Files
projectm/src/libprojectM/TimeKeeper.hpp
deltaoscarmike 3142b36e79 Blur shaders ported to GLSL
All presets unifoms corrected
Shader rendering fixed
2018-07-23 08:07:14 +02:00

71 lines
1.1 KiB
C++

#ifndef TimeKeeper_HPP
#define TimeKeeper_HPP
#ifndef WIN32
#include <sys/time.h>
#endif
#include "timer.h"
#define HARD_CUT_DELAY 3
class TimeKeeper
{
public:
TimeKeeper(double presetDuration, double smoothDuration, double easterEgg);
void UpdateTimers();
void StartPreset();
void StartSmoothing();
void EndSmoothing();
bool CanHardCut();
double SmoothRatio();
bool IsSmoothing();
double GetRunningTime();
double PresetProgressA();
double PresetProgressB();
int PresetFrameA();
int PresetFrameB();
int PresetTimeA();
int PresetTimeB();
double sampledPresetDuration();
void ChangePresetDuration(int seconds) { _presetDuration = seconds; }
#ifndef WIN32
/* The first ticks value of the application */
struct timeval startTime;
#else
long startTime;
#endif /** !WIN32 */
private:
double _easterEgg;
double _presetDuration;
double _presetDurationA;
double _presetDurationB;
double _smoothDuration;
double _currentTime;
double _presetTimeA;
double _presetTimeB;
int _presetFrameA;
int _presetFrameB;
bool _isSmoothing;
};
#endif