mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-02-05 01:35:43 +00:00
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/dev-1.0@332 6778bc44-b910-0410-a7a0-be141de4315d
841 lines
21 KiB
C++
Executable File
841 lines
21 KiB
C++
Executable File
/**
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* projectM -- Milkdrop-esque visualisation SDK
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* Copyright (C)2003-2004 projectM Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* See 'LICENSE.txt' included within this release
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*
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*/
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#include "wipemalloc.h"
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#include "BuiltinFuncs.hpp"
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#include "fatal.h"
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#include "Common.hpp"
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#include "compare.h"
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#ifdef WIN32
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#include "win32-dirent.h"
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#endif
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#include "timer.h"
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#include <iostream>
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#ifdef LINUX
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#include "time.h"
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#endif
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//#include <xmms/plugin.h>
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#include <iostream>
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#include "projectM.hpp"
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#include "BeatDetect.hpp"
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#include "Eval.hpp"
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#include "Param.hpp"
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#include "Parser.hpp"
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#include "Preset.hpp"
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#include "PerPixelEqn.hpp"
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#include "PresetMerge.hpp"
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//#include "menu.h"
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#include "PCM.hpp" //Sound data handler (buffering, FFT, etc.)
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#include "CustomWave.hpp"
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#include "CustomShape.hpp"
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#include <map>
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#include "Renderer.hpp"
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#include "PresetChooser.hpp"
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#ifdef LINUX
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const std::string projectM::PROJECTM_PRESET_PATH ( "/usr/share/projectM/presets/" );
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#endif
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#ifdef MACOS
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const std::string projectM::PROJECTM_PRESET_PATH ( "/usr/share/projectM/presets/" );
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#endif
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#ifdef WIN32
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const std::string projectM::PROJECTM_PRESET_PATH ( "C:\\Program Files\\ProjectM\\presets" );
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#endif
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/** Stash current engine */
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projectM *projectM::currentEngine = NULL;
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/** Static variable initialization involving the render. */
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/// @bug These probably shouldn't be static!
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RenderTarget * projectM::renderTarget = NULL;
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Renderer * projectM::renderer = NULL;
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float smoothTime = 5;
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//int smoothFrame = 0;
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int oldFrame = 0;
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DLLEXPORT projectM::projectM() :smoothFrame(0), beatDetect ( 0 )
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{
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}
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DLLEXPORT void projectM::renderFrame()
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{
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#ifdef DEBUG
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char fname[1024];
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FILE *f = NULL;
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int index = 0;
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int x, y;
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#endif
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// printf("Start of loop at %d\n",timestart);
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mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps ); //milliseconds per frame
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#ifndef WIN32
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presetInputs.time = getTicks ( &startTime ) * 0.001;
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#else
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presetInputs.time = getTicks ( startTime ) * 0.001;
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#endif /** !WIN32 */
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//DWRITE ( "frame: %d\ttime: %f\tprogress: %f\tavgtime: %d\tang: %f\trot: %f\n",
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// this->presetInputs.frame, presetInputs.time, this->presetInputs.progress, this->avgtime, this->presetInputs.ang_per_pixel,
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//this->presetOutputs.rot );
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// printf("start:%d at:%d min:%d stop:%d on:%d %d\n",startframe, frame frame-startframe,avgtime, noSwitch,progress);
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presetInputs.ResetMesh();
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// printf("%f %d\n",Time,frame);
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beatDetect->detectFromSamples();
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DWRITE ( "=== vol: %f\tbass: %f\tmid: %f\ttreb: %f ===\n",
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beatDetect->vol,beatDetect->bass,beatDetect->mid,beatDetect->treb );
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DWRITE ( "=== bass_att: %f ===\n",
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beatDetect->bass_att );
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presetInputs.bass = beatDetect->bass;
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presetInputs.mid = beatDetect->mid;
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presetInputs.treb = beatDetect->treb;
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presetInputs.bass_att = beatDetect->bass_att;
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presetInputs.mid_att = beatDetect->mid_att;
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presetInputs.treb_att = beatDetect->treb_att;
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assert(m_activePreset.get());
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m_activePreset->evaluateFrame();
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if ( renderer->noSwitch==0 )
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{
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if ( presetInputs.progress>1.0 )
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{
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presetInputs.progress=0.0;
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presetInputs.frame = 0;
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m_activePreset2 = m_presetChooser->weightedRandom<PresetChooser::UniformRandomFunctor>
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(presetInputs, &m_activePreset->presetOutputs() == &presetOutputs ? presetOutputs2 : presetOutputs);
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assert(m_activePreset2.get());
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nohard=(int)(presetInputs.fps*3.5);
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smoothFrame = (int)(presetInputs.fps * smoothTime);
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printf("SOFT CUT - Smooth started\n");
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}
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else if ( ( beatDetect->bass-beatDetect->bass_old>beatDetect->beat_sensitivity ) && nohard<0 && false )//@REMOVE
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{
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// printf("%f %d %d\n", beatDetect->bass-beatDetect->bass_old,this->frame,this->avgtime);
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printf("HARD CUT");
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m_activePreset = m_presetChooser->weightedRandom<PresetChooser::UniformRandomFunctor>
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(presetInputs, presetOutputs);
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assert(m_activePreset.get());
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nohard=presetInputs.fps*5;
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smoothFrame=0;
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}
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else nohard--;
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}
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if (smoothFrame > 1)
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{
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int frame = presetInputs.frame++;
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presetInputs.frame = oldFrame;
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presetInputs.progress= 1.0;
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assert(m_activePreset.get());
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m_activePreset->evaluateFrame();
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renderer->PerPixelMath(&m_activePreset->presetOutputs(), &presetInputs);
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renderer->WaveformMath(&m_activePreset->presetOutputs(), &presetInputs, true);
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presetInputs.frame = frame;
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presetInputs.progress= frame /(float) avgtime;
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assert(m_activePreset2.get());
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m_activePreset2->evaluateFrame();
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renderer->PerPixelMath(&m_activePreset2->presetOutputs(), &presetInputs);
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renderer->WaveformMath(&m_activePreset2->presetOutputs(), &presetInputs, true);
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double ratio = smoothFrame / (presetInputs.fps * smoothTime);
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PresetMerger::MergePresets(m_activePreset->presetOutputs(),m_activePreset2->presetOutputs(),ratio,presetInputs.gx, presetInputs.gy);
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//printf("Smooth:%d\n",smoothFrame);
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smoothFrame--;
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}
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else
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{
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if (smoothFrame == 1)
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{
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m_activePreset = m_activePreset2;
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smoothFrame=0;
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printf("Smooth Finished\n");
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}
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presetInputs.frame++; //number of frames for current preset
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presetInputs.progress= presetInputs.frame/ ( float ) avgtime;
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m_activePreset->evaluateFrame();
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renderer->PerPixelMath(&m_activePreset->presetOutputs(), &presetInputs);
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renderer->WaveformMath(&m_activePreset->presetOutputs(), &presetInputs, false);
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}
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// std::cout<< m_activePreset->absoluteFilePath()<<std::endl;
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// renderer->presetName = m_activePreset->absoluteFilePath();
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renderer->RenderFrame ( &m_activePreset->presetOutputs(), &presetInputs );
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count++;
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#ifndef WIN32
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/** Frame-rate limiter */
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/** Compute once per preset */
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if ( this->count%100==0 )
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{
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this->renderer->realfps=100.0/ ( ( getTicks ( &this->startTime )-this->fpsstart ) /1000 );
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this->fpsstart=getTicks ( &this->startTime );
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}
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int timediff = getTicks ( &this->startTime )-this->timestart;
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if ( timediff < this->mspf )
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{
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// printf("%s:",this->mspf-timediff);
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int sleepTime = ( unsigned int ) ( this->mspf-timediff ) * 1000;
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DWRITE ( "usleep: %d\n", sleepTime );
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if ( sleepTime > 0 && sleepTime < 100000 )
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{
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if ( usleep ( sleepTime ) != 0 ) {}}
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}
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this->timestart=getTicks ( &this->startTime );
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#endif /** !WIN32 */
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DWRITE ( "exiting renderFrame()\n" );
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}
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DLLEXPORT void projectM::projectM_reset()
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{
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// DWRITE( "projectM_reset(): in\n" );
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/// @bug uncertain if preset should be played with here - carm
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// m_activePreset = 0;
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// if (m_activePreset) {
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// delete(m_activePreset);
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// m_activePreset = 0;
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// }
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this->presetURL = NULL;
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this->fontURL = NULL;
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/** Default variable settings */
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this->hasInit = 0;
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this->pcmframes = 1;
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this->freqframes = 0;
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this->fvw = 800;
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this->fvh = 600;
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this->wvw = 512;
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this->wvh = 512;
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this->fullscreen = 0;
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/** Frames per preset */
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this->avgtime = 500;
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/** More other stuff */
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this->mspf = 0;
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this->timed = 0;
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this->timestart = 0;
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this->nohard = 0;
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this->count = 0;
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this->fpsstart = 0;
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projectM_resetengine();
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}
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DLLEXPORT void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width, int height )
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{
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/** Initialise engine variables */
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projectM_initengine();
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presetInputs.Initialize ( gx, gy );
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presetOutputs.Initialize ( gx, gy );
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presetOutputs2.Initialize ( gx, gy );
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DWRITE ( "projectM plugin: Initializing\n" );
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/** Initialise start time */
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#ifndef WIN32
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gettimeofday ( &this->startTime, NULL );
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#else
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startTime = GetTickCount();
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#endif /** !WIN32 */
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/** Nullify frame stash */
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fbuffer = NULL;
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/** Initialise per-pixel matrix calculations */
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presetInputs.fps = fps;
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/** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */
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beatDetect = new BeatDetect();
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/* Preset loading function */
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initPresetTools();
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/* Load default preset directory */
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#ifdef MACOS2
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/** Probe the bundle for info */
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CFBundleRef bundle = CFBundleGetMainBundle();
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char msg[1024];
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sprintf ( msg, "bundle: %X\n", bundle );
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DWRITE ( msg );
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if ( bundle != NULL )
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{
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CFPlugInRef pluginRef = CFBundleGetPlugIn ( bundle );
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if ( pluginRef != NULL )
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{
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DWRITE ( "located plugin ref\n" );
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}
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else
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{
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DWRITE ( "failed to find plugin ref\n" );
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}
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CFURLRef bundleURL = CFBundleCopyBundleURL ( bundle );
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if ( bundleURL == NULL )
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{
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DWRITE ( "bundleURL failed\n" );
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}
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else
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{
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DWRITE ( "bundleURL OK\n" );
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}
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char *bundleName =
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( char * ) CFStringGetCStringPtr ( CFURLGetString ( bundleURL ), kCFStringEncodingMacRoman );
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DWRITE ( "bundleURL: %s\n", bundleName );
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presetURL = CFBundleCopyResourceURL ( bundle, purl, NULL, NULL );
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if ( presetURL != NULL )
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{
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this->presetURL = ( char * ) CFStringGetCStringPtr ( CFURLCopyPath ( presetURL ), kCFStringEncodingMacRoman );
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sprintf ( msg, "Preset: %s\n", presetURL );
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DWRITE ( msg );
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printf ( msg );
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/** Stash the short preset name */
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}
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else
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{
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DWRITE ( "Failed to probe 'presets' bundle ref\n" );
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this->presetURL = NULL;
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}
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fontURL = CFBundleCopyResourceURL ( bundle, furl, NULL, NULL );
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if ( fontURL != NULL )
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{
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fontURL = ( char * ) CFStringGetCStringPtr ( CFURLCopyPath ( fontURL ), kCFStringEncodingMacRoman );
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sprintf ( msg, "Font: %s\n", fontURL );
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DWRITE ( msg );
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printf ( msg );
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}
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else
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{
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DWRITE ( "Failed to probe 'fonts' bundle ref\n" );
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fontURL = NULL;
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}
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}
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/** Sanity check */
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if ( bundle == NULL || presetURL == NULL || fontURL == NULL )
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{
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sprintf ( msg, "defaulting presets\n" );
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DWRITE ( msg );
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this->fontURL = ( char * ) wipemalloc ( sizeof ( char ) * 512 );
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// strcpy( this->fontURL, "../../fonts/" );
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strcpy ( fontURL, "/Users/descarte/tmp/projectM/fonts" );
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this->fontURL[34] = '\0';
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// loadPresetDir( "../../presets/" );
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// loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" );
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}
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else
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{
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printf ( "PresetDir: %s\n", this->presetURL );
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loadPresetDir ( presetURL );
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}
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#else
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if ( presetURL == NULL || fontURL == NULL )
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{
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char msg[1024];
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sprintf ( msg, "defaulting presets\n" );
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DWRITE ( msg );
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fontURL = ( char * ) wipemalloc ( sizeof ( char ) * 512 );
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#ifdef WIN32
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strcpy ( this->fontURL, "c:\\tmp\\projectM\\fonts" );
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fontURL[24] = '\0';
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#else
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strcpy ( this->fontURL, "/Users/descarte/tmp/projectM/fonts" );
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fontURL[34] = '\0';
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#endif
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DWRITE ( "loading font URL directly: %s\n", this->fontURL );
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#ifdef WIN32
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// loadPresetDir( "c:\\tmp\\projectM\\presets_projectM" );
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#else
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// loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" );
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#endif
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}
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else
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{
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printf ( "PresetDir: %s\n", this->presetURL );
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//loadPresetDir( presetURL );
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}
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#endif
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mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps );
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// initMenu();
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//DWRITE( "post initMenu()\n" );
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printf ( "mesh: %d %d\n", gx,gy );
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#ifdef PANTS
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printf ( "maxsamples: %d\n", this->maxsamples );
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initPCM ( this->maxsamples );
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DWRITE ( "post PCM init\n" );
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#endif
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this->avgtime=this->presetInputs.fps*10;
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this->hasInit = 1;
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this->renderTarget = new RenderTarget ( texsize, width, height );
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this->presetInputs.gx = gx;
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this->presetInputs.gy = gy;
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this->renderer = new Renderer ( width, height, gx, gy, renderTarget, beatDetect, fontURL );
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printf ( "exiting projectM_init()\n" );
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}
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//calculate matrices for per_pixel
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DLLEXPORT void projectM::projectM_initengine()
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{
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/* PER FRAME CONSTANTS BEGIN */
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this->presetOutputs.zoom=1.0;
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this->presetOutputs.zoomexp= 1.0;
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this->presetOutputs.rot= 0.0;
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this->presetOutputs.warp= 0.0;
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this->presetOutputs.sx= 1.0;
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this->presetOutputs.sy= 1.0;
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this->presetOutputs.dx= 0.0;
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this->presetOutputs.dy= 0.0;
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this->presetOutputs.cx= 0.5;
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this->presetOutputs.cy= 0.5;
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this->presetOutputs.decay=.98;
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this->presetOutputs.wave_r= 1.0;
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this->presetOutputs.wave_g= 0.2;
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this->presetOutputs.wave_b= 0.0;
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this->presetOutputs.wave_x= 0.5;
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this->presetOutputs.wave_y= 0.5;
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this->presetOutputs.wave_mystery= 0.0;
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this->presetOutputs.ob_size= 0.0;
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this->presetOutputs.ob_r= 0.0;
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this->presetOutputs.ob_g= 0.0;
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this->presetOutputs.ob_b= 0.0;
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this->presetOutputs.ob_a= 0.0;
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this->presetOutputs.ib_size = 0.0;
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this->presetOutputs.ib_r = 0.0;
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this->presetOutputs.ib_g = 0.0;
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this->presetOutputs.ib_b = 0.0;
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this->presetOutputs.ib_a = 0.0;
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this->presetOutputs.mv_a = 0.0;
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this->presetOutputs.mv_r = 0.0;
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this->presetOutputs.mv_g = 0.0;
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this->presetOutputs.mv_b = 0.0;
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this->presetOutputs.mv_l = 1.0;
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this->presetOutputs.mv_x = 16.0;
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this->presetOutputs.mv_y = 12.0;
|
|
this->presetOutputs.mv_dy = 0.02;
|
|
this->presetOutputs.mv_dx = 0.02;
|
|
|
|
//this->presetInputs.meshx = 0;
|
|
//this->presetInputs.meshy = 0;
|
|
|
|
|
|
this->presetInputs.progress = 0;
|
|
this->presetInputs.frame = 0;
|
|
|
|
this->avgtime = 600;
|
|
//bass_thresh = 0;
|
|
|
|
/* PER_FRAME CONSTANTS END */
|
|
this->presetOutputs.fRating = 0;
|
|
this->presetOutputs.fGammaAdj = 1.0;
|
|
this->presetOutputs.fVideoEchoZoom = 1.0;
|
|
this->presetOutputs.fVideoEchoAlpha = 0;
|
|
this->presetOutputs.nVideoEchoOrientation = 0;
|
|
|
|
this->presetOutputs.nWaveMode = 7;
|
|
this->presetOutputs.bAdditiveWaves = 0;
|
|
this->presetOutputs.bWaveDots = 0;
|
|
this->presetOutputs.bWaveThick = 0;
|
|
this->presetOutputs.bModWaveAlphaByVolume = 0;
|
|
this->presetOutputs.bMaximizeWaveColor = 0;
|
|
this->presetOutputs.bTexWrap = 0;
|
|
this->presetOutputs.bDarkenCenter = 0;
|
|
this->presetOutputs.bRedBlueStereo = 0;
|
|
this->presetOutputs.bBrighten = 0;
|
|
this->presetOutputs.bDarken = 0;
|
|
this->presetOutputs.bSolarize = 0;
|
|
this->presetOutputs.bInvert = 0;
|
|
this->presetOutputs.bMotionVectorsOn = 1;
|
|
|
|
this->presetOutputs.fWaveAlpha =1.0;
|
|
this->presetOutputs.fWaveScale = 1.0;
|
|
this->presetOutputs.fWaveSmoothing = 0;
|
|
this->presetOutputs.fWaveParam = 0;
|
|
this->presetOutputs.fModWaveAlphaStart = 0;
|
|
this->presetOutputs.fModWaveAlphaEnd = 0;
|
|
this->presetOutputs.fWarpAnimSpeed = 0;
|
|
this->presetOutputs.fWarpScale = 0;
|
|
this->presetOutputs.fShader = 0;
|
|
|
|
|
|
/* PER_PIXEL CONSTANTS BEGIN */
|
|
this->presetInputs.x_per_pixel = 0;
|
|
this->presetInputs.y_per_pixel = 0;
|
|
this->presetInputs.rad_per_pixel = 0;
|
|
this->presetInputs.ang_per_pixel = 0;
|
|
|
|
/* PER_PIXEL CONSTANT END */
|
|
|
|
|
|
/* Q AND T VARIABLES START */
|
|
|
|
this->presetOutputs.q1 = 0;
|
|
this->presetOutputs.q2 = 0;
|
|
this->presetOutputs.q3 = 0;
|
|
this->presetOutputs.q4 = 0;
|
|
this->presetOutputs.q5 = 0;
|
|
this->presetOutputs.q6 = 0;
|
|
this->presetOutputs.q7 = 0;
|
|
this->presetOutputs.q8 = 0;
|
|
|
|
|
|
/* Q AND T VARIABLES END */
|
|
|
|
//per pixel meshes
|
|
/*
|
|
// this->presetOutputs.zoom_mesh = NULL;
|
|
// this->presetOutputs.zoomexp_mesh = NULL;
|
|
//this->presetOutputs.rot_mesh = NULL;
|
|
|
|
|
|
// this->presetOutputs.sx_mesh = NULL;
|
|
// this->presetOutputs.sy_mesh = NULL;
|
|
// this->presetOutputs.dx_mesh = NULL;
|
|
// this->presetOutputs.dy_mesh = NULL;
|
|
// this->presetOutputs.cx_mesh = NULL;
|
|
// this->presetOutputs.cy_mesh = NULL;
|
|
|
|
// this->presetInputs.x_mesh = NULL;
|
|
/ this->presetInputs.y_mesh = NULL;
|
|
// this->presetInputs.rad_mesh = NULL;
|
|
// this->presetInputs.theta_mesh = NULL;
|
|
*/
|
|
|
|
//custom wave per point meshes
|
|
}
|
|
|
|
/* Reinitializes the engine variables to a default (conservative and sane) value */
|
|
DLLEXPORT void projectM::projectM_resetengine()
|
|
{
|
|
|
|
this->presetOutputs.zoom=1.0;
|
|
this->presetOutputs.zoomexp= 1.0;
|
|
this->presetOutputs.rot= 0.0;
|
|
this->presetOutputs.warp= 0.0;
|
|
|
|
this->presetOutputs.sx= 1.0;
|
|
this->presetOutputs.sy= 1.0;
|
|
this->presetOutputs.dx= 0.0;
|
|
this->presetOutputs.dy= 0.0;
|
|
this->presetOutputs.cx= 0.5;
|
|
this->presetOutputs.cy= 0.5;
|
|
|
|
this->presetOutputs.decay=.98;
|
|
|
|
this->presetOutputs.wave_r= 1.0;
|
|
this->presetOutputs.wave_g= 0.2;
|
|
this->presetOutputs.wave_b= 0.0;
|
|
this->presetOutputs.wave_x= 0.5;
|
|
this->presetOutputs.wave_y= 0.5;
|
|
this->presetOutputs.wave_mystery= 0.0;
|
|
|
|
this->presetOutputs.ob_size= 0.0;
|
|
this->presetOutputs.ob_r= 0.0;
|
|
this->presetOutputs.ob_g= 0.0;
|
|
this->presetOutputs.ob_b= 0.0;
|
|
this->presetOutputs.ob_a= 0.0;
|
|
|
|
this->presetOutputs.ib_size = 0.0;
|
|
this->presetOutputs.ib_r = 0.0;
|
|
this->presetOutputs.ib_g = 0.0;
|
|
this->presetOutputs.ib_b = 0.0;
|
|
this->presetOutputs.ib_a = 0.0;
|
|
|
|
this->presetOutputs.mv_a = 0.0;
|
|
this->presetOutputs.mv_r = 0.0;
|
|
this->presetOutputs.mv_g = 0.0;
|
|
this->presetOutputs.mv_b = 0.0;
|
|
this->presetOutputs.mv_l = 1.0;
|
|
this->presetOutputs.mv_x = 16.0;
|
|
this->presetOutputs.mv_y = 12.0;
|
|
this->presetOutputs.mv_dy = 0.02;
|
|
this->presetOutputs.mv_dx = 0.02;
|
|
|
|
|
|
if ( beatDetect != NULL )
|
|
{
|
|
beatDetect->reset();
|
|
}
|
|
this->presetInputs.progress = 0;
|
|
this->presetInputs.frame = 0;
|
|
|
|
// bass_thresh = 0;
|
|
|
|
/* PER_FRAME CONSTANTS END */
|
|
this->presetOutputs.fRating = 0;
|
|
this->presetOutputs.fGammaAdj = 1.0;
|
|
this->presetOutputs.fVideoEchoZoom = 1.0;
|
|
this->presetOutputs.fVideoEchoAlpha = 0;
|
|
this->presetOutputs.nVideoEchoOrientation = 0;
|
|
|
|
this->presetOutputs.nWaveMode = 7;
|
|
this->presetOutputs.bAdditiveWaves = 0;
|
|
this->presetOutputs.bWaveDots = 0;
|
|
this->presetOutputs.bWaveThick = 0;
|
|
this->presetOutputs.bModWaveAlphaByVolume = 0;
|
|
this->presetOutputs.bMaximizeWaveColor = 0;
|
|
this->presetOutputs.bTexWrap = 0;
|
|
this->presetOutputs.bDarkenCenter = 0;
|
|
this->presetOutputs.bRedBlueStereo = 0;
|
|
this->presetOutputs.bBrighten = 0;
|
|
this->presetOutputs.bDarken = 0;
|
|
this->presetOutputs.bSolarize = 0;
|
|
this->presetOutputs.bInvert = 0;
|
|
this->presetOutputs.bMotionVectorsOn = 1;
|
|
|
|
this->presetOutputs.fWaveAlpha =1.0;
|
|
this->presetOutputs.fWaveScale = 1.0;
|
|
this->presetOutputs.fWaveSmoothing = 0;
|
|
this->presetOutputs.fWaveParam = 0;
|
|
this->presetOutputs.fModWaveAlphaStart = 0;
|
|
this->presetOutputs.fModWaveAlphaEnd = 0;
|
|
this->presetOutputs.fWarpAnimSpeed = 0;
|
|
this->presetOutputs.fWarpScale = 0;
|
|
this->presetOutputs.fShader = 0;
|
|
|
|
|
|
/* PER_PIXEL CONSTANTS BEGIN */
|
|
this->presetInputs.x_per_pixel = 0;
|
|
this->presetInputs.y_per_pixel = 0;
|
|
this->presetInputs.rad_per_pixel = 0;
|
|
this->presetInputs.ang_per_pixel = 0;
|
|
|
|
/* PER_PIXEL CONSTANT END */
|
|
|
|
|
|
/* Q VARIABLES START */
|
|
|
|
this->presetOutputs.q1 = 0;
|
|
this->presetOutputs.q2 = 0;
|
|
this->presetOutputs.q3 = 0;
|
|
this->presetOutputs.q4 = 0;
|
|
this->presetOutputs.q5 = 0;
|
|
this->presetOutputs.q6 = 0;
|
|
this->presetOutputs.q7 = 0;
|
|
this->presetOutputs.q8 = 0;
|
|
|
|
|
|
/* Q VARIABLES END */
|
|
|
|
/** Stash the current engine */
|
|
currentEngine = this;
|
|
}
|
|
|
|
/** Resets OpenGL state */
|
|
DLLEXPORT void projectM::projectM_resetGL ( int w, int h )
|
|
{
|
|
|
|
|
|
|
|
DWRITE ( "projectM_resetGL(): in: %d x %d\n", w, h );
|
|
|
|
/** Stash the new dimensions */
|
|
|
|
|
|
|
|
renderer->reset ( w,h );
|
|
}
|
|
|
|
/** Sets the title to display */
|
|
DLLEXPORT void projectM::projectM_setTitle ( char *title )
|
|
{
|
|
/*
|
|
if (strcmp(this->title, title)!=0)
|
|
{printf("new title\n");
|
|
this->drawtitle=1;
|
|
|
|
if ( this->title != NULL ) {
|
|
free( this->title );
|
|
this->title = NULL;
|
|
}
|
|
|
|
this->title = (char *)wipemalloc( sizeof( char ) * ( strlen( title ) + 1 ) );
|
|
strcpy( this->title, title );
|
|
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
int projectM::initPresetTools()
|
|
{
|
|
|
|
/* Initializes the builtin function database */
|
|
BuiltinFuncs::init_builtin_func_db();
|
|
|
|
/* Initializes all infix operators */
|
|
Eval::init_infix_ops();
|
|
|
|
/* Set the seed to the current time in seconds */
|
|
#ifdef WIN32
|
|
srand ( time ( NULL ) );
|
|
#endif
|
|
|
|
if ( ( m_presetLoader = new PresetLoader ( PROJECTM_PRESET_PATH ) ) == 0 )
|
|
{
|
|
m_presetLoader = 0;
|
|
std::cerr << "[projectM] error allocating preset loader" << std::endl;
|
|
return PROJECTM_FAILURE;
|
|
}
|
|
|
|
if ( ( m_presetChooser = new PresetChooser ( *m_presetLoader ) ) == 0 )
|
|
{
|
|
delete ( m_presetLoader );
|
|
|
|
m_presetChooser = 0;
|
|
m_presetLoader = 0;
|
|
|
|
std::cerr << "[projectM] error allocating preset chooser" << std::endl;
|
|
return PROJECTM_FAILURE;
|
|
}
|
|
|
|
// Start the iterator
|
|
m_presetPos = new PresetIterator();
|
|
*m_presetPos = m_presetChooser->begin();
|
|
|
|
// Case where no valid presets exist in directory
|
|
if ( *m_presetPos == m_presetChooser->end() )
|
|
{
|
|
std::cerr << "[projectM] error: no valid files found in preset directory \""
|
|
<< PROJECTM_PRESET_PATH << "\"" << std::endl;
|
|
|
|
/// @bug handle this better, load builtin preset perhaps
|
|
abort();
|
|
}
|
|
|
|
// First preset
|
|
std::cerr << "[projectM] Allocating first preset..." << std::endl;
|
|
m_activePreset = m_presetPos->allocate ( presetInputs, presetOutputs );
|
|
// m_activePreset2 = m_p
|
|
std::cerr << "[projectM] First preset allocated. File path is \"" << m_activePreset->absoluteFilePath() << "\"" << std::endl;
|
|
projectM_resetengine();
|
|
|
|
return PROJECTM_SUCCESS;
|
|
}
|
|
|
|
void projectM::destroyPresetTools()
|
|
{
|
|
|
|
if ( m_presetChooser )
|
|
delete ( m_presetChooser );
|
|
|
|
/// @slow might not be necessary
|
|
m_presetChooser = 0;
|
|
|
|
if ( m_presetLoader )
|
|
delete ( m_presetLoader );
|
|
|
|
/// @slow might not be necessary
|
|
m_presetLoader = 0;
|
|
|
|
Eval::destroy_infix_ops();
|
|
BuiltinFuncs::destroy_builtin_func_db();
|
|
|
|
}
|
|
|
|
void projectM::getCurrentMeshSize(int & x, int & y) {
|
|
x = this->presetInputs.gx;
|
|
y = this->presetInputs.gy;
|
|
}
|