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be37d492bc
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Perhaps I went to far. glInterleavedArrays + glDrawElements in a huge (w * h * 5 * 2) array. Benefits: dont have to reassign vertex coords each frame, faster drawing. Disadvantages: memory usage
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1123 6778bc44-b910-0410-a7a0-be141de4315d
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2008-07-27 23:30:42 +00:00 |
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bedc10030b
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glInterleaved arrays. FASTER
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1122 6778bc44-b910-0410-a7a0-be141de4315d
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2008-07-27 22:58:15 +00:00 |
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4156839938
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Dynamic array instantiation for VC++ requested by XBMC
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1121 6778bc44-b910-0410-a7a0-be141de4315d
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2008-07-27 22:09:17 +00:00 |
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7fbd41ff7d
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SVN I am back! Direct all thanks to the most benevolent of all cable guys, John from Time Warner Brooklyn.
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1117 6778bc44-b910-0410-a7a0-be141de4315d
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2008-07-27 18:12:24 +00:00 |
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cdba68a761
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renamed projectM-engin libprojectM
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1116 6778bc44-b910-0410-a7a0-be141de4315d
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2008-07-22 01:08:53 +00:00 |
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