mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-02-15 03:05:37 +00:00
* Remove FAKE_AUDIO define on Windows * Update documentation for Windows * Update readme info for Windows, extract building guide to BUILDING.md
218 lines
6.4 KiB
C++
218 lines
6.4 KiB
C++
//
|
|
// main.cpp
|
|
// projectM-sdl
|
|
//
|
|
// Created by Mischa Spiegelmock on 6/3/15.
|
|
//
|
|
// This is an implementation of projectM using libSDL2
|
|
|
|
#include "pmSDL.hpp"
|
|
|
|
#define FAKE_AUDIO 0
|
|
#define TEST_ALL_PRESETS 0
|
|
|
|
#if OGL_DEBUG
|
|
void DebugLog(GLenum source,
|
|
GLenum type,
|
|
GLuint id,
|
|
GLenum severity,
|
|
GLsizei length,
|
|
const GLchar* message,
|
|
const void* userParam) {
|
|
|
|
/*if (type != GL_DEBUG_TYPE_OTHER)*/
|
|
{
|
|
std::cerr << " -- \n" << "Type: " <<
|
|
type << "; Source: " <<
|
|
source <<"; ID: " << id << "; Severity: " <<
|
|
severity << "\n" << message << "\n";
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// return path to config file to use
|
|
std::string getConfigFilePath() {
|
|
const char *path = DATADIR_PATH;
|
|
struct stat sb;
|
|
|
|
// check if datadir exists.
|
|
// it should exist if this application was installed. if not, assume we're developing it and use currect directory
|
|
if (stat(path, &sb) != 0) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Could not open datadir path %s.\n", DATADIR_PATH);
|
|
}
|
|
|
|
std::string configFilePath = path;
|
|
configFilePath += "/config.inp";
|
|
|
|
// check if config file exists
|
|
if (stat(configFilePath.c_str(), &sb) != 0) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "No config file %s found. Using development settings.\n", configFilePath.c_str());
|
|
return "";
|
|
}
|
|
|
|
return configFilePath;
|
|
}
|
|
|
|
int main(int argc, char *argv[]) {
|
|
|
|
#if UNLOCK_FPS
|
|
setenv("vblank_mode", "0", 1);
|
|
#endif
|
|
|
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
|
|
|
if (! SDL_VERSION_ATLEAST(2, 0, 5)) {
|
|
SDL_Log("SDL version 2.0.5 or greater is required. You have %i.%i.%i", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
|
|
return 1;
|
|
}
|
|
|
|
// default window size to usable bounds (e.g. minus menubar and dock)
|
|
SDL_Rect initialWindowBounds;
|
|
#if SDL_VERSION_ATLEAST(2, 0, 5)
|
|
// new and better
|
|
SDL_GetDisplayUsableBounds(0, &initialWindowBounds);
|
|
#else
|
|
SDL_GetDisplayBounds(0, &initialWindowBounds);
|
|
#endif
|
|
int width = initialWindowBounds.w;
|
|
int height = initialWindowBounds.h;
|
|
|
|
#ifdef USE_GLES
|
|
// use GLES 2.0 (this may need adjusting)
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
|
|
#else
|
|
// Disabling compatibility profile
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
|
|
#endif
|
|
|
|
SDL_Window *win = SDL_CreateWindow("projectM", 0, 0, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
|
SDL_GLContext glCtx = SDL_GL_CreateContext(win);
|
|
|
|
|
|
SDL_Log("GL_VERSION: %s", glGetString(GL_VERSION));
|
|
SDL_Log("GL_SHADING_LANGUAGE_VERSION: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
SDL_Log("GL_VENDOR: %s", glGetString(GL_VENDOR));
|
|
|
|
SDL_SetWindowTitle(win, "projectM Visualizer");
|
|
|
|
projectMSDL *app;
|
|
|
|
// load configuration file
|
|
std::string configFilePath = getConfigFilePath();
|
|
|
|
if (! configFilePath.empty()) {
|
|
// found config file, use it
|
|
app = new projectMSDL(configFilePath, 0);
|
|
SDL_Log("Using config from %s", configFilePath.c_str());
|
|
} else {
|
|
SDL_Log("Config file not found, using development settings");
|
|
float heightWidthRatio = (float)height / (float)width;
|
|
projectM::Settings settings;
|
|
settings.windowWidth = width;
|
|
settings.windowHeight = height;
|
|
settings.meshX = 300;
|
|
settings.meshY = settings.meshX * heightWidthRatio;
|
|
settings.fps = 60;
|
|
settings.smoothPresetDuration = 3; // seconds
|
|
settings.presetDuration = 7; // seconds
|
|
settings.beatSensitivity = 0.8;
|
|
settings.aspectCorrection = 1;
|
|
settings.shuffleEnabled = 1;
|
|
settings.softCutRatingsEnabled = 1; // ???
|
|
// get path to our app, use CWD for presets/fonts/etc
|
|
std::string base_path = SDL_GetBasePath();
|
|
settings.presetURL = base_path + "presets";
|
|
// settings.presetURL = base_path + "presets/presets_shader_test";
|
|
settings.menuFontURL = base_path + "fonts/Vera.ttf";
|
|
settings.titleFontURL = base_path + "fonts/Vera.ttf";
|
|
// init with settings
|
|
app = new projectMSDL(settings, 0);
|
|
}
|
|
app->init(win, &glCtx);
|
|
|
|
#if OGL_DEBUG && !USE_GLES
|
|
glEnable(GL_DEBUG_OUTPUT);
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
glDebugMessageCallback(DebugLog, NULL);
|
|
#endif
|
|
|
|
#if !FAKE_AUDIO
|
|
// get an audio input device
|
|
if (app->openAudioInput())
|
|
app->beginAudioCapture();
|
|
#endif
|
|
|
|
#if TEST_ALL_PRESETS
|
|
uint buildErrors = 0;
|
|
for(unsigned int i = 0; i < app->getPlaylistSize(); i++) {
|
|
std::cout << i << "\t" << app->getPresetName(i) << std::endl;
|
|
app->selectPreset(i);
|
|
if (app->getErrorLoadingCurrentPreset()) {
|
|
buildErrors++;
|
|
}
|
|
}
|
|
|
|
if (app->getPlaylistSize()) {
|
|
fprintf(stdout, "Preset loading errors: %d/%d [%d%%]\n", buildErrors, app->getPlaylistSize(), (buildErrors*100) / app->getPlaylistSize());
|
|
}
|
|
|
|
delete app;
|
|
|
|
return PROJECTM_SUCCESS;
|
|
#endif
|
|
|
|
#if UNLOCK_FPS
|
|
int32_t frame_count = 0;
|
|
struct timespec now;
|
|
clock_gettime(CLOCK_MONOTONIC_RAW, &now);
|
|
int64_t start = ( ((int64_t)now.tv_sec * 1000L) + (now.tv_nsec / 1000000L) );
|
|
#endif
|
|
|
|
// standard main loop
|
|
int fps = app->settings().fps;
|
|
printf("fps: %d\n", fps);
|
|
if (fps <= 0)
|
|
fps = 60;
|
|
const Uint32 frame_delay = 1000/fps;
|
|
Uint32 last_time = SDL_GetTicks();
|
|
while (! app->done) {
|
|
app->renderFrame();
|
|
#if FAKE_AUDIO
|
|
app->addFakePCM();
|
|
#endif
|
|
|
|
#if UNLOCK_FPS
|
|
frame_count++;
|
|
clock_gettime(CLOCK_MONOTONIC_RAW, &now);
|
|
if (( ((int64_t)now.tv_sec * 1000L) + (now.tv_nsec / 1000000L) ) - start > 5000) {
|
|
SDL_GL_DeleteContext(glCtx);
|
|
delete(app);
|
|
fprintf(stdout, "Frames[%d]\n", frame_count);
|
|
exit(0);
|
|
}
|
|
#else
|
|
app->pollEvent();
|
|
Uint32 elapsed = SDL_GetTicks() - last_time;
|
|
if (elapsed < frame_delay)
|
|
SDL_Delay(frame_delay - elapsed);
|
|
last_time = SDL_GetTicks();
|
|
#endif
|
|
}
|
|
|
|
SDL_GL_DeleteContext(glCtx);
|
|
#if !FAKE_AUDIO
|
|
app->endAudioCapture();
|
|
#endif
|
|
delete app;
|
|
|
|
return PROJECTM_SUCCESS;
|
|
}
|
|
|
|
|