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projectm/presets/tests/261-compshader-noisevol_lq.milk

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[preset00]
per_frame_1000=// spectrum vs pcm
fDecay=0
warp=0.000000
wave_a=0
// Display noisevol_lq texture and cycle through the cube's slices over time.
// Alpha channel is not used, but present.
comp_1=`shader_body
comp_2=`{
comp_3=`ret = tex3D(sampler_fw_noisevol_lq, float3(uv, time / 10.0)).xyz;
comp_4=`}