Commit Graph

5 Commits

Author SHA1 Message Date
f9cfdfed77 Split SDL project up into more managable pieces (#473)
* Enable text for SDL app on mac

* fix screenshots

* brew readme

* wip

* Split SDL project up into more managable pieces

* clean

* clean

* Fixed Windows build, made (unused) FPS counter portable to non-POSIX platforms.

Co-authored-by: Kai Blaschke <kai.blaschke@kb-dev.net>
2021-04-21 10:09:51 +03:00
636149482c Mac enable glText (#472)
* Enable text for SDL app on mac

* fix screenshots

* brew readme

* wip
2021-02-28 19:09:31 +02:00
23027108b5 Code signing for macOS (#471)
* rewrite PCM interface
use public methods, hide internal implementation
use ifft for smoothing

* AutoLeveler

* remove slow std::transform()

* faster smooth algorithm

* perf - quick check for no equations

* adjustments for wavecode.bspectrum=1

* cleanup use of BeatDetect.beatSensitivity

* comments

* more comments

* enum CHANNEL

* fix windows build

* fix windows build

* wip

* macOS installer signing works finally

* version bump

Co-authored-by: Matthew Bellew <matthewb@labkey.com>
2021-02-23 22:11:57 +02:00
7acb4585e0 Remove sdl2 submodule 2021-02-16 18:23:58 +02:00
f7f74b11e3 Xcode cleanup, single mac installer, universal binary support (#461)
* Mac installer now contains both the app and Music plugin
* Major xcode projects cleanup
* Working universal binary build with xcode and installer (needs universal sdl2 to link against)
* Fix #460 - texture2D is renamed texture (#462)
2021-02-14 13:41:02 +02:00