/* * PerlinNoise.cpp * * Created on: Jul 11, 2008 * Author: pete */ #include "PerlinNoise.hpp" #include #include PerlinNoise::PerlinNoise() { for (int x = 0; x < 256;x++) { for (int y = 0; y < 256;y++) { noise_lq[x][y][0] = noise(x , y); noise_lq[x][y][1] = noise_lq[x][y][0]; noise_lq[x][y][2] = noise_lq[x][y][0]; } } for (int x = 0; x < 32;x++) { for (int y = 0; y < 32;y++) { noise_lq_lite[x][y][0] = noise(4*x,16*y); noise_lq_lite[x][y][1] = noise_lq_lite[x][y][0]; noise_lq_lite[x][y][2] = noise_lq_lite[x][y][0]; } } for (int x = 0; x < 256;x++) { for (int y = 0; y < 256;y++) { noise_mq[x][y][0] = InterpolatedNoise((float)x/(float)2.0,(float)y/(float)2.0); noise_mq[x][y][1] = noise_mq[x][y][0]; noise_mq[x][y][2] = noise_mq[x][y][0]; } } for (int x = 0; x < 256;x++) { for (int y = 0; y < 256;y++) { noise_hq[x][y][0] = InterpolatedNoise((float)x/(float)3.0,(float)y/(float)3.0); noise_hq[x][y][1] = noise_hq[x][y][0]; noise_hq[x][y][2] = noise_hq[x][y][0]; } } for (int x = 0; x < 32;x++) { for (int y = 0; y < 32;y++) { for (int z = 0; z < 32;z++) { noise_lq_vol[x][y][z][0] = noise(x,y,z); noise_lq_vol[x][y][z][1] = noise_lq_vol[x][y][z][0]; noise_lq_vol[x][y][z][2] = noise_lq_vol[x][y][z][0]; } } } for (int x = 0; x < 32;x++) { for (int y = 0; y < 32;y++) { for (int z = 0; z < 32;z++) { noise_hq_vol[x][y][z][0] = noise(x,y,z); noise_hq_vol[x][y][z][1] = noise_hq_vol[x][y][z][0]; noise_hq_vol[x][y][z][2] = noise_hq_vol[x][y][z][0]; } } } } PerlinNoise::~PerlinNoise() { // TODO Auto-generated destructor stub }