/** * projectM -- Milkdrop-esque visualisation SDK * Copyright (C)2003-2004 projectM Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * See 'LICENSE.txt' included within this release * */ #include "ProjectM.hpp" #include "Renderer.hpp" #include "TimeKeeper.hpp" #include "libprojectM/event.h" #include class Preset; void selectRandom(const bool hardCut); void selectNext(const bool hardCut); void selectPrevious(const bool hardCut); std::string round_float(float number) { std::string num_text = std::to_string(number); std::string rounded = num_text.substr(0, num_text.find(".")+3); return rounded; } void ProjectM::KeyHandler(projectMEvent event, projectMKeycode keyCode, projectMModifier modifier) { switch (event) { case PROJECTM_KEYDOWN: DefaultKeyHandler(event, keyCode); break; default: break; } } void ProjectM::DefaultKeyHandler(projectMEvent event, projectMKeycode keycode) { switch( event ) { case PROJECTM_KEYDOWN: switch (keycode) { case PROJECTM_K_UP: m_beatDetect->beatSensitivity += 0.01; if (m_beatDetect->beatSensitivity > 5.0) { m_beatDetect->beatSensitivity = 5.0; } break; case PROJECTM_K_DOWN: m_beatDetect->beatSensitivity -= 0.01; if (m_beatDetect->beatSensitivity < 0) { m_beatDetect->beatSensitivity = 0; } break; case PROJECTM_K_a: m_renderer->correction = !m_renderer->correction; break; case PROJECTM_K_l: SetPresetLocked(!PresetLocked()); break; default: break; } default: break; } }