Files
projectm/src/libprojectM
Kai Blaschke 27f3308ac3 Remove utterly useless multithreading switch
Since we're using OpenGL, everything has to be done in the same thread anyways. Besides that, the actual "multithreading" implementation was basically starting an empty thread that did absolutely nothing, then wait synchronously for it to complete and join it on the next frame.
2024-02-02 15:08:04 +01:00
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