From fb098a682d1933eda3f92c1b9ca2ca67f54a5a08 Mon Sep 17 00:00:00 2001 From: mancoast Date: Mon, 6 May 2019 15:33:22 -0400 Subject: [PATCH] fixup and include tryprtonaut presets in store --- ...and E.oS - How it feel's to be Alive.milk} | 938 +++++------ ...s - Tiger No 5 (Random texture flow).milk} | 554 +++---- ...nducing Confetti Kaleidoscope RMX)_2.milk} | 576 +++---- ... linearity b nz+ mbinistre ov mbajiq.milk} | 1414 ++++++++--------- ... fed(1) - 2nd collaboration(ps2) - 8.milk} | 638 ++++---- ...wish i wish i wish i was constrained.milk} | 904 +++++------ ...- random texture flow) - inf fin bnd.milk} | 620 ++++---- ...eTune.WindowsUniversal.Application.vcxproj | 12 +- ...ndowsUniversal.Application.vcxproj.filters | 22 +- 9 files changed, 2843 insertions(+), 2835 deletions(-) rename presets/presets_milkdrop_104/{Studio Music & Unchained + Phat and E.o.S - How it feel's to be Alive.milk => Studio Music & Unchained + Phat and E.oS - How it feel's to be Alive.milk} (97%) rename presets/presets_tryptonaut/{Stahlregen & Flexi + Geiss - Tiger No.5 (Random texture flow).milk => Stahlregen & Flexi + Geiss - Tiger No 5 (Random texture flow).milk} (96%) mode change 100755 => 100644 rename presets/presets_tryptonaut/{Stahlregen & Geiss - Tiger No.5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk => Stahlregen & Geiss - Tiger No 5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk} (96%) mode change 100755 => 100644 rename presets/presets_tryptonaut/{beta106.S. + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk => beta106S + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk} (96%) mode change 100755 => 100644 rename presets/presets_tryptonaut/{hexcollie(1), goody(3), stahlregen(3), fed(1) - 2nd collaboration(ps2.0) - 8.milk => hexcollie(1), goody(3), stahlregen(3), fed(1) - 2nd collaboration(ps2) - 8.milk} (96%) mode change 100755 => 100644 rename presets/presets_tryptonaut/{martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained.milk => martin + flexi - diamond cutter [prismaticvortex-com] - camille - i wish i wish i wish i was constrained.milk} (96%) mode change 100755 => 100644 rename presets/presets_tryptonaut/{stahlregen & flexi + geiss - tiger no.5 (mashup 16 - random texture flow) - inf fin bnd.milk => stahlregen & flexi + geiss - tiger no 5 (mashup 16 - random texture flow) - inf fin bnd.milk} (96%) mode change 100755 => 100644 diff --git a/presets/presets_milkdrop_104/Studio Music & Unchained + Phat and E.o.S - How it feel's to be Alive.milk b/presets/presets_milkdrop_104/Studio Music & Unchained + Phat and E.oS - How it feel's to be Alive.milk similarity index 97% rename from presets/presets_milkdrop_104/Studio Music & Unchained + Phat and E.o.S - How it feel's to be Alive.milk rename to presets/presets_milkdrop_104/Studio Music & Unchained + Phat and E.oS - How it feel's to be Alive.milk index b18f09d04..16e4da94c 100644 --- a/presets/presets_milkdrop_104/Studio Music & Unchained + Phat and E.o.S - How it feel's to be Alive.milk +++ b/presets/presets_milkdrop_104/Studio Music & Unchained + Phat and E.oS - How it feel's to be Alive.milk @@ -1,469 +1,469 @@ -[preset00] -fRating=3.000000 -fGammaAdj=1.000000 -fDecay=1.000000 -fVideoEchoZoom=1.000000 -fVideoEchoAlpha=1.000000 -nVideoEchoOrientation=3 -nWaveMode=0 -bAdditiveWaves=0 -bWaveDots=0 -bWaveThick=1 -bModWaveAlphaByVolume=0 -bMaximizeWaveColor=0 -bTexWrap=1 -bDarkenCenter=0 -bRedBlueStereo=0 -bBrighten=0 -bDarken=1 -bSolarize=0 -bInvert=0 -fWaveAlpha=0.625300 -fWaveScale=1.187274 -fWaveSmoothing=0.000000 -fWaveParam=0.000000 -fModWaveAlphaStart=0.710000 -fModWaveAlphaEnd=1.300000 -fWarpAnimSpeed=1.000000 -fWarpScale=1.331000 -fZoomExponent=0.999700 -fShader=0.030000 -zoom=0.979708 -rot=0.000000 -cx=0.500000 -cy=0.500000 -dx=0.000000 -dy=0.000000 -warp=0.010000 -sx=1.000000 -sy=1.000000 -wave_r=0.500000 -wave_g=0.500000 -wave_b=0.500000 -wave_x=0.500000 -wave_y=0.500000 -ob_size=0.500000 -ob_r=0.500000 -ob_g=0.500000 -ob_b=0.500000 -ob_a=0.000000 -ib_size=0.500000 -ib_r=0.500000 -ib_g=0.500000 -ib_b=0.500000 -ib_a=0.000000 -nMotionVectorsX=64.000000 -nMotionVectorsY=48.000000 -mv_dx=0.000000 -mv_dy=0.000000 -mv_l=0.850000 -mv_r=0.499900 -mv_g=0.499900 -mv_b=0.499900 -mv_a=0.500000 -wavecode_0_enabled=1 -wavecode_0_samples=512 -wavecode_0_sep=0 -wavecode_0_bSpectrum=0 -wavecode_0_bUseDots=1 -wavecode_0_bDrawThick=1 -wavecode_0_bAdditive=0 -wavecode_0_scaling=1.000000 -wavecode_0_smoothing=0.500000 -wavecode_0_r=0.000000 -wavecode_0_g=1.000000 -wavecode_0_b=1.000000 -wavecode_0_a=0.990000 -wave_0_per_point1=xspout=.5; -wave_0_per_point2=yspout=-.5; -wave_0_per_point3= -wave_0_per_point4=pphase=9999*sample*sample*.0001; -wave_0_per_point5=pphase2=.1+((sample*9349*sample)%100)*.01; -wave_0_per_point6=pheight=((sample*9893)%100)*.002; -wave_0_per_point7=yheight=((sample*7231*sample)%100)*.01; -wave_0_per_point8= -wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25)); -wave_0_per_point10=g=((sample*9954)%100)*.01; -wave_0_per_point11= -wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight); -wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight); -wave_0_per_point14= -wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1); -wave_0_per_point16= -wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2); -wave_0_per_point18= -wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight); -wave_0_per_point20= -wave_0_per_point21=x=px; -wave_0_per_point22=y=py; -wavecode_1_enabled=1 -wavecode_1_samples=512 -wavecode_1_sep=0 -wavecode_1_bSpectrum=0 -wavecode_1_bUseDots=0 -wavecode_1_bDrawThick=1 -wavecode_1_bAdditive=0 -wavecode_1_scaling=1.000000 -wavecode_1_smoothing=0.500000 -wavecode_1_r=0.010000 -wavecode_1_g=1.000000 -wavecode_1_b=1.000000 -wavecode_1_a=0.990000 -wave_1_per_point1=pphase=(sample*5671*cos(time*.0001)); -wave_1_per_point2=pheight=((sample*7654)%100)*.005*sin(time*.5); -wave_1_per_point3= -wave_1_per_point4=//xspout=.7; -wave_1_per_point5=xspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),xspout); -wave_1_per_point6=//yspout=.7; -wave_1_per_point7=yspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),yspout); -wave_1_per_point8= -wave_1_per_point9=px=xspout+(cos(time+pphase)*pheight); -wave_1_per_point10=py=yspout+(sin(time+pphase)*pheight); -wave_1_per_point11= -wave_1_per_point12=x=px; -wave_1_per_point13=y=py; -wave_1_per_point14=a=abs(sin(time*.2)*.3+(treb_att*.1)); -wave_1_per_point15= -wave_1_per_point16=r=treb*2; -wave_1_per_point17=g =bass*3; -wave_1_per_point18=b = 0.5*sin(time*0.1876)+0.495*(0.5+sin(y*208)*0.5); -wavecode_2_enabled=0 -wavecode_2_samples=512 -wavecode_2_sep=0 -wavecode_2_bSpectrum=0 -wavecode_2_bUseDots=0 -wavecode_2_bDrawThick=0 -wavecode_2_bAdditive=0 -wavecode_2_scaling=1.000000 -wavecode_2_smoothing=0.500000 -wavecode_2_r=1.000000 -wavecode_2_g=1.000000 -wavecode_2_b=1.000000 -wavecode_2_a=1.000000 -wave_2_per_frame1=t1=0; -wave_2_per_frame2=t2=sin(time*0.17)*0.5+0.5; -wave_2_per_frame3=t3=0 -wave_2_per_frame4= -wave_2_per_point1=n=sample*6.283 + time*0.01; -wave_2_per_point2= -wave_2_per_point3=xp= sample*2 -1;// * (sin(n*2)*0.5+0.5); -wave_2_per_point4=yp= 1;// * (cos(n*(t1*3+1))*0.5+0.5); -wave_2_per_point5=zp= 0; -wave_2_per_point6= -wave_2_per_point7=ang=128*sample+t2*64*sample; -wave_2_per_point8=sang=sin(ang);cang=cos(ang); -wave_2_per_point9=xq=xp; -wave_2_per_point10=yq=yp*sang + zp*cang; -wave_2_per_point11=zq=yp*cang - zp*sang; -wave_2_per_point12=xp=xq;yp=yq;zp=zq; -wave_2_per_point13= -wave_2_per_point14= -wave_2_per_point15=ang=time*0.2; -wave_2_per_point16=sang=sin(ang);cang=cos(ang); -wave_2_per_point17=xq=xp; -wave_2_per_point18=yq=yp*sang + zp*cang; -wave_2_per_point19=zq=yp*cang - zp*sang; -wave_2_per_point20=xp=xq;yp=yq;zp=zq; -wave_2_per_point21= -wave_2_per_point22=ang=t3; -wave_2_per_point23=sang=sin(ang);cang=cos(ang); -wave_2_per_point24=xq=xp*sang + zp*cang; -wave_2_per_point25=yq=yp; -wave_2_per_point26=zq=xp*cang - zp*sang; -wave_2_per_point27=xp=xq;yp=yq;zp=zq; -wave_2_per_point28= -wave_2_per_point29= -wave_2_per_point30=zp=(zp+1)*20+1; -wave_2_per_point31=x=xp/zp + 0.5; -wave_2_per_point32=y=yp/zp*1.333 + 0.5; -wave_2_per_point33= -wave_2_per_point34=tm=time*0.3; -wave_2_per_point35=s=sample + tm; -wave_2_per_point36=rr= s - int(s); -wave_2_per_point37=r=rr*rr; -wave_2_per_point38= -wave_2_per_point39=s=sample + 0.15 + tm; -wave_2_per_point40=gg= s - int(s); -wave_2_per_point41=g=gg*gg; -wave_2_per_point42= -wave_2_per_point43=s=sample + 0.3 + tm; -wave_2_per_point44=bb= s - int(s); -wave_2_per_point45=b=bb*bb; -wave_2_per_point46= -wave_2_per_point47=a= sin(n*256)*0.5+0.5; -wave_2_per_point48=a=above(a,0.5) -wavecode_3_enabled=0 -wavecode_3_samples=512 -wavecode_3_sep=0 -wavecode_3_bSpectrum=0 -wavecode_3_bUseDots=0 -wavecode_3_bDrawThick=1 -wavecode_3_bAdditive=0 -wavecode_3_scaling=1.000000 -wavecode_3_smoothing=0.500000 -wavecode_3_r=1.000000 -wavecode_3_g=1.000000 -wavecode_3_b=1.000000 -wavecode_3_a=1.000000 -wave_3_init1=st=1; -wave_3_per_frame1=t1=0; -wave_3_per_frame2=t2=sin(time*0.17)*0.5+0.5; -wave_3_per_frame3=t3=0; -wave_3_per_frame4= -wave_3_per_frame5=st=st*(1+q1); -wave_3_per_frame6=st=if(above(st,512) , 1, st); -wave_3_per_frame7=t4=st; -wave_3_per_frame8=t4=128 -wave_3_per_frame9= -wave_3_per_frame10= -wave_3_per_point1=n=sample*6.283 + time*0.01; -wave_3_per_point2= -wave_3_per_point3=xp= 0; -wave_3_per_point4=yp= 1; -wave_3_per_point5=zp= sample*2; -wave_3_per_point6= -wave_3_per_point7=ang=128*sample; -wave_3_per_point8=sang=sin(ang);cang=cos(ang); -wave_3_per_point9=xq=xp*sang + yp*cang; -wave_3_per_point10=yq=xp*cang - yp*sang; -wave_3_per_point11=zq=zp; -wave_3_per_point12=xp=xq;yp=yq;zp=zq; -wave_3_per_point13= -wave_3_per_point14=zp=zp*20+5; -wave_3_per_point15=xs=xp/zp ; -wave_3_per_point16=ys=yp/zp ; -wave_3_per_point17= -wave_3_per_point18=ang=sin(n*6+time); -wave_3_per_point19=sang=sin(ang);cang=cos(ang); -wave_3_per_point20=xq=xs*sang + ys*cang; -wave_3_per_point21=yq=xs*cang - ys*sang; -wave_3_per_point22=xs=xq; -wave_3_per_point23=ys=yq; -wave_3_per_point24= -wave_3_per_point25=x=xs + 0.5; -wave_3_per_point26=y=ys*1.333 + 0.5; -wave_3_per_point27= -wave_3_per_point28=tm=time*3; -wave_3_per_point29= -wave_3_per_point30=r=sin(n + tm)*0.5 + 0.5; -wave_3_per_point31=g=sin(n + tm + 1.1)*0.5 + 0.5; -wave_3_per_point32=b=sin(n + tm + 2.2)*0.5 + 0.5; -wave_3_per_point33= -wave_3_per_point34=aa= sin(n*t4)*0.5+0.5; -wave_3_per_point35=r=r*aa*q1; -wave_3_per_point36=g=g*aa*q1; -wave_3_per_point37=b=b*aa*q1; -wave_3_per_point38=a=sample; -shapecode_0_enabled=1 -shapecode_0_sides=9 -shapecode_0_additive=0 -shapecode_0_thickOutline=1 -shapecode_0_textured=1 -shapecode_0_x=0.500000 -shapecode_0_y=0.500000 -shapecode_0_rad=0.125660 -shapecode_0_ang=3.392921 -shapecode_0_tex_ang=0.376800 -shapecode_0_tex_zoom=0.324729 -shapecode_0_r=1.000000 -shapecode_0_g=1.000000 -shapecode_0_b=1.000000 -shapecode_0_a=1.000000 -shapecode_0_r2=1.000000 -shapecode_0_g2=1.000000 -shapecode_0_b2=1.000000 -shapecode_0_a2=1.000000 -shapecode_0_border_r=0.030000 -shapecode_0_border_g=0.670001 -shapecode_0_border_b=0.790001 -shapecode_0_border_a=1.000000 -shape_0_per_frame1=x=x+sin(time*0.9)*.13; -shape_0_per_frame2=y=y+sin(time*0.5)*.16; -shape_0_per_frame3=border_r = q1; -shape_0_per_frame4=border_b = q2; -shape_0_per_frame5=border_g = q3; -shapecode_1_enabled=1 -shapecode_1_sides=3 -shapecode_1_additive=0 -shapecode_1_thickOutline=1 -shapecode_1_textured=0 -shapecode_1_x=0.500000 -shapecode_1_y=0.500000 -shapecode_1_rad=0.125716 -shapecode_1_ang=0.000000 -shapecode_1_tex_ang=0.000000 -shapecode_1_tex_zoom=1.000000 -shapecode_1_r=1.000000 -shapecode_1_g=0.000000 -shapecode_1_b=0.000000 -shapecode_1_a=1.000000 -shapecode_1_r2=0.000000 -shapecode_1_g2=1.000000 -shapecode_1_b2=0.000000 -shapecode_1_a2=1.000000 -shapecode_1_border_r=1.000000 -shapecode_1_border_g=0.000000 -shapecode_1_border_b=0.000000 -shapecode_1_border_a=1.000000 -shape_1_per_frame1=//: Aderrasi was here too -shape_1_per_frame2=rad = rad -0.2 + 0.2*bass_att;; -shape_1_per_frame3=r = r + 0.25*sin(1.1*time) + 0.2*sin(0.25*time); -shape_1_per_frame4=g = g + 0.25*cos(1.5*time) + 0.22*cos(0.24*time); -shape_1_per_frame5=b = b + 0.25*sin(0.6*time) + 0.27*cos(0.7*time); -shape_1_per_frame6=r2 = 1-abs(r); -shape_1_per_frame7=g2 = 1-abs(g); -shape_1_per_frame8=b2 = 1-abs(b); -shape_1_per_frame9=ang = ang + 3*abs(tan(1*time)); -shape_1_per_frame10=x = x + 0.14*cos(time) + 0.2*sin(0.42*time); -shape_1_per_frame11=y = y + 0.16*sin(1.2*time) + 0.15*sin(0.8*time) + 0.21*cos(0.45*time); -shape_1_per_frame12=border_r = q1; -shape_1_per_frame13=border_b = q2; -shape_1_per_frame14=border_g = q3; -shapecode_2_enabled=1 -shapecode_2_sides=4 -shapecode_2_additive=0 -shapecode_2_thickOutline=0 -shapecode_2_textured=0 -shapecode_2_x=0.500000 -shapecode_2_y=0.500000 -shapecode_2_rad=0.099995 -shapecode_2_ang=0.030000 -shapecode_2_tex_ang=0.000000 -shapecode_2_tex_zoom=1.000000 -shapecode_2_r=0.210001 -shapecode_2_g=0.440000 -shapecode_2_b=0.230000 -shapecode_2_a=1.000000 -shapecode_2_r2=0.180000 -shapecode_2_g2=1.000000 -shapecode_2_b2=0.110000 -shapecode_2_a2=1.000000 -shapecode_2_border_r=0.150001 -shapecode_2_border_g=0.400001 -shapecode_2_border_b=0.480000 -shapecode_2_border_a=1.000000 -shape_2_per_frame1=ang = time*2.4; -shape_2_per_frame2=x = 0.5 + 0.22*cos(time*3.3) + 0.14*cos(time*1.2); -shape_2_per_frame3=y = 0.5 + 0.26*sin(time*3.1) + 0.13*sin(time*1.7); -shape_2_per_frame4=r = 0.5 + 0.5*sin(time*1.013 + 5); -shape_2_per_frame5=g = 0.5 + 0.5*sin(time*1.063 + 2); -shape_2_per_frame6=b = 0.5 + 0.5*sin(time*1.054 + 1); -shape_2_per_frame7=r2 = 0.5 + 0.5*sin(time*1.085 + 3); -shape_2_per_frame8=g2 = 0.5 + 0.5*sin(time*1.056+ 1); -shape_2_per_frame9=b2 = 0.5 + 0.5*sin(time*1.038 + 4); -shape_2_per_frame10=border_r = q1; -shape_2_per_frame11=border_b = q2; -shape_2_per_frame12=border_g = q3; -shapecode_3_enabled=1 -shapecode_3_sides=5 -shapecode_3_additive=0 -shapecode_3_thickOutline=0 -shapecode_3_textured=0 -shapecode_3_x=0.510000 -shapecode_3_y=0.490000 -shapecode_3_rad=0.099863 -shapecode_3_ang=0.062832 -shapecode_3_tex_ang=0.000000 -shapecode_3_tex_zoom=1.000000 -shapecode_3_r=1.000000 -shapecode_3_g=0.000000 -shapecode_3_b=0.000000 -shapecode_3_a=1.000000 -shapecode_3_r2=0.000000 -shapecode_3_g2=1.000000 -shapecode_3_b2=0.000000 -shapecode_3_a2=1.000000 -shapecode_3_border_r=0.460001 -shapecode_3_border_g=0.280001 -shapecode_3_border_b=0.540000 -shapecode_3_border_a=1.000000 -shape_3_per_frame1=x = 0.5 + 0.07*cos(q4*0.5) + 0.31*sin(time*3.5); -shape_3_per_frame2=y = 0.5 + 0.07*sin(q4*0.5) + 0.31*cos(time*3.5); -shape_3_per_frame3=r = 0.5 + 0.5*sin(time*1.013 + 2); -shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.863 + 3); -shape_3_per_frame5=b = 0.5 + 0.5*sin(time*1.054 + 1); -shape_3_per_frame6=r2 = 0.5 + 0.5*sin(time*1.185 + 3); -shape_3_per_frame7=g2 = 0.5 + 0.5*sin(time*1.356+ 2); -shape_3_per_frame8=b2 = 0.5 + 0.5*sin(time*0.738 + 4); -shape_3_per_frame9=border_r = q1; -shape_3_per_frame10=border_b = q2; -shape_3_per_frame11=border_g = q3; -per_frame_init_1=entropy=2; -per_frame_1=warp=0; -per_frame_2=old_bass_flop=bass_flop; -per_frame_3=old_treb_flop=treb_flop; -per_frame_4=old_mid_flop=mid_flop; -per_frame_5=chaos=.9+.1*sin(pulse); -per_frame_6=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy); -per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3); -per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2)); -per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3); -per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2)); -per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3); -per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2)); -per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop)); -per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop)); -per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop)); -per_frame_16=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual; -per_frame_17=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual; -per_frame_18=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual; -per_frame_19=pulse=if(above(abs(pulse),60),-60,pulse+(bass_thresh+mid_thresh+treb_thresh)*.132); -per_frame_20=q1=mid_residual; -per_frame_21=q2=bass_residual; -per_frame_22=q3=treb_residual; -per_frame_23=q4=sin(pulse); -per_frame_24=q5=cos(pulse/2+q1); -per_frame_25=q6=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop; -per_frame_26=q7=entropy; -per_frame_27=q8=sin(q6*q1+q7*q2); -per_frame_28=zoom=zoom+.02*q8; -per_frame_29=wave_mystery=sin(q1+q5); -per_frame_30=wave_r=wave_r+.5*sin(q1+q2*2+q4*2.1); -per_frame_31=wave_b=wave_b+.5*sin(q2+q3*2+q4*2.2); -per_frame_32=wave_g=wave_g+.5*sin(q3+q1*2+q4*2.3); -per_frame_33=ob_r=if(bass_flop,ob_r+.5*sin(q1+q3*1.14+q2),wave_b); -per_frame_34=ob_b=if(treb_flop,ob_b+.5*sin(q2+q1*1.14+q3),wave_g); -per_frame_35=ob_g=if(mid_flop,ob_g+.5*sin(q3+q2*1.14+q1),wave_r); -per_frame_36=ib_r=if(bass_flop,ob_b,ib_r+.5*cos(q5+q1*2.14)); -per_frame_37=ib_b=if(treb_flop,ob_g,ib_b+.5*cos(q5+q2*2.14)); -per_frame_38=ib_g=if(mid_flop,ob_r,ib_g+.5*cos(q5+q3*2.14)); -per_frame_39=mv_r=mv_r+.5*sin(q4+q5*1.14*q1); -per_frame_40=mv_b=mv_b+.5*sin(q4+q5*1.14*q2); -per_frame_41=mv_g=mv_g+.5*sin(q5+q5*1.14*q3); -per_frame_42=ob_a=.25+.25*sin(q2+q3*2.14); -per_frame_43=ib_a=.5+.5*sin(q2*2.14+q3); -per_frame_44=mv_a=mv_a+mv_a*sin(q3*2.14+q2); -per_frame_45=ob_size=.1+.1*sin(q3*3+q1); -per_frame_46=ib_size=ib_size*.5+ib_size*.25*sin(q1*3+q3); -per_frame_47=wave_mode=q6+above(q4,0)+above(q5,0); -per_frame_48=wave_mystery=sin(q3*1.14+q1*1.14+q2); -per_frame_49=mv_l=(q6*q7)*q2; -per_frame_50=wave_x=wave_x+.1*q7*q4; -per_frame_51=wave_y=wave_y+.1*q6*q5; -per_frame_52=mv_x=q6*q7; -per_frame_53=mv_y=q6*q7; -per_frame_54=zoom=zoom+.01*q1; -per_frame_55=echo_alpha = if(above(q2,0.5),0.5,1); -per_frame_56=echo_orient = (1.5+q1+q2); -per_frame_57=echo_zoom = 0.5 + 0.1*(q1+q2+q3); -per_frame_58=monitor = echo_zoom; -per_frame_59=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); -per_frame_60=zoom=max(0.97, min(0.15+0.7*bass_att, 1.75 )); -per_pixel_1=q2=above(rad,.503); -per_pixel_2=rot=rot+if(q2,0,sin(time*.7243)*.5); -per_pixel_3=zoom=zoom+if(q2,0,rad*sin(time*.734)*.8); -per_pixel_4=warp=warp+if(above(rad,.2166),sin(ang*rad),0); -per_pixel_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); -per_pixel_6=dx_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dx_r; -per_pixel_7=dy_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dy_r; -per_pixel_8=crack = 1.34*sin(3.12*thresh*time) + 0.95*sin(5*thresh*time) + 1.73*cos(1.66*thresh*time) - 0.5*sin(0.25*thresh*time); -per_pixel_9=rip = 1.92*cos(1.96*thresh*time) - 0.195*cos(3.27*thresh*time) + 0.236*sin(3.25*thresh*time) + 1.5*sin(thresh*time); -per_pixel_10=crackdown = ((crack*2)*dx_r)*sin(33.75*time); -per_pixel_11=ripdown = ((rip*2)*dy_r)*sin(5.75*time); -per_pixel_12=dx = dx + if (above(crack,rip), 2*dx_r*crackdown, -2*dx_r*ripdown)*25; -per_pixel_13=dy = dy + if (above(rip,crack), 2*dy_r*crackdown, -2*dy_r*ripdown)*25; -per_pixel_14=//tm=time+(sin(time)*rad); -per_pixel_15=var=tan(time)*treb*treb; -per_pixel_16= -per_pixel_17=zoom=1+(rad/50)+(var/50); -per_pixel_18=//rot=((rad/50)*var)*sin(time); +[preset00] +fRating=3.000000 +fGammaAdj=1.000000 +fDecay=1.000000 +fVideoEchoZoom=1.000000 +fVideoEchoAlpha=1.000000 +nVideoEchoOrientation=3 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.625300 +fWaveScale=1.187274 +fWaveSmoothing=0.000000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.000000 +fWarpScale=1.331000 +fZoomExponent=0.999700 +fShader=0.030000 +zoom=0.979708 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=1.000000 +sy=1.000000 +wave_r=0.500000 +wave_g=0.500000 +wave_b=0.500000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.500000 +ob_r=0.500000 +ob_g=0.500000 +ob_b=0.500000 +ob_a=0.000000 +ib_size=0.500000 +ib_r=0.500000 +ib_g=0.500000 +ib_b=0.500000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.500000 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.000000 +wavecode_0_smoothing=0.500000 +wavecode_0_r=0.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.990000 +wave_0_per_point1=xspout=.5; +wave_0_per_point2=yspout=-.5; +wave_0_per_point3= +wave_0_per_point4=pphase=9999*sample*sample*.0001; +wave_0_per_point5=pphase2=.1+((sample*9349*sample)%100)*.01; +wave_0_per_point6=pheight=((sample*9893)%100)*.002; +wave_0_per_point7=yheight=((sample*7231*sample)%100)*.01; +wave_0_per_point8= +wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25)); +wave_0_per_point10=g=((sample*9954)%100)*.01; +wave_0_per_point11= +wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight); +wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight); +wave_0_per_point14= +wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1); +wave_0_per_point16= +wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2); +wave_0_per_point18= +wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight); +wave_0_per_point20= +wave_0_per_point21=x=px; +wave_0_per_point22=y=py; +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.000000 +wavecode_1_smoothing=0.500000 +wavecode_1_r=0.010000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.990000 +wave_1_per_point1=pphase=(sample*5671*cos(time*.0001)); +wave_1_per_point2=pheight=((sample*7654)%100)*.005*sin(time*.5); +wave_1_per_point3= +wave_1_per_point4=//xspout=.7; +wave_1_per_point5=xspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),xspout); +wave_1_per_point6=//yspout=.7; +wave_1_per_point7=yspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),yspout); +wave_1_per_point8= +wave_1_per_point9=px=xspout+(cos(time+pphase)*pheight); +wave_1_per_point10=py=yspout+(sin(time+pphase)*pheight); +wave_1_per_point11= +wave_1_per_point12=x=px; +wave_1_per_point13=y=py; +wave_1_per_point14=a=abs(sin(time*.2)*.3+(treb_att*.1)); +wave_1_per_point15= +wave_1_per_point16=r=treb*2; +wave_1_per_point17=g =bass*3; +wave_1_per_point18=b = 0.5*sin(time*0.1876)+0.495*(0.5+sin(y*208)*0.5); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.000000 +wavecode_2_smoothing=0.500000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=1.000000 +wave_2_per_frame1=t1=0; +wave_2_per_frame2=t2=sin(time*0.17)*0.5+0.5; +wave_2_per_frame3=t3=0 +wave_2_per_frame4= +wave_2_per_point1=n=sample*6.283 + time*0.01; +wave_2_per_point2= +wave_2_per_point3=xp= sample*2 -1;// * (sin(n*2)*0.5+0.5); +wave_2_per_point4=yp= 1;// * (cos(n*(t1*3+1))*0.5+0.5); +wave_2_per_point5=zp= 0; +wave_2_per_point6= +wave_2_per_point7=ang=128*sample+t2*64*sample; +wave_2_per_point8=sang=sin(ang);cang=cos(ang); +wave_2_per_point9=xq=xp; +wave_2_per_point10=yq=yp*sang + zp*cang; +wave_2_per_point11=zq=yp*cang - zp*sang; +wave_2_per_point12=xp=xq;yp=yq;zp=zq; +wave_2_per_point13= +wave_2_per_point14= +wave_2_per_point15=ang=time*0.2; +wave_2_per_point16=sang=sin(ang);cang=cos(ang); +wave_2_per_point17=xq=xp; +wave_2_per_point18=yq=yp*sang + zp*cang; +wave_2_per_point19=zq=yp*cang - zp*sang; +wave_2_per_point20=xp=xq;yp=yq;zp=zq; +wave_2_per_point21= +wave_2_per_point22=ang=t3; +wave_2_per_point23=sang=sin(ang);cang=cos(ang); +wave_2_per_point24=xq=xp*sang + zp*cang; +wave_2_per_point25=yq=yp; +wave_2_per_point26=zq=xp*cang - zp*sang; +wave_2_per_point27=xp=xq;yp=yq;zp=zq; +wave_2_per_point28= +wave_2_per_point29= +wave_2_per_point30=zp=(zp+1)*20+1; +wave_2_per_point31=x=xp/zp + 0.5; +wave_2_per_point32=y=yp/zp*1.333 + 0.5; +wave_2_per_point33= +wave_2_per_point34=tm=time*0.3; +wave_2_per_point35=s=sample + tm; +wave_2_per_point36=rr= s - int(s); +wave_2_per_point37=r=rr*rr; +wave_2_per_point38= +wave_2_per_point39=s=sample + 0.15 + tm; +wave_2_per_point40=gg= s - int(s); +wave_2_per_point41=g=gg*gg; +wave_2_per_point42= +wave_2_per_point43=s=sample + 0.3 + tm; +wave_2_per_point44=bb= s - int(s); +wave_2_per_point45=b=bb*bb; +wave_2_per_point46= +wave_2_per_point47=a= sin(n*256)*0.5+0.5; +wave_2_per_point48=a=above(a,0.5) +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +wave_3_init1=st=1; +wave_3_per_frame1=t1=0; +wave_3_per_frame2=t2=sin(time*0.17)*0.5+0.5; +wave_3_per_frame3=t3=0; +wave_3_per_frame4= +wave_3_per_frame5=st=st*(1+q1); +wave_3_per_frame6=st=if(above(st,512) , 1, st); +wave_3_per_frame7=t4=st; +wave_3_per_frame8=t4=128 +wave_3_per_frame9= +wave_3_per_frame10= +wave_3_per_point1=n=sample*6.283 + time*0.01; +wave_3_per_point2= +wave_3_per_point3=xp= 0; +wave_3_per_point4=yp= 1; +wave_3_per_point5=zp= sample*2; +wave_3_per_point6= +wave_3_per_point7=ang=128*sample; +wave_3_per_point8=sang=sin(ang);cang=cos(ang); +wave_3_per_point9=xq=xp*sang + yp*cang; +wave_3_per_point10=yq=xp*cang - yp*sang; +wave_3_per_point11=zq=zp; +wave_3_per_point12=xp=xq;yp=yq;zp=zq; +wave_3_per_point13= +wave_3_per_point14=zp=zp*20+5; +wave_3_per_point15=xs=xp/zp ; +wave_3_per_point16=ys=yp/zp ; +wave_3_per_point17= +wave_3_per_point18=ang=sin(n*6+time); +wave_3_per_point19=sang=sin(ang);cang=cos(ang); +wave_3_per_point20=xq=xs*sang + ys*cang; +wave_3_per_point21=yq=xs*cang - ys*sang; +wave_3_per_point22=xs=xq; +wave_3_per_point23=ys=yq; +wave_3_per_point24= +wave_3_per_point25=x=xs + 0.5; +wave_3_per_point26=y=ys*1.333 + 0.5; +wave_3_per_point27= +wave_3_per_point28=tm=time*3; +wave_3_per_point29= +wave_3_per_point30=r=sin(n + tm)*0.5 + 0.5; +wave_3_per_point31=g=sin(n + tm + 1.1)*0.5 + 0.5; +wave_3_per_point32=b=sin(n + tm + 2.2)*0.5 + 0.5; +wave_3_per_point33= +wave_3_per_point34=aa= sin(n*t4)*0.5+0.5; +wave_3_per_point35=r=r*aa*q1; +wave_3_per_point36=g=g*aa*q1; +wave_3_per_point37=b=b*aa*q1; +wave_3_per_point38=a=sample; +shapecode_0_enabled=1 +shapecode_0_sides=9 +shapecode_0_additive=0 +shapecode_0_thickOutline=1 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.125660 +shapecode_0_ang=3.392921 +shapecode_0_tex_ang=0.376800 +shapecode_0_tex_zoom=0.324729 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=1.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=1.000000 +shapecode_0_g2=1.000000 +shapecode_0_b2=1.000000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=0.030000 +shapecode_0_border_g=0.670001 +shapecode_0_border_b=0.790001 +shapecode_0_border_a=1.000000 +shape_0_per_frame1=x=x+sin(time*0.9)*.13; +shape_0_per_frame2=y=y+sin(time*0.5)*.16; +shape_0_per_frame3=border_r = q1; +shape_0_per_frame4=border_b = q2; +shape_0_per_frame5=border_g = q3; +shapecode_1_enabled=1 +shapecode_1_sides=3 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.125716 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=1.000000 +shapecode_1_r=1.000000 +shapecode_1_g=0.000000 +shapecode_1_b=0.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=0.000000 +shapecode_1_a2=1.000000 +shapecode_1_border_r=1.000000 +shapecode_1_border_g=0.000000 +shapecode_1_border_b=0.000000 +shapecode_1_border_a=1.000000 +shape_1_per_frame1=//: Aderrasi was here too +shape_1_per_frame2=rad = rad -0.2 + 0.2*bass_att;; +shape_1_per_frame3=r = r + 0.25*sin(1.1*time) + 0.2*sin(0.25*time); +shape_1_per_frame4=g = g + 0.25*cos(1.5*time) + 0.22*cos(0.24*time); +shape_1_per_frame5=b = b + 0.25*sin(0.6*time) + 0.27*cos(0.7*time); +shape_1_per_frame6=r2 = 1-abs(r); +shape_1_per_frame7=g2 = 1-abs(g); +shape_1_per_frame8=b2 = 1-abs(b); +shape_1_per_frame9=ang = ang + 3*abs(tan(1*time)); +shape_1_per_frame10=x = x + 0.14*cos(time) + 0.2*sin(0.42*time); +shape_1_per_frame11=y = y + 0.16*sin(1.2*time) + 0.15*sin(0.8*time) + 0.21*cos(0.45*time); +shape_1_per_frame12=border_r = q1; +shape_1_per_frame13=border_b = q2; +shape_1_per_frame14=border_g = q3; +shapecode_2_enabled=1 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.500000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.099995 +shapecode_2_ang=0.030000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=1.000000 +shapecode_2_r=0.210001 +shapecode_2_g=0.440000 +shapecode_2_b=0.230000 +shapecode_2_a=1.000000 +shapecode_2_r2=0.180000 +shapecode_2_g2=1.000000 +shapecode_2_b2=0.110000 +shapecode_2_a2=1.000000 +shapecode_2_border_r=0.150001 +shapecode_2_border_g=0.400001 +shapecode_2_border_b=0.480000 +shapecode_2_border_a=1.000000 +shape_2_per_frame1=ang = time*2.4; +shape_2_per_frame2=x = 0.5 + 0.22*cos(time*3.3) + 0.14*cos(time*1.2); +shape_2_per_frame3=y = 0.5 + 0.26*sin(time*3.1) + 0.13*sin(time*1.7); +shape_2_per_frame4=r = 0.5 + 0.5*sin(time*1.013 + 5); +shape_2_per_frame5=g = 0.5 + 0.5*sin(time*1.063 + 2); +shape_2_per_frame6=b = 0.5 + 0.5*sin(time*1.054 + 1); +shape_2_per_frame7=r2 = 0.5 + 0.5*sin(time*1.085 + 3); +shape_2_per_frame8=g2 = 0.5 + 0.5*sin(time*1.056+ 1); +shape_2_per_frame9=b2 = 0.5 + 0.5*sin(time*1.038 + 4); +shape_2_per_frame10=border_r = q1; +shape_2_per_frame11=border_b = q2; +shape_2_per_frame12=border_g = q3; +shapecode_3_enabled=1 +shapecode_3_sides=5 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.510000 +shapecode_3_y=0.490000 +shapecode_3_rad=0.099863 +shapecode_3_ang=0.062832 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=1.000000 +shapecode_3_r=1.000000 +shapecode_3_g=0.000000 +shapecode_3_b=0.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=0.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=0.000000 +shapecode_3_a2=1.000000 +shapecode_3_border_r=0.460001 +shapecode_3_border_g=0.280001 +shapecode_3_border_b=0.540000 +shapecode_3_border_a=1.000000 +shape_3_per_frame1=x = 0.5 + 0.07*cos(q4*0.5) + 0.31*sin(time*3.5); +shape_3_per_frame2=y = 0.5 + 0.07*sin(q4*0.5) + 0.31*cos(time*3.5); +shape_3_per_frame3=r = 0.5 + 0.5*sin(time*1.013 + 2); +shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.863 + 3); +shape_3_per_frame5=b = 0.5 + 0.5*sin(time*1.054 + 1); +shape_3_per_frame6=r2 = 0.5 + 0.5*sin(time*1.185 + 3); +shape_3_per_frame7=g2 = 0.5 + 0.5*sin(time*1.356+ 2); +shape_3_per_frame8=b2 = 0.5 + 0.5*sin(time*0.738 + 4); +shape_3_per_frame9=border_r = q1; +shape_3_per_frame10=border_b = q2; +shape_3_per_frame11=border_g = q3; +per_frame_init_1=entropy=2; +per_frame_1=warp=0; +per_frame_2=old_bass_flop=bass_flop; +per_frame_3=old_treb_flop=treb_flop; +per_frame_4=old_mid_flop=mid_flop; +per_frame_5=chaos=.9+.1*sin(pulse); +per_frame_6=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy); +per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3); +per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2)); +per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3); +per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2)); +per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3); +per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2)); +per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop)); +per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop)); +per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop)); +per_frame_16=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual; +per_frame_17=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual; +per_frame_18=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual; +per_frame_19=pulse=if(above(abs(pulse),60),-60,pulse+(bass_thresh+mid_thresh+treb_thresh)*.132); +per_frame_20=q1=mid_residual; +per_frame_21=q2=bass_residual; +per_frame_22=q3=treb_residual; +per_frame_23=q4=sin(pulse); +per_frame_24=q5=cos(pulse/2+q1); +per_frame_25=q6=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop; +per_frame_26=q7=entropy; +per_frame_27=q8=sin(q6*q1+q7*q2); +per_frame_28=zoom=zoom+.02*q8; +per_frame_29=wave_mystery=sin(q1+q5); +per_frame_30=wave_r=wave_r+.5*sin(q1+q2*2+q4*2.1); +per_frame_31=wave_b=wave_b+.5*sin(q2+q3*2+q4*2.2); +per_frame_32=wave_g=wave_g+.5*sin(q3+q1*2+q4*2.3); +per_frame_33=ob_r=if(bass_flop,ob_r+.5*sin(q1+q3*1.14+q2),wave_b); +per_frame_34=ob_b=if(treb_flop,ob_b+.5*sin(q2+q1*1.14+q3),wave_g); +per_frame_35=ob_g=if(mid_flop,ob_g+.5*sin(q3+q2*1.14+q1),wave_r); +per_frame_36=ib_r=if(bass_flop,ob_b,ib_r+.5*cos(q5+q1*2.14)); +per_frame_37=ib_b=if(treb_flop,ob_g,ib_b+.5*cos(q5+q2*2.14)); +per_frame_38=ib_g=if(mid_flop,ob_r,ib_g+.5*cos(q5+q3*2.14)); +per_frame_39=mv_r=mv_r+.5*sin(q4+q5*1.14*q1); +per_frame_40=mv_b=mv_b+.5*sin(q4+q5*1.14*q2); +per_frame_41=mv_g=mv_g+.5*sin(q5+q5*1.14*q3); +per_frame_42=ob_a=.25+.25*sin(q2+q3*2.14); +per_frame_43=ib_a=.5+.5*sin(q2*2.14+q3); +per_frame_44=mv_a=mv_a+mv_a*sin(q3*2.14+q2); +per_frame_45=ob_size=.1+.1*sin(q3*3+q1); +per_frame_46=ib_size=ib_size*.5+ib_size*.25*sin(q1*3+q3); +per_frame_47=wave_mode=q6+above(q4,0)+above(q5,0); +per_frame_48=wave_mystery=sin(q3*1.14+q1*1.14+q2); +per_frame_49=mv_l=(q6*q7)*q2; +per_frame_50=wave_x=wave_x+.1*q7*q4; +per_frame_51=wave_y=wave_y+.1*q6*q5; +per_frame_52=mv_x=q6*q7; +per_frame_53=mv_y=q6*q7; +per_frame_54=zoom=zoom+.01*q1; +per_frame_55=echo_alpha = if(above(q2,0.5),0.5,1); +per_frame_56=echo_orient = (1.5+q1+q2); +per_frame_57=echo_zoom = 0.5 + 0.1*(q1+q2+q3); +per_frame_58=monitor = echo_zoom; +per_frame_59=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); +per_frame_60=zoom=max(0.97, min(0.15+0.7*bass_att, 1.75 )); +per_pixel_1=q2=above(rad,.503); +per_pixel_2=rot=rot+if(q2,0,sin(time*.7243)*.5); +per_pixel_3=zoom=zoom+if(q2,0,rad*sin(time*.734)*.8); +per_pixel_4=warp=warp+if(above(rad,.2166),sin(ang*rad),0); +per_pixel_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); +per_pixel_6=dx_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dx_r; +per_pixel_7=dy_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dy_r; +per_pixel_8=crack = 1.34*sin(3.12*thresh*time) + 0.95*sin(5*thresh*time) + 1.73*cos(1.66*thresh*time) - 0.5*sin(0.25*thresh*time); +per_pixel_9=rip = 1.92*cos(1.96*thresh*time) - 0.195*cos(3.27*thresh*time) + 0.236*sin(3.25*thresh*time) + 1.5*sin(thresh*time); +per_pixel_10=crackdown = ((crack*2)*dx_r)*sin(33.75*time); +per_pixel_11=ripdown = ((rip*2)*dy_r)*sin(5.75*time); +per_pixel_12=dx = dx + if (above(crack,rip), 2*dx_r*crackdown, -2*dx_r*ripdown)*25; +per_pixel_13=dy = dy + if (above(rip,crack), 2*dy_r*crackdown, -2*dy_r*ripdown)*25; +per_pixel_14=//tm=time+(sin(time)*rad); +per_pixel_15=var=tan(time)*treb*treb; +per_pixel_16= +per_pixel_17=zoom=1+(rad/50)+(var/50); +per_pixel_18=//rot=((rad/50)*var)*sin(time); diff --git a/presets/presets_tryptonaut/Stahlregen & Flexi + Geiss - Tiger No.5 (Random texture flow).milk b/presets/presets_tryptonaut/Stahlregen & Flexi + Geiss - Tiger No 5 (Random texture flow).milk old mode 100755 new mode 100644 similarity index 96% rename from presets/presets_tryptonaut/Stahlregen & Flexi + Geiss - Tiger No.5 (Random texture flow).milk rename to presets/presets_tryptonaut/Stahlregen & Flexi + Geiss - Tiger No 5 (Random texture flow).milk index 984ac474e..1c8a29ac9 --- a/presets/presets_tryptonaut/Stahlregen & Flexi + Geiss - Tiger No.5 (Random texture flow).milk +++ b/presets/presets_tryptonaut/Stahlregen & Flexi + Geiss - Tiger No 5 (Random texture flow).milk @@ -1,277 +1,277 @@ -MILKDROP_PRESET_VERSION=201 -PSVERSION=2 -PSVERSION_WARP=2 -PSVERSION_COMP=2 -[preset00] -fRating=2.000000 -fGammaAdj=2.000 -fDecay=0.990 -fVideoEchoZoom=2.000 -fVideoEchoAlpha=0.000 -nVideoEchoOrientation=0 -nWaveMode=5 -bAdditiveWaves=0 -bWaveDots=1 -bWaveThick=1 -bModWaveAlphaByVolume=1 -bMaximizeWaveColor=0 -bTexWrap=1 -bDarkenCenter=0 -bRedBlueStereo=0 -bBrighten=0 -bDarken=0 -bSolarize=0 -bInvert=0 -fWaveAlpha=2.965 -fWaveScale=23.563 -fWaveSmoothing=0.900 -fWaveParam=0.000 -fModWaveAlphaStart=0.830 -fModWaveAlphaEnd=1.150 -fWarpAnimSpeed=1.000 -fWarpScale=3.138 -fZoomExponent=1.00000 -fShader=0.000 -zoom=1.05300 -rot=0.00000 -cx=0.500 -cy=0.500 -dx=0.00000 -dy=0.00000 -warp=0.26300 -sx=1.00000 -sy=1.00000 -wave_r=0.490 -wave_g=0.490 -wave_b=0.490 -wave_x=0.500 -wave_y=0.500 -ob_size=0.010 -ob_r=0.000 -ob_g=0.000 -ob_b=0.000 -ob_a=0.000 -ib_size=0.010 -ib_r=0.250 -ib_g=0.250 -ib_b=0.250 -ib_a=0.000 -nMotionVectorsX=12.000 -nMotionVectorsY=9.000 -mv_dx=0.000 -mv_dy=0.000 -mv_l=0.900 -mv_r=1.000 -mv_g=1.000 -mv_b=1.000 -mv_a=0.000 -b1n=0.000 -b2n=0.000 -b3n=0.000 -b1x=1.000 -b2x=1.000 -b3x=1.000 -b1ed=0.250 -wavecode_0_enabled=0 -wavecode_0_samples=512 -wavecode_0_sep=0 -wavecode_0_bSpectrum=0 -wavecode_0_bUseDots=0 -wavecode_0_bDrawThick=0 -wavecode_0_bAdditive=0 -wavecode_0_scaling=1.00000 -wavecode_0_smoothing=0.50000 -wavecode_0_r=1.000 -wavecode_0_g=1.000 -wavecode_0_b=1.000 -wavecode_0_a=1.000 -wavecode_1_enabled=0 -wavecode_1_samples=512 -wavecode_1_sep=0 -wavecode_1_bSpectrum=0 -wavecode_1_bUseDots=0 -wavecode_1_bDrawThick=0 -wavecode_1_bAdditive=0 -wavecode_1_scaling=1.00000 -wavecode_1_smoothing=0.50000 -wavecode_1_r=1.000 -wavecode_1_g=1.000 -wavecode_1_b=1.000 -wavecode_1_a=1.000 -wavecode_2_enabled=0 -wavecode_2_samples=512 -wavecode_2_sep=0 -wavecode_2_bSpectrum=0 -wavecode_2_bUseDots=0 -wavecode_2_bDrawThick=0 -wavecode_2_bAdditive=0 -wavecode_2_scaling=1.00000 -wavecode_2_smoothing=0.50000 -wavecode_2_r=1.000 -wavecode_2_g=1.000 -wavecode_2_b=1.000 -wavecode_2_a=1.000 -wavecode_3_enabled=0 -wavecode_3_samples=512 -wavecode_3_sep=0 -wavecode_3_bSpectrum=0 -wavecode_3_bUseDots=0 -wavecode_3_bDrawThick=0 -wavecode_3_bAdditive=0 -wavecode_3_scaling=1.00000 -wavecode_3_smoothing=0.50000 -wavecode_3_r=1.000 -wavecode_3_g=1.000 -wavecode_3_b=1.000 -wavecode_3_a=1.000 -shapecode_0_enabled=0 -shapecode_0_sides=4 -shapecode_0_additive=0 -shapecode_0_thickOutline=0 -shapecode_0_textured=0 -shapecode_0_num_inst=1 -shapecode_0_x=0.500 -shapecode_0_y=0.500 -shapecode_0_rad=0.10000 -shapecode_0_ang=0.00000 -shapecode_0_tex_ang=0.00000 -shapecode_0_tex_zoom=1.00000 -shapecode_0_r=1.000 -shapecode_0_g=0.000 -shapecode_0_b=0.000 -shapecode_0_a=1.000 -shapecode_0_r2=0.000 -shapecode_0_g2=1.000 -shapecode_0_b2=0.000 -shapecode_0_a2=0.000 -shapecode_0_border_r=1.000 -shapecode_0_border_g=1.000 -shapecode_0_border_b=1.000 -shapecode_0_border_a=0.100 -shapecode_1_enabled=0 -shapecode_1_sides=4 -shapecode_1_additive=0 -shapecode_1_thickOutline=0 -shapecode_1_textured=0 -shapecode_1_num_inst=1 -shapecode_1_x=0.500 -shapecode_1_y=0.500 -shapecode_1_rad=0.10000 -shapecode_1_ang=0.00000 -shapecode_1_tex_ang=0.00000 -shapecode_1_tex_zoom=1.00000 -shapecode_1_r=1.000 -shapecode_1_g=0.000 -shapecode_1_b=0.000 -shapecode_1_a=1.000 -shapecode_1_r2=0.000 -shapecode_1_g2=1.000 -shapecode_1_b2=0.000 -shapecode_1_a2=0.000 -shapecode_1_border_r=1.000 -shapecode_1_border_g=1.000 -shapecode_1_border_b=1.000 -shapecode_1_border_a=0.100 -shapecode_2_enabled=0 -shapecode_2_sides=4 -shapecode_2_additive=0 -shapecode_2_thickOutline=0 -shapecode_2_textured=0 -shapecode_2_num_inst=1 -shapecode_2_x=0.500 -shapecode_2_y=0.500 -shapecode_2_rad=0.10000 -shapecode_2_ang=0.00000 -shapecode_2_tex_ang=0.00000 -shapecode_2_tex_zoom=1.00000 -shapecode_2_r=1.000 -shapecode_2_g=0.000 -shapecode_2_b=0.000 -shapecode_2_a=1.000 -shapecode_2_r2=0.000 -shapecode_2_g2=1.000 -shapecode_2_b2=0.000 -shapecode_2_a2=0.000 -shapecode_2_border_r=1.000 -shapecode_2_border_g=1.000 -shapecode_2_border_b=1.000 -shapecode_2_border_a=0.100 -shapecode_3_enabled=0 -shapecode_3_sides=4 -shapecode_3_additive=0 -shapecode_3_thickOutline=0 -shapecode_3_textured=0 -shapecode_3_num_inst=1 -shapecode_3_x=0.500 -shapecode_3_y=0.500 -shapecode_3_rad=0.10000 -shapecode_3_ang=0.00000 -shapecode_3_tex_ang=0.00000 -shapecode_3_tex_zoom=1.00000 -shapecode_3_r=1.000 -shapecode_3_g=0.000 -shapecode_3_b=0.000 -shapecode_3_a=1.000 -shapecode_3_r2=0.000 -shapecode_3_g2=1.000 -shapecode_3_b2=0.000 -shapecode_3_a2=0.000 -shapecode_3_border_r=1.000 -shapecode_3_border_g=1.000 -shapecode_3_border_b=1.000 -shapecode_3_border_a=0.100 -per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) ); -per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) ); -per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) ); -per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); -per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); -per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); -per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); -per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); -per_frame_9=decay = decay - 0.01*equal(frame%6,0); -per_frame_10=dx = dx + dx_residual; -per_frame_11=dy = dy + dy_residual; -per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); -per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual; -per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual; -warp_1=`shader_body -warp_2=`{ -warp_3=` // sample previous frame -warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz; -warp_5=` -warp_6=` // take the difference between the crisp and blurred images, -warp_7=` // then add it back into the image. Creates spots and stripes over time. -warp_8=` float3 b0 = ret.xyz; -warp_9=` float3 b1 = GetBlur1(uv).xyz; -warp_10=` float3 b2 = GetBlur2(uv).xyz; -warp_11=` //float b3 = GetBlur3(uv).xyz; -warp_12=` float3 dc = b0-b1; -warp_13=` dc = lerp(dc, (b2-b1)*2, rad); -warp_14=` -warp_15=` ret.xyz += dc*0.3; -warp_16=` ret.xyz *= 0.9; -warp_17=` ret = lerp(ret, 0.5, 0.03); -warp_18=` -warp_19=` -warp_20=` // add noise: -warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy; -warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 -warp_23=` //* saturate(treb_att-1); -warp_24=` *0.16; -warp_25=` -warp_26=` // desaturate over time, to keep the globs white -warp_27=` //ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); -warp_28=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.02); -warp_29=`} -comp_1=`sampler sampler_rand00;; -comp_2=`shader_body -comp_3=` -comp_4=`{ -comp_5=` float2 d = texsize.zw*4; -comp_6=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y; -comp_7=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y; -comp_8=` float2 uv_y = uv-float2(dx,dy)*0.4; -comp_9=` -comp_10=`ret = lerp(tex2D(sampler_rand00, uv_y), rand_preset, GetPixel(uv).y*0.7); -comp_11=`} -comp_12=` +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=2.000000 +fGammaAdj=2.000 +fDecay=0.990 +fVideoEchoZoom=2.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=2.965 +fWaveScale=23.563 +fWaveSmoothing=0.900 +fWaveParam=0.000 +fModWaveAlphaStart=0.830 +fModWaveAlphaEnd=1.150 +fWarpAnimSpeed=1.000 +fWarpScale=3.138 +fZoomExponent=1.00000 +fShader=0.000 +zoom=1.05300 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.26300 +sx=1.00000 +sy=1.00000 +wave_r=0.490 +wave_g=0.490 +wave_b=0.490 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) ); +per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) ); +per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) ); +per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); +per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); +per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); +per_frame_9=decay = decay - 0.01*equal(frame%6,0); +per_frame_10=dx = dx + dx_residual; +per_frame_11=dy = dy + dy_residual; +per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); +per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual; +per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual; +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // take the difference between the crisp and blurred images, +warp_7=` // then add it back into the image. Creates spots and stripes over time. +warp_8=` float3 b0 = ret.xyz; +warp_9=` float3 b1 = GetBlur1(uv).xyz; +warp_10=` float3 b2 = GetBlur2(uv).xyz; +warp_11=` //float b3 = GetBlur3(uv).xyz; +warp_12=` float3 dc = b0-b1; +warp_13=` dc = lerp(dc, (b2-b1)*2, rad); +warp_14=` +warp_15=` ret.xyz += dc*0.3; +warp_16=` ret.xyz *= 0.9; +warp_17=` ret = lerp(ret, 0.5, 0.03); +warp_18=` +warp_19=` +warp_20=` // add noise: +warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy; +warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 +warp_23=` //* saturate(treb_att-1); +warp_24=` *0.16; +warp_25=` +warp_26=` // desaturate over time, to keep the globs white +warp_27=` //ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); +warp_28=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.02); +warp_29=`} +comp_1=`sampler sampler_rand00;; +comp_2=`shader_body +comp_3=` +comp_4=`{ +comp_5=` float2 d = texsize.zw*4; +comp_6=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y; +comp_7=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y; +comp_8=` float2 uv_y = uv-float2(dx,dy)*0.4; +comp_9=` +comp_10=`ret = lerp(tex2D(sampler_rand00, uv_y), rand_preset, GetPixel(uv).y*0.7); +comp_11=`} +comp_12=` diff --git a/presets/presets_tryptonaut/Stahlregen & Geiss - Tiger No.5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk b/presets/presets_tryptonaut/Stahlregen & Geiss - Tiger No 5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk old mode 100755 new mode 100644 similarity index 96% rename from presets/presets_tryptonaut/Stahlregen & Geiss - Tiger No.5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk rename to presets/presets_tryptonaut/Stahlregen & Geiss - Tiger No 5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk index e72a8284f..b15a9d474 --- a/presets/presets_tryptonaut/Stahlregen & Geiss - Tiger No.5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk +++ b/presets/presets_tryptonaut/Stahlregen & Geiss - Tiger No 5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk @@ -1,288 +1,288 @@ -MILKDROP_PRESET_VERSION=201 -PSVERSION=2 -PSVERSION_WARP=2 -PSVERSION_COMP=2 -[preset00] -fRating=2.000000 -fGammaAdj=2.000 -fDecay=0.990 -fVideoEchoZoom=2.000 -fVideoEchoAlpha=0.000 -nVideoEchoOrientation=0 -nWaveMode=3 -bAdditiveWaves=0 -bWaveDots=1 -bWaveThick=1 -bModWaveAlphaByVolume=1 -bMaximizeWaveColor=0 -bTexWrap=1 -bDarkenCenter=0 -bRedBlueStereo=0 -bBrighten=0 -bDarken=0 -bSolarize=0 -bInvert=0 -fWaveAlpha=2.965 -fWaveScale=23.563 -fWaveSmoothing=0.900 -fWaveParam=0.000 -fModWaveAlphaStart=0.830 -fModWaveAlphaEnd=1.150 -fWarpAnimSpeed=1.000 -fWarpScale=3.138 -fZoomExponent=1.00000 -fShader=0.000 -zoom=1.05300 -rot=0.00000 -cx=0.500 -cy=0.500 -dx=0.00000 -dy=0.00000 -warp=0.26300 -sx=1.00000 -sy=1.00000 -wave_r=0.490 -wave_g=0.490 -wave_b=0.490 -wave_x=0.500 -wave_y=0.500 -ob_size=0.010 -ob_r=0.000 -ob_g=0.000 -ob_b=0.000 -ob_a=0.000 -ib_size=0.010 -ib_r=0.250 -ib_g=0.250 -ib_b=0.250 -ib_a=0.000 -nMotionVectorsX=12.000 -nMotionVectorsY=9.000 -mv_dx=0.000 -mv_dy=0.000 -mv_l=0.900 -mv_r=1.000 -mv_g=1.000 -mv_b=1.000 -mv_a=0.000 -b1n=0.000 -b2n=0.000 -b3n=0.000 -b1x=1.000 -b2x=1.000 -b3x=1.000 -b1ed=0.250 -wavecode_0_enabled=0 -wavecode_0_samples=512 -wavecode_0_sep=0 -wavecode_0_bSpectrum=0 -wavecode_0_bUseDots=0 -wavecode_0_bDrawThick=0 -wavecode_0_bAdditive=0 -wavecode_0_scaling=1.00000 -wavecode_0_smoothing=0.50000 -wavecode_0_r=1.000 -wavecode_0_g=1.000 -wavecode_0_b=1.000 -wavecode_0_a=1.000 -wavecode_1_enabled=0 -wavecode_1_samples=512 -wavecode_1_sep=0 -wavecode_1_bSpectrum=0 -wavecode_1_bUseDots=0 -wavecode_1_bDrawThick=0 -wavecode_1_bAdditive=0 -wavecode_1_scaling=1.00000 -wavecode_1_smoothing=0.50000 -wavecode_1_r=1.000 -wavecode_1_g=1.000 -wavecode_1_b=1.000 -wavecode_1_a=1.000 -wavecode_2_enabled=0 -wavecode_2_samples=512 -wavecode_2_sep=0 -wavecode_2_bSpectrum=0 -wavecode_2_bUseDots=0 -wavecode_2_bDrawThick=0 -wavecode_2_bAdditive=0 -wavecode_2_scaling=1.00000 -wavecode_2_smoothing=0.50000 -wavecode_2_r=1.000 -wavecode_2_g=1.000 -wavecode_2_b=1.000 -wavecode_2_a=1.000 -wavecode_3_enabled=0 -wavecode_3_samples=512 -wavecode_3_sep=0 -wavecode_3_bSpectrum=0 -wavecode_3_bUseDots=0 -wavecode_3_bDrawThick=0 -wavecode_3_bAdditive=0 -wavecode_3_scaling=1.00000 -wavecode_3_smoothing=0.50000 -wavecode_3_r=1.000 -wavecode_3_g=1.000 -wavecode_3_b=1.000 -wavecode_3_a=1.000 -shapecode_0_enabled=0 -shapecode_0_sides=4 -shapecode_0_additive=0 -shapecode_0_thickOutline=0 -shapecode_0_textured=0 -shapecode_0_num_inst=1 -shapecode_0_x=0.500 -shapecode_0_y=0.500 -shapecode_0_rad=0.10000 -shapecode_0_ang=0.00000 -shapecode_0_tex_ang=0.00000 -shapecode_0_tex_zoom=1.00000 -shapecode_0_r=1.000 -shapecode_0_g=0.000 -shapecode_0_b=0.000 -shapecode_0_a=1.000 -shapecode_0_r2=0.000 -shapecode_0_g2=1.000 -shapecode_0_b2=0.000 -shapecode_0_a2=0.000 -shapecode_0_border_r=1.000 -shapecode_0_border_g=1.000 -shapecode_0_border_b=1.000 -shapecode_0_border_a=0.100 -shapecode_1_enabled=0 -shapecode_1_sides=4 -shapecode_1_additive=0 -shapecode_1_thickOutline=0 -shapecode_1_textured=0 -shapecode_1_num_inst=1 -shapecode_1_x=0.500 -shapecode_1_y=0.500 -shapecode_1_rad=0.10000 -shapecode_1_ang=0.00000 -shapecode_1_tex_ang=0.00000 -shapecode_1_tex_zoom=1.00000 -shapecode_1_r=1.000 -shapecode_1_g=0.000 -shapecode_1_b=0.000 -shapecode_1_a=1.000 -shapecode_1_r2=0.000 -shapecode_1_g2=1.000 -shapecode_1_b2=0.000 -shapecode_1_a2=0.000 -shapecode_1_border_r=1.000 -shapecode_1_border_g=1.000 -shapecode_1_border_b=1.000 -shapecode_1_border_a=0.100 -shapecode_2_enabled=0 -shapecode_2_sides=4 -shapecode_2_additive=0 -shapecode_2_thickOutline=0 -shapecode_2_textured=0 -shapecode_2_num_inst=1 -shapecode_2_x=0.500 -shapecode_2_y=0.500 -shapecode_2_rad=0.10000 -shapecode_2_ang=0.00000 -shapecode_2_tex_ang=0.00000 -shapecode_2_tex_zoom=1.00000 -shapecode_2_r=1.000 -shapecode_2_g=0.000 -shapecode_2_b=0.000 -shapecode_2_a=1.000 -shapecode_2_r2=0.000 -shapecode_2_g2=1.000 -shapecode_2_b2=0.000 -shapecode_2_a2=0.000 -shapecode_2_border_r=1.000 -shapecode_2_border_g=1.000 -shapecode_2_border_b=1.000 -shapecode_2_border_a=0.100 -shapecode_3_enabled=0 -shapecode_3_sides=4 -shapecode_3_additive=0 -shapecode_3_thickOutline=0 -shapecode_3_textured=0 -shapecode_3_num_inst=1 -shapecode_3_x=0.500 -shapecode_3_y=0.500 -shapecode_3_rad=0.10000 -shapecode_3_ang=0.00000 -shapecode_3_tex_ang=0.00000 -shapecode_3_tex_zoom=1.00000 -shapecode_3_r=1.000 -shapecode_3_g=0.000 -shapecode_3_b=0.000 -shapecode_3_a=1.000 -shapecode_3_r2=0.000 -shapecode_3_g2=1.000 -shapecode_3_b2=0.000 -shapecode_3_a2=0.000 -shapecode_3_border_r=1.000 -shapecode_3_border_g=1.000 -shapecode_3_border_b=1.000 -shapecode_3_border_a=0.100 -per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) ); -per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) ); -per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) ); -per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); -per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); -per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); -per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); -per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); -per_frame_9=decay = decay - 0.01*equal(frame%6,0); -per_frame_10=dx = dx + dx_residual; -per_frame_11=dy = dy + dy_residual; -per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); -per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual; -per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual; -warp_1=`shader_body -warp_2=`{ -warp_3=` // sample previous frame -warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz; -warp_5=` -warp_6=` // take the difference between the crisp and blurred images, -warp_7=` // then add it back into the image. Creates spots and stripes over time. -warp_8=` float3 b0 = ret.xyz; -warp_9=` float3 b1 = GetBlur1(uv).xyz; -warp_10=` float3 b2 = GetBlur2(uv).xyz; -warp_11=` //float b3 = GetBlur3(uv).xyz; -warp_12=` float3 dc = b0-b1; -warp_13=` dc = lerp(dc, (b2-b1)*2, rad); -warp_14=` -warp_15=` ret.xyz += dc*0.3; -warp_16=` ret.xyz *= 0.9; -warp_17=` ret = lerp(ret, 0.5, 0.03); -warp_18=` -warp_19=` -warp_20=` // add noise: -warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy; -warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 -warp_23=` //* saturate(treb_att-1); -warp_24=` *0.16; -warp_25=` -warp_26=` // desaturate over time, to keep the globs white -warp_27=` //ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); -warp_28=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.02); -warp_29=`} -comp_1=`shader_body -comp_2=`{ -comp_3=` //rad = frac(rad*2); -comp_4=` rad = pow(rad,0.5)*1; -comp_5=` -comp_6=` -comp_7=` float ang2 = frac(ang/6.28*7 + time*0.05); -comp_8=` ang2 = abs(ang2*2-1); -comp_9=` float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2)); -comp_10=` -comp_11=` uv = uv2; -comp_12=` //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3)); -comp_13=` -comp_14=` -comp_15=` ret = tex2D(sampler_main, uv).xyz; -comp_16=` -comp_17=` //ret = lum(ret); -comp_18=` //ret = pow(ret,float3(0.7,1.3,1.6)); -comp_19=` -comp_20=` ret = -0.3 + 1.7*ret; -comp_21=`} -comp_22=` -comp_23=` +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=2.000000 +fGammaAdj=2.000 +fDecay=0.990 +fVideoEchoZoom=2.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=3 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=2.965 +fWaveScale=23.563 +fWaveSmoothing=0.900 +fWaveParam=0.000 +fModWaveAlphaStart=0.830 +fModWaveAlphaEnd=1.150 +fWarpAnimSpeed=1.000 +fWarpScale=3.138 +fZoomExponent=1.00000 +fShader=0.000 +zoom=1.05300 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.26300 +sx=1.00000 +sy=1.00000 +wave_r=0.490 +wave_g=0.490 +wave_b=0.490 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) ); +per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) ); +per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) ); +per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); +per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); +per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); +per_frame_9=decay = decay - 0.01*equal(frame%6,0); +per_frame_10=dx = dx + dx_residual; +per_frame_11=dy = dy + dy_residual; +per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); +per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual; +per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual; +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // take the difference between the crisp and blurred images, +warp_7=` // then add it back into the image. Creates spots and stripes over time. +warp_8=` float3 b0 = ret.xyz; +warp_9=` float3 b1 = GetBlur1(uv).xyz; +warp_10=` float3 b2 = GetBlur2(uv).xyz; +warp_11=` //float b3 = GetBlur3(uv).xyz; +warp_12=` float3 dc = b0-b1; +warp_13=` dc = lerp(dc, (b2-b1)*2, rad); +warp_14=` +warp_15=` ret.xyz += dc*0.3; +warp_16=` ret.xyz *= 0.9; +warp_17=` ret = lerp(ret, 0.5, 0.03); +warp_18=` +warp_19=` +warp_20=` // add noise: +warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy; +warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 +warp_23=` //* saturate(treb_att-1); +warp_24=` *0.16; +warp_25=` +warp_26=` // desaturate over time, to keep the globs white +warp_27=` //ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); +warp_28=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.02); +warp_29=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` //rad = frac(rad*2); +comp_4=` rad = pow(rad,0.5)*1; +comp_5=` +comp_6=` +comp_7=` float ang2 = frac(ang/6.28*7 + time*0.05); +comp_8=` ang2 = abs(ang2*2-1); +comp_9=` float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2)); +comp_10=` +comp_11=` uv = uv2; +comp_12=` //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3)); +comp_13=` +comp_14=` +comp_15=` ret = tex2D(sampler_main, uv).xyz; +comp_16=` +comp_17=` //ret = lum(ret); +comp_18=` //ret = pow(ret,float3(0.7,1.3,1.6)); +comp_19=` +comp_20=` ret = -0.3 + 1.7*ret; +comp_21=`} +comp_22=` +comp_23=` diff --git a/presets/presets_tryptonaut/beta106.S. + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk b/presets/presets_tryptonaut/beta106S + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk old mode 100755 new mode 100644 similarity index 96% rename from presets/presets_tryptonaut/beta106.S. + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk rename to presets/presets_tryptonaut/beta106S + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk index 4d591d84c..aefdeea2a --- a/presets/presets_tryptonaut/beta106.S. + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk +++ b/presets/presets_tryptonaut/beta106S + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk @@ -1,707 +1,707 @@ -MILKDROP_PRESET_VERSION=201 -PSVERSION=3 -PSVERSION_WARP=3 -PSVERSION_COMP=3 -[preset00] -fRating=2.000000 -fGammaAdj=1.560 -fDecay=0.960 -fVideoEchoZoom=0.997 -fVideoEchoAlpha=0.000 -nVideoEchoOrientation=1 -nWaveMode=2 -bAdditiveWaves=0 -bWaveDots=1 -bWaveThick=0 -bModWaveAlphaByVolume=0 -bMaximizeWaveColor=0 -bTexWrap=0 -bDarkenCenter=0 -bRedBlueStereo=0 -bBrighten=0 -bDarken=1 -bSolarize=0 -bInvert=0 -fWaveAlpha=0.001 -fWaveScale=0.012 -fWaveSmoothing=0.900 -fWaveParam=0.000 -fModWaveAlphaStart=0.750 -fModWaveAlphaEnd=0.950 -fWarpAnimSpeed=0.020 -fWarpScale=0.120 -fZoomExponent=1.00000 -fShader=0.000 -zoom=1.00000 -rot=0.00000 -cx=0.500 -cy=0.500 -dx=0.00000 -dy=0.00000 -warp=0.03300 -sx=1.00000 -sy=1.00000 -wave_r=0.500 -wave_g=0.400 -wave_b=0.300 -wave_x=0.500 -wave_y=0.500 -ob_size=0.000 -ob_r=0.110 -ob_g=0.000 -ob_b=0.100 -ob_a=0.000 -ib_size=0.000 -ib_r=0.000 -ib_g=0.000 -ib_b=0.000 -ib_a=0.000 -nMotionVectorsX=3.000 -nMotionVectorsY=2.000 -mv_dx=0.020 -mv_dy=-0.020 -mv_l=0.150 -mv_r=0.490 -mv_g=0.480 -mv_b=0.300 -mv_a=0.000 -b1n=0.000 -b2n=0.000 -b3n=0.000 -b1x=1.000 -b2x=1.000 -b3x=1.000 -b1ed=0.250 -wavecode_0_enabled=1 -wavecode_0_samples=512 -wavecode_0_sep=0 -wavecode_0_bSpectrum=0 -wavecode_0_bUseDots=1 -wavecode_0_bDrawThick=1 -wavecode_0_bAdditive=0 -wavecode_0_scaling=1.00000 -wavecode_0_smoothing=0.50000 -wavecode_0_r=0.100 -wavecode_0_g=1.000 -wavecode_0_b=0.700 -wavecode_0_a=1.000 -wave_0_per_frame1=t1=sin(q1)*0.5+0.5; -wave_0_per_frame2=t2=sin(q1+2.1)*0.5+0.5; -wave_0_per_frame3=t3=sin(q1+4.2)*0.5+0.5; -wave_0_per_frame4= -wave_0_per_frame5=t4=sin(q1+2.0)*0.5+0.5; -wave_0_per_frame6=t5=sin(q1+4.1)*0.5+0.5; -wave_0_per_frame7=t6=sin(q1+6.2)*0.5+0.5; -wave_0_per_point1= -wave_0_per_point2= -wave_0_per_point3=n=sample*6.283; -wave_0_per_point4=phs=-sample * 0.2; -wave_0_per_point5=tm=q1 + phs; -wave_0_per_point6= -wave_0_per_point7=flip=flip+1; -wave_0_per_point8=flip=flip*below(flip,2); -wave_0_per_point9= -wave_0_per_point10=xp=0; -wave_0_per_point11=yp=flip*0.05*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; -wave_0_per_point12=zp=0; -wave_0_per_point13= -wave_0_per_point14=//wrist movement; -wave_0_per_point15=ang=sin(tm*2)*0.5 +0.5; -wave_0_per_point16= -wave_0_per_point17=xq=xp; -wave_0_per_point18=sa=sin(ang);ca=cos(ang); -wave_0_per_point19=sas=sign(sa);cas=sign(ca); -wave_0_per_point20=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_0_per_point21=sa=sa*sas;ca=ca*cas; -wave_0_per_point22=xp=sin(time*3); -wave_0_per_point23=xsign=sign(xp); -wave_0_per_point24=xp=abs(xp); -wave_0_per_point25=xp=pow(xp,pw); -wave_0_per_point26= -wave_0_per_point27=yq=yp*sa + zp*ca; -wave_0_per_point28=zq=yp*ca - zp*sa; -wave_0_per_point29=yq=yp; -wave_0_per_point30=zq=zp; -wave_0_per_point31= -wave_0_per_point32=ang=tm*8.3; -wave_0_per_point33=sa=sin(ang);ca=cos(ang); -wave_0_per_point34=sas=sign(sa);cas=sign(ca); -wave_0_per_point35=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_0_per_point36=sa=sa*sas;ca=ca*cas; -wave_0_per_point37=xp=xq*sa + yq*ca; -wave_0_per_point38=yp=xq*ca - yq*sa; -wave_0_per_point39=zp=zq; -wave_0_per_point40= -wave_0_per_point41=//forearm movement; -wave_0_per_point42=zp=zp-0.3; -wave_0_per_point43=ang=3.14 + sin(tm*2 - 0.5)*1.5; -wave_0_per_point44=xq=xp; -wave_0_per_point45=sa=sin(ang);ca=cos(ang); -wave_0_per_point46=sas=sign(sa);cas=sign(ca); -wave_0_per_point47=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_0_per_point48=sa=sa*sas;ca=ca*cas; -wave_0_per_point49=yq=yp*sa + zp*ca; -wave_0_per_point50=zq=yp*ca - zp*sa; -wave_0_per_point51= -wave_0_per_point52=//upper arm twist -wave_0_per_point53=ang=-1.0 + cos(tm*3 + 0.5); -wave_0_per_point54=sa=sin(ang);ca=cos(ang); -wave_0_per_point55=sas=sign(sa);cas=sign(ca); -wave_0_per_point56=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_0_per_point57=sa=sa*sas;ca=ca*cas; -wave_0_per_point58=xp=xq*sa + yq*ca; -wave_0_per_point59=yp=xq*ca - yq*sa; -wave_0_per_point60=zp=zq; -wave_0_per_point61= -wave_0_per_point62=//upper arm outward; -wave_0_per_point63=zp=zp-0.35; -wave_0_per_point64=ang=cos(tm*2.1)*0.75 - 1.05; -wave_0_per_point65=sa=sin(ang);ca=cos(ang); -wave_0_per_point66=sas=sign(sa);cas=sign(ca); -wave_0_per_point67=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_0_per_point68=sa=sa*sas;ca=ca*cas; -wave_0_per_point69=xq=xp*sa + zp*ca; -wave_0_per_point70=yq=yp; -wave_0_per_point71=zq=xp*ca - zp*sa; -wave_0_per_point72= -wave_0_per_point73=//upper arm up down; -wave_0_per_point74=ang=cos(tm*1.1)*0.5 - 0.5; -wave_0_per_point75=xp=xq; -wave_0_per_point76=sa=sin(ang);ca=cos(ang); -wave_0_per_point77=sas=sign(sa);cas=sign(ca); -wave_0_per_point78=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_0_per_point79=sa=sa*sas;ca=ca*cas; -wave_0_per_point80=yp=yq*ca - zq*sa; -wave_0_per_point81=zp=yq*sa + zq*ca; -wave_0_per_point82= -wave_0_per_point83=//xp=xq;yp=yq;zp=zq; -wave_0_per_point84= -wave_0_per_point85= -wave_0_per_point86=//project into screenspace and draw on screen -wave_0_per_point87=zp=zp+2; -wave_0_per_point88=xs=xp/zp; -wave_0_per_point89=ys=yp/zp; -wave_0_per_point90= -wave_0_per_point91=x=xs+0.5; -wave_0_per_point92=y=ys*1.3+0.5; -wave_0_per_point93= -wave_0_per_point94= -wave_0_per_point95=a=(1-sample); -wave_0_per_point96= -wave_0_per_point97=r=t1*sample + t4*(1-sample); -wave_0_per_point98=g=t2*sample + t5*(1-sample); -wave_0_per_point99=b=t3*sample + t6*(1-sample); -wavecode_1_enabled=1 -wavecode_1_samples=512 -wavecode_1_sep=0 -wavecode_1_bSpectrum=0 -wavecode_1_bUseDots=1 -wavecode_1_bDrawThick=1 -wavecode_1_bAdditive=0 -wavecode_1_scaling=1.00000 -wavecode_1_smoothing=0.50000 -wavecode_1_r=0.200 -wavecode_1_g=1.000 -wavecode_1_b=0.600 -wavecode_1_a=1.000 -wave_1_per_frame1=t1=sin(q1)*0.5+0.5; -wave_1_per_frame2=t2=sin(q1+2.1)*0.5+0.5; -wave_1_per_frame3=t3=sin(q1+4.2)*0.5+0.5; -wave_1_per_frame4= -wave_1_per_frame5=t4=sin(q1+2.0)*0.5+0.5; -wave_1_per_frame6=t5=sin(q1+4.1)*0.5+0.5; -wave_1_per_frame7=t6=sin(q1+6.2)*0.5+0.5; -wave_1_per_point1=n=sample*6.283; -wave_1_per_point2=phs=-sample * 0.2; -wave_1_per_point3=tm=q1 + phs; -wave_1_per_point4= -wave_1_per_point5=flip=flip+1; -wave_1_per_point6=flip=flip*below(flip,2); -wave_1_per_point7= -wave_1_per_point8=xp=0; -wave_1_per_point9=yp=flip*0.05*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; -wave_1_per_point10=zp=0; -wave_1_per_point11= -wave_1_per_point12=//wrist movement; -wave_1_per_point13=ang=sin(tm*2)*0.5 +0.5; -wave_1_per_point14= -wave_1_per_point15=xq=xp; -wave_1_per_point16=sa=sin(ang);ca=cos(ang); -wave_1_per_point17=sas=sign(sa);cas=sign(ca); -wave_1_per_point18=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_1_per_point19=sa=sa*sas;ca=ca*cas; -wave_1_per_point20=yq=yp*sa + zp*ca; -wave_1_per_point21=zq=yp*ca - zp*sa; -wave_1_per_point22=yq=-yp; -wave_1_per_point23=zq=zp; -wave_1_per_point24= -wave_1_per_point25=ang=tm*8.3; -wave_1_per_point26=sa=sin(ang);ca=cos(ang); -wave_1_per_point27=sas=sign(sa);cas=sign(ca); -wave_1_per_point28=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_1_per_point29=sa=sa*sas;ca=ca*cas; -wave_1_per_point30=xp=xq*sa + yq*ca; -wave_1_per_point31=yp=xq*ca - yq*sa; -wave_1_per_point32=zp=zq; -wave_1_per_point33= -wave_1_per_point34=//forearm movement; -wave_1_per_point35=zp=zp-0.3; -wave_1_per_point36=ang=3.14 + sin(tm*2 - 0.5)*1.5; -wave_1_per_point37=xq=xp; -wave_1_per_point38=sa=sin(ang);ca=cos(ang); -wave_1_per_point39=sas=sign(sa);cas=sign(ca); -wave_1_per_point40=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_1_per_point41=sa=sa*sas;ca=ca*cas; -wave_1_per_point42=yq=yp*sa + zp*ca; -wave_1_per_point43=zq=yp*ca - zp*sa; -wave_1_per_point44= -wave_1_per_point45=//upper arm twist -wave_1_per_point46=ang=-1.0 + cos(tm*3 + 0.5); -wave_1_per_point47=sa=sin(ang);ca=cos(ang); -wave_1_per_point48=sas=sign(sa);cas=sign(ca); -wave_1_per_point49=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_1_per_point50=sa=sa*sas;ca=ca*cas; -wave_1_per_point51=xp=xq*sa + yq*ca; -wave_1_per_point52=yp=xq*ca - yq*sa; -wave_1_per_point53=zp=zq; -wave_1_per_point54= -wave_1_per_point55=//upper arm outward; -wave_1_per_point56=zp=zp-0.35; -wave_1_per_point57=ang=cos(tm*2.1)*0.75 - 1.05; -wave_1_per_point58=sa=sin(ang);ca=cos(ang); -wave_1_per_point59=sas=sign(sa);cas=sign(ca); -wave_1_per_point60=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_1_per_point61=sa=sa*sas;ca=ca*cas; -wave_1_per_point62=xq=xp*sa + zp*ca; -wave_1_per_point63=yq=yp; -wave_1_per_point64=zq=xp*ca - zp*sa; -wave_1_per_point65= -wave_1_per_point66=//upper arm up down; -wave_1_per_point67=ang=cos(tm*1.1)*0.5 - 0.5; -wave_1_per_point68=xp=xq; -wave_1_per_point69=sa=sin(ang);ca=cos(ang); -wave_1_per_point70=sas=sign(sa);cas=sign(ca); -wave_1_per_point71=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_1_per_point72=sa=sa*sas;ca=ca*cas; -wave_1_per_point73=yp=yq*ca - zq*sa; -wave_1_per_point74=zp=yq*sa + zq*ca; -wave_1_per_point75= -wave_1_per_point76=//xp=xq;yp=yq;zp=zq; -wave_1_per_point77= -wave_1_per_point78= -wave_1_per_point79=//project into screenspace and draw on screen -wave_1_per_point80=zp=zp+2; -wave_1_per_point81=xs=xp/zp; -wave_1_per_point82=ys=yp/zp; -wave_1_per_point83= -wave_1_per_point84=x=xs+0.5; -wave_1_per_point85=y=ys*1.3+0.5; -wave_1_per_point86= -wave_1_per_point87= -wave_1_per_point88=a=(1-sample); -wave_1_per_point89= -wave_1_per_point90=r=t1*sample + t4*(1-sample); -wave_1_per_point91=g=t2*sample + t5*(1-sample); -wave_1_per_point92=b=t3*sample + t6*(1-sample); -wavecode_2_enabled=1 -wavecode_2_samples=512 -wavecode_2_sep=0 -wavecode_2_bSpectrum=0 -wavecode_2_bUseDots=0 -wavecode_2_bDrawThick=1 -wavecode_2_bAdditive=0 -wavecode_2_scaling=1.00000 -wavecode_2_smoothing=0.50000 -wavecode_2_r=0.000 -wavecode_2_g=0.000 -wavecode_2_b=0.500 -wavecode_2_a=1.000 -wave_2_per_point1=n=sample*6.283; -wave_2_per_point2=phs=-sample * 0.2; -wave_2_per_point3=tm=q1 + phs; -wave_2_per_point4= -wave_2_per_point5=flip=flip+1; -wave_2_per_point6=flip=flip*below(flip,2); -wave_2_per_point7= -wave_2_per_point8=xp=0; -wave_2_per_point9=yp=flip*0.1*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; -wave_2_per_point10=zp=0; -wave_2_per_point11= -wave_2_per_point12=//wrist movement; -wave_2_per_point13=ang=sin(tm*1.9)*0.5 +0.5; -wave_2_per_point14= -wave_2_per_point15=xq=xp; -wave_2_per_point16=sa=sin(ang);ca=cos(ang); -wave_2_per_point17=sas=sign(sa);cas=sign(ca); -wave_2_per_point18=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_2_per_point19=sa=sa*sas;ca=ca*cas; -wave_2_per_point20=yq=yp*sa + zp*ca; -wave_2_per_point21=zq=yp*ca - zp*sa; -wave_2_per_point22=yq=yp; -wave_2_per_point23=zq=zp; -wave_2_per_point24= -wave_2_per_point25=ang=tm*8; -wave_2_per_point26=sa=sin(ang);ca=cos(ang); -wave_2_per_point27=sas=sign(sa);cas=sign(ca); -wave_2_per_point28=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_2_per_point29=sa=sa*sas;ca=ca*cas; -wave_2_per_point30=xp=xq*sa + yq*ca; -wave_2_per_point31=yp=xq*ca - yq*sa; -wave_2_per_point32=zp=zq; -wave_2_per_point33= -wave_2_per_point34=//forearm movement; -wave_2_per_point35=zp=zp-0.3; -wave_2_per_point36=ang=3.14 + sin(tm*2.3 - 0.5)*1.5; -wave_2_per_point37=xq=xp; -wave_2_per_point38=sa=sin(ang);ca=cos(ang); -wave_2_per_point39=yq=yp*sa + zp*ca; -wave_2_per_point40=zq=yp*ca - zp*sa; -wave_2_per_point41= -wave_2_per_point42=//upper arm twist -wave_2_per_point43=ang=-1.0 + cos(tm*3 + 0.5); -wave_2_per_point44=sa=sin(ang);ca=cos(ang); -wave_2_per_point45=sas=sign(sa);cas=sign(ca); -wave_2_per_point46=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_2_per_point47=sa=sa*sas;ca=ca*cas; -wave_2_per_point48=xp=xq*sa + yq*ca; -wave_2_per_point49=yp=xq*ca - yq*sa; -wave_2_per_point50=zp=zq; -wave_2_per_point51= -wave_2_per_point52=//upper arm outward; -wave_2_per_point53=zp=zp-0.35; -wave_2_per_point54=ang=cos(tm*2)*0.75 - 1.05; -wave_2_per_point55=sa=sin(ang);ca=cos(ang); -wave_2_per_point56=sas=sign(sa);cas=sign(ca); -wave_2_per_point57=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_2_per_point58=sa=sa*sas;ca=ca*cas; -wave_2_per_point59=xq=xp*sa + zp*ca; -wave_2_per_point60=yq=yp; -wave_2_per_point61=zq=xp*ca - zp*sa; -wave_2_per_point62= -wave_2_per_point63=//upper arm up down; -wave_2_per_point64=ang=cos(tm*0.9)*0.5 - 0.5; -wave_2_per_point65=xp=xq; -wave_2_per_point66=sa=sin(ang);ca=cos(ang); -wave_2_per_point67=sas=sign(sa);cas=sign(ca); -wave_2_per_point68=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_2_per_point69=sa=sa*sas;ca=ca*cas; -wave_2_per_point70=yp=yq*ca - zq*sa; -wave_2_per_point71=zp=yq*sa + zq*ca; -wave_2_per_point72= -wave_2_per_point73=//xp=xq;yp=yq;zp=zq; -wave_2_per_point74= -wave_2_per_point75= -wave_2_per_point76=//project into screenspace and draw on screen -wave_2_per_point77=zp=zp+2; -wave_2_per_point78=xs=-xp/zp; -wave_2_per_point79=ys=yp/zp; -wave_2_per_point80= -wave_2_per_point81=x=xs+0.5; -wave_2_per_point82=y=ys*1.3+0.5; -wave_2_per_point83= -wave_2_per_point84= -wave_2_per_point85=a=(1-sample); -wave_2_per_point86= -wavecode_3_enabled=1 -wavecode_3_samples=512 -wavecode_3_sep=0 -wavecode_3_bSpectrum=0 -wavecode_3_bUseDots=0 -wavecode_3_bDrawThick=1 -wavecode_3_bAdditive=0 -wavecode_3_scaling=1.00000 -wavecode_3_smoothing=0.50000 -wavecode_3_r=0.400 -wavecode_3_g=0.000 -wavecode_3_b=0.000 -wavecode_3_a=1.000 -wave_3_per_point1=n=sample*6.283; -wave_3_per_point2=phs=-sample * 0.2; -wave_3_per_point3=tm=q1 + phs; -wave_3_per_point4= -wave_3_per_point5=flip=flip+1; -wave_3_per_point6=flip=flip*below(flip,2); -wave_3_per_point7= -wave_3_per_point8=xp=0; -wave_3_per_point9=yp=flip*0.1*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; -wave_3_per_point10=zp=0; -wave_3_per_point11= -wave_3_per_point12=//wrist movement; -wave_3_per_point13=ang=sin(tm*1.9)*0.5 +0.5; -wave_3_per_point14= -wave_3_per_point15=xq=xp; -wave_3_per_point16=sa=sin(ang);ca=cos(ang); -wave_3_per_point17=sas=sign(sa);cas=sign(ca); -wave_3_per_point18=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_3_per_point19=sa=sa*sas;ca=ca*cas; -wave_3_per_point20=yq=yp*sa + zp*ca; -wave_3_per_point21=zq=yp*ca - zp*sa; -wave_3_per_point22=yq=-yp; -wave_3_per_point23=zq=zp; -wave_3_per_point24= -wave_3_per_point25=ang=tm*8; -wave_3_per_point26=sa=sin(ang);ca=cos(ang); -wave_3_per_point27=sas=sign(sa);cas=sign(ca); -wave_3_per_point28=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_3_per_point29=sa=sa*sas;ca=ca*cas; -wave_3_per_point30=xp=xq*sa + yq*ca; -wave_3_per_point31=yp=xq*ca - yq*sa; -wave_3_per_point32=zp=zq; -wave_3_per_point33= -wave_3_per_point34=//forearm movement; -wave_3_per_point35=zp=zp-0.3; -wave_3_per_point36=ang=3.14 + sin(tm*2.3 - 0.5)*1.5; -wave_3_per_point37=xq=xp; -wave_3_per_point38=sa=sin(ang);ca=cos(ang); -wave_3_per_point39=yq=yp*sa + zp*ca; -wave_3_per_point40=zq=yp*ca - zp*sa; -wave_3_per_point41= -wave_3_per_point42=//upper arm twist -wave_3_per_point43=ang=-1.0 + cos(tm*3 + 0.5); -wave_3_per_point44=sa=sin(ang);ca=cos(ang); -wave_3_per_point45=sas=sign(sa);cas=sign(ca); -wave_3_per_point46=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_3_per_point47=sa=sa*sas;ca=ca*cas; -wave_3_per_point48=xp=xq*sa + yq*ca; -wave_3_per_point49=yp=xq*ca - yq*sa; -wave_3_per_point50=zp=zq; -wave_3_per_point51= -wave_3_per_point52=//upper arm outward; -wave_3_per_point53=zp=zp-0.35; -wave_3_per_point54=ang=cos(tm*2)*0.75 - 1.05; -wave_3_per_point55=sa=sin(ang);ca=cos(ang); -wave_3_per_point56=sas=sign(sa);cas=sign(ca); -wave_3_per_point57=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_3_per_point58=sa=sa*sas;ca=ca*cas; -wave_3_per_point59=xq=xp*sa + zp*ca; -wave_3_per_point60=yq=yp; -wave_3_per_point61=zq=xp*ca - zp*sa; -wave_3_per_point62= -wave_3_per_point63=//upper arm up down; -wave_3_per_point64=ang=cos(tm*0.9)*0.5 - 0.5; -wave_3_per_point65=xp=xq; -wave_3_per_point66=sa=sin(ang);ca=cos(ang); -wave_3_per_point67=sas=sign(sa);cas=sign(ca); -wave_3_per_point68=sa=pow(abs(sa),2);ca=pow(abs(ca),2); -wave_3_per_point69=sa=sa*sas;ca=ca*cas; -wave_3_per_point70=yp=yq*ca - zq*sa; -wave_3_per_point71=zp=yq*sa + zq*ca; -wave_3_per_point72= -wave_3_per_point73=//xp=xq;yp=yq;zp=zq; -wave_3_per_point74= -wave_3_per_point75= -wave_3_per_point76=//project into screenspace and draw on screen -wave_3_per_point77=zp=zp+2; -wave_3_per_point78=xs=-xp/zp; -wave_3_per_point79=ys=yp/zp; -wave_3_per_point80= -wave_3_per_point81=x=xs+0.5; -wave_3_per_point82=y=ys*1.3+0.5; -wave_3_per_point83= -wave_3_per_point84= -wave_3_per_point85=a=(1-sample); -wave_3_per_point86= -shapecode_0_enabled=1 -shapecode_0_sides=6 -shapecode_0_additive=0 -shapecode_0_thickOutline=0 -shapecode_0_textured=1 -shapecode_0_num_inst=1 -shapecode_0_x=0.500 -shapecode_0_y=0.500 -shapecode_0_rad=0.66231 -shapecode_0_ang=0.00000 -shapecode_0_tex_ang=0.00000 -shapecode_0_tex_zoom=1.50375 -shapecode_0_r=1.000 -shapecode_0_g=1.000 -shapecode_0_b=1.000 -shapecode_0_a=0.100 -shapecode_0_r2=1.000 -shapecode_0_g2=1.000 -shapecode_0_b2=1.000 -shapecode_0_a2=0.100 -shapecode_0_border_r=1.000 -shapecode_0_border_g=1.000 -shapecode_0_border_b=1.000 -shapecode_0_border_a=0.000 -shape_0_per_frame1=ang=sin(time*0.1)*1 -shapecode_1_enabled=0 -shapecode_1_sides=4 -shapecode_1_additive=0 -shapecode_1_thickOutline=0 -shapecode_1_textured=0 -shapecode_1_num_inst=1 -shapecode_1_x=0.500 -shapecode_1_y=0.500 -shapecode_1_rad=0.10000 -shapecode_1_ang=0.00000 -shapecode_1_tex_ang=0.00000 -shapecode_1_tex_zoom=1.00000 -shapecode_1_r=1.000 -shapecode_1_g=0.000 -shapecode_1_b=0.000 -shapecode_1_a=1.000 -shapecode_1_r2=0.000 -shapecode_1_g2=1.000 -shapecode_1_b2=0.000 -shapecode_1_a2=0.000 -shapecode_1_border_r=1.000 -shapecode_1_border_g=1.000 -shapecode_1_border_b=1.000 -shapecode_1_border_a=0.100 -shapecode_2_enabled=0 -shapecode_2_sides=4 -shapecode_2_additive=0 -shapecode_2_thickOutline=0 -shapecode_2_textured=0 -shapecode_2_num_inst=1 -shapecode_2_x=0.500 -shapecode_2_y=0.500 -shapecode_2_rad=0.10000 -shapecode_2_ang=0.00000 -shapecode_2_tex_ang=0.00000 -shapecode_2_tex_zoom=1.00000 -shapecode_2_r=1.000 -shapecode_2_g=0.000 -shapecode_2_b=0.000 -shapecode_2_a=1.000 -shapecode_2_r2=0.000 -shapecode_2_g2=1.000 -shapecode_2_b2=0.000 -shapecode_2_a2=0.000 -shapecode_2_border_r=1.000 -shapecode_2_border_g=1.000 -shapecode_2_border_b=1.000 -shapecode_2_border_a=0.100 -shapecode_3_enabled=0 -shapecode_3_sides=4 -shapecode_3_additive=0 -shapecode_3_thickOutline=0 -shapecode_3_textured=0 -shapecode_3_num_inst=1 -shapecode_3_x=0.500 -shapecode_3_y=0.500 -shapecode_3_rad=0.10000 -shapecode_3_ang=0.00000 -shapecode_3_tex_ang=0.00000 -shapecode_3_tex_zoom=1.00000 -shapecode_3_r=1.000 -shapecode_3_g=0.000 -shapecode_3_b=0.000 -shapecode_3_a=1.000 -shapecode_3_r2=0.000 -shapecode_3_g2=1.000 -shapecode_3_b2=0.000 -shapecode_3_a2=0.000 -shapecode_3_border_r=1.000 -shapecode_3_border_g=1.000 -shapecode_3_border_b=1.000 -shapecode_3_border_a=0.100 -per_frame_init_1=mv_x=64;mv_y=48; -per_frame_init_2=nut=0; -per_frame_init_3=stp=0;stq=0; -per_frame_init_4=rtp=0;rtq=0; -per_frame_init_5=wvr=0; -per_frame_init_6=decay=0; -per_frame_init_7=dcsp=0 -per_frame_init_8= -per_frame_1=chng=sin(time*.5); -per_frame_2=cthr=.9999; -per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21); -per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22); -per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23); -per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24); -per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25); -per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26); -per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27); -per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28); -per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29); -per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31); -per_frame_13=monitor=chng; -per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26; -per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31; -per_frame_16= -per_frame_17=monitor=mq1; -per_frame_18=vol=bass+treb+mid; -per_frame_19=atime=atime+vol; -per_frame_20=q11=.4+sin(atime*.006 )*.4; -per_frame_21=q12=.4+cos(atime*.00613828348)*.4; -per_frame_22=q13=.4+sin(atime*.00598593455)*.4; -per_frame_23=monitor=q13; -per_frame_24=decay=1; -per_frame_25=zm=1.0008; -per_frame_26=sx=-zm; -per_frame_27=sy=zm; -per_frame_28= -per_frame_29=vol=(bass_att+mid_att+treb_att)*0.25; -per_frame_30=vol=vol*vol; -per_frame_31=mtime=mtime+vol*0.01; -per_frame_32= -per_frame_33=q1=mtime*2.3; -per_frame_34=warp=0 -per_frame_35= -per_frame_36= -per_frame_37= -per_pixel_1=warp= max(rad-0.5,0); -per_pixel_2= -per_pixel_3=zoom = zoom + max(rad-0.6,0) -warp_1=`shader_body -warp_2=`{ -warp_3=`float2 pixelsize = texsize.zw; -warp_4=`float2 uvm = uv_orig; -warp_5=` -warp_6=`float2 noise_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; -warp_7=`float4 noiseVal = tex2D(sampler_noise_hq, frac(noise_uv*8)); -warp_8=` -warp_9=`ret.xyz = saturate(tex2D( sampler_pw_main,uvm).xyz*float3(1,1,.97) - float3(.0,.0,.001)); -warp_10=` -warp_11=`float4 noise9 = tex3D(sampler_noisevol_hq, -warp_12=` ((noise_uv.xyy*q27 -warp_13=` )*texsize.xyy*texsize_noisevol_hq.zww -warp_14=` ).xyz* -warp_15=` float3(1,1,0)*0.05 + -warp_16=` time*float3(0,0,1)*q29 -warp_17=` ); -warp_18=`if(ret.x> q21*q13 && ret.x<= q24*q11 )ret.y += (noise9).x*.5; -warp_19=`if(ret.y> q22*q11 && ret.y<= q25*q12 )ret.z += (noise9).y*.5; -warp_20=`if(ret.z> q23*q12 && ret.z<= q26*q13 )ret.x += (noise9).z*.5; -warp_21=` -warp_22=`float3 rsamp = tex2D(sampler_pw_main,uvm + (noiseVal.xy-.5)*6*pixelsize).xyz; -warp_23=`if (length(ret.xy - uvm) > length(rsamp.xy - uvm)) { -warp_24=`ret.xy = rsamp.xy;ret.z = rsamp.z;} -warp_25=` -warp_26=`//rsamp = tex2D(sampler_pw_main,uvm + (noiseVal.zw-.5)*2*pixelsize).xyz; -warp_27=`//if (length(ret.xy - uvm) > length(rsamp.xy - uvm)) { -warp_28=`//ret.xy = rsamp.xy;ret.z = rsamp.z;} -warp_29=` -warp_30=` -warp_31=`ret.xy *= pow(ret.z,.01); -warp_32=` -warp_33=` -warp_34=`} -comp_1=`float a,b,c; -comp_2=`shader_body -comp_3=`{ -comp_4=`//ret = tex2D(sampler_main,uv); -comp_5=`float2 uv2 = uv + 32*texsize.zw*float2(cos(uv.y*texsize.y*0.1),sin(uv.x*texsize.x*0.1)); -comp_6=` float3 base = GetBlur3(uv).x + GetBlur2(uv).x + GetBlur1(uv2).x + tex2D(sampler_main, uv2).x + 0.04; -comp_7=`a =base.x/4;b = base.y/4; c = base.z/4; -comp_8=`c = c + b - c*b; -comp_9=`a = a + c - a*c; -comp_10=`base = 1.4*a; -comp_11=`ret = base*(1-base)*(1-base)*2*float3(2,1.4,0) + pow(base,2)*float3(-0.3,0.2,0.5); -comp_12=`float4 noise9 = tex3D(sampler_noisevol_hq, -comp_13=` ((uv2.xyy*q28 -comp_14=` )*texsize.xyy*texsize_noisevol_hq.zww -comp_15=` ).xyz* -comp_16=` float3(1,1,0)*0.05 + -comp_17=` time*float3(0,0,1)*q31 -comp_18=` ); -comp_19=`if(ret.x> q26*q13 && ret.x<= q23*q11 )ret.z -= (noise9).x*.5; -comp_20=`if(ret.y> q25*q11 && ret.y<= q22*q12 )ret.x -= (noise9).y*.5; -comp_21=`if(ret.z> q24*q12 && ret.z<= q21*q13 )ret.y -= (noise9).z*.5; -comp_22=`ret = lerp(ret,1,GetBlur1(uv).z*6); -comp_23=`ret = 1-lerp(ret,float3(0.9,0,0),GetPixel(uv).z).zyx; -comp_24=` -comp_25=`} +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=2.000000 +fGammaAdj=1.560 +fDecay=0.960 +fVideoEchoZoom=0.997 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=1 +nWaveMode=2 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=0.012 +fWaveSmoothing=0.900 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=0.020 +fWarpScale=0.120 +fZoomExponent=1.00000 +fShader=0.000 +zoom=1.00000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.03300 +sx=1.00000 +sy=1.00000 +wave_r=0.500 +wave_g=0.400 +wave_b=0.300 +wave_x=0.500 +wave_y=0.500 +ob_size=0.000 +ob_r=0.110 +ob_g=0.000 +ob_b=0.100 +ob_a=0.000 +ib_size=0.000 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=0.000 +nMotionVectorsX=3.000 +nMotionVectorsY=2.000 +mv_dx=0.020 +mv_dy=-0.020 +mv_l=0.150 +mv_r=0.490 +mv_g=0.480 +mv_b=0.300 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=0.100 +wavecode_0_g=1.000 +wavecode_0_b=0.700 +wavecode_0_a=1.000 +wave_0_per_frame1=t1=sin(q1)*0.5+0.5; +wave_0_per_frame2=t2=sin(q1+2.1)*0.5+0.5; +wave_0_per_frame3=t3=sin(q1+4.2)*0.5+0.5; +wave_0_per_frame4= +wave_0_per_frame5=t4=sin(q1+2.0)*0.5+0.5; +wave_0_per_frame6=t5=sin(q1+4.1)*0.5+0.5; +wave_0_per_frame7=t6=sin(q1+6.2)*0.5+0.5; +wave_0_per_point1= +wave_0_per_point2= +wave_0_per_point3=n=sample*6.283; +wave_0_per_point4=phs=-sample * 0.2; +wave_0_per_point5=tm=q1 + phs; +wave_0_per_point6= +wave_0_per_point7=flip=flip+1; +wave_0_per_point8=flip=flip*below(flip,2); +wave_0_per_point9= +wave_0_per_point10=xp=0; +wave_0_per_point11=yp=flip*0.05*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; +wave_0_per_point12=zp=0; +wave_0_per_point13= +wave_0_per_point14=//wrist movement; +wave_0_per_point15=ang=sin(tm*2)*0.5 +0.5; +wave_0_per_point16= +wave_0_per_point17=xq=xp; +wave_0_per_point18=sa=sin(ang);ca=cos(ang); +wave_0_per_point19=sas=sign(sa);cas=sign(ca); +wave_0_per_point20=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_0_per_point21=sa=sa*sas;ca=ca*cas; +wave_0_per_point22=xp=sin(time*3); +wave_0_per_point23=xsign=sign(xp); +wave_0_per_point24=xp=abs(xp); +wave_0_per_point25=xp=pow(xp,pw); +wave_0_per_point26= +wave_0_per_point27=yq=yp*sa + zp*ca; +wave_0_per_point28=zq=yp*ca - zp*sa; +wave_0_per_point29=yq=yp; +wave_0_per_point30=zq=zp; +wave_0_per_point31= +wave_0_per_point32=ang=tm*8.3; +wave_0_per_point33=sa=sin(ang);ca=cos(ang); +wave_0_per_point34=sas=sign(sa);cas=sign(ca); +wave_0_per_point35=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_0_per_point36=sa=sa*sas;ca=ca*cas; +wave_0_per_point37=xp=xq*sa + yq*ca; +wave_0_per_point38=yp=xq*ca - yq*sa; +wave_0_per_point39=zp=zq; +wave_0_per_point40= +wave_0_per_point41=//forearm movement; +wave_0_per_point42=zp=zp-0.3; +wave_0_per_point43=ang=3.14 + sin(tm*2 - 0.5)*1.5; +wave_0_per_point44=xq=xp; +wave_0_per_point45=sa=sin(ang);ca=cos(ang); +wave_0_per_point46=sas=sign(sa);cas=sign(ca); +wave_0_per_point47=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_0_per_point48=sa=sa*sas;ca=ca*cas; +wave_0_per_point49=yq=yp*sa + zp*ca; +wave_0_per_point50=zq=yp*ca - zp*sa; +wave_0_per_point51= +wave_0_per_point52=//upper arm twist +wave_0_per_point53=ang=-1.0 + cos(tm*3 + 0.5); +wave_0_per_point54=sa=sin(ang);ca=cos(ang); +wave_0_per_point55=sas=sign(sa);cas=sign(ca); +wave_0_per_point56=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_0_per_point57=sa=sa*sas;ca=ca*cas; +wave_0_per_point58=xp=xq*sa + yq*ca; +wave_0_per_point59=yp=xq*ca - yq*sa; +wave_0_per_point60=zp=zq; +wave_0_per_point61= +wave_0_per_point62=//upper arm outward; +wave_0_per_point63=zp=zp-0.35; +wave_0_per_point64=ang=cos(tm*2.1)*0.75 - 1.05; +wave_0_per_point65=sa=sin(ang);ca=cos(ang); +wave_0_per_point66=sas=sign(sa);cas=sign(ca); +wave_0_per_point67=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_0_per_point68=sa=sa*sas;ca=ca*cas; +wave_0_per_point69=xq=xp*sa + zp*ca; +wave_0_per_point70=yq=yp; +wave_0_per_point71=zq=xp*ca - zp*sa; +wave_0_per_point72= +wave_0_per_point73=//upper arm up down; +wave_0_per_point74=ang=cos(tm*1.1)*0.5 - 0.5; +wave_0_per_point75=xp=xq; +wave_0_per_point76=sa=sin(ang);ca=cos(ang); +wave_0_per_point77=sas=sign(sa);cas=sign(ca); +wave_0_per_point78=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_0_per_point79=sa=sa*sas;ca=ca*cas; +wave_0_per_point80=yp=yq*ca - zq*sa; +wave_0_per_point81=zp=yq*sa + zq*ca; +wave_0_per_point82= +wave_0_per_point83=//xp=xq;yp=yq;zp=zq; +wave_0_per_point84= +wave_0_per_point85= +wave_0_per_point86=//project into screenspace and draw on screen +wave_0_per_point87=zp=zp+2; +wave_0_per_point88=xs=xp/zp; +wave_0_per_point89=ys=yp/zp; +wave_0_per_point90= +wave_0_per_point91=x=xs+0.5; +wave_0_per_point92=y=ys*1.3+0.5; +wave_0_per_point93= +wave_0_per_point94= +wave_0_per_point95=a=(1-sample); +wave_0_per_point96= +wave_0_per_point97=r=t1*sample + t4*(1-sample); +wave_0_per_point98=g=t2*sample + t5*(1-sample); +wave_0_per_point99=b=t3*sample + t6*(1-sample); +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=0.200 +wavecode_1_g=1.000 +wavecode_1_b=0.600 +wavecode_1_a=1.000 +wave_1_per_frame1=t1=sin(q1)*0.5+0.5; +wave_1_per_frame2=t2=sin(q1+2.1)*0.5+0.5; +wave_1_per_frame3=t3=sin(q1+4.2)*0.5+0.5; +wave_1_per_frame4= +wave_1_per_frame5=t4=sin(q1+2.0)*0.5+0.5; +wave_1_per_frame6=t5=sin(q1+4.1)*0.5+0.5; +wave_1_per_frame7=t6=sin(q1+6.2)*0.5+0.5; +wave_1_per_point1=n=sample*6.283; +wave_1_per_point2=phs=-sample * 0.2; +wave_1_per_point3=tm=q1 + phs; +wave_1_per_point4= +wave_1_per_point5=flip=flip+1; +wave_1_per_point6=flip=flip*below(flip,2); +wave_1_per_point7= +wave_1_per_point8=xp=0; +wave_1_per_point9=yp=flip*0.05*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; +wave_1_per_point10=zp=0; +wave_1_per_point11= +wave_1_per_point12=//wrist movement; +wave_1_per_point13=ang=sin(tm*2)*0.5 +0.5; +wave_1_per_point14= +wave_1_per_point15=xq=xp; +wave_1_per_point16=sa=sin(ang);ca=cos(ang); +wave_1_per_point17=sas=sign(sa);cas=sign(ca); +wave_1_per_point18=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_1_per_point19=sa=sa*sas;ca=ca*cas; +wave_1_per_point20=yq=yp*sa + zp*ca; +wave_1_per_point21=zq=yp*ca - zp*sa; +wave_1_per_point22=yq=-yp; +wave_1_per_point23=zq=zp; +wave_1_per_point24= +wave_1_per_point25=ang=tm*8.3; +wave_1_per_point26=sa=sin(ang);ca=cos(ang); +wave_1_per_point27=sas=sign(sa);cas=sign(ca); +wave_1_per_point28=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_1_per_point29=sa=sa*sas;ca=ca*cas; +wave_1_per_point30=xp=xq*sa + yq*ca; +wave_1_per_point31=yp=xq*ca - yq*sa; +wave_1_per_point32=zp=zq; +wave_1_per_point33= +wave_1_per_point34=//forearm movement; +wave_1_per_point35=zp=zp-0.3; +wave_1_per_point36=ang=3.14 + sin(tm*2 - 0.5)*1.5; +wave_1_per_point37=xq=xp; +wave_1_per_point38=sa=sin(ang);ca=cos(ang); +wave_1_per_point39=sas=sign(sa);cas=sign(ca); +wave_1_per_point40=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_1_per_point41=sa=sa*sas;ca=ca*cas; +wave_1_per_point42=yq=yp*sa + zp*ca; +wave_1_per_point43=zq=yp*ca - zp*sa; +wave_1_per_point44= +wave_1_per_point45=//upper arm twist +wave_1_per_point46=ang=-1.0 + cos(tm*3 + 0.5); +wave_1_per_point47=sa=sin(ang);ca=cos(ang); +wave_1_per_point48=sas=sign(sa);cas=sign(ca); +wave_1_per_point49=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_1_per_point50=sa=sa*sas;ca=ca*cas; +wave_1_per_point51=xp=xq*sa + yq*ca; +wave_1_per_point52=yp=xq*ca - yq*sa; +wave_1_per_point53=zp=zq; +wave_1_per_point54= +wave_1_per_point55=//upper arm outward; +wave_1_per_point56=zp=zp-0.35; +wave_1_per_point57=ang=cos(tm*2.1)*0.75 - 1.05; +wave_1_per_point58=sa=sin(ang);ca=cos(ang); +wave_1_per_point59=sas=sign(sa);cas=sign(ca); +wave_1_per_point60=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_1_per_point61=sa=sa*sas;ca=ca*cas; +wave_1_per_point62=xq=xp*sa + zp*ca; +wave_1_per_point63=yq=yp; +wave_1_per_point64=zq=xp*ca - zp*sa; +wave_1_per_point65= +wave_1_per_point66=//upper arm up down; +wave_1_per_point67=ang=cos(tm*1.1)*0.5 - 0.5; +wave_1_per_point68=xp=xq; +wave_1_per_point69=sa=sin(ang);ca=cos(ang); +wave_1_per_point70=sas=sign(sa);cas=sign(ca); +wave_1_per_point71=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_1_per_point72=sa=sa*sas;ca=ca*cas; +wave_1_per_point73=yp=yq*ca - zq*sa; +wave_1_per_point74=zp=yq*sa + zq*ca; +wave_1_per_point75= +wave_1_per_point76=//xp=xq;yp=yq;zp=zq; +wave_1_per_point77= +wave_1_per_point78= +wave_1_per_point79=//project into screenspace and draw on screen +wave_1_per_point80=zp=zp+2; +wave_1_per_point81=xs=xp/zp; +wave_1_per_point82=ys=yp/zp; +wave_1_per_point83= +wave_1_per_point84=x=xs+0.5; +wave_1_per_point85=y=ys*1.3+0.5; +wave_1_per_point86= +wave_1_per_point87= +wave_1_per_point88=a=(1-sample); +wave_1_per_point89= +wave_1_per_point90=r=t1*sample + t4*(1-sample); +wave_1_per_point91=g=t2*sample + t5*(1-sample); +wave_1_per_point92=b=t3*sample + t6*(1-sample); +wavecode_2_enabled=1 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=0.000 +wavecode_2_g=0.000 +wavecode_2_b=0.500 +wavecode_2_a=1.000 +wave_2_per_point1=n=sample*6.283; +wave_2_per_point2=phs=-sample * 0.2; +wave_2_per_point3=tm=q1 + phs; +wave_2_per_point4= +wave_2_per_point5=flip=flip+1; +wave_2_per_point6=flip=flip*below(flip,2); +wave_2_per_point7= +wave_2_per_point8=xp=0; +wave_2_per_point9=yp=flip*0.1*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; +wave_2_per_point10=zp=0; +wave_2_per_point11= +wave_2_per_point12=//wrist movement; +wave_2_per_point13=ang=sin(tm*1.9)*0.5 +0.5; +wave_2_per_point14= +wave_2_per_point15=xq=xp; +wave_2_per_point16=sa=sin(ang);ca=cos(ang); +wave_2_per_point17=sas=sign(sa);cas=sign(ca); +wave_2_per_point18=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_2_per_point19=sa=sa*sas;ca=ca*cas; +wave_2_per_point20=yq=yp*sa + zp*ca; +wave_2_per_point21=zq=yp*ca - zp*sa; +wave_2_per_point22=yq=yp; +wave_2_per_point23=zq=zp; +wave_2_per_point24= +wave_2_per_point25=ang=tm*8; +wave_2_per_point26=sa=sin(ang);ca=cos(ang); +wave_2_per_point27=sas=sign(sa);cas=sign(ca); +wave_2_per_point28=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_2_per_point29=sa=sa*sas;ca=ca*cas; +wave_2_per_point30=xp=xq*sa + yq*ca; +wave_2_per_point31=yp=xq*ca - yq*sa; +wave_2_per_point32=zp=zq; +wave_2_per_point33= +wave_2_per_point34=//forearm movement; +wave_2_per_point35=zp=zp-0.3; +wave_2_per_point36=ang=3.14 + sin(tm*2.3 - 0.5)*1.5; +wave_2_per_point37=xq=xp; +wave_2_per_point38=sa=sin(ang);ca=cos(ang); +wave_2_per_point39=yq=yp*sa + zp*ca; +wave_2_per_point40=zq=yp*ca - zp*sa; +wave_2_per_point41= +wave_2_per_point42=//upper arm twist +wave_2_per_point43=ang=-1.0 + cos(tm*3 + 0.5); +wave_2_per_point44=sa=sin(ang);ca=cos(ang); +wave_2_per_point45=sas=sign(sa);cas=sign(ca); +wave_2_per_point46=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_2_per_point47=sa=sa*sas;ca=ca*cas; +wave_2_per_point48=xp=xq*sa + yq*ca; +wave_2_per_point49=yp=xq*ca - yq*sa; +wave_2_per_point50=zp=zq; +wave_2_per_point51= +wave_2_per_point52=//upper arm outward; +wave_2_per_point53=zp=zp-0.35; +wave_2_per_point54=ang=cos(tm*2)*0.75 - 1.05; +wave_2_per_point55=sa=sin(ang);ca=cos(ang); +wave_2_per_point56=sas=sign(sa);cas=sign(ca); +wave_2_per_point57=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_2_per_point58=sa=sa*sas;ca=ca*cas; +wave_2_per_point59=xq=xp*sa + zp*ca; +wave_2_per_point60=yq=yp; +wave_2_per_point61=zq=xp*ca - zp*sa; +wave_2_per_point62= +wave_2_per_point63=//upper arm up down; +wave_2_per_point64=ang=cos(tm*0.9)*0.5 - 0.5; +wave_2_per_point65=xp=xq; +wave_2_per_point66=sa=sin(ang);ca=cos(ang); +wave_2_per_point67=sas=sign(sa);cas=sign(ca); +wave_2_per_point68=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_2_per_point69=sa=sa*sas;ca=ca*cas; +wave_2_per_point70=yp=yq*ca - zq*sa; +wave_2_per_point71=zp=yq*sa + zq*ca; +wave_2_per_point72= +wave_2_per_point73=//xp=xq;yp=yq;zp=zq; +wave_2_per_point74= +wave_2_per_point75= +wave_2_per_point76=//project into screenspace and draw on screen +wave_2_per_point77=zp=zp+2; +wave_2_per_point78=xs=-xp/zp; +wave_2_per_point79=ys=yp/zp; +wave_2_per_point80= +wave_2_per_point81=x=xs+0.5; +wave_2_per_point82=y=ys*1.3+0.5; +wave_2_per_point83= +wave_2_per_point84= +wave_2_per_point85=a=(1-sample); +wave_2_per_point86= +wavecode_3_enabled=1 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=0.400 +wavecode_3_g=0.000 +wavecode_3_b=0.000 +wavecode_3_a=1.000 +wave_3_per_point1=n=sample*6.283; +wave_3_per_point2=phs=-sample * 0.2; +wave_3_per_point3=tm=q1 + phs; +wave_3_per_point4= +wave_3_per_point5=flip=flip+1; +wave_3_per_point6=flip=flip*below(flip,2); +wave_3_per_point7= +wave_3_per_point8=xp=0; +wave_3_per_point9=yp=flip*0.1*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; +wave_3_per_point10=zp=0; +wave_3_per_point11= +wave_3_per_point12=//wrist movement; +wave_3_per_point13=ang=sin(tm*1.9)*0.5 +0.5; +wave_3_per_point14= +wave_3_per_point15=xq=xp; +wave_3_per_point16=sa=sin(ang);ca=cos(ang); +wave_3_per_point17=sas=sign(sa);cas=sign(ca); +wave_3_per_point18=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_3_per_point19=sa=sa*sas;ca=ca*cas; +wave_3_per_point20=yq=yp*sa + zp*ca; +wave_3_per_point21=zq=yp*ca - zp*sa; +wave_3_per_point22=yq=-yp; +wave_3_per_point23=zq=zp; +wave_3_per_point24= +wave_3_per_point25=ang=tm*8; +wave_3_per_point26=sa=sin(ang);ca=cos(ang); +wave_3_per_point27=sas=sign(sa);cas=sign(ca); +wave_3_per_point28=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_3_per_point29=sa=sa*sas;ca=ca*cas; +wave_3_per_point30=xp=xq*sa + yq*ca; +wave_3_per_point31=yp=xq*ca - yq*sa; +wave_3_per_point32=zp=zq; +wave_3_per_point33= +wave_3_per_point34=//forearm movement; +wave_3_per_point35=zp=zp-0.3; +wave_3_per_point36=ang=3.14 + sin(tm*2.3 - 0.5)*1.5; +wave_3_per_point37=xq=xp; +wave_3_per_point38=sa=sin(ang);ca=cos(ang); +wave_3_per_point39=yq=yp*sa + zp*ca; +wave_3_per_point40=zq=yp*ca - zp*sa; +wave_3_per_point41= +wave_3_per_point42=//upper arm twist +wave_3_per_point43=ang=-1.0 + cos(tm*3 + 0.5); +wave_3_per_point44=sa=sin(ang);ca=cos(ang); +wave_3_per_point45=sas=sign(sa);cas=sign(ca); +wave_3_per_point46=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_3_per_point47=sa=sa*sas;ca=ca*cas; +wave_3_per_point48=xp=xq*sa + yq*ca; +wave_3_per_point49=yp=xq*ca - yq*sa; +wave_3_per_point50=zp=zq; +wave_3_per_point51= +wave_3_per_point52=//upper arm outward; +wave_3_per_point53=zp=zp-0.35; +wave_3_per_point54=ang=cos(tm*2)*0.75 - 1.05; +wave_3_per_point55=sa=sin(ang);ca=cos(ang); +wave_3_per_point56=sas=sign(sa);cas=sign(ca); +wave_3_per_point57=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_3_per_point58=sa=sa*sas;ca=ca*cas; +wave_3_per_point59=xq=xp*sa + zp*ca; +wave_3_per_point60=yq=yp; +wave_3_per_point61=zq=xp*ca - zp*sa; +wave_3_per_point62= +wave_3_per_point63=//upper arm up down; +wave_3_per_point64=ang=cos(tm*0.9)*0.5 - 0.5; +wave_3_per_point65=xp=xq; +wave_3_per_point66=sa=sin(ang);ca=cos(ang); +wave_3_per_point67=sas=sign(sa);cas=sign(ca); +wave_3_per_point68=sa=pow(abs(sa),2);ca=pow(abs(ca),2); +wave_3_per_point69=sa=sa*sas;ca=ca*cas; +wave_3_per_point70=yp=yq*ca - zq*sa; +wave_3_per_point71=zp=yq*sa + zq*ca; +wave_3_per_point72= +wave_3_per_point73=//xp=xq;yp=yq;zp=zq; +wave_3_per_point74= +wave_3_per_point75= +wave_3_per_point76=//project into screenspace and draw on screen +wave_3_per_point77=zp=zp+2; +wave_3_per_point78=xs=-xp/zp; +wave_3_per_point79=ys=yp/zp; +wave_3_per_point80= +wave_3_per_point81=x=xs+0.5; +wave_3_per_point82=y=ys*1.3+0.5; +wave_3_per_point83= +wave_3_per_point84= +wave_3_per_point85=a=(1-sample); +wave_3_per_point86= +shapecode_0_enabled=1 +shapecode_0_sides=6 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.66231 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.50375 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=0.100 +shapecode_0_r2=1.000 +shapecode_0_g2=1.000 +shapecode_0_b2=1.000 +shapecode_0_a2=0.100 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=ang=sin(time*0.1)*1 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_init_1=mv_x=64;mv_y=48; +per_frame_init_2=nut=0; +per_frame_init_3=stp=0;stq=0; +per_frame_init_4=rtp=0;rtq=0; +per_frame_init_5=wvr=0; +per_frame_init_6=decay=0; +per_frame_init_7=dcsp=0 +per_frame_init_8= +per_frame_1=chng=sin(time*.5); +per_frame_2=cthr=.9999; +per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21); +per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22); +per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23); +per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24); +per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25); +per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26); +per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27); +per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28); +per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29); +per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31); +per_frame_13=monitor=chng; +per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26; +per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31; +per_frame_16= +per_frame_17=monitor=mq1; +per_frame_18=vol=bass+treb+mid; +per_frame_19=atime=atime+vol; +per_frame_20=q11=.4+sin(atime*.006 )*.4; +per_frame_21=q12=.4+cos(atime*.00613828348)*.4; +per_frame_22=q13=.4+sin(atime*.00598593455)*.4; +per_frame_23=monitor=q13; +per_frame_24=decay=1; +per_frame_25=zm=1.0008; +per_frame_26=sx=-zm; +per_frame_27=sy=zm; +per_frame_28= +per_frame_29=vol=(bass_att+mid_att+treb_att)*0.25; +per_frame_30=vol=vol*vol; +per_frame_31=mtime=mtime+vol*0.01; +per_frame_32= +per_frame_33=q1=mtime*2.3; +per_frame_34=warp=0 +per_frame_35= +per_frame_36= +per_frame_37= +per_pixel_1=warp= max(rad-0.5,0); +per_pixel_2= +per_pixel_3=zoom = zoom + max(rad-0.6,0) +warp_1=`shader_body +warp_2=`{ +warp_3=`float2 pixelsize = texsize.zw; +warp_4=`float2 uvm = uv_orig; +warp_5=` +warp_6=`float2 noise_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; +warp_7=`float4 noiseVal = tex2D(sampler_noise_hq, frac(noise_uv*8)); +warp_8=` +warp_9=`ret.xyz = saturate(tex2D( sampler_pw_main,uvm).xyz*float3(1,1,.97) - float3(.0,.0,.001)); +warp_10=` +warp_11=`float4 noise9 = tex3D(sampler_noisevol_hq, +warp_12=` ((noise_uv.xyy*q27 +warp_13=` )*texsize.xyy*texsize_noisevol_hq.zww +warp_14=` ).xyz* +warp_15=` float3(1,1,0)*0.05 + +warp_16=` time*float3(0,0,1)*q29 +warp_17=` ); +warp_18=`if(ret.x> q21*q13 && ret.x<= q24*q11 )ret.y += (noise9).x*.5; +warp_19=`if(ret.y> q22*q11 && ret.y<= q25*q12 )ret.z += (noise9).y*.5; +warp_20=`if(ret.z> q23*q12 && ret.z<= q26*q13 )ret.x += (noise9).z*.5; +warp_21=` +warp_22=`float3 rsamp = tex2D(sampler_pw_main,uvm + (noiseVal.xy-.5)*6*pixelsize).xyz; +warp_23=`if (length(ret.xy - uvm) > length(rsamp.xy - uvm)) { +warp_24=`ret.xy = rsamp.xy;ret.z = rsamp.z;} +warp_25=` +warp_26=`//rsamp = tex2D(sampler_pw_main,uvm + (noiseVal.zw-.5)*2*pixelsize).xyz; +warp_27=`//if (length(ret.xy - uvm) > length(rsamp.xy - uvm)) { +warp_28=`//ret.xy = rsamp.xy;ret.z = rsamp.z;} +warp_29=` +warp_30=` +warp_31=`ret.xy *= pow(ret.z,.01); +warp_32=` +warp_33=` +warp_34=`} +comp_1=`float a,b,c; +comp_2=`shader_body +comp_3=`{ +comp_4=`//ret = tex2D(sampler_main,uv); +comp_5=`float2 uv2 = uv + 32*texsize.zw*float2(cos(uv.y*texsize.y*0.1),sin(uv.x*texsize.x*0.1)); +comp_6=` float3 base = GetBlur3(uv).x + GetBlur2(uv).x + GetBlur1(uv2).x + tex2D(sampler_main, uv2).x + 0.04; +comp_7=`a =base.x/4;b = base.y/4; c = base.z/4; +comp_8=`c = c + b - c*b; +comp_9=`a = a + c - a*c; +comp_10=`base = 1.4*a; +comp_11=`ret = base*(1-base)*(1-base)*2*float3(2,1.4,0) + pow(base,2)*float3(-0.3,0.2,0.5); +comp_12=`float4 noise9 = tex3D(sampler_noisevol_hq, +comp_13=` ((uv2.xyy*q28 +comp_14=` )*texsize.xyy*texsize_noisevol_hq.zww +comp_15=` ).xyz* +comp_16=` float3(1,1,0)*0.05 + +comp_17=` time*float3(0,0,1)*q31 +comp_18=` ); +comp_19=`if(ret.x> q26*q13 && ret.x<= q23*q11 )ret.z -= (noise9).x*.5; +comp_20=`if(ret.y> q25*q11 && ret.y<= q22*q12 )ret.x -= (noise9).y*.5; +comp_21=`if(ret.z> q24*q12 && ret.z<= q21*q13 )ret.y -= (noise9).z*.5; +comp_22=`ret = lerp(ret,1,GetBlur1(uv).z*6); +comp_23=`ret = 1-lerp(ret,float3(0.9,0,0),GetPixel(uv).z).zyx; +comp_24=` +comp_25=`} diff --git a/presets/presets_tryptonaut/hexcollie(1), goody(3), stahlregen(3), fed(1) - 2nd collaboration(ps2.0) - 8.milk b/presets/presets_tryptonaut/hexcollie(1), goody(3), stahlregen(3), fed(1) - 2nd collaboration(ps2) - 8.milk old mode 100755 new mode 100644 similarity index 96% rename from presets/presets_tryptonaut/hexcollie(1), goody(3), stahlregen(3), fed(1) - 2nd collaboration(ps2.0) - 8.milk rename to presets/presets_tryptonaut/hexcollie(1), goody(3), stahlregen(3), fed(1) - 2nd collaboration(ps2) - 8.milk index a21bd5059..7ab604d03 --- a/presets/presets_tryptonaut/hexcollie(1), goody(3), stahlregen(3), fed(1) - 2nd collaboration(ps2.0) - 8.milk +++ b/presets/presets_tryptonaut/hexcollie(1), goody(3), stahlregen(3), fed(1) - 2nd collaboration(ps2) - 8.milk @@ -1,319 +1,319 @@ -MILKDROP_PRESET_VERSION=201 -PSVERSION=2 -PSVERSION_WARP=2 -PSVERSION_COMP=2 -[preset00] -fRating=2.000000 -fGammaAdj=1.000 -fDecay=0.925 -fVideoEchoZoom=1.007 -fVideoEchoAlpha=0.000 -nVideoEchoOrientation=0 -nWaveMode=6 -bAdditiveWaves=1 -bWaveDots=0 -bWaveThick=1 -bModWaveAlphaByVolume=1 -bMaximizeWaveColor=0 -bTexWrap=0 -bDarkenCenter=0 -bRedBlueStereo=0 -bBrighten=0 -bDarken=0 -bSolarize=0 -bInvert=0 -fWaveAlpha=4.142 -fWaveScale=1.107 -fWaveSmoothing=0.648 -fWaveParam=-0.900 -fModWaveAlphaStart=0.710 -fModWaveAlphaEnd=1.300 -fWarpAnimSpeed=1.000 -fWarpScale=1.331 -fZoomExponent=11.20207 -fShader=0.000 -zoom=1.00949 -rot=0.00000 -cx=0.500 -cy=0.500 -dx=0.00000 -dy=0.00000 -warp=0.01000 -sx=1.00000 -sy=1.00000 -wave_r=1.000 -wave_g=1.000 -wave_b=1.000 -wave_x=0.500 -wave_y=0.500 -ob_size=0.500 -ob_r=0.010 -ob_g=0.000 -ob_b=0.000 -ob_a=0.000 -ib_size=0.260 -ib_r=0.250 -ib_g=0.250 -ib_b=0.250 -ib_a=0.000 -nMotionVectorsX=64.000 -nMotionVectorsY=48.000 -mv_dx=0.000 -mv_dy=0.000 -mv_l=5.000 -mv_r=0.700 -mv_g=0.700 -mv_b=0.700 -mv_a=0.000 -b1n=0.000 -b2n=0.000 -b3n=0.000 -b1x=1.000 -b2x=1.000 -b3x=1.000 -b1ed=0.250 -wavecode_0_enabled=0 -wavecode_0_samples=512 -wavecode_0_sep=0 -wavecode_0_bSpectrum=0 -wavecode_0_bUseDots=0 -wavecode_0_bDrawThick=0 -wavecode_0_bAdditive=0 -wavecode_0_scaling=1.00000 -wavecode_0_smoothing=0.50000 -wavecode_0_r=1.000 -wavecode_0_g=1.000 -wavecode_0_b=1.000 -wavecode_0_a=1.000 -wavecode_1_enabled=0 -wavecode_1_samples=512 -wavecode_1_sep=0 -wavecode_1_bSpectrum=0 -wavecode_1_bUseDots=0 -wavecode_1_bDrawThick=0 -wavecode_1_bAdditive=0 -wavecode_1_scaling=1.00000 -wavecode_1_smoothing=0.50000 -wavecode_1_r=1.000 -wavecode_1_g=1.000 -wavecode_1_b=1.000 -wavecode_1_a=1.000 -wavecode_2_enabled=0 -wavecode_2_samples=512 -wavecode_2_sep=0 -wavecode_2_bSpectrum=0 -wavecode_2_bUseDots=0 -wavecode_2_bDrawThick=0 -wavecode_2_bAdditive=0 -wavecode_2_scaling=1.00000 -wavecode_2_smoothing=0.50000 -wavecode_2_r=1.000 -wavecode_2_g=1.000 -wavecode_2_b=1.000 -wavecode_2_a=1.000 -wavecode_3_enabled=0 -wavecode_3_samples=512 -wavecode_3_sep=0 -wavecode_3_bSpectrum=0 -wavecode_3_bUseDots=0 -wavecode_3_bDrawThick=0 -wavecode_3_bAdditive=0 -wavecode_3_scaling=1.00000 -wavecode_3_smoothing=0.50000 -wavecode_3_r=1.000 -wavecode_3_g=1.000 -wavecode_3_b=1.000 -wavecode_3_a=1.000 -shapecode_0_enabled=1 -shapecode_0_sides=4 -shapecode_0_additive=1 -shapecode_0_thickOutline=1 -shapecode_0_textured=1 -shapecode_0_num_inst=1 -shapecode_0_x=0.500 -shapecode_0_y=0.500 -shapecode_0_rad=0.36457 -shapecode_0_ang=0.00000 -shapecode_0_tex_ang=0.00000 -shapecode_0_tex_zoom=1.00000 -shapecode_0_r=1.000 -shapecode_0_g=0.000 -shapecode_0_b=0.000 -shapecode_0_a=1.000 -shapecode_0_r2=0.000 -shapecode_0_g2=1.000 -shapecode_0_b2=0.000 -shapecode_0_a2=0.000 -shapecode_0_border_r=1.000 -shapecode_0_border_g=1.000 -shapecode_0_border_b=1.000 -shapecode_0_border_a=1.000 -shape_0_per_frame1=r = q1; -shape_0_per_frame2=b = q2; -shape_0_per_frame3=g = q3; -shape_0_per_frame4=r2 = 1-abs(q1); -shape_0_per_frame5=b2 = q2; -shape_0_per_frame6=g2 = q3; -shape_0_per_frame7=ang = ang + 12*tan(time); -shape_0_per_frame8=x = x + 0.15*sin(time); -shape_0_per_frame9=y = y + 0.15*cos(time); -shape_0_per_frame10=a = 0.5 + 0.5*sin(bass_att); -shape_0_per_frame11=a2 = 0.5 + 0.5*cos(bass_att); -shapecode_1_enabled=0 -shapecode_1_sides=4 -shapecode_1_additive=0 -shapecode_1_thickOutline=1 -shapecode_1_textured=1 -shapecode_1_num_inst=1 -shapecode_1_x=0.800 -shapecode_1_y=0.500 -shapecode_1_rad=1.08925 -shapecode_1_ang=0.00000 -shapecode_1_tex_ang=0.00000 -shapecode_1_tex_zoom=0.74192 -shapecode_1_r=1.000 -shapecode_1_g=1.000 -shapecode_1_b=1.000 -shapecode_1_a=1.000 -shapecode_1_r2=1.000 -shapecode_1_g2=1.000 -shapecode_1_b2=1.000 -shapecode_1_a2=1.000 -shapecode_1_border_r=1.000 -shapecode_1_border_g=1.000 -shapecode_1_border_b=1.000 -shapecode_1_border_a=0.100 -shape_1_per_frame1=//this shape is a hidden trick... -shapecode_2_enabled=0 -shapecode_2_sides=4 -shapecode_2_additive=0 -shapecode_2_thickOutline=0 -shapecode_2_textured=0 -shapecode_2_num_inst=1 -shapecode_2_x=0.500 -shapecode_2_y=0.500 -shapecode_2_rad=0.10000 -shapecode_2_ang=0.00000 -shapecode_2_tex_ang=0.00000 -shapecode_2_tex_zoom=1.00000 -shapecode_2_r=1.000 -shapecode_2_g=0.000 -shapecode_2_b=0.000 -shapecode_2_a=1.000 -shapecode_2_r2=0.000 -shapecode_2_g2=1.000 -shapecode_2_b2=0.000 -shapecode_2_a2=0.000 -shapecode_2_border_r=1.000 -shapecode_2_border_g=1.000 -shapecode_2_border_b=1.000 -shapecode_2_border_a=0.100 -shapecode_3_enabled=0 -shapecode_3_sides=4 -shapecode_3_additive=0 -shapecode_3_thickOutline=0 -shapecode_3_textured=0 -shapecode_3_num_inst=1 -shapecode_3_x=0.500 -shapecode_3_y=0.500 -shapecode_3_rad=0.10000 -shapecode_3_ang=0.00000 -shapecode_3_tex_ang=0.00000 -shapecode_3_tex_zoom=1.00000 -shapecode_3_r=1.000 -shapecode_3_g=0.000 -shapecode_3_b=0.000 -shapecode_3_a=1.000 -shapecode_3_r2=0.000 -shapecode_3_g2=1.000 -shapecode_3_b2=0.000 -shapecode_3_a2=0.000 -shapecode_3_border_r=1.000 -shapecode_3_border_g=1.000 -shapecode_3_border_b=1.000 -shapecode_3_border_a=0.100 -per_frame_1=q1 = 0.5+0.4*sin(0.43*time+0.12*bass_att); -per_frame_2=q2 = 0.5+0.4*sin(0.63*time+0.14*bass_att); -per_frame_3=q3 = 0.5+0.4*sin(0.83*time+0.16*bass_att); -per_frame_4= -per_frame_5=ob_b= frame%40*.01; -per_frame_6=bb= (bass_att*.8)*.02+bb*.98; -per_frame_7=mv_x = bb*30; -per_frame_8=mv_dx = mv_dx+sin(time)*.1+mv_x*.01-.3; -per_frame_9= -per_frame_10=monitor = mv_x; -per_frame_11= -per_frame_12=wave_mystery = int(rand(150))*0.01 - int(rand(150))*0.01; -per_pixel_1=//Have fun with the shaders kids! -per_pixel_2= -per_pixel_3=//xy transform code (Yes, it is based off of Flexi's from the previous collaboration) -per_pixel_4=xv = sin(time*.333)*x*cos(time*.667)*x; -per_pixel_5=yv = cos(time*.333)*y*sin(time*.667)*y; -per_pixel_6=x = xv; -per_pixel_7=y = yv; -per_pixel_8=//end x/y transform code -per_pixel_9= -per_pixel_10=vang = sin(time*.2)*3.14159*.02-1.68; -per_pixel_11=vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5; -per_pixel_12=vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5; -per_pixel_13= -per_pixel_14=dvx = .01+int(rand(2))*.01; -per_pixel_15=dvy = -.01; -per_pixel_16= -per_pixel_17=dx = dvx*cos(vang) - dvy*sin(vang); -per_pixel_18=dy = -dvx*sin(vang) - dvy*cos(vang); -per_pixel_19= -per_pixel_20=dy=below(y,.2)*dy+above(y,.1)*.01; -per_pixel_21=dx=below(x,.2)*dx+above(x,.1)*.01; -per_pixel_22= -per_pixel_23=sx=sx+.075*sin(x*3); -per_pixel_24=sy=sy+.075*sin(y*3.1); -per_pixel_25= -per_pixel_26=cx = .5 + 0.15*sin(time); -per_pixel_27=cy = .5 + 0.15*cos(time); -per_pixel_28= -per_pixel_29=rot=rot+.05*sin(rad*10-time*5)*treb_att-.005*cos(time*rad); -warp_1=`sampler sampler_fw_clouds; -warp_2=`shader_body -warp_3=`{ -warp_4=` -warp_5=` // motion blur by Geiss -warp_6=` // 'v' points exactly one pixel, in the direction of motion -warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw; -warp_8=` float3 s; -warp_9=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97); -warp_10=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97); -warp_11=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90); -warp_12=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90); -warp_13=` -warp_14=` -warp_15=`ret -= .85*GetBlur1(uv); -warp_16=`ret += tex2D(sampler_fw_clouds,uv)*0.25; -warp_17=` -warp_18=` -warp_19=` // darken (decay) over time -warp_20=` ret = (ret-0.05)*0.98; //or try: ret -= 0.004; -warp_21=` -warp_22=` -warp_23=`} -comp_1=`shader_body -comp_2=`{ -comp_3=` -comp_4=`float3 orig=tex2D(sampler_main,uv); -comp_5=`float3 nex=tex2D(sampler_main,float2(uv.x+0.001,uv.y)); -comp_6=` -comp_7=`if(abs(orig.x+orig.y+orig.z-nex.x-nex.y-nex.z)>0.1) -comp_8=`{ret=GetBlur2(uv);} -comp_9=`else{ret=GetBlur3(uv);}; -comp_10=` -comp_11=`ret += .66*GetBlur2(uv); -comp_12=` -comp_13=`float sret = ret; -comp_14=` -comp_15=`ret *= 2; -comp_16=`ret = lum(ret); -comp_17=`ret = lerp(.75*ret,ret*(GetBlur3(uv)-GetBlur1(uv)),(0.5*rand_preset+0.5*_qa.xyz)*ret); -comp_18=`ret += sret*ret; //contrast between previous return value -comp_19=`//ret *= sqrt(ret); //brighten -comp_20=`//ret = 1-ret; //invert -comp_21=`} +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=2.000000 +fGammaAdj=1.000 +fDecay=0.925 +fVideoEchoZoom=1.007 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=6 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=4.142 +fWaveScale=1.107 +fWaveSmoothing=0.648 +fWaveParam=-0.900 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.000 +fWarpScale=1.331 +fZoomExponent=11.20207 +fShader=0.000 +zoom=1.00949 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=1.000 +wave_g=1.000 +wave_b=1.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.500 +ob_r=0.010 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.260 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=5.000 +mv_r=0.700 +mv_g=0.700 +mv_b=0.700 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=1 +shapecode_0_thickOutline=1 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.36457 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=1.000 +shape_0_per_frame1=r = q1; +shape_0_per_frame2=b = q2; +shape_0_per_frame3=g = q3; +shape_0_per_frame4=r2 = 1-abs(q1); +shape_0_per_frame5=b2 = q2; +shape_0_per_frame6=g2 = q3; +shape_0_per_frame7=ang = ang + 12*tan(time); +shape_0_per_frame8=x = x + 0.15*sin(time); +shape_0_per_frame9=y = y + 0.15*cos(time); +shape_0_per_frame10=a = 0.5 + 0.5*sin(bass_att); +shape_0_per_frame11=a2 = 0.5 + 0.5*cos(bass_att); +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.800 +shapecode_1_y=0.500 +shapecode_1_rad=1.08925 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=0.74192 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=1.000 +shapecode_1_b2=1.000 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shape_1_per_frame1=//this shape is a hidden trick... +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=q1 = 0.5+0.4*sin(0.43*time+0.12*bass_att); +per_frame_2=q2 = 0.5+0.4*sin(0.63*time+0.14*bass_att); +per_frame_3=q3 = 0.5+0.4*sin(0.83*time+0.16*bass_att); +per_frame_4= +per_frame_5=ob_b= frame%40*.01; +per_frame_6=bb= (bass_att*.8)*.02+bb*.98; +per_frame_7=mv_x = bb*30; +per_frame_8=mv_dx = mv_dx+sin(time)*.1+mv_x*.01-.3; +per_frame_9= +per_frame_10=monitor = mv_x; +per_frame_11= +per_frame_12=wave_mystery = int(rand(150))*0.01 - int(rand(150))*0.01; +per_pixel_1=//Have fun with the shaders kids! +per_pixel_2= +per_pixel_3=//xy transform code (Yes, it is based off of Flexi's from the previous collaboration) +per_pixel_4=xv = sin(time*.333)*x*cos(time*.667)*x; +per_pixel_5=yv = cos(time*.333)*y*sin(time*.667)*y; +per_pixel_6=x = xv; +per_pixel_7=y = yv; +per_pixel_8=//end x/y transform code +per_pixel_9= +per_pixel_10=vang = sin(time*.2)*3.14159*.02-1.68; +per_pixel_11=vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5; +per_pixel_12=vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5; +per_pixel_13= +per_pixel_14=dvx = .01+int(rand(2))*.01; +per_pixel_15=dvy = -.01; +per_pixel_16= +per_pixel_17=dx = dvx*cos(vang) - dvy*sin(vang); +per_pixel_18=dy = -dvx*sin(vang) - dvy*cos(vang); +per_pixel_19= +per_pixel_20=dy=below(y,.2)*dy+above(y,.1)*.01; +per_pixel_21=dx=below(x,.2)*dx+above(x,.1)*.01; +per_pixel_22= +per_pixel_23=sx=sx+.075*sin(x*3); +per_pixel_24=sy=sy+.075*sin(y*3.1); +per_pixel_25= +per_pixel_26=cx = .5 + 0.15*sin(time); +per_pixel_27=cy = .5 + 0.15*cos(time); +per_pixel_28= +per_pixel_29=rot=rot+.05*sin(rad*10-time*5)*treb_att-.005*cos(time*rad); +warp_1=`sampler sampler_fw_clouds; +warp_2=`shader_body +warp_3=`{ +warp_4=` +warp_5=` // motion blur by Geiss +warp_6=` // 'v' points exactly one pixel, in the direction of motion +warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw; +warp_8=` float3 s; +warp_9=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97); +warp_10=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97); +warp_11=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90); +warp_12=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90); +warp_13=` +warp_14=` +warp_15=`ret -= .85*GetBlur1(uv); +warp_16=`ret += tex2D(sampler_fw_clouds,uv)*0.25; +warp_17=` +warp_18=` +warp_19=` // darken (decay) over time +warp_20=` ret = (ret-0.05)*0.98; //or try: ret -= 0.004; +warp_21=` +warp_22=` +warp_23=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float3 orig=tex2D(sampler_main,uv); +comp_5=`float3 nex=tex2D(sampler_main,float2(uv.x+0.001,uv.y)); +comp_6=` +comp_7=`if(abs(orig.x+orig.y+orig.z-nex.x-nex.y-nex.z)>0.1) +comp_8=`{ret=GetBlur2(uv);} +comp_9=`else{ret=GetBlur3(uv);}; +comp_10=` +comp_11=`ret += .66*GetBlur2(uv); +comp_12=` +comp_13=`float sret = ret; +comp_14=` +comp_15=`ret *= 2; +comp_16=`ret = lum(ret); +comp_17=`ret = lerp(.75*ret,ret*(GetBlur3(uv)-GetBlur1(uv)),(0.5*rand_preset+0.5*_qa.xyz)*ret); +comp_18=`ret += sret*ret; //contrast between previous return value +comp_19=`//ret *= sqrt(ret); //brighten +comp_20=`//ret = 1-ret; //invert +comp_21=`} diff --git a/presets/presets_tryptonaut/martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained.milk b/presets/presets_tryptonaut/martin + flexi - diamond cutter [prismaticvortex-com] - camille - i wish i wish i wish i was constrained.milk old mode 100755 new mode 100644 similarity index 96% rename from presets/presets_tryptonaut/martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained.milk rename to presets/presets_tryptonaut/martin + flexi - diamond cutter [prismaticvortex-com] - camille - i wish i wish i wish i was constrained.milk index a75a3d88c..58104725c --- a/presets/presets_tryptonaut/martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained.milk +++ b/presets/presets_tryptonaut/martin + flexi - diamond cutter [prismaticvortex-com] - camille - i wish i wish i wish i was constrained.milk @@ -1,452 +1,452 @@ -MILKDROP_PRESET_VERSION=201 -PSVERSION=3 -PSVERSION_WARP=3 -PSVERSION_COMP=3 -[preset00] -fRating=4.000000 -fGammaAdj=1.980 -fDecay=0.500 -fVideoEchoZoom=1.000 -fVideoEchoAlpha=0.500 -nVideoEchoOrientation=3 -nWaveMode=7 -bAdditiveWaves=1 -bWaveDots=0 -bWaveThick=0 -bModWaveAlphaByVolume=1 -bMaximizeWaveColor=0 -bTexWrap=1 -bDarkenCenter=0 -bRedBlueStereo=0 -bBrighten=0 -bDarken=1 -bSolarize=0 -bInvert=0 -fWaveAlpha=0.001 -fWaveScale=1.157 -fWaveSmoothing=0.630 -fWaveParam=0.000 -fModWaveAlphaStart=0.710 -fModWaveAlphaEnd=1.300 -fWarpAnimSpeed=1.000 -fWarpScale=1.331 -fZoomExponent=1.00000 -fShader=0.000 -zoom=0.99950 -rot=0.00000 -cx=0.500 -cy=0.500 -dx=0.00000 -dy=0.00000 -warp=0.00900 -sx=1.00000 -sy=1.00000 -wave_r=0.650 -wave_g=0.650 -wave_b=0.650 -wave_x=0.500 -wave_y=0.500 -ob_size=0.500 -ob_r=0.010 -ob_g=0.000 -ob_b=0.000 -ob_a=0.000 -ib_size=0.260 -ib_r=0.250 -ib_g=0.250 -ib_b=0.250 -ib_a=0.000 -nMotionVectorsX=64.000 -nMotionVectorsY=48.000 -mv_dx=0.000 -mv_dy=0.000 -mv_l=0.000 -mv_r=1.000 -mv_g=1.000 -mv_b=1.000 -mv_a=0.000 -b1n=0.000 -b2n=0.000 -b3n=0.000 -b1x=0.700 -b2x=1.000 -b3x=1.000 -b1ed=0.000 -wavecode_0_enabled=0 -wavecode_0_samples=512 -wavecode_0_sep=0 -wavecode_0_bSpectrum=0 -wavecode_0_bUseDots=0 -wavecode_0_bDrawThick=1 -wavecode_0_bAdditive=0 -wavecode_0_scaling=1.00000 -wavecode_0_smoothing=0.50000 -wavecode_0_r=1.000 -wavecode_0_g=1.000 -wavecode_0_b=1.000 -wavecode_0_a=1.000 -wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); -wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); -wave_0_per_point3= -wave_0_per_point4=mx=mx+(.0002*cos(ma)); -wave_0_per_point5=my=my+(.0002*sin(ma)); -wave_0_per_point6= -wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); -wave_0_per_point8=my=if(above(my,.9),(.9-my),my); -wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); -wave_0_per_point10=my=if(below(my,.1),(.9+my),my); -wave_0_per_point11= -wave_0_per_point12=x=mx; -wave_0_per_point13=y=my; -wave_0_per_point14= -wave_0_per_point15=a=(above(bass+mid+treb,.8)); -wavecode_1_enabled=0 -wavecode_1_samples=512 -wavecode_1_sep=0 -wavecode_1_bSpectrum=0 -wavecode_1_bUseDots=0 -wavecode_1_bDrawThick=1 -wavecode_1_bAdditive=0 -wavecode_1_scaling=1.00000 -wavecode_1_smoothing=0.50000 -wavecode_1_r=1.000 -wavecode_1_g=1.000 -wavecode_1_b=1.000 -wavecode_1_a=1.000 -wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); -wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); -wave_1_per_point3= -wave_1_per_point4=mx=mx+(.0001*cos(ma)); -wave_1_per_point5=my=my+(.0001*sin(ma)); -wave_1_per_point6= -wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); -wave_1_per_point8=my=if(above(my,.9),(.9-my),my); -wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); -wave_1_per_point10=my=if(below(my,.1),(.9+my),my); -wave_1_per_point11= -wave_1_per_point12=x=mx; -wave_1_per_point13=y=my; -wave_1_per_point14= -wave_1_per_point15=a=(above(bass+mid+treb,.1)); -wavecode_2_enabled=0 -wavecode_2_samples=512 -wavecode_2_sep=0 -wavecode_2_bSpectrum=0 -wavecode_2_bUseDots=0 -wavecode_2_bDrawThick=1 -wavecode_2_bAdditive=0 -wavecode_2_scaling=1.00000 -wavecode_2_smoothing=0.50000 -wavecode_2_r=1.000 -wavecode_2_g=1.000 -wavecode_2_b=1.000 -wavecode_2_a=1.000 -wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); -wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); -wave_2_per_point3= -wave_2_per_point4=mx=mx+(.0004*cos(ma)); -wave_2_per_point5=my=my+(.0004*sin(ma)); -wave_2_per_point6= -wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); -wave_2_per_point8=my=if(above(my,.9),(.9-my),my); -wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); -wave_2_per_point10=my=if(below(my,.1),(.9+my),my); -wave_2_per_point11= -wave_2_per_point12=x=mx; -wave_2_per_point13=y=my; -wave_2_per_point14= -wave_2_per_point15=a=(above(bass+mid+treb,.3)); -wavecode_3_enabled=0 -wavecode_3_samples=512 -wavecode_3_sep=0 -wavecode_3_bSpectrum=0 -wavecode_3_bUseDots=0 -wavecode_3_bDrawThick=1 -wavecode_3_bAdditive=0 -wavecode_3_scaling=1.00000 -wavecode_3_smoothing=0.50000 -wavecode_3_r=1.000 -wavecode_3_g=1.000 -wavecode_3_b=1.000 -wavecode_3_a=1.000 -wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); -wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); -wave_3_per_point3= -wave_3_per_point4=mx=mx+(.0008*cos(ma)); -wave_3_per_point5=my=my+(.0008*sin(ma)); -wave_3_per_point6= -wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); -wave_3_per_point8=my=if(above(my,.9),(.9-my),my); -wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); -wave_3_per_point10=my=if(below(my,.1),(.9+my),my); -wave_3_per_point11= -wave_3_per_point12=x=mx; -wave_3_per_point13=y=my; -wave_3_per_point14= -wave_3_per_point15=a=(above(bass+mid+treb,.2)); -shapecode_0_enabled=1 -shapecode_0_sides=14 -shapecode_0_additive=0 -shapecode_0_thickOutline=0 -shapecode_0_textured=0 -shapecode_0_num_inst=512 -shapecode_0_x=0.500 -shapecode_0_y=0.500 -shapecode_0_rad=0.10260 -shapecode_0_ang=0.00000 -shapecode_0_tex_ang=0.62832 -shapecode_0_tex_zoom=1.00000 -shapecode_0_r=1.000 -shapecode_0_g=0.000 -shapecode_0_b=0.000 -shapecode_0_a=1.000 -shapecode_0_r2=1.000 -shapecode_0_g2=0.000 -shapecode_0_b2=0.000 -shapecode_0_a2=1.000 -shapecode_0_border_r=1.000 -shapecode_0_border_g=1.000 -shapecode_0_border_b=1.000 -shapecode_0_border_a=0.000 -shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass); -shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); -shape_0_per_frame3= -shape_0_per_frame4=mx=mx+(.0002*cos(ma)); -shape_0_per_frame5=my=my+(.0002*sin(ma)); -shape_0_per_frame6= -shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); -shape_0_per_frame8=my=if(above(my,.9),(.9-my),my); -shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); -shape_0_per_frame10=my=if(below(my,.1),(.9+my),my); -shape_0_per_frame11= -shape_0_per_frame12=x=mx; -shape_0_per_frame13=y=my; -shape_0_per_frame14=rad=(bass+treb)/100; -shape_0_per_frame15=a=(above(bass+mid+treb,.8)); -shape_0_per_frame16=r=int(rand(100))/100; -shape_0_per_frame17=g=int(rand(100))/100; -shape_0_per_frame18=b=int(rand(100))/100; -shape_0_per_frame19=r2=int(rand(100))/100; -shape_0_per_frame20=g2=int(rand(100))/100; -shape_0_per_frame21=b2=int(rand(100))/100; -shape_0_per_frame22=r_border=int(rand(100))/100; -shape_0_per_frame23=g_border=int(rand(100))/100; -shape_0_per_frame24=b_border=int(rand(100))/100; -shapecode_1_enabled=1 -shapecode_1_sides=23 -shapecode_1_additive=0 -shapecode_1_thickOutline=0 -shapecode_1_textured=0 -shapecode_1_num_inst=1024 -shapecode_1_x=0.500 -shapecode_1_y=0.500 -shapecode_1_rad=0.10262 -shapecode_1_ang=0.43982 -shapecode_1_tex_ang=0.62832 -shapecode_1_tex_zoom=1.00000 -shapecode_1_r=1.000 -shapecode_1_g=0.000 -shapecode_1_b=0.000 -shapecode_1_a=0.500 -shapecode_1_r2=1.000 -shapecode_1_g2=0.000 -shapecode_1_b2=0.000 -shapecode_1_a2=0.500 -shapecode_1_border_r=1.000 -shapecode_1_border_g=1.000 -shapecode_1_border_b=1.000 -shapecode_1_border_a=0.000 -shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); -shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); -shape_1_per_frame3= -shape_1_per_frame4=mx=mx+(.0001*cos(ma)); -shape_1_per_frame5=my=my+(.0001*sin(ma)); -shape_1_per_frame6= -shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); -shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); -shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); -shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); -shape_1_per_frame11= -shape_1_per_frame12=x=mx; -shape_1_per_frame13=y=my; -shape_1_per_frame14=rad=(bass+treb)/75; -shape_1_per_frame15=a=(above(bass+mid+treb,.1)); -shape_1_per_frame16=r=int(rand(100))/100; -shape_1_per_frame17=g=int(rand(100))/100; -shape_1_per_frame18=b=int(rand(100))/100; -shape_1_per_frame19=r2=int(rand(100))/100; -shape_1_per_frame20=g2=int(rand(100))/100; -shape_1_per_frame21=b2=int(rand(100))/100; -shape_1_per_frame22=r_border=int(rand(100))/100; -shape_1_per_frame23=g_border=int(rand(100))/100; -shape_1_per_frame24=b_border=int(rand(100))/100; -shapecode_2_enabled=0 -shapecode_2_sides=14 -shapecode_2_additive=1 -shapecode_2_thickOutline=0 -shapecode_2_textured=0 -shapecode_2_num_inst=256 -shapecode_2_x=0.500 -shapecode_2_y=0.500 -shapecode_2_rad=0.20269 -shapecode_2_ang=0.00000 -shapecode_2_tex_ang=0.62832 -shapecode_2_tex_zoom=1.00000 -shapecode_2_r=1.000 -shapecode_2_g=0.000 -shapecode_2_b=0.000 -shapecode_2_a=1.000 -shapecode_2_r2=1.000 -shapecode_2_g2=0.000 -shapecode_2_b2=0.000 -shapecode_2_a2=1.000 -shapecode_2_border_r=1.000 -shapecode_2_border_g=1.000 -shapecode_2_border_b=1.000 -shapecode_2_border_a=0.000 -shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid); -shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); -shape_2_per_frame3= -shape_2_per_frame4=mx=mx+(.0004*cos(ma)); -shape_2_per_frame5=my=my+(.0004*sin(ma)); -shape_2_per_frame6= -shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); -shape_2_per_frame8=my=if(above(my,.9),(.9-my),my); -shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); -shape_2_per_frame10=my=if(below(my,.1),(.9+my),my); -shape_2_per_frame11= -shape_2_per_frame12=x=mx; -shape_2_per_frame13=y=my; -shape_2_per_frame14= -shape_2_per_frame15=a=(above(bass+mid+treb,.3)); -shapecode_3_enabled=0 -shapecode_3_sides=14 -shapecode_3_additive=1 -shapecode_3_thickOutline=0 -shapecode_3_textured=0 -shapecode_3_num_inst=256 -shapecode_3_x=0.500 -shapecode_3_y=0.500 -shapecode_3_rad=0.22389 -shapecode_3_ang=0.00000 -shapecode_3_tex_ang=0.62832 -shapecode_3_tex_zoom=1.00000 -shapecode_3_r=1.000 -shapecode_3_g=0.000 -shapecode_3_b=0.000 -shapecode_3_a=1.000 -shapecode_3_r2=1.000 -shapecode_3_g2=0.000 -shapecode_3_b2=0.000 -shapecode_3_a2=1.000 -shapecode_3_border_r=1.000 -shapecode_3_border_g=1.000 -shapecode_3_border_b=1.000 -shapecode_3_border_a=0.000 -shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); -shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); -shape_3_per_frame3= -shape_3_per_frame4=mx=mx+(.0008*cos(ma)); -shape_3_per_frame5=my=my+(.0008*sin(ma)); -shape_3_per_frame6= -shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); -shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); -shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); -shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); -shape_3_per_frame11= -shape_3_per_frame12=x=mx; -shape_3_per_frame13=y=my; -shape_3_per_frame14= -shape_3_per_frame15=a=(above(bass+mid+treb,.2)); -per_frame_init_1=x1 = 2; -per_frame_init_2=y1= 2; -per_frame_init_3=z1 = 2; -per_frame_1=// raytraced sphere code -per_frame_2= -per_frame_3=d = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon -per_frame_4=z = 4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view -per_frame_5= -per_frame_6=zz = 1 + bass_att*0; // linear zoom -per_frame_7= -per_frame_8=pi = asin(1)*2; -per_frame_9=pi2inv = 0.5/pi; -per_frame_10=maskangle = asin( 1/d); -per_frame_11=q32 = maskangle; // hit = (cameras angle < mask_angle) -per_frame_12=q31 = d; -per_frame_13=q30 = z; -per_frame_14=q29 = pi2inv; -per_frame_15=q28 = pi; -per_frame_16=q27 = 1/zz; -per_frame_17= -per_frame_18=v = 0.4; -per_frame_19=j1 = j1*0.95 + sqr(bass*4)*v; -per_frame_20=j2 = j2*0.95 + sqr(mid*4)*v; -per_frame_21=j3 = j3*0.95 + sqr(treb*4)*v; -per_frame_22= -per_frame_23=n = n + j1*0.0152; -per_frame_24=n1 = n1 + j2*0.0152; -per_frame_25=n2 = n2 + j3*0.0152; -per_frame_26= -per_frame_27=vol=(bass+mid+treb)*0.25; -per_frame_28=vol=vol; -per_frame_29=q3=vol; -per_frame_30=mtime = mtime+vol*0.01; -per_frame_31=q1=mtime; -per_frame_32= -per_frame_33=zoom = zoom + 0.015*vol; -per_frame_34= -per_frame_35=w1 = n*0.01; // solid angles to rotate the sphere in its origin -per_frame_36=w2 = n1*0.01; -per_frame_37=w3 = n2*0.01; -per_frame_38= -per_frame_39=q20 = cos(w1); -per_frame_40=q21 = sin(w1); -per_frame_41=q22 = cos(w2); -per_frame_42=q23 = sin(w2); -per_frame_43=q24 = cos(w3); -per_frame_44=q25 = sin(w3); -warp_1=`shader_body -warp_2=`{ -warp_3=` -warp_4=` -warp_5=`float error = 0.5; // maximum random pixel offset -warp_6=`float diffusion = 0.006; // dither strength -warp_7=`float fadeout = -0.0006; // may be minor 1/256 due to the error diffusion dither; -warp_8=` -warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy; -warp_10=`float magic = lum(GetPixel(lerp(uv_orig,uv, 4))) - lum(GetBlur2(lerp(uv_orig,uv,-12))); -warp_11=`uv = lerp(uv_orig,uv, magic*12 ) + (tex2D(sampler_noise_lq, dither_uv)-0.5)*texsize.zw*error; -warp_12=`ret = GetPixel(uv)+(tex2D(sampler_noise_lq, dither_uv)-0.5)*diffusion + fadeout; -warp_13=` -warp_14=`} -comp_1=`shader_body -comp_2=`{ -comp_3=`float2 uv2 = uv; -comp_4=`uv2.x=1-uv2.x; -comp_5=`uv2 = .5+(uv2-.5)*.98; -comp_6=`uv = 0.5 + (uv-0.5)*0.98; -comp_7=` float2 d = texsize.zw*4; -comp_8=` float2 d2= texsize.zw*4; -comp_9=` -comp_10=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); -comp_11=` float3 dx2= ( GetBlur1(uv2+float2(1,0)*d2)-GetBlur1(uv2-float2(1,0)*d2) ); -comp_12=` -comp_13=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); -comp_14=` float3 dy2 = ( GetBlur1(uv2+float2(0,1)*d2)-GetBlur1(uv2-float2(0,1)*d2) ); -comp_15=` -comp_16=`float4 noise = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(dx),lum(dy),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05 -comp_17=` + time*float3(0,0,1)*0.2 ); -comp_18=`float4 noise2= tex3D(sampler_noisevol_hq, ((uv2.xyy+float3(lum(dx2),lum(dy2),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05 -comp_19=` + time*float3(0,0,1)*0.2 ); -comp_20=`uv -= float2(lum(dx),lum(dy))*0.04; -comp_21=`uv2-= float2(lum(dx2),lum(dy2))*0.04; -comp_22=` -comp_23=`ret = abs(GetPixel(uv)+GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv)); -comp_24=`float3 ret2 = abs(GetPixel(uv2)+GetBlur1(uv2)-GetBlur2(uv2)-GetBlur3(uv2)); -comp_25=`ret *= lum(noise)*3; -comp_26=`ret2*= lum(noise)*3; -comp_27=`ret = pow(ret,0.5); -comp_28=`ret2= pow(ret2,0.5); -comp_29=`ret2=.5-ret2; -comp_30=`ret-=.3-ret2; -comp_31=`} +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=4.000000 +fGammaAdj=1.980 +fDecay=0.500 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=3 +nWaveMode=7 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.157 +fWaveSmoothing=0.630 +fWaveParam=0.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.000 +fWarpScale=1.331 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.99950 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.00900 +sx=1.00000 +sy=1.00000 +wave_r=0.650 +wave_g=0.650 +wave_b=0.650 +wave_x=0.500 +wave_y=0.500 +ob_size=0.500 +ob_r=0.010 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.260 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.000 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=0.700 +b2x=1.000 +b3x=1.000 +b1ed=0.000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); +wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); +wave_0_per_point3= +wave_0_per_point4=mx=mx+(.0002*cos(ma)); +wave_0_per_point5=my=my+(.0002*sin(ma)); +wave_0_per_point6= +wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_0_per_point8=my=if(above(my,.9),(.9-my),my); +wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_0_per_point10=my=if(below(my,.1),(.9+my),my); +wave_0_per_point11= +wave_0_per_point12=x=mx; +wave_0_per_point13=y=my; +wave_0_per_point14= +wave_0_per_point15=a=(above(bass+mid+treb,.8)); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); +wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); +wave_1_per_point3= +wave_1_per_point4=mx=mx+(.0001*cos(ma)); +wave_1_per_point5=my=my+(.0001*sin(ma)); +wave_1_per_point6= +wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_1_per_point8=my=if(above(my,.9),(.9-my),my); +wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_1_per_point10=my=if(below(my,.1),(.9+my),my); +wave_1_per_point11= +wave_1_per_point12=x=mx; +wave_1_per_point13=y=my; +wave_1_per_point14= +wave_1_per_point15=a=(above(bass+mid+treb,.1)); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); +wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); +wave_2_per_point3= +wave_2_per_point4=mx=mx+(.0004*cos(ma)); +wave_2_per_point5=my=my+(.0004*sin(ma)); +wave_2_per_point6= +wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_2_per_point8=my=if(above(my,.9),(.9-my),my); +wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_2_per_point10=my=if(below(my,.1),(.9+my),my); +wave_2_per_point11= +wave_2_per_point12=x=mx; +wave_2_per_point13=y=my; +wave_2_per_point14= +wave_2_per_point15=a=(above(bass+mid+treb,.3)); +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); +wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); +wave_3_per_point3= +wave_3_per_point4=mx=mx+(.0008*cos(ma)); +wave_3_per_point5=my=my+(.0008*sin(ma)); +wave_3_per_point6= +wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_3_per_point8=my=if(above(my,.9),(.9-my),my); +wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_3_per_point10=my=if(below(my,.1),(.9+my),my); +wave_3_per_point11= +wave_3_per_point12=x=mx; +wave_3_per_point13=y=my; +wave_3_per_point14= +wave_3_per_point15=a=(above(bass+mid+treb,.2)); +shapecode_0_enabled=1 +shapecode_0_sides=14 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=512 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10260 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.62832 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=1.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=1.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass); +shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); +shape_0_per_frame3= +shape_0_per_frame4=mx=mx+(.0002*cos(ma)); +shape_0_per_frame5=my=my+(.0002*sin(ma)); +shape_0_per_frame6= +shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_0_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_0_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_0_per_frame11= +shape_0_per_frame12=x=mx; +shape_0_per_frame13=y=my; +shape_0_per_frame14=rad=(bass+treb)/100; +shape_0_per_frame15=a=(above(bass+mid+treb,.8)); +shape_0_per_frame16=r=int(rand(100))/100; +shape_0_per_frame17=g=int(rand(100))/100; +shape_0_per_frame18=b=int(rand(100))/100; +shape_0_per_frame19=r2=int(rand(100))/100; +shape_0_per_frame20=g2=int(rand(100))/100; +shape_0_per_frame21=b2=int(rand(100))/100; +shape_0_per_frame22=r_border=int(rand(100))/100; +shape_0_per_frame23=g_border=int(rand(100))/100; +shape_0_per_frame24=b_border=int(rand(100))/100; +shapecode_1_enabled=1 +shapecode_1_sides=23 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1024 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10262 +shapecode_1_ang=0.43982 +shapecode_1_tex_ang=0.62832 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=0.500 +shapecode_1_r2=1.000 +shapecode_1_g2=0.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.500 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); +shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); +shape_1_per_frame3= +shape_1_per_frame4=mx=mx+(.0001*cos(ma)); +shape_1_per_frame5=my=my+(.0001*sin(ma)); +shape_1_per_frame6= +shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_1_per_frame11= +shape_1_per_frame12=x=mx; +shape_1_per_frame13=y=my; +shape_1_per_frame14=rad=(bass+treb)/75; +shape_1_per_frame15=a=(above(bass+mid+treb,.1)); +shape_1_per_frame16=r=int(rand(100))/100; +shape_1_per_frame17=g=int(rand(100))/100; +shape_1_per_frame18=b=int(rand(100))/100; +shape_1_per_frame19=r2=int(rand(100))/100; +shape_1_per_frame20=g2=int(rand(100))/100; +shape_1_per_frame21=b2=int(rand(100))/100; +shape_1_per_frame22=r_border=int(rand(100))/100; +shape_1_per_frame23=g_border=int(rand(100))/100; +shape_1_per_frame24=b_border=int(rand(100))/100; +shapecode_2_enabled=0 +shapecode_2_sides=14 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=256 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.20269 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.62832 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=1.000 +shapecode_2_g2=0.000 +shapecode_2_b2=0.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid); +shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); +shape_2_per_frame3= +shape_2_per_frame4=mx=mx+(.0004*cos(ma)); +shape_2_per_frame5=my=my+(.0004*sin(ma)); +shape_2_per_frame6= +shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_2_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_2_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_2_per_frame11= +shape_2_per_frame12=x=mx; +shape_2_per_frame13=y=my; +shape_2_per_frame14= +shape_2_per_frame15=a=(above(bass+mid+treb,.3)); +shapecode_3_enabled=0 +shapecode_3_sides=14 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=256 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.22389 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.62832 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=1.000 +shapecode_3_g2=0.000 +shapecode_3_b2=0.000 +shapecode_3_a2=1.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); +shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); +shape_3_per_frame3= +shape_3_per_frame4=mx=mx+(.0008*cos(ma)); +shape_3_per_frame5=my=my+(.0008*sin(ma)); +shape_3_per_frame6= +shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_3_per_frame11= +shape_3_per_frame12=x=mx; +shape_3_per_frame13=y=my; +shape_3_per_frame14= +shape_3_per_frame15=a=(above(bass+mid+treb,.2)); +per_frame_init_1=x1 = 2; +per_frame_init_2=y1= 2; +per_frame_init_3=z1 = 2; +per_frame_1=// raytraced sphere code +per_frame_2= +per_frame_3=d = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon +per_frame_4=z = 4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view +per_frame_5= +per_frame_6=zz = 1 + bass_att*0; // linear zoom +per_frame_7= +per_frame_8=pi = asin(1)*2; +per_frame_9=pi2inv = 0.5/pi; +per_frame_10=maskangle = asin( 1/d); +per_frame_11=q32 = maskangle; // hit = (cameras angle < mask_angle) +per_frame_12=q31 = d; +per_frame_13=q30 = z; +per_frame_14=q29 = pi2inv; +per_frame_15=q28 = pi; +per_frame_16=q27 = 1/zz; +per_frame_17= +per_frame_18=v = 0.4; +per_frame_19=j1 = j1*0.95 + sqr(bass*4)*v; +per_frame_20=j2 = j2*0.95 + sqr(mid*4)*v; +per_frame_21=j3 = j3*0.95 + sqr(treb*4)*v; +per_frame_22= +per_frame_23=n = n + j1*0.0152; +per_frame_24=n1 = n1 + j2*0.0152; +per_frame_25=n2 = n2 + j3*0.0152; +per_frame_26= +per_frame_27=vol=(bass+mid+treb)*0.25; +per_frame_28=vol=vol; +per_frame_29=q3=vol; +per_frame_30=mtime = mtime+vol*0.01; +per_frame_31=q1=mtime; +per_frame_32= +per_frame_33=zoom = zoom + 0.015*vol; +per_frame_34= +per_frame_35=w1 = n*0.01; // solid angles to rotate the sphere in its origin +per_frame_36=w2 = n1*0.01; +per_frame_37=w3 = n2*0.01; +per_frame_38= +per_frame_39=q20 = cos(w1); +per_frame_40=q21 = sin(w1); +per_frame_41=q22 = cos(w2); +per_frame_42=q23 = sin(w2); +per_frame_43=q24 = cos(w3); +per_frame_44=q25 = sin(w3); +warp_1=`shader_body +warp_2=`{ +warp_3=` +warp_4=` +warp_5=`float error = 0.5; // maximum random pixel offset +warp_6=`float diffusion = 0.006; // dither strength +warp_7=`float fadeout = -0.0006; // may be minor 1/256 due to the error diffusion dither; +warp_8=` +warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy; +warp_10=`float magic = lum(GetPixel(lerp(uv_orig,uv, 4))) - lum(GetBlur2(lerp(uv_orig,uv,-12))); +warp_11=`uv = lerp(uv_orig,uv, magic*12 ) + (tex2D(sampler_noise_lq, dither_uv)-0.5)*texsize.zw*error; +warp_12=`ret = GetPixel(uv)+(tex2D(sampler_noise_lq, dither_uv)-0.5)*diffusion + fadeout; +warp_13=` +warp_14=`} +comp_1=`shader_body +comp_2=`{ +comp_3=`float2 uv2 = uv; +comp_4=`uv2.x=1-uv2.x; +comp_5=`uv2 = .5+(uv2-.5)*.98; +comp_6=`uv = 0.5 + (uv-0.5)*0.98; +comp_7=` float2 d = texsize.zw*4; +comp_8=` float2 d2= texsize.zw*4; +comp_9=` +comp_10=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); +comp_11=` float3 dx2= ( GetBlur1(uv2+float2(1,0)*d2)-GetBlur1(uv2-float2(1,0)*d2) ); +comp_12=` +comp_13=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); +comp_14=` float3 dy2 = ( GetBlur1(uv2+float2(0,1)*d2)-GetBlur1(uv2-float2(0,1)*d2) ); +comp_15=` +comp_16=`float4 noise = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(dx),lum(dy),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05 +comp_17=` + time*float3(0,0,1)*0.2 ); +comp_18=`float4 noise2= tex3D(sampler_noisevol_hq, ((uv2.xyy+float3(lum(dx2),lum(dy2),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05 +comp_19=` + time*float3(0,0,1)*0.2 ); +comp_20=`uv -= float2(lum(dx),lum(dy))*0.04; +comp_21=`uv2-= float2(lum(dx2),lum(dy2))*0.04; +comp_22=` +comp_23=`ret = abs(GetPixel(uv)+GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv)); +comp_24=`float3 ret2 = abs(GetPixel(uv2)+GetBlur1(uv2)-GetBlur2(uv2)-GetBlur3(uv2)); +comp_25=`ret *= lum(noise)*3; +comp_26=`ret2*= lum(noise)*3; +comp_27=`ret = pow(ret,0.5); +comp_28=`ret2= pow(ret2,0.5); +comp_29=`ret2=.5-ret2; +comp_30=`ret-=.3-ret2; +comp_31=`} diff --git a/presets/presets_tryptonaut/stahlregen & flexi + geiss - tiger no.5 (mashup 16 - random texture flow) - inf fin bnd.milk b/presets/presets_tryptonaut/stahlregen & flexi + geiss - tiger no 5 (mashup 16 - random texture flow) - inf fin bnd.milk old mode 100755 new mode 100644 similarity index 96% rename from presets/presets_tryptonaut/stahlregen & flexi + geiss - tiger no.5 (mashup 16 - random texture flow) - inf fin bnd.milk rename to presets/presets_tryptonaut/stahlregen & flexi + geiss - tiger no 5 (mashup 16 - random texture flow) - inf fin bnd.milk index 466e17735..2c743e535 --- a/presets/presets_tryptonaut/stahlregen & flexi + geiss - tiger no.5 (mashup 16 - random texture flow) - inf fin bnd.milk +++ b/presets/presets_tryptonaut/stahlregen & flexi + geiss - tiger no 5 (mashup 16 - random texture flow) - inf fin bnd.milk @@ -1,310 +1,310 @@ -MILKDROP_PRESET_VERSION=201 -PSVERSION=2 -PSVERSION_WARP=2 -PSVERSION_COMP=2 -[preset00] -fRating=4.000000 -fGammaAdj=2.000 -fDecay=0.990 -fVideoEchoZoom=2.000 -fVideoEchoAlpha=0.000 -nVideoEchoOrientation=0 -nWaveMode=5 -bAdditiveWaves=0 -bWaveDots=1 -bWaveThick=1 -bModWaveAlphaByVolume=1 -bMaximizeWaveColor=0 -bTexWrap=1 -bDarkenCenter=0 -bRedBlueStereo=0 -bBrighten=0 -bDarken=0 -bSolarize=0 -bInvert=0 -fWaveAlpha=2.965 -fWaveScale=23.563 -fWaveSmoothing=0.900 -fWaveParam=0.000 -fModWaveAlphaStart=0.830 -fModWaveAlphaEnd=1.150 -fWarpAnimSpeed=1.000 -fWarpScale=3.138 -fZoomExponent=1.00000 -fShader=0.000 -zoom=1.05300 -rot=0.00000 -cx=0.500 -cy=0.500 -dx=0.00000 -dy=0.00000 -warp=0.26300 -sx=1.00000 -sy=1.00000 -wave_r=0.490 -wave_g=0.490 -wave_b=0.490 -wave_x=0.500 -wave_y=0.500 -ob_size=0.010 -ob_r=0.000 -ob_g=0.000 -ob_b=0.000 -ob_a=0.000 -ib_size=0.010 -ib_r=0.250 -ib_g=0.250 -ib_b=0.250 -ib_a=0.000 -nMotionVectorsX=12.000 -nMotionVectorsY=9.000 -mv_dx=0.000 -mv_dy=0.000 -mv_l=0.900 -mv_r=1.000 -mv_g=1.000 -mv_b=1.000 -mv_a=0.000 -b1n=0.000 -b2n=0.000 -b3n=0.000 -b1x=1.000 -b2x=1.000 -b3x=1.000 -b1ed=0.250 -wavecode_0_enabled=0 -wavecode_0_samples=512 -wavecode_0_sep=0 -wavecode_0_bSpectrum=0 -wavecode_0_bUseDots=0 -wavecode_0_bDrawThick=0 -wavecode_0_bAdditive=0 -wavecode_0_scaling=1.00000 -wavecode_0_smoothing=0.50000 -wavecode_0_r=1.000 -wavecode_0_g=1.000 -wavecode_0_b=1.000 -wavecode_0_a=1.000 -wavecode_1_enabled=0 -wavecode_1_samples=512 -wavecode_1_sep=0 -wavecode_1_bSpectrum=0 -wavecode_1_bUseDots=0 -wavecode_1_bDrawThick=0 -wavecode_1_bAdditive=0 -wavecode_1_scaling=1.00000 -wavecode_1_smoothing=0.50000 -wavecode_1_r=1.000 -wavecode_1_g=1.000 -wavecode_1_b=1.000 -wavecode_1_a=1.000 -wavecode_2_enabled=0 -wavecode_2_samples=512 -wavecode_2_sep=0 -wavecode_2_bSpectrum=0 -wavecode_2_bUseDots=0 -wavecode_2_bDrawThick=0 -wavecode_2_bAdditive=0 -wavecode_2_scaling=1.00000 -wavecode_2_smoothing=0.50000 -wavecode_2_r=1.000 -wavecode_2_g=1.000 -wavecode_2_b=1.000 -wavecode_2_a=1.000 -wavecode_3_enabled=0 -wavecode_3_samples=512 -wavecode_3_sep=0 -wavecode_3_bSpectrum=0 -wavecode_3_bUseDots=0 -wavecode_3_bDrawThick=0 -wavecode_3_bAdditive=0 -wavecode_3_scaling=1.00000 -wavecode_3_smoothing=0.50000 -wavecode_3_r=1.000 -wavecode_3_g=1.000 -wavecode_3_b=1.000 -wavecode_3_a=1.000 -shapecode_0_enabled=0 -shapecode_0_sides=4 -shapecode_0_additive=0 -shapecode_0_thickOutline=0 -shapecode_0_textured=0 -shapecode_0_num_inst=1 -shapecode_0_x=0.500 -shapecode_0_y=0.500 -shapecode_0_rad=0.10000 -shapecode_0_ang=0.00000 -shapecode_0_tex_ang=0.00000 -shapecode_0_tex_zoom=1.00000 -shapecode_0_r=1.000 -shapecode_0_g=0.000 -shapecode_0_b=0.000 -shapecode_0_a=1.000 -shapecode_0_r2=0.000 -shapecode_0_g2=1.000 -shapecode_0_b2=0.000 -shapecode_0_a2=0.000 -shapecode_0_border_r=1.000 -shapecode_0_border_g=1.000 -shapecode_0_border_b=1.000 -shapecode_0_border_a=0.100 -shapecode_1_enabled=0 -shapecode_1_sides=4 -shapecode_1_additive=0 -shapecode_1_thickOutline=0 -shapecode_1_textured=0 -shapecode_1_num_inst=1 -shapecode_1_x=0.500 -shapecode_1_y=0.500 -shapecode_1_rad=0.10000 -shapecode_1_ang=0.00000 -shapecode_1_tex_ang=0.00000 -shapecode_1_tex_zoom=1.00000 -shapecode_1_r=1.000 -shapecode_1_g=0.000 -shapecode_1_b=0.000 -shapecode_1_a=1.000 -shapecode_1_r2=0.000 -shapecode_1_g2=1.000 -shapecode_1_b2=0.000 -shapecode_1_a2=0.000 -shapecode_1_border_r=1.000 -shapecode_1_border_g=1.000 -shapecode_1_border_b=1.000 -shapecode_1_border_a=0.100 -shapecode_2_enabled=0 -shapecode_2_sides=4 -shapecode_2_additive=0 -shapecode_2_thickOutline=0 -shapecode_2_textured=0 -shapecode_2_num_inst=1 -shapecode_2_x=0.500 -shapecode_2_y=0.500 -shapecode_2_rad=0.10000 -shapecode_2_ang=0.00000 -shapecode_2_tex_ang=0.00000 -shapecode_2_tex_zoom=1.00000 -shapecode_2_r=1.000 -shapecode_2_g=0.000 -shapecode_2_b=0.000 -shapecode_2_a=1.000 -shapecode_2_r2=0.000 -shapecode_2_g2=1.000 -shapecode_2_b2=0.000 -shapecode_2_a2=0.000 -shapecode_2_border_r=1.000 -shapecode_2_border_g=1.000 -shapecode_2_border_b=1.000 -shapecode_2_border_a=0.100 -shapecode_3_enabled=0 -shapecode_3_sides=4 -shapecode_3_additive=0 -shapecode_3_thickOutline=0 -shapecode_3_textured=0 -shapecode_3_num_inst=1 -shapecode_3_x=0.500 -shapecode_3_y=0.500 -shapecode_3_rad=0.10000 -shapecode_3_ang=0.00000 -shapecode_3_tex_ang=0.00000 -shapecode_3_tex_zoom=1.00000 -shapecode_3_r=1.000 -shapecode_3_g=0.000 -shapecode_3_b=0.000 -shapecode_3_a=1.000 -shapecode_3_r2=0.000 -shapecode_3_g2=1.000 -shapecode_3_b2=0.000 -shapecode_3_a2=0.000 -shapecode_3_border_r=1.000 -shapecode_3_border_g=1.000 -shapecode_3_border_b=1.000 -shapecode_3_border_a=0.100 -per_frame_init_1=q1 = int(rand(1000))/1000; -per_frame_init_2=q2 = int(rand(1000))/1000; -per_frame_init_3=q3 = int(rand(1000))/1000; -per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) ); -per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) ); -per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) ); -per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); -per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); -per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); -per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); -per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); -per_frame_9=decay = decay - 0.01*equal(frame%6,0); -per_frame_10=dx = dx + dx_residual; -per_frame_11=dy = dy + dy_residual; -per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); -per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual; -per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual; -warp_1=`shader_body -warp_2=`{ -warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with -warp_4=` float1 d = 0.005; -warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; -warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; -warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; -warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; -warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003; -warp_10=` -warp_11=` -warp_12=` -warp_13=` float2 v = 0.01; -warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x; -warp_15=` -warp_16=` -warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1; -warp_18=` ret.x += 0.004; -warp_19=` -warp_20=` -warp_21=`//-------------------------------- -warp_22=` -warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y); -warp_24=` -warp_25=` -warp_26=` -warp_27=` v = 0.01; -warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z; -warp_29=` -warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale); -warp_31=` ret.z *= 0.8; -warp_32=` ret.z += 0.004; -warp_33=` -warp_34=` -warp_35=` -warp_36=`//-------------------------------- -warp_37=` -warp_38=` d = 0.01; -warp_39=` my_uv = float2(-dy,dx)*0.045; -warp_40=` -warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x; -warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y; -warp_43=` my_uv += uv - float2(dx,dy)*0.03; -warp_44=` -warp_45=` -warp_46=` -warp_47=` v = 0.01; -warp_48=` ret.y =tex2D( sampler_fw_main, my_uv).y; -warp_49=` -warp_50=` -warp_51=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.01; -warp_52=`//ret = 0; -warp_53=`} -comp_1=`shader_body -comp_2=`{ -comp_3=` -comp_4=` ret = tex2D(sampler_main, uv).xyz; -comp_5=`// ret += GetBlur1(uv)*0.4; -comp_6=`float2 uv2 = uv*.8+.1*tan(1.55*ret.xy)-.02*sin(1.33*ret.yx)-.01*bass_att; -comp_7=` ret = tex2D(sampler_main,uv2); -comp_8=` ret += GetBlur1(uv2); -comp_9=` // palettize: -comp_10=` ret = pow(lum(ret), float3(0.3, 1+.5*roam_sin.x, 1.8)); -comp_11=` -comp_12=` // invert -comp_13=` ret = saturate(ret); -comp_14=` ret *= 1.25*ret; -comp_15=` //ret.xyz *= 2; // a little bit of overbright -comp_16=`} -comp_17=` -comp_18=` +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=2.000 +fDecay=0.990 +fVideoEchoZoom=2.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=2.965 +fWaveScale=23.563 +fWaveSmoothing=0.900 +fWaveParam=0.000 +fModWaveAlphaStart=0.830 +fModWaveAlphaEnd=1.150 +fWarpAnimSpeed=1.000 +fWarpScale=3.138 +fZoomExponent=1.00000 +fShader=0.000 +zoom=1.05300 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.26300 +sx=1.00000 +sy=1.00000 +wave_r=0.490 +wave_g=0.490 +wave_b=0.490 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_init_1=q1 = int(rand(1000))/1000; +per_frame_init_2=q2 = int(rand(1000))/1000; +per_frame_init_3=q3 = int(rand(1000))/1000; +per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) ); +per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) ); +per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) ); +per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); +per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); +per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); +per_frame_9=decay = decay - 0.01*equal(frame%6,0); +per_frame_10=dx = dx + dx_residual; +per_frame_11=dy = dy + dy_residual; +per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); +per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual; +per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual; +warp_1=`shader_body +warp_2=`{ +warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with +warp_4=` float1 d = 0.005; +warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; +warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; +warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; +warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; +warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003; +warp_10=` +warp_11=` +warp_12=` +warp_13=` float2 v = 0.01; +warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x; +warp_15=` +warp_16=` +warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1; +warp_18=` ret.x += 0.004; +warp_19=` +warp_20=` +warp_21=`//-------------------------------- +warp_22=` +warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y); +warp_24=` +warp_25=` +warp_26=` +warp_27=` v = 0.01; +warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z; +warp_29=` +warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale); +warp_31=` ret.z *= 0.8; +warp_32=` ret.z += 0.004; +warp_33=` +warp_34=` +warp_35=` +warp_36=`//-------------------------------- +warp_37=` +warp_38=` d = 0.01; +warp_39=` my_uv = float2(-dy,dx)*0.045; +warp_40=` +warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x; +warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y; +warp_43=` my_uv += uv - float2(dx,dy)*0.03; +warp_44=` +warp_45=` +warp_46=` +warp_47=` v = 0.01; +warp_48=` ret.y =tex2D( sampler_fw_main, my_uv).y; +warp_49=` +warp_50=` +warp_51=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.01; +warp_52=`//ret = 0; +warp_53=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=` ret = tex2D(sampler_main, uv).xyz; +comp_5=`// ret += GetBlur1(uv)*0.4; +comp_6=`float2 uv2 = uv*.8+.1*tan(1.55*ret.xy)-.02*sin(1.33*ret.yx)-.01*bass_att; +comp_7=` ret = tex2D(sampler_main,uv2); +comp_8=` ret += GetBlur1(uv2); +comp_9=` // palettize: +comp_10=` ret = pow(lum(ret), float3(0.3, 1+.5*roam_sin.x, 1.8)); +comp_11=` +comp_12=` // invert +comp_13=` ret = saturate(ret); +comp_14=` ret *= 1.25*ret; +comp_15=` //ret.xyz *= 2; // a little bit of overbright +comp_16=`} +comp_17=` +comp_18=` diff --git a/src/EyeTune/EyeTune.WindowsUniversal.Application/EyeTune.WindowsUniversal.Application.vcxproj b/src/EyeTune/EyeTune.WindowsUniversal.Application/EyeTune.WindowsUniversal.Application.vcxproj index 629164650..05d13302c 100644 --- a/src/EyeTune/EyeTune.WindowsUniversal.Application/EyeTune.WindowsUniversal.Application.vcxproj +++ b/src/EyeTune/EyeTune.WindowsUniversal.Application/EyeTune.WindowsUniversal.Application.vcxproj @@ -550,7 +550,7 @@ true - + true @@ -1705,7 +1705,7 @@ true - + true @@ -2014,7 +2014,7 @@ true - + true @@ -3115,10 +3115,10 @@ true - + true - + true @@ -3139,7 +3139,7 @@ true - + true diff --git a/src/EyeTune/EyeTune.WindowsUniversal.Application/EyeTune.WindowsUniversal.Application.vcxproj.filters b/src/EyeTune/EyeTune.WindowsUniversal.Application/EyeTune.WindowsUniversal.Application.vcxproj.filters index 1e1a9ae5b..8f1d773b9 100644 --- a/src/EyeTune/EyeTune.WindowsUniversal.Application/EyeTune.WindowsUniversal.Application.vcxproj.filters +++ b/src/EyeTune/EyeTune.WindowsUniversal.Application/EyeTune.WindowsUniversal.Application.vcxproj.filters @@ -253,10 +253,6 @@ package - - - - presets_tryptonaut @@ -635,9 +631,6 @@ presets_tryptonaut - - presets_tryptonaut - presets_tryptonaut @@ -3839,6 +3832,21 @@ presets_tryptonaut + + presets + + + presets + + + presets + + + presets + + + presets_tryptonaut +