Commit Graph

2069 Commits

Author SHA1 Message Date
13437a5d91 Preset parser: Removed a few commented debug lines and one that wasn't wrapped in the PARSE_DEBUG define. 2023-01-25 15:42:47 +01:00
a4bcee241a Preset parser: Throw exception instead of calling SIGABRT if expression can't be parsed. 2023-01-25 15:42:47 +01:00
bd6d9805fc Preset parser: Return 0.0 constant on empty rvalue if line is terminated properly.
Crashed on presets with expression lines like "val = ;".
2023-01-25 15:42:47 +01:00
8e594bc8e9 Fix index-out-of-bounds crash when getting shader param substring. 2023-01-25 15:42:46 +01:00
2b41fa256a Let developers provide an optional filename for dumping main texture contents. 2023-01-25 14:22:19 +01:00
45d05b71d0 Fix hard crash if OpenGL wasn't properly initialized on projectM instance creation.
Now projectm_create() will just return a NULL pointer instead of having the runtime library call SIGABRT.

In a later iteration, we may allow creation of the instance and just keep the renderer uninitialized. Users should then call a to-be-introduced renderer reinitialization function.
2023-01-24 20:21:41 +01:00
a88f62360a Add version header and API methods to get build/run time versions of libprojectM. 2023-01-24 20:03:44 +01:00
a85f9c61ef Add OpenMP libraries and flags to libprojectM pkg-config file. 2023-01-24 19:19:53 +01:00
ebafd69dfb Create proper pkg-config file for libprojectM_playlist.
Generalized the generator code as a macro. Still a huge mess.
2023-01-24 19:13:07 +01:00
2287172cbb Create proper pkg-config file for libprojectM.
Should now support both static and shared libs, plus adding any other required flags.
2023-01-24 18:49:37 +01:00
bcaf98f2f1 Rename USE_THREADS to PROJECTM_USE_THREADS and export it in the package config file.
PROJECTM_USE_THREADS is only exported if ENABLE_CXX_INTERFACE is ON.
2023-01-24 17:56:12 +01:00
bff9e52c69 Reduce header footprint of optional C++ API files and export C++ symbols properly. 2023-01-24 17:47:39 +01:00
1f33c810b3 Split up API headers into smaller, categorized files.
Also updated copyright and prefixed the render-related function with "opengl".
2023-01-18 12:57:57 +01:00
c6be80a491 GitHub Actions: Update local package lists before installing dependencies. 2023-01-17 18:58:03 +01:00
bac2a7ae12 Fix playlist tests on Windows.
Removed dependency on projectMtarget alltogether, as the playlist tests don't need the core library at all, only a few API functions which are mocked. Also made sure the mocked functions are declared as dllexport on Windows to match the dllimport declspec in the playlist library.
2023-01-17 18:55:29 +01:00
edbe7455da macOS: Link CoreFoundation framework to the projectM library. 2023-01-17 18:55:23 +01:00
6e795ec632 Only build either shared or static projectM and playlist libraries.
Target name is now just libprojectM::projectM for the main library instead of libprojectM::static or libprojectM::shared.

Now using CMake's default mechanism to select the resulting library type via the BUILD_SHARED_LIBS variable. Main use case will be working with the shared library, which is the default.

Playlist library now also builds as a shared library, including proper symbol exports.

Additionally, deleted the leftover TestRunner class and a few old and rather useless test cases.

Also added LLVM find_package call and as a link dependency if the build is configured for using (experimental) LLVM code.

Reorganized tests to link either one of the object libraries for unit testing.
2023-01-13 11:16:27 +01:00
f2615a1745 Change projectm_playlist_items() method to return a given range of items. 2023-01-07 18:37:23 +01:00
4d54a511d1 Add projectm_playlist_get_shuffle() method to playlist API 2023-01-07 18:37:22 +01:00
c8077a2145 Partially fix smooth blending.
There's still a sudden change between presets halfway through the transitions as the shaders are swapped, but fixing this would require a larger rewrite of how presets are rendered in the pipeline. Will do this later.
2023-01-07 15:52:51 +01:00
eb95939419 Clamp preset progress between 0.0 and 1.0 2023-01-07 15:52:51 +01:00
3dcb1f7a56 Fix preset change notification. 2023-01-07 15:52:51 +01:00
d7528f7e2e Pass new TextureManager pointer to ShaderEngine after resetting it. 2023-01-07 15:52:50 +01:00
48f291b51c Removed config file support and added temp fix for mesh size change.
Mesh size is currently so deeply burrowed in the whole preset structure that changing it on the fly is basically impossible. For now, we'll reload the idle preset and reset the whole preset factory class tree to make sure all classes are properly reinitialized. If apps want to change the mesh size after startup, they need to reload the last played preset after changing the mesh size. This will be fixed in the future after the parser/equation compiler rewrite.
2023-01-07 15:52:50 +01:00
bbfc4f7170 Added API method for (re)setting texture search paths.
Was only possible on startup before, changing the paths required recreating the whole projectM instance. Now, the method will only reset the texture manager, but not the shaders and presets.
2023-01-07 15:52:50 +01:00
22b0ccc423 Removed some unused offset parameters in Renderer methods. 2023-01-07 15:52:46 +01:00
2410adc92e Fix file type string 2023-01-05 07:24:26 -06:00
84af431219 Removed key handler from SDL test UI.
Also renamed a few members and add "[locked]" to window title when toggling the preset lock.
2022-12-30 15:15:10 +01:00
e659d862b5 Remove built-in key handler and rename two API functions.
Renamed preset lock functions to be in line with all other getter/setter functions regarding their naming scheme.
2022-12-30 15:14:25 +01:00
28340ce32f Revert reordering of shader preprocessing statements.
Position of "shader_body" is reused in the next find call, which was broken because of the changed order.
2022-12-07 23:06:02 +01:00
b585017ba3 Fix a compile issue in emscripten by forward-declaring PipelineContext. 2022-12-06 15:03:10 +01:00
1429b57f87 Build fixes, expose fewer internals in headers by forward-declaring more types. 2022-12-05 11:46:43 +01:00
6485ec40fb Removed unused include in Renderer.cpp that made the build fail. 2022-12-04 22:26:42 +01:00
5189f249e3 Make SDL test UI compile & work again.
Still much to do here, especially in regards to key handling and config file parsing. For now, the app only load presets from the "presets" subdir of the current working directory.
2022-12-04 22:13:48 +01:00
42387a671b Add preset switched event formerly defined in projectM.h to playlist API 2022-12-04 21:54:29 +01:00
830dc74ff0 Catch directory access exceptions in Playlist class.
No error handling or feedback mechanism yet.
2022-12-04 21:53:36 +01:00
381fe4f51e Properly initialize idle preset and preset factory. 2022-12-04 21:51:36 +01:00
53ea059ec1 Fixed URL detection in PresetFactory 2022-12-04 21:51:03 +01:00
9ea98bf01e Add glob pattern filtering to playlist library.
Syntax is very similar to .gitignore glob syntax, with a few exceptions to simplify use.
2022-12-04 20:54:15 +01:00
a1ffd93e31 Add next/previous/last functions and playback history recording. 2022-11-26 23:47:04 +01:00
03f81ff36f Added more missing functions and tests to the playlist implementation. 2022-11-26 22:17:29 +01:00
7dcbe75db3 Added playback control methods and preset switching support. 2022-11-21 19:56:30 +01:00
94ee2a360b Added remaining API functions and preset change callback. 2022-11-21 19:56:30 +01:00
5fe7e8c3aa Removed rating type enum, reformatted comments for settings struct. 2022-11-21 19:56:30 +01:00
5b47b465f9 Removed more now unused callbacks from the core API. 2022-11-21 19:56:30 +01:00
2b1099a653 Implement external preset switching control and add stream loading support.
Lots of interconnected changes in this commit:
- Removed unnecessary name/author/filename members all over the place.
- Started using exceptions to deliver preset loading and rendering errors to the topmost ProjectM class.
- Added stream loading methods to factories and the base Preset class.
- Added new events for requesting preset switch and telling the user about loading errors.
- Consolidated preset switching logic in ProjectM class a bit.
2022-11-21 19:56:30 +01:00
b23b5ce25c Deleted all playlist-related code from libprojectM.
Note: SDL test UI won't compile after this commit. Will be fixed in a later commit, when the playlist library is done.
2022-11-21 19:56:28 +01:00
7363afecc2 Add path scanning and sorting to the playlist implementation.
Path scanning is using C++17's std::filesystem if available, but uses boost::filesystem as fallback. Using boost can be forced using the ENABLE_BOOST_FILESYSTEM CMake option.
2022-11-21 19:54:57 +01:00
4dfae6bf22 Add test project for playlist library, implemented tests for existing code and fixed a few issues found by testing. 2022-11-21 19:54:57 +01:00
d26ae0a935 Implementation of the first batch of playlist management functions. 2022-11-21 19:54:57 +01:00