Commit Graph

26 Commits

Author SHA1 Message Date
414d697f5c xcode cleanup 2019-01-01 13:27:57 +02:00
d293d392b9 audio emoji is back 2018-11-20 19:19:59 +01:00
9b9e08badb Build warnings cleanup 2018-11-17 11:42:28 +01:00
4d71160c38 readme, comments 2018-09-30 15:37:45 +03:00
2002f93a09 Merge branch 'master' into glsl 2018-07-28 20:06:25 +02:00
5ea4dc4d35 read FPS from config file for SDL version 2018-07-26 00:04:34 +03:00
542900a9c3 Texture manager rewrite to add sampler support (used by shaders)
Renderer target rewrite to remove FBO support (better fps)
Render to texture support restored
2018-07-22 09:16:06 +02:00
40a54802f1 memleaks fixes 2018-06-10 22:02:06 +02:00
630a92ab53 SDL GL 2018-06-09 14:09:58 +03:00
466b80b02d SDL GL 2018-06-09 14:08:29 +03:00
c8e22e350c Merge pull request #62 from mbellew/sse
SSE version of PresetOutputs::PerPixelMath
2018-05-23 10:11:22 +03:00
fb773fff93 fix responsiveness of SDL app 2018-05-17 14:34:48 -07:00
681b23d9f9 unused member pcmBuffer 2018-05-16 09:31:45 -07:00
59f5c322ce fix shadowing width/height on resize 2018-04-08 12:04:00 -07:00
b927222580 SDL include, remove my copyrights that xcode added :/ 2018-04-08 10:28:48 -07:00
a00facf3d2 can build libprojectM with xcode now 2018-04-08 08:57:03 -07:00
95282e040e libprojectM xcode project 2018-04-08 08:17:38 -07:00
f54f29c1eb cleanup 2018-04-05 21:47:23 -07:00
5792fb33d9 Cross-platform GL include (#41)
* qt autoconf

* WIP: Qt5 makefile

* go away cmake

* testing bsd define

* readme

* replacing __linux__ with __unix__

* sdl/libGLU

* Revert "WIP: Qt5 makefile"

This reverts commit aaa44566b9.

* Revert "qt autoconf"

This reverts commit a82dae3c54.

* Revert "go away cmake"

This reverts commit 1392d5e658.

* fix amflags for m4 dir

* opengl header

* opengl header

* use one header for dealing with cross-platform GL includes

* include opengl header in dist

* fix _WIN32 (maybe?)
2018-03-12 22:20:19 +02:00
154d50caf4 Use autotools to build (#27)
* remove c3d/build

* autotools start

* ignore

* autoreconf? idk

* linux/osx gcc/clang

* no glut, need glew tho

* fix test matrix

* fix linux conditional includes?

* sdl makefile am

* SDL2 m4/autoconf

* idk more m4 crap

* ignore more junk

* ug

* go away idk

* renderer makefile

* fixing SDL's broken-ass sdl2.m4 lol

* progress

* cmake go away

* full autotools build working yay

* autogen script, readme update

* fix linux ifdefs

* stuff

* fix linux -ldl

* mac sdl dep for travis

* whoops

* brewwww

* no osx gcc

* no test

* kinda working linux library build

* travis apt packages

* ignore old SDL2 for travis

* typo

* autogen for osx build readme
2018-02-09 14:25:54 -08:00
b0665f00d1 merge master 2018-02-03 04:56:51 -08:00
417370fde8 audio device selection 2018-02-03 01:59:13 -08:00
380dea4b53 Merge branch 'master' into build 2018-02-02 10:52:17 -08:00
3eb68d2170 maximize resolution on fullscreen 2017-10-01 13:00:16 -07:00
7828b8fe07 can build libprojectM+renderer+presetfactories and projectM-SDL with some Make. cmake status: BTFO 2017-09-18 15:18:51 -07:00
b6e7beaea0 refactoring SDL app into a projectM subclass 2017-09-18 11:48:54 -07:00