b4a3fd6d0f
Menu and FPS changes ( #303 )
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* Set build target to 10 (generic) instead the specific build the original author used.
* Move help menu down a line and indent to align with preset title and FPS.
* More accurate FPS:
- by resetting timers whenever F5 is pushed.
- by performing math based on percise seconds that passed, rather than assuming it will trigger exactly 250 milliseconds.
* Set idle preset name so it's displayed with F3.
2020-01-18 12:57:57 +02:00
07a2bacb6f
USE_TEXT_MENU PreprocessorDefinitions
2019-11-03 18:50:20 -05:00
0dc84cbee5
test gltext
2019-11-03 15:53:05 -05:00
13807d40ff
update sdl build to msvc2019
2019-10-31 22:21:38 -04:00
515848a00d
Create inno setup for windows with sdl on appveyor
2019-06-04 18:38:39 -04:00
c09f951ad0
windows audio capture for sdl2
2019-06-04 12:48:37 -04:00
5af7f7c3d9
Create .appveyor.yml
2019-03-22 15:19:47 -04:00
75ac80ec17
win32 qt5 is broken, disable build in msvc solution
2019-03-22 14:46:34 -04:00
004b226122
fix msvc native preset builds
2019-03-22 14:46:20 -04:00
ce60556dae
Windows build with MSVC ( #181 )
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credit: @mancoast
* msvc
* include glew for windows
* fix usage of std namespace with win32
* Update pmSDL.hpp
fix warning with win32
* update dirent for win32
* libs required for win32 linkage
* Update pmSDL.hpp
SDL_MAIN_HANDLED
* Update ShaderEngine.cpp
init glew to create shaders
* fake SDL audio with win32
* Update Renderer.vcxproj
use wildcards for source filenames
* Create config.h
* Update Expr.cpp
fix win32 breaks
* cleanup broken max function
* Update Makefile.am
remove ref to win32-dirent
2019-03-22 08:55:35 +01:00