// Very simple multi-line equation per_frame_1=r=1.0; per_frame_2=g=1.0; per_frame_3= per_frame_4=b=1.0; // A gap in numbering should terminate parsing per_frame_gap_1=r=1.0; per_frame_gap_2=g=1.0; per_frame_gap_4=b=1.0; // Line number 2 is duplicated, should only use the first one per_frame_repeat_1=r=1.0; per_frame_repeat_2=g=1.0; per_frame_repeat_2=pi=3.141; per_frame_repeat_3=b=1.0; // Some different comment formats used plus a lot of whitespace. // Also contains an equation that spans two line. per_frame_trim_1= r = 1.0; per_frame_trim_2= g = 1.0; per_frame_trim_3=//****************** Comment format often seen in equations per_frame_trim_4= // Empty line with comment per_frame_trim_5= b = \\Continued line with backslash comment per_frame_trim_6= 1.0; // Comment spanning multiple lines, starting/ending at arbitrary positions multiline_comment_1=r = 1.0; /* Comment... multiline_comment_2=g = 1.0; multiline_comment_3=... ends here */b = 1.0; // Shader syntax warp_1=`r=1.0; warp_2=`g=1.0; warp_3=`b=1.0;