* Enable text for SDL app on mac
* fix screenshots
* brew readme
* wip
* Split SDL project up into more managable pieces
* clean
* clean
* Fixed Windows build, made (unused) FPS counter portable to non-POSIX platforms.
Co-authored-by: Kai Blaschke <kai.blaschke@kb-dev.net>
* rewrite PCM interface
use public methods, hide internal implementation
use ifft for smoothing
* AutoLeveler
* remove slow std::transform()
* faster smooth algorithm
* perf - quick check for no equations
* adjustments for wavecode.bspectrum=1
* cleanup use of BeatDetect.beatSensitivity
* comments
* more comments
* enum CHANNEL
* fix windows build
* fix windows build
* wip
* macOS installer signing works finally
* version bump
Co-authored-by: Matthew Bellew <matthewb@labkey.com>
* Mac installer now contains both the app and Music plugin
* Major xcode projects cleanup
* Working universal binary build with xcode and installer (needs universal sdl2 to link against)
* Fix#460 - texture2D is renamed texture (#462)