414d697f5c
xcode cleanup
2019-01-01 13:27:57 +02:00
d293d392b9
audio emoji is back
2018-11-20 19:19:59 +01:00
9b9e08badb
Build warnings cleanup
2018-11-17 11:42:28 +01:00
4d71160c38
readme, comments
2018-09-30 15:37:45 +03:00
2002f93a09
Merge branch 'master' into glsl
2018-07-28 20:06:25 +02:00
5ea4dc4d35
read FPS from config file for SDL version
2018-07-26 00:04:34 +03:00
542900a9c3
Texture manager rewrite to add sampler support (used by shaders)
...
Renderer target rewrite to remove FBO support (better fps)
Render to texture support restored
2018-07-22 09:16:06 +02:00
40a54802f1
memleaks fixes
2018-06-10 22:02:06 +02:00
630a92ab53
SDL GL
2018-06-09 14:09:58 +03:00
466b80b02d
SDL GL
2018-06-09 14:08:29 +03:00
c8e22e350c
Merge pull request #62 from mbellew/sse
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SSE version of PresetOutputs::PerPixelMath
2018-05-23 10:11:22 +03:00
fb773fff93
fix responsiveness of SDL app
2018-05-17 14:34:48 -07:00
681b23d9f9
unused member pcmBuffer
2018-05-16 09:31:45 -07:00
59f5c322ce
fix shadowing width/height on resize
2018-04-08 12:04:00 -07:00
b927222580
SDL include, remove my copyrights that xcode added :/
2018-04-08 10:28:48 -07:00
a00facf3d2
can build libprojectM with xcode now
2018-04-08 08:57:03 -07:00
95282e040e
libprojectM xcode project
2018-04-08 08:17:38 -07:00
f54f29c1eb
cleanup
2018-04-05 21:47:23 -07:00
5792fb33d9
Cross-platform GL include ( #41 )
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* qt autoconf
* WIP: Qt5 makefile
* go away cmake
* testing bsd define
* readme
* replacing __linux__ with __unix__
* sdl/libGLU
* Revert "WIP: Qt5 makefile"
This reverts commit aaa44566b9 .
* Revert "qt autoconf"
This reverts commit a82dae3c54 .
* Revert "go away cmake"
This reverts commit 1392d5e658 .
* fix amflags for m4 dir
* opengl header
* opengl header
* use one header for dealing with cross-platform GL includes
* include opengl header in dist
* fix _WIN32 (maybe?)
2018-03-12 22:20:19 +02:00
154d50caf4
Use autotools to build ( #27 )
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* remove c3d/build
* autotools start
* ignore
* autoreconf? idk
* linux/osx gcc/clang
* no glut, need glew tho
* fix test matrix
* fix linux conditional includes?
* sdl makefile am
* SDL2 m4/autoconf
* idk more m4 crap
* ignore more junk
* ug
* go away idk
* renderer makefile
* fixing SDL's broken-ass sdl2.m4 lol
* progress
* cmake go away
* full autotools build working yay
* autogen script, readme update
* fix linux ifdefs
* stuff
* fix linux -ldl
* mac sdl dep for travis
* whoops
* brewwww
* no osx gcc
* no test
* kinda working linux library build
* travis apt packages
* ignore old SDL2 for travis
* typo
* autogen for osx build readme
2018-02-09 14:25:54 -08:00
b0665f00d1
merge master
2018-02-03 04:56:51 -08:00
417370fde8
audio device selection
2018-02-03 01:59:13 -08:00
380dea4b53
Merge branch 'master' into build
2018-02-02 10:52:17 -08:00
3eb68d2170
maximize resolution on fullscreen
2017-10-01 13:00:16 -07:00
7828b8fe07
can build libprojectM+renderer+presetfactories and projectM-SDL with some Make. cmake status: BTFO
2017-09-18 15:18:51 -07:00
b6e7beaea0
refactoring SDL app into a projectM subclass
2017-09-18 11:48:54 -07:00