// // main.cpp // projectM-sdl // // Created by Mischa Spiegelmock on 6/3/15. // // This is an implementation of projectM using libSDL2 #include "pmSDL.hpp" void configureGL(); std::string getConfigFilePath(); // return path to config file to use std::string getConfigFilePath() { const char *path = DATADIR_PATH; struct stat sb; // check if datadir exists. // it should exist if this application was installed. if not, assume we're developing it and use currect directory if (stat(path, &sb) != 0) { SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Could not open datadir path %s.\n", DATADIR_PATH); } std::string configFilePath = path; configFilePath += "/config.inp"; // check if config file exists if (stat(configFilePath.c_str(), &sb) != 0) { SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "No config file %s found. Using development settings.\n", configFilePath.c_str()); return ""; } return configFilePath; } void configureGL() { SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); } int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO); SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG); if (! SDL_VERSION_ATLEAST(2, 0, 5)) { SDL_Log("SDL version 2.0.5 or greater is required. You have %i.%i.%i", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL); return 1; } // default window size to usable bounds (e.g. minus menubar and dock) SDL_Rect initialWindowBounds; #if SDL_VERSION_ATLEAST(2, 0, 5) // new and better SDL_GetDisplayUsableBounds(0, &initialWindowBounds); #else SDL_GetDisplayBounds(0, &initialWindowBounds); #endif int width = initialWindowBounds.w; int height = initialWindowBounds.h; configureGL(); SDL_Window *win = SDL_CreateWindow("projectM", 0, 0, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); SDL_GLContext glCtx = SDL_GL_CreateContext(win); check_gl_error(); SDL_SetWindowTitle(win, "projectM Visualizer"); projectMSDL *app; // load configuration file std::string configFilePath = getConfigFilePath(); if (! configFilePath.empty()) { // found config file, use it SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Loading configuration from %s\n", configFilePath.c_str()); app = new projectMSDL(configFilePath, 0); } else { SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Config file not found, using development settings\n"); float heightWidthRatio = (float)height / (float)width; projectM::Settings settings; settings.windowWidth = width; settings.windowHeight = height; settings.meshX = 300; settings.meshY = settings.meshX * heightWidthRatio; settings.fps = FPS; settings.smoothPresetDuration = 3; // seconds settings.presetDuration = 7; // seconds settings.beatSensitivity = 0.8; settings.aspectCorrection = 1; settings.shuffleEnabled = 1; settings.softCutRatingsEnabled = 1; // ??? // get path to our app, use CWD for presets/fonts/etc std::string base_path = SDL_GetBasePath(); settings.presetURL = base_path + "presets/presets_shader_test"; // settings.presetURL = base_path + "presets/presets_milkdrop_200"; settings.menuFontURL = base_path + "fonts/Vera.ttf"; settings.titleFontURL = base_path + "fonts/Vera.ttf"; // init with settings app = new projectMSDL(settings, 0); } app->init(win, &glCtx); check_gl_error(); // get an audio input device app->openAudioInput(); app->beginAudioCapture(); // standard main loop const Uint32 frame_delay = 1000/FPS; Uint32 last_time = SDL_GetTicks(); while (! app->done) { app->renderFrame(); app->pollEvent(); Uint32 elapsed = SDL_GetTicks() - last_time; if (elapsed < frame_delay) SDL_Delay(frame_delay - elapsed); last_time = SDL_GetTicks(); } SDL_GL_DeleteContext(glCtx); app->endAudioCapture(); delete app; return PROJECTM_SUCCESS; }