Files
projectm/src/libprojectM/TimeKeeper.hpp
milkdropper 758348f25a Beat sensitivity implemented (#348)
* Beat detect sensitivity fix.

* Default: 1.0

* ReadMe beat sensitivity min/max.

* Beat sensitivity from config or settings isn't initialized.

* Smarter position.

* Make PCMScale (vol_history) also impacted by beat_sensitivity.

* Enhance and clarify Hard Cuts and better separate beat sensitivity.

* Forgot one config.

* Consistency with defaults.

* Even more clear about the default for Beat Sensitivity.
2020-05-15 17:49:28 +03:00

73 lines
1.2 KiB
C++

#ifndef TimeKeeper_HPP
#define TimeKeeper_HPP
#ifndef WIN32
#include <sys/time.h>
#endif
#include "timer.h"
#define HARD_CUT_DELAY 3
class TimeKeeper
{
public:
TimeKeeper(double presetDuration, double smoothDuration, double hardcutDuration, double easterEgg);
void UpdateTimers();
void StartPreset();
void StartSmoothing();
void EndSmoothing();
bool CanHardCut();
double SmoothRatio();
bool IsSmoothing();
double GetRunningTime();
double PresetProgressA();
double PresetProgressB();
int PresetFrameA();
int PresetFrameB();
int PresetTimeA();
int PresetTimeB();
double sampledPresetDuration();
void ChangeHardcutDuration(int seconds) { _hardcutDuration = seconds; }
void ChangePresetDuration(int seconds) { _presetDuration = seconds; }
#ifndef WIN32
/* The first ticks value of the application */
struct timeval startTime;
#else
long startTime;
#endif /** !WIN32 */
private:
double _easterEgg;
double _presetDuration;
double _presetDurationA;
double _presetDurationB;
double _smoothDuration;
double _hardcutDuration;
double _currentTime;
double _presetTimeA;
double _presetTimeB;
int _presetFrameA;
int _presetFrameB;
bool _isSmoothing;
};
#endif