/** * projectM -- Milkdrop-esque visualisation SDK * Copyright (C)2003-2004 projectM Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * See 'LICENSE.txt' included within this release * */ #include "wipemalloc.h" #include "BuiltinFuncs.hpp" #include "fatal.h" #include "Common.hpp" #include "compare.h" #ifdef WIN32 #include "win32-dirent.h" #endif #include "timer.h" #include #ifdef LINUX #include "time.h" #endif //#include #include #include "projectM.hpp" #include "BeatDetect.hpp" #include "Eval.hpp" #include "Param.hpp" #include "Parser.hpp" #include "Preset.hpp" #include "PerPixelEqn.hpp" #include "PresetMerge.hpp" //#include "menu.h" #include "PCM.hpp" //Sound data handler (buffering, FFT, etc.) #include "CustomWave.hpp" #include "CustomShape.hpp" #include "IdlePreset.hpp" #include "MoodBar.hpp" #include #include "Renderer.hpp" #include "PresetChooser.hpp" #include "ConfigFile.h" #include "TextureManager.hpp" double presetDuration = 15; double smoothDuration = 5; //int smoothFrame = 0; int oldFrame = 1; DLLEXPORT projectM::projectM(int gx, int gy, int fps, int texsize, int width, int height) :renderer(0), renderTarget(0), smoothFrame(0), beatDetect ( 0 ), moodBar(0) { projectM_reset(); projectM_init(gx, gy, fps, texsize, wvw, wvh); projectM_resetGL( wvw, wvh ); } DLLEXPORT projectM::~projectM() { std::cerr << "[projectM] DESTROY PRESET TOOLS BEGIN" << std::endl; destroyPresetTools(); std::cerr << "[projectM] DESTROY PRESET TOOLS END" << std::endl; std::cerr << "[projectM] 1" << std::endl; if (renderer) delete(renderer); std::cerr << "[projectM] 2" << std::endl; if (textureManager) delete(textureManager); std::cerr << "[projectM] 3" << std::endl; if (beatDetect) delete(beatDetect); if (moodBar) delete(moodBar); std::cerr << "[projectM] 4" << std::endl; if (renderTarget) delete(renderTarget); std::cerr << "[projectM] 5" << std::endl; } DLLEXPORT projectM::projectM(std::string config_file) : renderer(0), renderTarget(0), smoothFrame(0), beatDetect ( 0 ), moodBar(0) { projectM_reset(); readConfig(config_file); } void projectM::readConfig(std::string config_file) { ConfigFile config(config_file); int gx = config.read( "Mesh X", 32 ); int gy = config.read( "Mesh Y", 24 ); int texsize = config.read( "Texsize", 512 ); int fps = config.read( "FPS", 35 ); int wvw = config.read( "Window Width", 512 ); int wvh = config.read( "Window Height", 512 ); smoothDuration = config.read( "Smooth Transition Duration", 5 ); presetDuration = config.read( "Preset Duration", 15 ); int fullscreen; if (config.read("Fullscreen", true)) fullscreen = 1; else fullscreen = 0; presetURL = config.read( "Preset Path", "/usr/share/projectM/presets" ); fontURL = config.read( "Font Path", "/usr/share/projectM/fonts" ); projectM_init(gx, gy, fps, texsize, wvw, wvh); projectM_resetGL( wvw, wvh ); } DLLEXPORT void projectM::renderFrame() { #ifdef DEBUG char fname[1024]; FILE *f = NULL; int index = 0; int x, y; #endif // printf("Start of loop at %d\n",timestart); mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps ); //milliseconds per frame #ifndef WIN32 presetInputs.time = getTicks ( &startTime ) * 0.001; #else presetInputs.time = getTicks ( startTime ) * 0.001; #endif /** !WIN32 */ //DWRITE ( "frame: %d\ttime: %f\tprogress: %f\tavgtime: %d\tang: %f\trot: %f\n", // this->presetInputs.frame, presetInputs.time, this->presetInputs.progress, this->avgtime, this->presetInputs.ang_per_pixel, //this->presetOutputs.rot ); // printf("start:%d at:%d min:%d stop:%d on:%d %d\n",startframe, frame frame-startframe,avgtime, noSwitch,progress); presetInputs.ResetMesh(); // printf("%f %d\n",Time,frame); beatDetect->detectFromSamples(); #ifndef USE_MOODBAR #define USE_MOODBAR #endif #ifdef USE_MOODBAR float rgb_left[3], rgb_right[3], rgb_avg[3]; moodBar->calculateMood(rgb_left, rgb_right, rgb_avg); presetInputs.mood_r = rgb_avg[0]; presetInputs.mood_g = rgb_avg[1]; presetInputs.mood_b = rgb_avg[2]; #endif DWRITE ( "=== vol: %f\tbass: %f\tmid: %f\ttreb: %f ===\n", beatDetect->vol,beatDetect->bass,beatDetect->mid,beatDetect->treb ); DWRITE ( "=== bass_att: %f ===\n", beatDetect->bass_att ); presetInputs.bass = beatDetect->bass; presetInputs.mid = beatDetect->mid; presetInputs.treb = beatDetect->treb; presetInputs.bass_att = beatDetect->bass_att; presetInputs.mid_att = beatDetect->mid_att; presetInputs.treb_att = beatDetect->treb_att; assert(m_activePreset.get()); m_activePreset->evaluateFrame(); if ( renderer->noSwitch==0 && !m_presetChooser->empty()) { if ( presetInputs.progress>1.0 ) { oldFrame = presetInputs.frame; presetInputs.progress=0.0; presetInputs.frame = 1; m_activePreset2 = m_presetChooser->weightedRandom (presetInputs, &m_activePreset->presetOutputs() == &presetOutputs ? presetOutputs2 : presetOutputs); assert(m_activePreset2.get()); renderer->setPresetName(m_activePreset2->absoluteFilePath()); nohard=(int)(presetInputs.fps*3.5); smoothFrame = (int)(presetInputs.fps * smoothDuration); printf("SOFT CUT - Smooth started\n"); } else if ( ( beatDetect->bass-beatDetect->bass_old>beatDetect->beat_sensitivity ) && nohard<0 && false )//@REMOVE { // printf("%f %d %d\n", beatDetect->bass-beatDetect->bass_old,this->frame,this->avgtime); printf("HARD CUT"); m_activePreset = m_presetChooser->weightedRandom (presetInputs, presetOutputs); assert(m_activePreset.get()); nohard=presetInputs.fps*5; smoothFrame=0; presetInputs.progress=0.0; presetInputs.frame = 1; } else nohard--; } if (smoothFrame > 1 && !m_presetChooser->empty()) { int frame = ++presetInputs.frame; presetInputs.frame = ++oldFrame; presetInputs.progress= 1.0; assert(m_activePreset.get()); m_activePreset->evaluateFrame(); renderer->PerPixelMath(&m_activePreset->presetOutputs(), &presetInputs); renderer->WaveformMath(&m_activePreset->presetOutputs(), &presetInputs, true); presetInputs.frame = frame; presetInputs.progress= frame /(float) avgtime; assert(m_activePreset2.get()); m_activePreset2->evaluateFrame(); renderer->PerPixelMath(&m_activePreset2->presetOutputs(), &presetInputs); renderer->WaveformMath(&m_activePreset2->presetOutputs(), &presetInputs, true); //double pos = -((smoothFrame / (presetInputs.fps * smoothDuration))-1); //double ratio = 1/(1 + exp((pos-0.5)*4*M_PI)); double ratio = smoothFrame / (presetInputs.fps * smoothDuration); // printf("f(%f)=%f\n",pos, ratio); PresetMerger::MergePresets(m_activePreset->presetOutputs(),m_activePreset2->presetOutputs(),ratio,presetInputs.gx, presetInputs.gy); //printf("Smooth:%d\n",smoothFrame); smoothFrame--; } else { if (smoothFrame == 1) { m_activePreset = m_activePreset2; smoothFrame=0; printf("Smooth Finished\n"); } presetInputs.frame++; //number of frames for current preset presetInputs.progress= presetInputs.frame/ ( float ) avgtime; m_activePreset->evaluateFrame(); renderer->PerPixelMath(&m_activePreset->presetOutputs(), &presetInputs); renderer->WaveformMath(&m_activePreset->presetOutputs(), &presetInputs, false); } // std::cout<< m_activePreset->absoluteFilePath()<presetName = m_activePreset->absoluteFilePath(); renderer->RenderFrame ( &m_activePreset->presetOutputs(), &presetInputs ); count++; #ifndef WIN32 /** Frame-rate limiter */ /** Compute once per preset */ if ( this->count%100==0 ) { this->renderer->realfps=100.0/ ( ( getTicks ( &this->startTime )-this->fpsstart ) /1000 ); this->fpsstart=getTicks ( &this->startTime ); } int timediff = getTicks ( &this->startTime )-this->timestart; if ( timediff < this->mspf ) { // printf("%s:",this->mspf-timediff); int sleepTime = ( unsigned int ) ( this->mspf-timediff ) * 1000; DWRITE ( "usleep: %d\n", sleepTime ); if ( sleepTime > 0 && sleepTime < 100000 ) { if ( usleep ( sleepTime ) != 0 ) {}} } this->timestart=getTicks ( &this->startTime ); #endif /** !WIN32 */ DWRITE ( "exiting renderFrame()\n" ); } DLLEXPORT void projectM::projectM_reset() { // DWRITE( "projectM_reset(): in\n" ); /// @bug uncertain if preset should be played with here - carm // m_activePreset = 0; // if (m_activePreset) { // delete(m_activePreset); // m_activePreset = 0; // } this->presetURL = ""; this->fontURL = ""; /** Default variable settings */ this->hasInit = 0; this->pcmframes = 1; this->freqframes = 0; this->fvw = 800; this->fvh = 600; this->wvw = 512; this->wvh = 512; this->fullscreen = 0; /** Frames per preset */ this->avgtime = 500; /** More other stuff */ this->mspf = 0; this->timed = 0; this->timestart = 0; this->nohard = 0; this->count = 0; this->fpsstart = 0; projectM_resetengine(); } void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width, int height ) { /** Initialise engine variables */ projectM_initengine(); presetInputs.Initialize ( gx, gy ); presetOutputs.Initialize ( gx, gy ); presetOutputs2.Initialize ( gx, gy ); DWRITE ( "projectM plugin: Initializing\n" ); /** Initialise start time */ #ifndef WIN32 gettimeofday ( &this->startTime, NULL ); #else startTime = GetTickCount(); #endif /** !WIN32 */ /** Nullify frame stash */ /** Initialise per-pixel matrix calculations */ presetInputs.fps = fps; /** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */ assert(!beatDetect); beatDetect = new BeatDetect(); moodBar = new MoodBar(beatDetect->pcm); /* Preset loading function */ initPresetTools(); #if 0 /* Load default preset directory */ #ifdef MACOS2 /** Probe the bundle for info */ CFBundleRef bundle = CFBundleGetMainBundle(); char msg[1024]; sprintf ( msg, "bundle: %X\n", bundle ); DWRITE ( msg ); if ( bundle != NULL ) { CFPlugInRef pluginRef = CFBundleGetPlugIn ( bundle ); if ( pluginRef != NULL ) { DWRITE ( "located plugin ref\n" ); } else { DWRITE ( "failed to find plugin ref\n" ); } CFURLRef bundleURL = CFBundleCopyBundleURL ( bundle ); if ( bundleURL == NULL ) { DWRITE ( "bundleURL failed\n" ); } else { DWRITE ( "bundleURL OK\n" ); } char *bundleName = ( char * ) CFStringGetCStringPtr ( CFURLGetString ( bundleURL ), kCFStringEncodingMacRoman ); DWRITE ( "bundleURL: %s\n", bundleName ); presetURL = CFBundleCopyResourceURL ( bundle, purl, NULL, NULL ); if ( presetURL != NULL ) { this->presetURL = ( char * ) CFStringGetCStringPtr ( CFURLCopyPath ( presetURL ), kCFStringEncodingMacRoman ); sprintf ( msg, "Preset: %s\n", presetURL ); DWRITE ( msg ); printf ( msg ); /** Stash the short preset name */ } else { DWRITE ( "Failed to probe 'presets' bundle ref\n" ); this->presetURL = NULL; } fontURL = CFBundleCopyResourceURL ( bundle, furl, NULL, NULL ); if ( fontURL != NULL ) { fontURL = ( char * ) CFStringGetCStringPtr ( CFURLCopyPath ( fontURL ), kCFStringEncodingMacRoman ); sprintf ( msg, "Font: %s\n", fontURL ); DWRITE ( msg ); printf ( msg ); } else { DWRITE ( "Failed to probe 'fonts' bundle ref\n" ); fontURL = NULL; } } /** Sanity check */ if ( bundle == NULL || presetURL == NULL || fontURL == NULL ) { sprintf ( msg, "defaulting presets\n" ); DWRITE ( msg ); this->fontURL = ( char * ) wipemalloc ( sizeof ( char ) * 512 ); // strcpy( this->fontURL, "../../fonts/" ); strcpy ( fontURL, "/Users/descarte/tmp/projectM/fonts" ); this->fontURL[34] = '\0'; // loadPresetDir( "../../presets/" ); // loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" ); } else { printf ( "PresetDir: %s\n", this->presetURL ); loadPresetDir ( presetURL ); } #else if ( presetURL == NULL || fontURL == NULL ) { char msg[1024]; sprintf ( msg, "defaulting presets\n" ); DWRITE ( msg ); fontURL = ( char * ) wipemalloc ( sizeof ( char ) * 512 ); #ifdef WIN32 strcpy ( this->fontURL, "c:\\tmp\\projectM\\fonts" ); fontURL[24] = '\0'; #else strcpy ( this->fontURL, "/Users/descarte/tmp/projectM/fonts" ); fontURL[34] = '\0'; #endif DWRITE ( "loading font URL directly: %s\n", this->fontURL ); #ifdef WIN32 // loadPresetDir( "c:\\tmp\\projectM\\presets_projectM" ); #else // loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" ); #endif } else { printf ( "PresetDir: %s\n", this->presetURL ); //loadPresetDir( presetURL ); } #endif #endif if (presetInputs.fps > 0) mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps ); else mspf = 0; // initMenu(); //DWRITE( "post initMenu()\n" ); printf ( "mesh: %d %d\n", gx,gy ); #ifdef PANTS printf ( "maxsamples: %d\n", this->maxsamples ); initPCM ( this->maxsamples ); DWRITE ( "post PCM init\n" ); #endif this->avgtime=(int)(this->presetInputs.fps*presetDuration); this->hasInit = 1; this->renderTarget = new RenderTarget ( texsize, width, height ); this->textureManager = new TextureManager(presetURL); this->presetInputs.gx = gx; this->presetInputs.gy = gy; this->renderer = new Renderer ( width, height, gx, gy, renderTarget, textureManager, beatDetect, fontURL); renderer->setPresetName(m_activePreset->absoluteFilePath()); printf ( "exiting projectM_init()\n" ); } //calculate matrices for per_pixel void projectM::projectM_initengine() { /* PER FRAME CONSTANTS BEGIN */ this->presetOutputs.zoom=1.0; this->presetOutputs.zoomexp= 1.0; this->presetOutputs.rot= 0.0; this->presetOutputs.warp= 0.0; this->presetOutputs.sx= 1.0; this->presetOutputs.sy= 1.0; this->presetOutputs.dx= 0.0; this->presetOutputs.dy= 0.0; this->presetOutputs.cx= 0.5; this->presetOutputs.cy= 0.5; this->presetOutputs.decay=.98; this->presetOutputs.wave_r= 1.0; this->presetOutputs.wave_g= 0.2; this->presetOutputs.wave_b= 0.0; this->presetOutputs.wave_x= 0.5; this->presetOutputs.wave_y= 0.5; this->presetOutputs.wave_mystery= 0.0; this->presetOutputs.ob_size= 0.0; this->presetOutputs.ob_r= 0.0; this->presetOutputs.ob_g= 0.0; this->presetOutputs.ob_b= 0.0; this->presetOutputs.ob_a= 0.0; this->presetOutputs.ib_size = 0.0; this->presetOutputs.ib_r = 0.0; this->presetOutputs.ib_g = 0.0; this->presetOutputs.ib_b = 0.0; this->presetOutputs.ib_a = 0.0; this->presetOutputs.mv_a = 0.0; this->presetOutputs.mv_r = 0.0; this->presetOutputs.mv_g = 0.0; this->presetOutputs.mv_b = 0.0; this->presetOutputs.mv_l = 1.0; this->presetOutputs.mv_x = 16.0; this->presetOutputs.mv_y = 12.0; this->presetOutputs.mv_dy = 0.02; this->presetOutputs.mv_dx = 0.02; //this->presetInputs.meshx = 0; //this->presetInputs.meshy = 0; this->presetInputs.progress = 0; this->presetInputs.frame = 1; this->avgtime = 600; //bass_thresh = 0; /* PER_FRAME CONSTANTS END */ this->presetOutputs.fRating = 0; this->presetOutputs.fGammaAdj = 1.0; this->presetOutputs.fVideoEchoZoom = 1.0; this->presetOutputs.fVideoEchoAlpha = 0; this->presetOutputs.nVideoEchoOrientation = 0; this->presetOutputs.nWaveMode = 7; this->presetOutputs.bAdditiveWaves = 0; this->presetOutputs.bWaveDots = 0; this->presetOutputs.bWaveThick = 0; this->presetOutputs.bModWaveAlphaByVolume = 0; this->presetOutputs.bMaximizeWaveColor = 0; this->presetOutputs.bTexWrap = 0; this->presetOutputs.bDarkenCenter = 0; this->presetOutputs.bRedBlueStereo = 0; this->presetOutputs.bBrighten = 0; this->presetOutputs.bDarken = 0; this->presetOutputs.bSolarize = 0; this->presetOutputs.bInvert = 0; this->presetOutputs.bMotionVectorsOn = 1; this->presetOutputs.fWaveAlpha =1.0; this->presetOutputs.fWaveScale = 1.0; this->presetOutputs.fWaveSmoothing = 0; this->presetOutputs.fWaveParam = 0; this->presetOutputs.fModWaveAlphaStart = 0; this->presetOutputs.fModWaveAlphaEnd = 0; this->presetOutputs.fWarpAnimSpeed = 0; this->presetOutputs.fWarpScale = 0; this->presetOutputs.fShader = 0; /* PER_PIXEL CONSTANTS BEGIN */ this->presetInputs.x_per_pixel = 0; this->presetInputs.y_per_pixel = 0; this->presetInputs.rad_per_pixel = 0; this->presetInputs.ang_per_pixel = 0; /* PER_PIXEL CONSTANT END */ /* Q AND T VARIABLES START */ this->presetOutputs.q1 = 0; this->presetOutputs.q2 = 0; this->presetOutputs.q3 = 0; this->presetOutputs.q4 = 0; this->presetOutputs.q5 = 0; this->presetOutputs.q6 = 0; this->presetOutputs.q7 = 0; this->presetOutputs.q8 = 0; /* Q AND T VARIABLES END */ //per pixel meshes /* // this->presetOutputs.zoom_mesh = NULL; // this->presetOutputs.zoomexp_mesh = NULL; //this->presetOutputs.rot_mesh = NULL; // this->presetOutputs.sx_mesh = NULL; // this->presetOutputs.sy_mesh = NULL; // this->presetOutputs.dx_mesh = NULL; // this->presetOutputs.dy_mesh = NULL; // this->presetOutputs.cx_mesh = NULL; // this->presetOutputs.cy_mesh = NULL; // this->presetInputs.x_mesh = NULL; / this->presetInputs.y_mesh = NULL; // this->presetInputs.rad_mesh = NULL; // this->presetInputs.theta_mesh = NULL; */ //custom wave per point meshes } /* Reinitializes the engine variables to a default (conservative and sane) value */ void projectM::projectM_resetengine() { this->presetOutputs.zoom=1.0; this->presetOutputs.zoomexp= 1.0; this->presetOutputs.rot= 0.0; this->presetOutputs.warp= 0.0; this->presetOutputs.sx= 1.0; this->presetOutputs.sy= 1.0; this->presetOutputs.dx= 0.0; this->presetOutputs.dy= 0.0; this->presetOutputs.cx= 0.5; this->presetOutputs.cy= 0.5; this->presetOutputs.decay=.98; this->presetOutputs.wave_r= 1.0; this->presetOutputs.wave_g= 0.2; this->presetOutputs.wave_b= 0.0; this->presetOutputs.wave_x= 0.5; this->presetOutputs.wave_y= 0.5; this->presetOutputs.wave_mystery= 0.0; this->presetOutputs.ob_size= 0.0; this->presetOutputs.ob_r= 0.0; this->presetOutputs.ob_g= 0.0; this->presetOutputs.ob_b= 0.0; this->presetOutputs.ob_a= 0.0; this->presetOutputs.ib_size = 0.0; this->presetOutputs.ib_r = 0.0; this->presetOutputs.ib_g = 0.0; this->presetOutputs.ib_b = 0.0; this->presetOutputs.ib_a = 0.0; this->presetOutputs.mv_a = 0.0; this->presetOutputs.mv_r = 0.0; this->presetOutputs.mv_g = 0.0; this->presetOutputs.mv_b = 0.0; this->presetOutputs.mv_l = 1.0; this->presetOutputs.mv_x = 16.0; this->presetOutputs.mv_y = 12.0; this->presetOutputs.mv_dy = 0.02; this->presetOutputs.mv_dx = 0.02; if ( beatDetect != NULL ) { beatDetect->reset(); } this->presetInputs.progress = 0; this->presetInputs.frame = 1; // bass_thresh = 0; /* PER_FRAME CONSTANTS END */ this->presetOutputs.fRating = 0; this->presetOutputs.fGammaAdj = 1.0; this->presetOutputs.fVideoEchoZoom = 1.0; this->presetOutputs.fVideoEchoAlpha = 0; this->presetOutputs.nVideoEchoOrientation = 0; this->presetOutputs.nWaveMode = 7; this->presetOutputs.bAdditiveWaves = 0; this->presetOutputs.bWaveDots = 0; this->presetOutputs.bWaveThick = 0; this->presetOutputs.bModWaveAlphaByVolume = 0; this->presetOutputs.bMaximizeWaveColor = 0; this->presetOutputs.bTexWrap = 0; this->presetOutputs.bDarkenCenter = 0; this->presetOutputs.bRedBlueStereo = 0; this->presetOutputs.bBrighten = 0; this->presetOutputs.bDarken = 0; this->presetOutputs.bSolarize = 0; this->presetOutputs.bInvert = 0; this->presetOutputs.bMotionVectorsOn = 1; this->presetOutputs.fWaveAlpha =1.0; this->presetOutputs.fWaveScale = 1.0; this->presetOutputs.fWaveSmoothing = 0; this->presetOutputs.fWaveParam = 0; this->presetOutputs.fModWaveAlphaStart = 0; this->presetOutputs.fModWaveAlphaEnd = 0; this->presetOutputs.fWarpAnimSpeed = 0; this->presetOutputs.fWarpScale = 0; this->presetOutputs.fShader = 0; /* PER_PIXEL CONSTANTS BEGIN */ this->presetInputs.x_per_pixel = 0; this->presetInputs.y_per_pixel = 0; this->presetInputs.rad_per_pixel = 0; this->presetInputs.ang_per_pixel = 0; /* PER_PIXEL CONSTANT END */ /* Q VARIABLES START */ this->presetOutputs.q1 = 0; this->presetOutputs.q2 = 0; this->presetOutputs.q3 = 0; this->presetOutputs.q4 = 0; this->presetOutputs.q5 = 0; this->presetOutputs.q6 = 0; this->presetOutputs.q7 = 0; this->presetOutputs.q8 = 0; /* Q VARIABLES END */ } /** Resets OpenGL state */ DLLEXPORT void projectM::projectM_resetGL ( int w, int h ) { DWRITE ( "projectM_resetGL(): in: %d x %d\n", w, h ); /** Stash the new dimensions */ renderer->reset ( w,h ); } /** Sets the title to display */ DLLEXPORT void projectM::projectM_setTitle ( char *title ) { /* if (strcmp(this->title, title)!=0) {printf("new title\n"); this->drawtitle=1; if ( this->title != NULL ) { free( this->title ); this->title = NULL; } this->title = (char *)wipemalloc( sizeof( char ) * ( strlen( title ) + 1 ) ); strcpy( this->title, title ); } */ } int projectM::initPresetTools() { /* Initializes the builtin function database */ BuiltinFuncs::init_builtin_func_db(); /* Initializes all infix operators */ Eval::init_infix_ops(); /* Set the seed to the current time in seconds */ #ifdef WIN32 srand ( time ( NULL ) ); #endif if ( ( m_presetLoader = new PresetLoader (presetURL)) == 0 ) { m_presetLoader = 0; std::cerr << "[projectM] error allocating preset loader" << std::endl; return PROJECTM_FAILURE; } if ( ( m_presetChooser = new PresetChooser ( *m_presetLoader ) ) == 0 ) { delete ( m_presetLoader ); m_presetChooser = 0; m_presetLoader = 0; std::cerr << "[projectM] error allocating preset chooser" << std::endl; return PROJECTM_FAILURE; } // Start the iterator m_presetPos = new PresetIterator(); // Start at end ptr- this allows next/previous to easily be done from this position. *m_presetPos = m_presetChooser->end(); // Load idle preset std::cerr << "[projectM] Allocating idle preset..." << std::endl; m_activePreset = IdlePreset::allocate(presetInputs, presetOutputs); // Case where no valid presets exist in directory if (m_presetChooser->empty()) { std::cerr << "[projectM] warning: no valid files found in preset directory \"" << m_presetLoader->directoryName() << "\"" << std::endl; } std::cerr << "[projectM] Idle preset allocated." << std::endl; projectM_resetengine(); std::cerr << "[projectM] engine has been reset." << std::endl; return PROJECTM_SUCCESS; } void projectM::destroyPresetTools() { if (m_presetPos) delete(m_presetPos); /// @slow might not be necessary m_presetPos = 0; if ( m_presetChooser ) delete ( m_presetChooser ); /// @slow might not be necessary m_presetChooser = 0; if ( m_presetLoader ) delete ( m_presetLoader ); /// @slow might not be necessary m_presetLoader = 0; Eval::destroy_infix_ops(); BuiltinFuncs::destroy_builtin_func_db(); }