mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-02-05 21:15:34 +00:00
570 lines
14 KiB
C++
570 lines
14 KiB
C++
/**
|
|
* projectM -- Milkdrop-esque visualisation SDK
|
|
* Copyright (C)2003-2004 projectM Team
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
* See 'LICENSE.txt' included within this release
|
|
*
|
|
*/
|
|
|
|
#include "ProjectM.hpp"
|
|
|
|
#include "PipelineMerger.hpp"
|
|
#include "Preset.hpp"
|
|
#include "PresetFactoryManager.hpp"
|
|
#include "Renderer.hpp"
|
|
#include "Renderer/PipelineContext.hpp"
|
|
#include "TimeKeeper.hpp"
|
|
#include "libprojectM/Audio/BeatDetect.hpp"
|
|
#include "libprojectM/Audio/PCM.hpp" //Sound data handler (buffering, FFT, etc.)
|
|
|
|
#if PROJECTM_USE_THREADS
|
|
|
|
#include "libprojectM/BackgroundWorker.hpp"
|
|
|
|
#endif
|
|
|
|
ProjectM::ProjectM()
|
|
: m_presetFactoryManager(std::make_unique<PresetFactoryManager>())
|
|
, m_pipelineContext(std::make_unique<class PipelineContext>())
|
|
, m_pipelineContext2(std::make_unique<class PipelineContext>())
|
|
#if PROJECTM_USE_THREADS
|
|
, m_workerSync(std::make_unique<BackgroundWorkerSync>())
|
|
#endif
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
ProjectM::~ProjectM()
|
|
{
|
|
#if PROJECTM_USE_THREADS
|
|
m_workerSync->FinishUp();
|
|
m_workerThread.join();
|
|
#endif
|
|
}
|
|
|
|
void ProjectM::PresetSwitchRequestedEvent(bool isHardCut) const
|
|
{
|
|
}
|
|
|
|
void ProjectM::PresetSwitchFailedEvent(const std::string&, const std::string&) const
|
|
{
|
|
}
|
|
|
|
void ProjectM::LoadPresetFile(const std::string& presetFilename, bool smoothTransition)
|
|
{
|
|
// If already in a transition, force immediate completion.
|
|
if (m_transitioningPreset != nullptr)
|
|
{
|
|
m_activePreset = std::move(m_transitioningPreset);
|
|
}
|
|
|
|
try
|
|
{
|
|
StartPresetTransition(m_presetFactoryManager->CreatePresetFromFile(presetFilename), !smoothTransition);
|
|
}
|
|
catch (const PresetFactoryException& ex)
|
|
{
|
|
PresetSwitchFailedEvent(presetFilename, ex.message());
|
|
}
|
|
}
|
|
|
|
void ProjectM::LoadPresetData(std::istream& presetData, bool smoothTransition)
|
|
{
|
|
// If already in a transition, force immediate completion.
|
|
if (m_transitioningPreset != nullptr)
|
|
{
|
|
m_activePreset = std::move(m_transitioningPreset);
|
|
}
|
|
|
|
try
|
|
{
|
|
StartPresetTransition(m_presetFactoryManager->CreatePresetFromStream(".milk", presetData), !smoothTransition);
|
|
}
|
|
catch (const PresetFactoryException& ex)
|
|
{
|
|
PresetSwitchFailedEvent("", ex.message());
|
|
}
|
|
}
|
|
|
|
void ProjectM::SetTexturePaths(std::vector<std::string> texturePaths)
|
|
{
|
|
m_textureSearchPaths = std::move(texturePaths);
|
|
m_renderer->SetTextureSearchPaths(m_textureSearchPaths);
|
|
}
|
|
|
|
void ProjectM::ResetTextures()
|
|
{
|
|
m_renderer->ResetTextures();
|
|
}
|
|
|
|
void ProjectM::DumpDebugImageOnNextFrame(const std::string& outputFile)
|
|
{
|
|
m_renderer->frameDumpOutputFile = outputFile;
|
|
m_renderer->writeNextFrameToFile = true;
|
|
}
|
|
|
|
#if PROJECTM_USE_THREADS
|
|
|
|
void ProjectM::ThreadWorker()
|
|
{
|
|
while (true)
|
|
{
|
|
if (!m_workerSync->WaitForWork())
|
|
{
|
|
return;
|
|
}
|
|
EvaluateSecondPreset();
|
|
m_workerSync->FinishedWork();
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void ProjectM::EvaluateSecondPreset()
|
|
{
|
|
PipelineContext2().time = m_timeKeeper->GetRunningTime();
|
|
PipelineContext2().presetStartTime = m_timeKeeper->PresetTimeB();
|
|
PipelineContext2().frame = m_timeKeeper->PresetFrameB();
|
|
PipelineContext2().progress = m_timeKeeper->PresetProgressB();
|
|
|
|
m_transitioningPreset->EvaluateFrameData(*m_beatDetect, PipelineContext2());
|
|
}
|
|
|
|
void ProjectM::RenderFrame()
|
|
{
|
|
// Don't render if window area is zero.
|
|
if (m_windowWidth == 0 || m_windowHeight == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Pipeline pipeline;
|
|
Pipeline* comboPipeline = RenderFrameOnlyPass1(&pipeline);
|
|
|
|
RenderFrameOnlyPass2(comboPipeline);
|
|
|
|
ProjectM::RenderFrameEndOnSeparatePasses(comboPipeline);
|
|
}
|
|
|
|
|
|
auto ProjectM::RenderFrameOnlyPass1(Pipeline* pipeline) -> Pipeline*
|
|
{
|
|
#if PROJECTM_USE_THREADS
|
|
std::lock_guard<std::recursive_mutex> guard(m_presetSwitchMutex);
|
|
#endif
|
|
|
|
m_timeKeeper->UpdateTimers();
|
|
|
|
/// @bug who is responsible for updating this now?"
|
|
auto& context = PipelineContext();
|
|
context.time = m_timeKeeper->GetRunningTime();
|
|
context.presetStartTime = m_timeKeeper->PresetTimeA();
|
|
context.frame = m_timeKeeper->PresetFrameA();
|
|
context.progress = m_timeKeeper->PresetProgressA();
|
|
m_renderer->UpdateContext(context);
|
|
|
|
m_beatDetect->CalculateBeatStatistics();
|
|
|
|
// Check if the preset isn't locked, and we've not already notified the user
|
|
if (!m_presetChangeNotified)
|
|
{
|
|
//if preset is done and we're not already switching
|
|
if (m_timeKeeper->PresetProgressA() >= 1.0 && !m_timeKeeper->IsSmoothing())
|
|
{
|
|
m_presetChangeNotified = true;
|
|
PresetSwitchRequestedEvent(false);
|
|
}
|
|
else if (m_hardCutEnabled &&
|
|
(m_beatDetect->vol - m_beatDetect->volOld > m_hardCutSensitivity) &&
|
|
m_timeKeeper->CanHardCut())
|
|
{
|
|
m_presetChangeNotified = true;
|
|
PresetSwitchRequestedEvent(true);
|
|
}
|
|
}
|
|
|
|
if (m_timeKeeper->IsSmoothing() && m_transitioningPreset != nullptr)
|
|
{
|
|
#if PROJECTM_USE_THREADS
|
|
m_workerSync->WakeUpBackgroundTask();
|
|
// FIXME: Instead of waiting after a single render pass, check every frame if it's done.
|
|
m_workerSync->WaitForBackgroundTaskToFinish();
|
|
#endif
|
|
EvaluateSecondPreset();
|
|
|
|
if (m_timeKeeper->SmoothRatio() <= 1.0)
|
|
{
|
|
pipeline->setStaticPerPixel(m_meshX, m_meshY);
|
|
|
|
PipelineMerger::mergePipelines(
|
|
m_activePreset->pipeline(),
|
|
m_transitioningPreset->pipeline(),
|
|
*pipeline,
|
|
m_timeKeeper->SmoothRatio());
|
|
|
|
m_renderer->RenderFrameOnlyPass1(*pipeline, PipelineContext());
|
|
|
|
return pipeline;
|
|
}
|
|
|
|
m_activePreset = std::move(m_transitioningPreset);
|
|
m_timeKeeper->EndSmoothing();
|
|
}
|
|
|
|
m_activePreset->EvaluateFrameData(*m_beatDetect, PipelineContext());
|
|
m_renderer->RenderFrameOnlyPass1(m_activePreset->pipeline(), PipelineContext());
|
|
|
|
return nullptr; // indicating no transition
|
|
}
|
|
|
|
void ProjectM::RenderFrameOnlyPass2(Pipeline* pipeline)
|
|
{
|
|
if (pipeline == nullptr)
|
|
{
|
|
assert(m_activePreset.get());
|
|
pipeline = &m_activePreset->pipeline();
|
|
}
|
|
|
|
m_renderer->RenderFrameOnlyPass2(*pipeline, PipelineContext());
|
|
}
|
|
|
|
void ProjectM::RenderFrameEndOnSeparatePasses(Pipeline* pipeline)
|
|
{
|
|
if (pipeline != nullptr)
|
|
{
|
|
// mergePipelines() sets masterAlpha for each RenderItem, reset it before we forget
|
|
for (RenderItem* drawable : pipeline->drawables)
|
|
{
|
|
drawable->masterAlpha = 1.0;
|
|
}
|
|
pipeline->drawables.clear();
|
|
}
|
|
|
|
m_count++;
|
|
}
|
|
|
|
auto ProjectM::PipelineContext() -> class PipelineContext&
|
|
{
|
|
return *m_pipelineContext;
|
|
}
|
|
|
|
auto ProjectM::PipelineContext2() -> class PipelineContext&
|
|
{
|
|
return *m_pipelineContext2;
|
|
}
|
|
|
|
void ProjectM::Reset()
|
|
{
|
|
this->m_count = 0;
|
|
|
|
m_presetFactoryManager->initialize();
|
|
|
|
ResetEngine();
|
|
}
|
|
|
|
void ProjectM::Initialize()
|
|
{
|
|
/** Initialise start time */
|
|
m_timeKeeper = std::make_unique<TimeKeeper>(m_presetDuration,
|
|
m_softCutDuration,
|
|
m_hardCutDuration,
|
|
m_easterEgg);
|
|
|
|
/** Nullify frame stash */
|
|
|
|
/** Initialise per-pixel matrix calculations */
|
|
/** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */
|
|
assert(!m_beatDetect);
|
|
|
|
m_beatDetect = std::make_unique<libprojectM::Audio::BeatDetect>(m_pcm);
|
|
|
|
this->m_renderer = std::make_unique<Renderer>(m_windowWidth,
|
|
m_windowHeight,
|
|
m_meshX,
|
|
m_meshY,
|
|
*m_beatDetect,
|
|
m_textureSearchPaths);
|
|
|
|
m_presetFactoryManager->initialize();
|
|
|
|
/* Set the seed to the current time in seconds */
|
|
srand(time(nullptr));
|
|
|
|
ResetEngine();
|
|
LoadIdlePreset();
|
|
|
|
#if PROJECTM_USE_THREADS
|
|
m_workerSync->Reset();
|
|
m_workerThread = std::thread(&ProjectM::ThreadWorker, this);
|
|
#endif
|
|
|
|
m_timeKeeper->StartPreset();
|
|
|
|
// ToDo: Calculate the real FPS instead
|
|
PipelineContext().fps = static_cast<int>(m_targetFps);
|
|
PipelineContext2().fps = static_cast<int>(m_targetFps);
|
|
}
|
|
|
|
void ProjectM::LoadIdlePreset()
|
|
{
|
|
LoadPresetFile("idle://Geiss & Sperl - Feedback (projectM idle HDR mix).milk", false);
|
|
assert(m_activePreset);
|
|
m_renderer->SetPipeline(m_activePreset->pipeline());
|
|
}
|
|
|
|
/* Reinitializes the engine variables to a default (conservative and sane) value */
|
|
void ProjectM::ResetEngine()
|
|
{
|
|
|
|
if (m_beatDetect != NULL)
|
|
{
|
|
m_beatDetect->Reset();
|
|
m_beatDetect->beatSensitivity = m_beatSensitivity;
|
|
}
|
|
}
|
|
|
|
/** Resets OpenGL state */
|
|
void ProjectM::ResetOpenGL(size_t width, size_t height)
|
|
{
|
|
/** Stash the new dimensions */
|
|
m_windowWidth = width;
|
|
m_windowHeight = height;
|
|
try
|
|
{
|
|
m_renderer->reset(width, height);
|
|
}
|
|
catch (const RenderException& ex)
|
|
{
|
|
// ToDo: Add generic error callback
|
|
}
|
|
}
|
|
|
|
void ProjectM::StartPresetTransition(std::unique_ptr<Preset>&& preset, bool hardCut)
|
|
{
|
|
m_presetChangeNotified = m_presetLocked;
|
|
|
|
if (preset == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
m_renderer->SetPipeline(preset->pipeline());
|
|
}
|
|
catch (const RenderException& ex)
|
|
{
|
|
PresetSwitchFailedEvent(preset->Filename(), ex.message());
|
|
return;
|
|
}
|
|
|
|
if (hardCut)
|
|
{
|
|
m_activePreset = std::move(preset);
|
|
m_timeKeeper->StartPreset();
|
|
}
|
|
else
|
|
{
|
|
m_transitioningPreset = std::move(preset);
|
|
m_timeKeeper->StartSmoothing();
|
|
}
|
|
}
|
|
|
|
auto ProjectM::WindowWidth() -> int
|
|
{
|
|
return m_windowWidth;
|
|
}
|
|
|
|
auto ProjectM::WindowHeight() -> int
|
|
{
|
|
return m_windowHeight;
|
|
}
|
|
|
|
void ProjectM::SetPresetLocked(bool locked)
|
|
{
|
|
// ToDo: Add a preset switch timer separate from the display timer and reset to 0 when
|
|
// disabling the preset switch lock.
|
|
m_presetLocked = locked;
|
|
m_presetChangeNotified = locked;
|
|
}
|
|
|
|
auto ProjectM::PresetLocked() const -> bool
|
|
{
|
|
return m_presetLocked;
|
|
}
|
|
|
|
void ProjectM::SetBeatSensitivity(float sensitivity)
|
|
{
|
|
m_beatDetect->beatSensitivity = std::min(std::max(0.0f, sensitivity), 2.0f);
|
|
}
|
|
|
|
auto ProjectM::GetBeatSensitivity() const -> float
|
|
{
|
|
return m_beatDetect->beatSensitivity;
|
|
}
|
|
|
|
auto ProjectM::SoftCutDuration() const -> double
|
|
{
|
|
return m_softCutDuration;
|
|
}
|
|
|
|
void ProjectM::SetSoftCutDuration(double seconds)
|
|
{
|
|
m_softCutDuration = seconds;
|
|
m_timeKeeper->ChangeSoftCutDuration(seconds);
|
|
}
|
|
|
|
auto ProjectM::HardCutDuration() const -> double
|
|
{
|
|
return m_hardCutDuration;
|
|
}
|
|
|
|
void ProjectM::SetHardCutDuration(double seconds)
|
|
{
|
|
m_hardCutDuration = static_cast<int>(seconds);
|
|
m_timeKeeper->ChangeHardCutDuration(seconds);
|
|
}
|
|
|
|
auto ProjectM::HardCutEnabled() const -> bool
|
|
{
|
|
return m_hardCutEnabled;
|
|
}
|
|
|
|
void ProjectM::SetHardCutEnabled(bool enabled)
|
|
{
|
|
m_hardCutEnabled = enabled;
|
|
}
|
|
|
|
auto ProjectM::HardCutSensitivity() const -> float
|
|
{
|
|
return m_hardCutSensitivity;
|
|
}
|
|
|
|
void ProjectM::SetHardCutSensitivity(float sensitivity)
|
|
{
|
|
m_hardCutSensitivity = sensitivity;
|
|
}
|
|
|
|
void ProjectM::SetPresetDuration(double seconds)
|
|
{
|
|
m_timeKeeper->ChangePresetDuration(seconds);
|
|
}
|
|
|
|
auto ProjectM::PresetDuration() const -> double
|
|
{
|
|
return m_timeKeeper->PresetDuration();
|
|
}
|
|
|
|
auto ProjectM::TargetFramesPerSecond() const -> int32_t
|
|
{
|
|
return m_targetFps;
|
|
}
|
|
|
|
void ProjectM::SetTargetFramesPerSecond(int32_t fps)
|
|
{
|
|
m_targetFps = fps;
|
|
m_renderer->setFPS(fps);
|
|
m_pipelineContext->fps = fps;
|
|
m_pipelineContext2->fps = fps;
|
|
}
|
|
|
|
auto ProjectM::AspectCorrection() const -> bool
|
|
{
|
|
return m_aspectCorrection;
|
|
}
|
|
|
|
void ProjectM::SetAspectCorrection(bool enabled)
|
|
{
|
|
m_aspectCorrection = enabled;
|
|
m_renderer->correction = enabled;
|
|
}
|
|
|
|
auto ProjectM::EasterEgg() const -> float
|
|
{
|
|
return m_easterEgg;
|
|
}
|
|
|
|
void ProjectM::SetEasterEgg(float value)
|
|
{
|
|
m_easterEgg = value;
|
|
m_timeKeeper->ChangeEasterEgg(value);
|
|
}
|
|
|
|
void ProjectM::MeshSize(size_t& meshResolutionX, size_t& meshResolutionY) const
|
|
{
|
|
meshResolutionX = m_meshX;
|
|
meshResolutionY = m_meshY;
|
|
}
|
|
|
|
void ProjectM::SetMeshSize(size_t meshResolutionX, size_t meshResolutionY)
|
|
{
|
|
m_meshX = meshResolutionX;
|
|
m_meshY = meshResolutionY;
|
|
|
|
// Update mesh size in all sorts of classes.
|
|
m_renderer->SetPerPixelMeshSize(m_meshX, m_meshY);
|
|
m_presetFactoryManager->initialize();
|
|
|
|
// Unload all presets and reload idle preset
|
|
m_activePreset.reset();
|
|
m_transitioningPreset.reset();
|
|
LoadIdlePreset();
|
|
}
|
|
|
|
auto ProjectM::PCM() -> libprojectM::Audio::PCM&
|
|
{
|
|
return m_pcm;
|
|
}
|
|
|
|
void ProjectM::Touch(float touchX, float touchY, int pressure, int touchType)
|
|
{
|
|
if (m_renderer)
|
|
{
|
|
m_renderer->touch(touchX, touchY, pressure, touchType);
|
|
}
|
|
}
|
|
|
|
void ProjectM::TouchDrag(float touchX, float touchY, int pressure)
|
|
{
|
|
if (m_renderer)
|
|
{
|
|
m_renderer->touchDrag(touchX, touchY, pressure);
|
|
}
|
|
}
|
|
|
|
void ProjectM::TouchDestroy(float touchX, float touchY)
|
|
{
|
|
if (m_renderer)
|
|
{
|
|
m_renderer->touchDestroy(touchX, touchY);
|
|
}
|
|
}
|
|
|
|
void ProjectM::TouchDestroyAll()
|
|
{
|
|
if (m_renderer)
|
|
{
|
|
m_renderer->touchDestroyAll();
|
|
}
|
|
}
|
|
|
|
void ProjectM::RecreateRenderer()
|
|
{
|
|
m_renderer = std::make_unique<Renderer>(m_windowWidth, m_windowHeight,
|
|
m_meshX, m_meshY,
|
|
m_beatDetect.get(), m_textureSearchPaths);
|
|
}
|