mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-02-05 04:35:35 +00:00
191 lines
5.1 KiB
C++
Executable File
191 lines
5.1 KiB
C++
Executable File
/**
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* projectM -- Milkdrop-esque visualisation SDK
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* Copyright (C)2003-2004 projectM Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* See 'LICENSE.txt' included within this release
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*
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*/
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#include "MilkdropPreset.hpp"
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#include "MilkdropPresetExceptions.hpp"
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#include "MilkdropPresetFactory.hpp"
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#include "PresetFileParser.hpp"
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#include "PresetFrameIO.hpp"
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#ifdef _WIN32
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#include "dirent.h"
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#else
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#include <dirent.h>
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#endif /** _WIN32 */
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#ifdef MILKDROP_PRESET_DEBUG
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#include <iostream>
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#endif
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MilkdropPreset::MilkdropPreset(std::istream& presetData)
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: m_perFrameContext(m_state.globalMemory, &m_state.globalRegisters)
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, m_perPixelContext(m_state.globalMemory, &m_state.globalRegisters)
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, m_waveform(m_state)
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{
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Load(presetData);
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}
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MilkdropPreset::MilkdropPreset(const std::string& absoluteFilePath)
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: m_absoluteFilePath(absoluteFilePath)
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, m_perFrameContext(m_state.globalMemory, &m_state.globalRegisters)
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, m_perPixelContext(m_state.globalMemory, &m_state.globalRegisters)
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, m_waveform(m_state)
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{
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Load(absoluteFilePath);
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}
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void MilkdropPreset::InitializePreset(PresetFileParser& parsedFile)
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{
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// Load global init variables into the state
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m_state.Initialize(parsedFile);
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// Custom waveforms:
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for (int i = 0; i < CustomWaveformCount; i++)
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{
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auto wave = std::make_unique<CustomWaveform>(m_state);
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wave->Initialize(parsedFile, i);
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m_customWaveforms[i] = std::move(wave);
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}
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// Custom shapes:
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for (int i = 0; i < CustomShapeCount; i++)
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{
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auto shape = std::make_unique<CustomShape>(m_state);
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shape->Initialize(parsedFile, i);
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m_customShapes[i] = std::move(shape);
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}
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CompileCodeAndRunInitExpressions();
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}
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void MilkdropPreset::CompileCodeAndRunInitExpressions()
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{
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// Per-frame init and code
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m_perFrameContext.RegisterBuiltinVariables();
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m_perFrameContext.LoadStateVariables(m_state);
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m_perFrameContext.EvaluateInitCode(m_state);
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m_perFrameContext.CompilePerFrameCode(m_state.perFrameCode);
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// Per-vertex code
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m_perPixelContext.CompilePerPixelCode(m_state.perPixelCode);
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for (int i = 0; i < CustomWaveformCount; i++)
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{
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auto& wave = m_customWaveforms[i];
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wave->CompileCodeAndRunInitExpressions(m_perFrameContext);
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}
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for (int i = 0; i < CustomShapeCount; i++)
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{
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auto& shape = m_customShapes[i];
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shape->CompileCodeAndRunInitExpressions(m_perFrameContext);
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}
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}
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void MilkdropPreset::Load(const std::string& pathname)
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{
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#ifdef MILKDROP_PRESET_DEBUG
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std::cerr << "[Preset] Loading preset from file \"" << pathname << "\"." << std::endl;
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#endif
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SetFilename(ParseFilename(pathname));
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PresetFileParser parser;
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if (!parser.Read(pathname))
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{
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throw MilkdropPresetLoadException("Could not parse preset file \"" + pathname + "\"");
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}
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InitializePreset(parser);
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}
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void MilkdropPreset::Load(std::istream& stream)
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{
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#ifdef MILKDROP_PRESET_DEBUG
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std::cerr << "[Preset] Loading preset from stream." << std::endl;
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#endif
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PresetFileParser parser;
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if (!parser.Read(stream))
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{
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throw MilkdropPresetLoadException("Could not parse preset data.");
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}
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InitializePreset(parser);
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}
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void MilkdropPreset::RenderFrame(const libprojectM::Audio::FrameAudioData& audioData, const RenderContext& renderContext)
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{
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m_state.audioData = audioData;
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m_state.renderContext = renderContext;
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// First evaluate per-frame code
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PerFrameUpdate();
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// Motion vector field
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// ToDo: Draw motion vectors to separate texture
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// Draw previous frame image warped via per-pixel mesh and warp shader
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// ToDo: ComputeGridAlphaValues
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// ToDo: Per-Pixel and warp stuff
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// Draw audio-data-related stuff
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for (auto& shape : m_customShapes)
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{
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shape->Draw(m_perFrameContext);
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}
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for (auto& wave : m_customWaveforms)
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{
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wave->Draw(m_perFrameContext);
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}
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m_waveform.Draw();
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// ToDo: Sprite drawing would go here.
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// Todo: Song title anim would go here
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// ToDo: Store main texture for next frame
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// ToDo: Apply composite shader
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// ToDo: Draw user sprites (can have evaluated code)
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}
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void MilkdropPreset::PerFrameUpdate()
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{
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}
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auto MilkdropPreset::ParseFilename(const std::string& filename) -> std::string
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{
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const std::size_t start = filename.find_last_of('/');
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if (start == std::string::npos || start >= (filename.length() - 1))
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{
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return "";
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}
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return filename.substr(start + 1, filename.length());
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}
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