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successful win32 build, unran. untested. handing off to sperl
- hand wrote defines for a few standard math functions for non C99 compliant platforms - added #ifdefs to handle glew includes - put some preprocessor macros and includes to project file git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@467 6778bc44-b910-0410-a7a0-be141de4315d
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@ -7,8 +7,14 @@
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#include <iostream>
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#include <string>
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#include <map>
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#include <GL/gl.h>
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#ifdef LINUX
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#include <GL/gl.h>
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#endif
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#ifdef WIN32
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#include <glew.h>
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#endif
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// openGL extensions if not present, define them
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#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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