Files
projectm/src
Kai Blaschke 102d4ba4cf Overhauled all primitives (waves, shapes and borders).
Now using Milkdrop's DX9 coordinate system for all vertex positions and have the vertex shader take care of transforming these into the OpenGL screen space. Makes calculations easier.

Also continued implementing per-pixel mesh and shader stuff.
2023-09-11 10:19:47 +02:00
..
2023-02-22 16:34:46 +01:00