Commit Graph

10 Commits

Author SHA1 Message Date
b4a3fd6d0f Menu and FPS changes (#303)
* Set build target to 10 (generic) instead the specific build the original author used.

* Move help menu down a line and indent to align with preset title and FPS.

* More accurate FPS:
 - by resetting timers whenever F5 is pushed.
 - by performing math based on percise seconds that passed, rather than assuming it will trigger exactly 250 milliseconds.

* Set idle preset name so it's displayed with F3.
2020-01-18 12:57:57 +02:00
07a2bacb6f USE_TEXT_MENU PreprocessorDefinitions 2019-11-03 18:50:20 -05:00
0dc84cbee5 test gltext 2019-11-03 15:53:05 -05:00
13807d40ff update sdl build to msvc2019 2019-10-31 22:21:38 -04:00
515848a00d Create inno setup for windows with sdl on appveyor 2019-06-04 18:38:39 -04:00
c09f951ad0 windows audio capture for sdl2 2019-06-04 12:48:37 -04:00
5af7f7c3d9 Create .appveyor.yml 2019-03-22 15:19:47 -04:00
75ac80ec17 win32 qt5 is broken, disable build in msvc solution 2019-03-22 14:46:34 -04:00
004b226122 fix msvc native preset builds 2019-03-22 14:46:20 -04:00
ce60556dae Windows build with MSVC (#181)
credit: @mancoast 

* msvc

* include glew for windows

* fix usage of std namespace with win32

* Update pmSDL.hpp

fix warning with win32

* update dirent for win32

* libs required for win32 linkage

* Update pmSDL.hpp

SDL_MAIN_HANDLED

* Update ShaderEngine.cpp

init glew to create shaders

* fake SDL audio with win32

* Update Renderer.vcxproj

use wildcards for source filenames

* Create config.h

* Update Expr.cpp

fix win32 breaks

* cleanup broken max function

* Update Makefile.am

remove ref to win32-dirent
2019-03-22 08:55:35 +01:00