/** * @file core.h * @copyright 2003-2023 projectM Team * @brief Core functions to instantiate, destroy and control projectM. * * projectM -- Milkdrop-esque visualisation SDK * Copyright (C)2003-2023 projectM Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * See 'LICENSE.txt' included within this release * */ #pragma once #include "libprojectM/types.h" #ifdef __cplusplus extern "C" { #endif /** * @brief Creates a new projectM instance. * @return A projectM handle for the newly created instance that must be used in subsequent API calls. * NULL if the instance could not be created successfully. */ PROJECTM_EXPORT projectm_handle projectm_create(); /** * @brief Destroys the given instance and frees the resources. * * After destroying the handle, it must not be used for any other calls to the API. * * @param instance A handle returned by projectm_create() or projectm_create_settings(). */ PROJECTM_EXPORT void projectm_destroy(projectm_handle instance); /** * @brief Loads a preset from the given filename/URL. * * Ideally, the filename should be given as a standard local path. projectM also supports loading * "file://" URLs. Additionally, the special filename "idle://" can be used to load the default * idle preset, displaying the "M" logo. * * Other URL schemas aren't supported and will cause a loading error. * * If the preset can't be loaded, no switch takes place and the current preset will continue to * be displayed. Note that if there's a transition in progress when calling this function, the * transition will be finished immediately, even if the new preset can't be loaded. * * @param instance The projectM instance handle. * @param filename The preset filename or URL to load. * @param smooth_transition If true, the new preset is smoothly blended over. */ PROJECTM_EXPORT void projectm_load_preset_file(projectm_handle instance, const char* filename, bool smooth_transition); /** * @brief Loads a preset from the data pointer. * * Currently, the preset data is assumed to be in Milkdrop format. * * If the preset can't be loaded, no switch takes place and the current preset will continue to * be displayed. Note that if there's a transition in progress when calling this function, the * transition will be finished immediately, even if the new preset can't be loaded. * * @param instance The projectM instance handle. * @param data The preset contents to load. * @param smooth_transition If true, the new preset is smoothly blended over. */ PROJECTM_EXPORT void projectm_load_preset_data(projectm_handle instance, const char* data, bool smooth_transition); /** * @brief Reloads all textures. * * Calling this method will clear and reload all textures, including the main rendering texture. * Can cause a small delay/lag in rendering. Only use if texture paths were changed. * * @param instance The projectM instance handle. */ PROJECTM_EXPORT void projectm_reset_textures(projectm_handle instance); #ifdef __cplusplus } // extern "C" #endif