/** * projectM -- Milkdrop-esque visualisation SDK * Copyright (C)2003-2004 projectM Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * See 'LICENSE.txt' included within this release * */ #include "wipemalloc.h" #include "fatal.h" #include "Common.hpp" #include "compare.h" #ifdef WIN32 #include "win32-dirent.h" #endif #include "timer.h" #include #ifdef LINUX #include "time.h" #endif #ifdef WIN32 #include #endif //#include #include #include "projectM.hpp" #include "BeatDetect.hpp" #include "Preset.hpp" #include "PresetMerge.hpp" //#include "menu.h" #include "PCM.hpp" //Sound data handler (buffering, FFT, etc.) #include "IdlePreset.hpp" #include #include "Renderer.hpp" #include "PresetChooser.hpp" #include "ConfigFile.h" #include "TextureManager.hpp" #include "TimeKeeper.hpp" #ifdef USE_THREADS #include "pthread.h" #endif projectM::~projectM() { #ifdef USE_THREADS std::cout << "[projectM] thread "; printf("c"); running = false; printf("l"); pthread_cond_signal(&condition); printf("e"); pthread_mutex_unlock( &mutex ); printf("a"); pthread_detach(thread); printf("n"); pthread_cond_destroy(&condition); printf("u"); pthread_mutex_destroy( &mutex ); printf("p"); std::cout << std::endl; #endif destroyPresetTools(); if ( renderer ) delete ( renderer ); if ( beatDetect ) delete ( beatDetect ); if ( _pcm ) { delete ( _pcm ); _pcm = 0; } } DLLEXPORT unsigned projectM::initRenderToTexture() { return renderer->initRenderToTexture(); } DLLEXPORT void projectM::projectM_resetTextures() { renderer->ResetTextures(); } DLLEXPORT projectM::projectM ( std::string config_file, int flags) : beatDetect ( 0 ), renderer ( 0 ), _pcm(0), m_presetPos(0), m_flags(flags) { readConfig ( config_file ); projectM_reset(); projectM_resetGL ( _settings.windowWidth, _settings.windowHeight); } bool projectM::writeConfig(const std::string & configFile, const Settings & settings) { ConfigFile config ( configFile ); config.add("Mesh X", settings.meshX); config.add("Mesh Y", settings.meshY); config.add("Texture Size", settings.textureSize); config.add("FPS", settings.fps); config.add("Window Width", settings.windowWidth); config.add("Window Height", settings.windowHeight); config.add("Smooth Preset Duration", settings.smoothPresetDuration); config.add("Preset Duration", settings.presetDuration); config.add("Preset Path", settings.presetURL); config.add("Title Font", settings.titleFontURL); config.add("Menu Font", settings.menuFontURL); config.add("Hard Cut Sensitivity", settings.beatSensitivity); config.add("Aspect Correction", settings.aspectCorrection); config.add("Easter Egg Parameter", settings.easterEgg); config.add("Shuffle Enabled", settings.shuffleEnabled); std::fstream file(configFile.c_str()); if (file) { file << config; return true; } else return false; } void projectM::readConfig (const std::string & configFile ) { std::cout << "[projectM] config file: " << configFile << std::endl; ConfigFile config ( configFile ); _settings.meshX = config.read ( "Mesh X", 32 ); _settings.meshY = config.read ( "Mesh Y", 24 ); _settings.textureSize = config.read ( "Texture Size", 512 ); _settings.fps = config.read ( "FPS", 35 ); _settings.windowWidth = config.read ( "Window Width", 512 ); _settings.windowHeight = config.read ( "Window Height", 512 ); _settings.smoothPresetDuration = config.read ( "Smooth Preset Duration", config.read("Smooth Transition Duration", 10)); _settings.presetDuration = config.read ( "Preset Duration", 15 ); #ifdef LINUX _settings.presetURL = config.read ( "Preset Path", CMAKE_INSTALL_PREFIX "/share/projectM/presets" ); #endif #ifdef __APPLE__ /// @bug awful hardcoded hack- need to add intelligence to cmake wrt bundling - carm _settings.presetURL = config.read ( "Preset Path", "../Resources/presets" ); #endif #ifdef WIN32 _settings.presetURL = config.read ( "Preset Path", CMAKE_INSTALL_PREFIX "/share/projectM/presets" ); #endif #ifdef __APPLE__ _settings.titleFontURL = config.read ( "Title Font", "../Resources/fonts/Vera.tff"); _settings.menuFontURL = config.read ( "Menu Font", "../Resources/fonts/VeraMono.ttf"); #endif #ifdef LINUX _settings.titleFontURL = config.read ( "Title Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/Vera.ttf" ); _settings.menuFontURL = config.read ( "Menu Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/VeraMono.ttf" ); #endif #ifdef WIN32 _settings.titleFontURL = config.read ( "Title Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/Vera.ttf" ); _settings.menuFontURL = config.read ( "Menu Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/VeraMono.ttf" ); #endif _settings.shuffleEnabled = config.read ( "Shuffle Enabled", true); _settings.easterEgg = config.read ( "Easter Egg Parameter", 0.0); projectM_init ( _settings.meshX, _settings.meshY, _settings.fps, _settings.textureSize, _settings.windowWidth,_settings.windowHeight); _settings.beatSensitivity = beatDetect->beat_sensitivity = config.read ( "Hard Cut Sensitivity", 10.0 ); if ( config.read ( "Aspect Correction", true ) ) _settings.aspectCorrection = renderer->correction = true; else _settings.aspectCorrection = renderer->correction = false; } #ifdef USE_THREADS static void *thread_callback(void *prjm) { projectM *p = (projectM *)prjm; p->thread_func(prjm); return NULL;} void *projectM::thread_func(void *vptr_args) { pthread_mutex_lock( &mutex ); // printf("in thread: %f\n", timeKeeper->PresetProgressB()); while (true) { pthread_cond_wait( &condition, &mutex ); if(!running) { pthread_mutex_unlock( &mutex ); return NULL; } evaluateSecondPreset(); } } #endif void projectM::evaluateSecondPreset() { /* m_activePreset2->presetInputs().frame = timeKeeper->PresetFrameB(); m_activePreset2->presetInputs().progress= timeKeeper->PresetProgressB(); assert ( m_activePreset2.get() ); m_activePreset2->evaluateFrame(); m_activePreset2->presetOutputs().Render(*beatDetect,presetInputs2); */ } DLLEXPORT void projectM::renderFrame() { #ifdef DEBUG char fname[1024]; FILE *f = NULL; int index = 0; int x, y; #endif timeKeeper->UpdateTimers(); //printf("A:%f, B:%f, S:%f\n", timeKeeper->PresetProgressA(), timeKeeper->PresetProgressB(), timeKeeper->SmoothRatio()); mspf= ( int ) ( 1000.0/ ( float ) settings().fps ); //milliseconds per frame m_activePreset->Render(*beatDetect, pipelineContext); /// @bug whois is responsible for updating this now?" //m_activePreset->presetInputs().frame = timeKeeper->PresetFrameA(); //m_activePreset->presetInputs().progress= timeKeeper->PresetProgressA(); beatDetect->detectFromSamples(); //m_activePreset->evaluateFrame(); if ( renderer->noSwitch==false && !m_presetChooser->empty() ) { if ( timeKeeper->PresetProgressA()>=1.0 && !timeKeeper->IsSmoothing()) { timeKeeper->StartSmoothing(); // printf("Start Smooth\n"); // if(timeKeeper->IsSmoothing())printf("Confirmed\n"); switchPreset(m_activePreset2); presetSwitchedEvent(false, **m_presetPos); } else if ( ( beatDetect->vol-beatDetect->vol_old>beatDetect->beat_sensitivity ) && timeKeeper->CanHardCut() ) { // printf("Hard Cut\n"); switchPreset(m_activePreset); //switchPreset(m_activePreset, presetInputs, presetOutputs); timeKeeper->StartPreset(); presetSwitchedEvent(true, **m_presetPos); } } if ( timeKeeper->IsSmoothing() && timeKeeper->SmoothRatio() <= 1.0 && !m_presetChooser->empty() ) { // printf("start thread\n"); assert ( m_activePreset.get() ); #ifdef USE_THREADS pthread_cond_signal(&condition); pthread_mutex_unlock( &mutex ); #endif m_activePreset->Render(*beatDetect, pipelineContext); #ifdef USE_THREADS pthread_mutex_lock( &mutex ); #else evaluateSecondPreset(); #endif //PresetMerger::MergePresets ( m_activePreset->presetOutputs(),m_activePreset2->presetOutputs(),timeKeeper->SmoothRatio(),presetInputs.gx, presetInputs.gy ); Pipeline pipeline; pipeline.setStaticPerPixel(settings().meshX, settings().meshY); PipelineMerger::MergePipelines( m_activePreset->pipeline(),m_activePreset2->pipeline(), pipeline,timeKeeper->SmoothRatio()); /// @bug not sure if this is correct renderer->RenderFrame(pipeline, pipelineContext); //renderer->RenderFrame ( pipeline, presetInputs ); } else { if ( timeKeeper->IsSmoothing() && timeKeeper->SmoothRatio() > 1.0 ) { //printf("End Smooth\n"); m_activePreset = m_activePreset2; timeKeeper->EndSmoothing(); } //printf("Normal\n"); m_activePreset->Render(*beatDetect, pipelineContext); // m_activePreset->evaluateFrame(); // m_activePreset->presetOutputs().Render(*beatDetect,presetInputs); renderer->RenderFrame (m_activePreset->pipeline(), pipelineContext); } // std::cout<< m_activePreset->absoluteFilePath()<presetName = m_activePreset->absoluteFilePath(); count++; #ifndef WIN32 /** Frame-rate limiter */ /** Compute once per preset */ if ( this->count%100==0 ) { this->renderer->realfps=100.0/ ( ( getTicks ( &timeKeeper->startTime )-this->fpsstart ) /1000 ); this->fpsstart=getTicks ( &timeKeeper->startTime ); } int timediff = getTicks ( &timeKeeper->startTime )-this->timestart; if ( timediff < this->mspf ) { // printf("%s:",this->mspf-timediff); int sleepTime = ( unsigned int ) ( this->mspf-timediff ) * 1000; // DWRITE ( "usleep: %d\n", sleepTime ); if ( sleepTime > 0 && sleepTime < 100000 ) { if ( usleep ( sleepTime ) != 0 ) {}} } this->timestart=getTicks ( &timeKeeper->startTime ); #endif /** !WIN32 */ } void projectM::projectM_reset() { this->mspf = 0; this->timed = 0; this->timestart = 0; this->count = 0; this->fpsstart = 0; projectM_resetengine(); } void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width, int height ) { /** Initialise start time */ timeKeeper = new TimeKeeper(_settings.presetDuration,_settings.smoothPresetDuration, _settings.easterEgg); /** Nullify frame stash */ /** Initialise per-pixel matrix calculations */ /** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */ assert ( !beatDetect ); if (!_pcm) _pcm = new PCM(); assert(pcm()); beatDetect = new BeatDetect ( _pcm ); if ( _settings.fps > 0 ) mspf= ( int ) ( 1000.0/ ( float ) _settings.fps ); else mspf = 0; this->renderer = new Renderer ( width, height, gx, gy, texsize, beatDetect, settings().presetURL, settings().titleFontURL, settings().menuFontURL ); std::cerr << "set pipeline broken FIX ME" << std::endl; //renderer->SetPipeline(presetOutputs); running = true; initPresetTools(gx, gy); #ifdef USE_THREADS pthread_mutex_init(&mutex, NULL); pthread_cond_init(&condition, NULL); if (pthread_create(&thread, NULL, thread_callback, this) != 0) { std::cerr << "[projectM] failed to allocate a thread! try building with option USE_THREADS turned off" << std::endl;; exit(EXIT_FAILURE); } pthread_mutex_lock( &mutex ); #endif /// @bug order of operatoins here is busted //renderer->setPresetName ( m_activePreset->name() ); timeKeeper->StartPreset(); assert(pcm()); } /* Reinitializes the engine variables to a default (conservative and sane) value */ void projectM::projectM_resetengine() { if ( beatDetect != NULL ) { beatDetect->reset(); } /// @bug call factory clear here? std::cerr << "call factory clear here?" << std::endl; // abort(); } /** Resets OpenGL state */ DLLEXPORT void projectM::projectM_resetGL ( int w, int h ) { /** Stash the new dimensions */ renderer->reset ( w,h ); } /** Sets the title to display */ DLLEXPORT void projectM::projectM_setTitle ( std::string title ) { if ( title != renderer->title ) { renderer->title=title; renderer->drawtitle=1; } } int projectM::initPresetTools(int gx, int gy) { /* Set the seed to the current time in seconds */ srand ( time ( NULL ) ); std::string url = (m_flags & FLAG_DISABLE_PLAYLIST_LOAD) ? std::string() : settings().presetURL; if ( ( m_presetLoader = new PresetLoader ( gx, gy, url) ) == 0 ) { m_presetLoader = 0; std::cerr << "[projectM] error allocating preset loader" << std::endl; return PROJECTM_FAILURE; } if ( ( m_presetChooser = new PresetChooser ( *m_presetLoader ) ) == 0 ) { delete ( m_presetLoader ); m_presetChooser = 0; m_presetLoader = 0; std::cerr << "[projectM] error allocating preset chooser" << std::endl; return PROJECTM_FAILURE; } // Start the iterator if (!m_presetPos) m_presetPos = new PresetIterator(); // Initialize a preset queue position as well // m_presetQueuePos = new PresetIterator(); // Start at end ptr- this allows next/previous to easily be done from this position. *m_presetPos = m_presetChooser->end(); // Load idle preset std::cerr << "[projectM] Allocating idle preset..." << std::endl; m_activePreset = m_presetLoader->loadPreset ("idle://Geiss & Sperl - Feedback (projectM idle HDR mix).milk"); renderer->SetPipeline(m_activePreset->pipeline()); // Case where no valid presets exist in directory. Could also mean // playlist initialization was deferred if ( m_presetChooser->empty() ) { std::cerr << "[projectM] warning: no valid files found in preset directory \"" << m_presetLoader->directoryName() << "\"" << std::endl; } //std::cerr << "[projectM] Idle preset allocated." << std::endl; projectM_resetengine(); //std::cerr << "[projectM] engine has been reset." << std::endl; return PROJECTM_SUCCESS; } void projectM::destroyPresetTools() { if ( m_presetPos ) delete ( m_presetPos ); /// @slow might not be necessary m_presetPos = 0; if ( m_presetChooser ) delete ( m_presetChooser ); /// @slow might not be necessary m_presetChooser = 0; if ( m_presetLoader ) delete ( m_presetLoader ); /// @slow might not be necessary m_presetLoader = 0; } /// @bug queuePreset case isn't handled void projectM::removePreset(unsigned int index) { unsigned int chooserIndex = **m_presetPos; m_presetLoader->removePreset(index); // Case: no more presets, set iterator to end if (m_presetChooser->empty()) *m_presetPos = m_presetChooser->end(); // Case: chooser index has become one less due to removal of an index below it else if (chooserIndex > index) { chooserIndex--; *m_presetPos = m_presetChooser->begin(chooserIndex); } // Case: we have deleted the active preset position // Set iterator to end of chooser else if (chooserIndex == index) { *m_presetPos = m_presetChooser->end(); } } unsigned int projectM::addPresetURL ( const std::string & presetURL, const std::string & presetName, int rating ) { bool restorePosition = false; if (*m_presetPos == m_presetChooser->end()) restorePosition = true; int index = m_presetLoader->addPresetURL ( presetURL, presetName, rating); if (restorePosition) *m_presetPos = m_presetChooser->end(); return index; } void projectM::selectPreset ( unsigned int index ) { if ( m_presetChooser->empty() ) return; assert ( index < m_presetLoader->size()); assert ( index >= 0 ); *m_presetPos = m_presetChooser->begin ( index ); m_activePreset = m_presetPos->allocate (); renderer->setPresetName ( m_activePreset->name() ); timeKeeper->StartPreset(); } void projectM::switchPreset(std::auto_ptr & targetPreset) { if (_settings.shuffleEnabled) *m_presetPos = m_presetChooser->weightedRandom(); else m_presetChooser->nextPreset(*m_presetPos); targetPreset = m_presetPos->allocate(); // Set preset name here- event is not done because at the moment this function is oblivious to smooth/hard switches renderer->setPresetName ( targetPreset->name() ); renderer->SetPipeline(targetPreset->pipeline()); } void projectM::setPresetLock ( bool isLocked ) { renderer->noSwitch = isLocked; } bool projectM::isPresetLocked() const { return renderer->noSwitch; } std::string projectM::getPresetURL ( unsigned int index ) const { return m_presetLoader->getPresetURL(index); } int projectM::getPresetRating ( unsigned int index ) const { return m_presetLoader->getPresetRating(index); } std::string projectM::getPresetName ( unsigned int index ) const { return m_presetLoader->getPresetName(index); } void projectM::clearPlaylist ( ) { m_presetLoader->clear(); *m_presetPos = m_presetChooser->end(); } void projectM::selectPresetPosition(unsigned int index) { *m_presetPos = m_presetChooser->begin(index); } bool projectM::selectedPresetIndex(unsigned int & index) const { if (*m_presetPos == m_presetChooser->end()) return false; index = **m_presetPos; return true; } bool projectM::presetPositionValid() const { return (*m_presetPos != m_presetChooser->end()); } unsigned int projectM::getPlaylistSize() const { return m_presetLoader->size(); } void projectM:: changePresetRating (unsigned int index, int rating) { m_presetLoader->setRating(index, rating); } void projectM::insertPresetURL(unsigned int index, const std::string & presetURL, const std::string & presetName, int rating) { bool atEndPosition = false; int newSelectedIndex; if (*m_presetPos == m_presetChooser->end()) // Case: preset not selected { atEndPosition = true; } else if (**m_presetPos < index) // Case: inserting before selected preset { newSelectedIndex = **m_presetPos; } else if (**m_presetPos > index) // Case: inserting after selected preset { newSelectedIndex++; } else // Case: inserting at selected preset { newSelectedIndex++; } m_presetLoader->insertPresetURL (index, presetURL, presetName, rating); if (atEndPosition) *m_presetPos = m_presetChooser->end(); else *m_presetPos = m_presetChooser->begin(newSelectedIndex); }