b91100782a
cleanup
2018-06-02 17:10:22 +02:00
a9ca405b72
(basic) shaders compiling
2018-06-02 16:52:15 +02:00
dc06f9a7d7
start of GL3/GLES modernization
2018-06-02 16:09:01 +02:00
b03fb81711
not quite working HLSL->GLSL translation... has some issues
2018-05-28 00:41:52 +03:00
376699dfc4
Merge branch 'master' into glsl
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Merge master + work on HLSL->GLSL transpilation
2018-05-27 22:17:07 +03:00
4b5f671775
track shader filenames so we know where the shader compilation errors come from
2018-04-08 11:43:26 -07:00
820e40053f
fixing cg/shaders for dev run of SDL app
2018-04-08 10:56:48 -07:00
1c3f72f2c1
shader load path for debug
2018-04-08 10:45:22 -07:00
ce837ddac3
can build libprojectM with xcode now
2018-04-08 08:57:03 -07:00
76aae4dbac
Cg support again
2018-04-06 13:58:56 -07:00
0370b661c0
ditching Cg, sort of hooking up GL shaders
2017-10-01 12:10:01 -07:00
8dd0b68f69
fixes
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fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
2e1217aa5e
don't set optimal settings on the cg profile (resolves issues with buggy new ati drivers)
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git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1335 6778bc44-b910-0410-a7a0-be141de4315d
2010-07-26 23:46:19 +00:00
283d960d91
supressed some printouts
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git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1260 6778bc44-b910-0410-a7a0-be141de4315d
2009-08-04 02:27:16 +00:00
88b1e1805d
fixes to represet
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git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/represet@1196 6778bc44-b910-0410-a7a0-be141de4315d
2008-10-25 08:08:27 +00:00
ce060e3df1
am I done moving files around?
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git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/represet@1175 6778bc44-b910-0410-a7a0-be141de4315d
2008-09-19 23:14:42 +00:00