Files
projectm/src/projectM-engine/PresetMerge.cpp
2007-09-16 17:46:42 +00:00

190 lines
6.1 KiB
C++

#include "PresetMerge.hpp"
void PresetMerger::MergePresets(PresetOutputs & A, PresetOutputs & B, double ratio, int gx, int gy)
{
double invratio = ratio;
ratio = 1.0 - invratio;
//Merge Simple Waveforms
//
// All the mess is because of Waveform 7, which is two lines.
//
A.wave_rot = A.wave_rot* invratio + B.wave_rot*ratio;
A.wave_scale = A.wave_scale* invratio + B.wave_scale*ratio;
if (A.two_waves && B.two_waves)
{
for (int x = 0; x<A.wave_samples;x++)
{
A.wavearray_x[x] = A.wavearray_x[x]* invratio + B.wavearray_x[x]*ratio;
A.wavearray_y[x] = A.wavearray_y[x]* invratio + B.wavearray_y[x]*ratio;
A.wavearray2_x[x] = A.wavearray2_x[x]* invratio + B.wavearray2_x[x]*ratio;
A.wavearray2_y[x] = A.wavearray2_y[x]* invratio + B.wavearray2_y[x]*ratio;
}
}
else if (A.two_waves)
{
for (int x = 0; x<A.wave_samples;x++)
{
A.wavearray_x[x] = A.wavearray_x[x]* invratio + B.wavearray_x[x]*ratio;
A.wavearray_y[x] = A.wavearray_y[x]* invratio + B.wavearray_y[x]*ratio;
A.wavearray2_x[x] = A.wavearray2_x[x]* invratio + B.wavearray_x[x]*ratio;
A.wavearray2_y[x] = A.wavearray2_y[x]* invratio + B.wavearray_y[x]*ratio;
}
}
else if (B.two_waves)
{
A.two_waves=true;
for (int x = 0; x<A.wave_samples;x++)
{
A.wavearray_x[x] = A.wavearray_x[x]* invratio + B.wavearray_x[x]*ratio;
A.wavearray_y[x] = A.wavearray_y[x]* invratio + B.wavearray_y[x]*ratio;
A.wavearray2_x[x] = A.wavearray_x[x]* invratio + B.wavearray_x[x]*ratio;
A.wavearray2_y[x] = A.wavearray_y[x]* invratio + B.wavearray_y[x]*ratio;
}
}
else
{
for (int x = 0; x<A.wave_samples;x++)
{
A.wavearray_x[x] = A.wavearray_x[x]* invratio + B.wavearray_x[x]*ratio;
A.wavearray_y[x] = A.wavearray_y[x]* invratio + B.wavearray_y[x]*ratio;
}
}
//Merge Custom Shapes and Custom Waves
for (PresetOutputs::cshape_container::iterator pos = A.customShapes.begin();
pos != A.customShapes.end(); ++pos)
{
(*pos)->a *= invratio;
(*pos)->a2 *= invratio;
(*pos)->border_a *= invratio;
}
for (PresetOutputs::cshape_container::iterator pos = B.customShapes.begin();
pos != B.customShapes.end(); ++pos)
{
(*pos)->a *= ratio;
(*pos)->a2 *= ratio;
(*pos)->border_a *= ratio;
A.customShapes.push_back(*pos);
}
for (PresetOutputs::cwave_container::iterator pos = A.customWaves.begin();
pos != A.customWaves.end(); ++pos)
{
(*pos)->a *= invratio;
for (int x=0; x < (*pos)->samples; x++)
{
(*pos)->a_mesh[x]= (*pos)->a_mesh[x]*invratio;
}
}
for (PresetOutputs::cwave_container::iterator pos = B.customWaves.begin();
pos != B.customWaves.end(); ++pos)
{
(*pos)->a *= ratio;
for (int x=0; x < (*pos)->samples; x++)
{
(*pos)->a_mesh[x]= (*pos)->a_mesh[x]*ratio;
}
A.customWaves.push_back(*pos);
}
//Interpolate Per-Pixel mesh
for (int x=0;x<gx;x++)
{
for(int y=0;y<gy;y++)
{
A.x_mesh[x][y] = A.x_mesh[x][y]* invratio + B.x_mesh[x][y]*ratio;
}
}
for (int x=0;x<gx;x++)
{
for(int y=0;y<gy;y++)
{
A.y_mesh[x][y] = A.y_mesh[x][y]* invratio + B.y_mesh[x][y]*ratio;
}
}
//Interpolate PerFrame floats
A.decay = A.decay * invratio + B.decay * ratio;
A.wave_r = A.wave_r* invratio + B.wave_r*ratio;
A.wave_g = A.wave_g* invratio + B.wave_g*ratio;
A.wave_b = A.wave_b* invratio + B.wave_b*ratio;
A.wave_o = A.wave_o* invratio + B.wave_o*ratio;
A.wave_x = A.wave_x* invratio + B.wave_x*ratio;
A.wave_y = A.wave_y* invratio + B.wave_y*ratio;
A.wave_mystery = A.wave_mystery* invratio + B.wave_mystery*ratio;
A.ob_size = A.ob_size* invratio + B.ob_size*ratio;
A.ob_r = A.ob_r* invratio + B.ob_r*ratio;
A.ob_g = A.ob_g* invratio + B.ob_g*ratio;
A.ob_b = A.ob_b* invratio + B.ob_b*ratio;
A.ob_a = A.ob_a* invratio + B.ob_a*ratio;
A.ib_size = A.ib_size* invratio + B.ib_size*ratio;
A.ib_r = A.ib_r* invratio + B.ib_r*ratio;
A.ib_g = A.ib_g* invratio + B.ib_g*ratio;
A.ib_b = A.ib_b* invratio + B.ib_b*ratio;
A.ib_a = A.ib_a* invratio + B.ib_a*ratio;
A.mv_a = A.mv_a* invratio + B.mv_a*ratio;
A.mv_r = A.mv_r* invratio + B.mv_r*ratio;
A.mv_g = A.mv_g* invratio + B.mv_g*ratio;
A.mv_b = A.mv_b* invratio + B.mv_b*ratio;
A.mv_l = A.mv_l* invratio + B.mv_l*ratio;
A.mv_x = A.mv_x* invratio + B.mv_x*ratio;
A.mv_y = A.mv_y* invratio + B.mv_y*ratio;
A.mv_dy = A.mv_dy* invratio + B.mv_dy*ratio;
A.mv_dx = A.mv_dx* invratio + B.mv_dx*ratio;
A.fRating = A.fRating* invratio + B.fRating*ratio;
A.fGammaAdj = A.fGammaAdj* invratio + B.fGammaAdj*ratio;
A.fVideoEchoZoom = A.fVideoEchoZoom* invratio + B.fVideoEchoZoom*ratio;
A.fVideoEchoAlpha = A.fVideoEchoAlpha* invratio + B.fVideoEchoAlpha*ratio;
A.fWaveAlpha = A.fWaveAlpha* invratio + B.fWaveAlpha*ratio;
A.fWaveScale = A.fWaveScale* invratio + B.fWaveScale*ratio;
A.fWaveSmoothing = A.fWaveSmoothing* invratio + B.fWaveSmoothing*ratio;
A.fWaveParam = A.fWaveParam* invratio + B.fWaveParam*ratio;
A.fModWaveAlphaStart = A.fModWaveAlphaStart* invratio + B.fModWaveAlphaStart*ratio;
A.fModWaveAlphaEnd = A.fModWaveAlphaEnd * invratio + B.fModWaveAlphaEnd *ratio;
A.fWarpAnimSpeed = A.fWarpAnimSpeed* invratio + B.fWarpAnimSpeed*ratio;
A.fWarpScale = A.fWarpScale* invratio + B.fWarpScale*ratio;
A.fShader = A.fShader* invratio + B.fShader*ratio;
//Switch bools and discrete values halfway. Maybe we should do some interesting stuff here.
if (ratio > 0.5)
{
A.nVideoEchoOrientation = B.nVideoEchoOrientation;
A.nWaveMode = B.nWaveMode;
A.bAdditiveWaves = B.bAdditiveWaves;
A.bWaveDots = B.bWaveDots;
A.bWaveThick = B.bWaveThick;
A.bModWaveAlphaByVolume = B.bModWaveAlphaByVolume;
A.bMaximizeWaveColor = B.bMaximizeWaveColor;
A.bTexWrap = B.bTexWrap;
A.bDarkenCenter = B.bDarkenCenter;
A.bRedBlueStereo = B.bRedBlueStereo;
A.bBrighten = B.bBrighten;
A.bDarken = B.bDarken;
A.bSolarize = B.bSolarize;
A.bInvert = B.bInvert;
A.bMotionVectorsOn = B.bMotionVectorsOn;
}
return;
}