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14 lines
314 B
Plaintext
14 lines
314 B
Plaintext
[preset00]
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per_frame_1000=// spectrum vs pcm
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fDecay=0
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warp=0.000000
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wave_a=0
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// Display noisevol_lq texture and cycle through the cube's slices over time.
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// Alpha channel is not used, but present.
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comp_1=`shader_body
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comp_2=`{
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comp_3=`ret = tex3D(sampler_fw_noisevol_lq, float3(uv, time / 10.0)).xyz;
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comp_4=`}
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