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* remove c3d/build * autotools start * ignore * autoreconf? idk * linux/osx gcc/clang * no glut, need glew tho * fix test matrix * fix linux conditional includes? * sdl makefile am * SDL2 m4/autoconf * idk more m4 crap * ignore more junk * ug * go away idk * renderer makefile * fixing SDL's broken-ass sdl2.m4 lol * progress * cmake go away * full autotools build working yay * autogen script, readme update * fix linux ifdefs * stuff * fix linux -ldl * mac sdl dep for travis * whoops * brewwww * no osx gcc * no test * kinda working linux library build * travis apt packages * ignore old SDL2 for travis * typo * autogen for osx build readme * clean up output of configure * WIP: trying to get header/library to install properly * merge * WIP making share lib * working build of shared/static with libtool * -no-undefind
PROJECTM README ------------------------------ NOTE: The projectM wiki at http://projectm.wiki.sourceforge.net/ is the official source for build instructions. What lies below is just a terse review of how to build the source yourself. (1) How to configure the projectM build In the top level directory from where you extracted projectM, run ccmake . This will present you with a simple console based gui of options for projectM. First press "c" to run the configure script. Review the options and change what you think is necessary. Press 'g' to generate the make files and exit. (2) Compiling and installing As usual, type make followed by make install If any problems go to the web page at http://projectm.sf.net