mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-02-05 09:55:40 +00:00
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/dev-1.0@254 6778bc44-b910-0410-a7a0-be141de4315d
693 lines
19 KiB
C++
Executable File
693 lines
19 KiB
C++
Executable File
/**
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* projectM -- Milkdrop-esque visualisation SDK
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* Copyright (C)2003-2004 projectM Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* See 'LICENSE.txt' included within this release
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*
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*/
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#include "wipemalloc.h"
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#include "BuiltinFuncs.hpp"
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#include "fatal.h"
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#include "Common.hpp"
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#include "compare.h"
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#ifdef WIN32
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#include "win32-dirent.h"
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#endif
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#include "timer.h"
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#ifdef LINUX
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#include "time.h"
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#endif
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//#include <xmms/plugin.h>
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#include "projectM.h"
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#include "BeatDetect.h"
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#include "Eval.hpp"
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#include "Param.hpp"
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#include "Parser.hpp"
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#include "Preset.hpp"
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#include "PerPixelEqn.hpp"
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//#include "menu.h"
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#include "PCM.h" //Sound data handler (buffering, FFT, etc.)
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#include "CustomWave.hpp"
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#include "CustomShape.hpp"
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#include "SplayTree.hpp"
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#include "Renderer.hpp"
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#include "PresetChooser.hpp"
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#ifdef LINUX
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const std::string projectM::PROJECTM_PRESET_PATH("/usr/share/projectM/presets/");
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#endif
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#ifdef MACOS
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const std::string projectM::PROJECTM_PRESET_PATH("/usr/share/projectM/presets/");
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#endif
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#ifdef WIN32
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const std::string projectM::PROJECTM_PRESET_PATH("C:\\Program Files\\ProjectM\\presets");
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#endif
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/** Stash current engine */
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projectM *projectM::currentEngine = NULL;
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/** Static variable initialization involving the render. */
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/// @bug These probably shouldn't be static!
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RenderTarget * projectM::renderTarget = NULL;
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Renderer * projectM::renderer = NULL;
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DLLEXPORT projectM::projectM() {
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beatDetect = NULL;
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}
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DLLEXPORT void projectM::renderFrame() {
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#ifdef DEBUG
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char fname[1024];
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FILE *f = NULL;
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int index = 0;
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int x, y;
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#endif
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// printf("Start of loop at %d\n",timestart);
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mspf=(int)(1000.0/(float)presetInputs.fps); //milliseconds per frame
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#ifndef WIN32
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presetInputs.time = getTicks( &startTime ) * 0.001;
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#else
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presetInputs.time = getTicks( startTime ) * 0.001;
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#endif /** !WIN32 */
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presetInputs.frame++; //number of frames for current preset
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presetInputs.progress= presetInputs.frame/(float)avgtime;
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DWRITE( "frame: %d\ttime: %f\tprogress: %f\tavgtime: %d\tang: %f\trot: %f\n",
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this->presetInputs.frame, presetInputs.time, this->presetInputs.progress, this->avgtime, this->presetInputs.ang_per_pixel,
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this->presetOutputs.rot );
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if (presetInputs.progress>1.0) presetInputs.progress=1.0;
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// printf("start:%d at:%d min:%d stop:%d on:%d %d\n",startframe, frame frame-startframe,avgtime, noSwitch,progress);
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m_activePreset->evaluateFrame();
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// printf("%f %d\n",Time,frame);
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beatDetect->detectFromSamples();
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DWRITE( "=== vol: %f\tbass: %f\tmid: %f\ttreb: %f ===\n",
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beatDetect->vol,beatDetect->bass,beatDetect->mid,beatDetect->treb);
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DWRITE( "=== bass_att: %f ===\n",
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beatDetect->bass_att );
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if (renderer->noSwitch==0) {
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nohard--;
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if ((beatDetect->bass-beatDetect->bass_old>beatDetect->beat_sensitivity ||
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avgtime ) && nohard<0) {
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// printf("%f %d %d\n", beatDetect->bass-beatDetect->bass_old,this->frame,this->avgtime);
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// switchPreset(RANDOM_NEXT, HARD_CUT);
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nohard=presetInputs.fps*5;
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}
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}
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count++;
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renderer->RenderFrame(&presetOutputs, &presetInputs);
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#ifndef WIN32
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/** Frame-rate limiter */
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/** Compute once per preset */
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if (this->count%100==0) {
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this->renderer->realfps=100.0/((getTicks(&this->startTime)-this->fpsstart)/1000);
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this->fpsstart=getTicks(&this->startTime);
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}
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int timediff = getTicks(&this->startTime)-this->timestart;
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if ( timediff < this->mspf) {
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// printf("%s:",this->mspf-timediff);
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int sleepTime = (unsigned int)( this->mspf-timediff ) * 1000;
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DWRITE( "usleep: %d\n", sleepTime );
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if ( sleepTime > 0 && sleepTime < 100000 ) {
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if ( usleep( sleepTime ) != 0 ) {}
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}
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}
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this->timestart=getTicks(&this->startTime);
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#endif /** !WIN32 */
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DWRITE( "exiting renderFrame()\n" );
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}
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DLLEXPORT void projectM::projectM_reset() {
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DWRITE( "projectM_reset(): in\n" );
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/// @bug it's very possible this is a hack
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m_activePreset = std::auto_ptr<Preset>(0);
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this->presetURL = NULL;
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this->fontURL = NULL;
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/** Default variable settings */
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this->hasInit = 0;
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this->pcmframes = 1;
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this->freqframes = 0;
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this->fvw = 800;
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this->fvh = 600;
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this->wvw = 512;
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this->wvh = 512;
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this->fullscreen = 0;
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/** Frames per preset */
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this->avgtime = 500;
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/** More other stuff */
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this->mspf = 0;
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this->timed = 0;
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this->timestart = 0;
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this->nohard = 0;
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this->count = 0;
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this->fpsstart = 0;
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projectM_resetengine();
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}
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DLLEXPORT void projectM::projectM_init(int gx, int gy, int fps, int texsize, int width, int height) {
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/** Initialise engine variables */
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projectM_initengine();
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DWRITE("projectM plugin: Initializing\n");
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/** Initialise start time */
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#ifndef WIN32
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gettimeofday(&this->startTime, NULL);
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#else
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startTime = GetTickCount();
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#endif /** !WIN32 */
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/** Nullify frame stash */
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fbuffer = NULL;
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/** Initialise per-pixel matrix calculations */
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presetInputs.fps = fps;
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/** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */
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beatDetect = new BeatDetect();
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/* Preset loading function */
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initPresetTools();
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/* Load default preset directory */
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#ifdef MACOS2
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/** Probe the bundle for info */
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CFBundleRef bundle = CFBundleGetMainBundle();
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char msg[1024];
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sprintf( msg, "bundle: %X\n", bundle );
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DWRITE( msg );
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if ( bundle != NULL ) {
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CFPlugInRef pluginRef = CFBundleGetPlugIn( bundle );
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if ( pluginRef != NULL ) {
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DWRITE( "located plugin ref\n" );
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} else {
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DWRITE( "failed to find plugin ref\n" );
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}
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CFURLRef bundleURL = CFBundleCopyBundleURL( bundle );
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if ( bundleURL == NULL ) {
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DWRITE( "bundleURL failed\n" );
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} else {
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DWRITE( "bundleURL OK\n" );
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}
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char *bundleName =
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(char *)CFStringGetCStringPtr( CFURLGetString( bundleURL ), kCFStringEncodingMacRoman );
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DWRITE( "bundleURL: %s\n", bundleName );
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presetURL = CFBundleCopyResourceURL( bundle, purl, NULL, NULL );
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if ( presetURL != NULL ) {
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this->presetURL = (char *)CFStringGetCStringPtr( CFURLCopyPath( presetURL ), kCFStringEncodingMacRoman);
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sprintf( msg, "Preset: %s\n", presetURL );
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DWRITE( msg );
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printf( msg );
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/** Stash the short preset name */
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} else {
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DWRITE( "Failed to probe 'presets' bundle ref\n" );
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this->presetURL = NULL;
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}
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fontURL = CFBundleCopyResourceURL( bundle, furl, NULL, NULL );
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if ( fontURL != NULL ) {
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fontURL = (char *)CFStringGetCStringPtr( CFURLCopyPath( fontURL ), kCFStringEncodingMacRoman);
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sprintf( msg, "Font: %s\n", fontURL );
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DWRITE( msg );
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printf( msg );
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} else {
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DWRITE( "Failed to probe 'fonts' bundle ref\n" );
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fontURL = NULL;
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}
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}
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/** Sanity check */
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if ( bundle == NULL || presetURL == NULL || fontURL == NULL ) {
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sprintf( msg, "defaulting presets\n" );
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DWRITE( msg );
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this->fontURL = (char *)wipemalloc( sizeof( char ) * 512 );
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// strcpy( this->fontURL, "../../fonts/" );
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strcpy( fontURL, "/Users/descarte/tmp/projectM/fonts" );
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this->fontURL[34] = '\0';
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// loadPresetDir( "../../presets/" );
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// loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" );
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} else {
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printf( "PresetDir: %s\n", this->presetURL );
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loadPresetDir( presetURL );
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}
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#else
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if ( presetURL == NULL || fontURL == NULL ) {
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char msg[1024];
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sprintf( msg, "defaulting presets\n" );
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DWRITE( msg );
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fontURL = (char *)wipemalloc( sizeof( char ) * 512 );
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#ifdef WIN32
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strcpy( this->fontURL, "c:\\tmp\\projectM\\fonts" );
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fontURL[24] = '\0';
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#else
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strcpy( this->fontURL, "/Users/descarte/tmp/projectM/fonts" );
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fontURL[34] = '\0';
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#endif
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DWRITE( "loading font URL directly: %s\n", this->fontURL );
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#ifdef WIN32
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// loadPresetDir( "c:\\tmp\\projectM\\presets_projectM" );
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#else
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// loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" );
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#endif
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} else {
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printf( "PresetDir: %s\n", this->presetURL );
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//loadPresetDir( presetURL );
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}
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#endif
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mspf=(int)(1000.0/(float)presetInputs.fps);
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// initMenu();
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//DWRITE( "post initMenu()\n" );
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printf("mesh: %d %d\n", gx,gy );
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#ifdef PANTS
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printf( "maxsamples: %d\n", this->maxsamples );
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initPCM(this->maxsamples);
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DWRITE( "post PCM init\n" );
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#endif
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this->avgtime=this->presetInputs.fps*20;
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this->hasInit = 1;
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this->renderTarget = new RenderTarget(texsize, width, height);
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this->presetInputs.gx = gx;
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this->presetInputs.gy = gy;
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this->renderer = new Renderer(width, height, gx, gy, renderTarget, beatDetect, fontURL);
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printf( "exiting projectM_init()\n" );
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}
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//calculate matrices for per_pixel
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DLLEXPORT void projectM::projectM_initengine() {
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/* PER FRAME CONSTANTS BEGIN */
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this->presetOutputs.zoom=1.0;
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this->presetOutputs.zoomexp= 1.0;
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this->presetOutputs.rot= 0.0;
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this->presetOutputs.warp= 0.0;
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this->presetOutputs.sx= 1.0;
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this->presetOutputs.sy= 1.0;
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this->presetOutputs.dx= 0.0;
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this->presetOutputs.dy= 0.0;
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this->presetOutputs.cx= 0.5;
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this->presetOutputs.cy= 0.5;
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this->presetOutputs.decay=.98;
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this->presetOutputs.wave_r= 1.0;
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this->presetOutputs.wave_g= 0.2;
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this->presetOutputs.wave_b= 0.0;
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this->presetOutputs.wave_x= 0.5;
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this->presetOutputs.wave_y= 0.5;
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this->presetOutputs.wave_mystery= 0.0;
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this->presetOutputs.ob_size= 0.0;
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this->presetOutputs.ob_r= 0.0;
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this->presetOutputs.ob_g= 0.0;
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this->presetOutputs.ob_b= 0.0;
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this->presetOutputs.ob_a= 0.0;
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this->presetOutputs.ib_size = 0.0;
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this->presetOutputs.ib_r = 0.0;
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this->presetOutputs.ib_g = 0.0;
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this->presetOutputs.ib_b = 0.0;
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this->presetOutputs.ib_a = 0.0;
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this->presetOutputs.mv_a = 0.0;
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this->presetOutputs.mv_r = 0.0;
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this->presetOutputs.mv_g = 0.0;
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this->presetOutputs.mv_b = 0.0;
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this->presetOutputs.mv_l = 1.0;
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this->presetOutputs.mv_x = 16.0;
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this->presetOutputs.mv_y = 12.0;
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this->presetOutputs.mv_dy = 0.02;
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this->presetOutputs.mv_dx = 0.02;
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//this->presetInputs.meshx = 0;
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//this->presetInputs.meshy = 0;
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this->presetInputs.progress = 0;
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this->presetInputs.frame = 0;
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this->avgtime = 600;
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//bass_thresh = 0;
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/* PER_FRAME CONSTANTS END */
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this->presetOutputs.fRating = 0;
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this->presetOutputs.fGammaAdj = 1.0;
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this->presetOutputs.fVideoEchoZoom = 1.0;
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this->presetOutputs.fVideoEchoAlpha = 0;
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this->presetOutputs.nVideoEchoOrientation = 0;
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this->presetOutputs.nWaveMode = 7;
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this->presetOutputs.bAdditiveWaves = 0;
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this->presetOutputs.bWaveDots = 0;
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this->presetOutputs.bWaveThick = 0;
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this->presetOutputs.bModWaveAlphaByVolume = 0;
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this->presetOutputs.bMaximizeWaveColor = 0;
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this->presetOutputs.bTexWrap = 0;
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this->presetOutputs.bDarkenCenter = 0;
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this->presetOutputs.bRedBlueStereo = 0;
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this->presetOutputs.bBrighten = 0;
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this->presetOutputs.bDarken = 0;
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this->presetOutputs.bSolarize = 0;
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this->presetOutputs.bInvert = 0;
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this->presetOutputs.bMotionVectorsOn = 1;
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this->presetOutputs.fWaveAlpha =1.0;
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this->presetOutputs.fWaveScale = 1.0;
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this->presetOutputs.fWaveSmoothing = 0;
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this->presetOutputs.fWaveParam = 0;
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this->presetOutputs.fModWaveAlphaStart = 0;
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this->presetOutputs.fModWaveAlphaEnd = 0;
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this->presetOutputs.fWarpAnimSpeed = 0;
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this->presetOutputs.fWarpScale = 0;
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this->presetOutputs.fShader = 0;
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/* PER_PIXEL CONSTANTS BEGIN */
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this->presetInputs.x_per_pixel = 0;
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this->presetInputs.y_per_pixel = 0;
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this->presetInputs.rad_per_pixel = 0;
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this->presetInputs.ang_per_pixel = 0;
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/* PER_PIXEL CONSTANT END */
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/* Q AND T VARIABLES START */
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this->presetOutputs.q1 = 0;
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this->presetOutputs.q2 = 0;
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this->presetOutputs.q3 = 0;
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this->presetOutputs.q4 = 0;
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this->presetOutputs.q5 = 0;
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this->presetOutputs.q6 = 0;
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this->presetOutputs.q7 = 0;
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this->presetOutputs.q8 = 0;
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/* Q AND T VARIABLES END */
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//per pixel meshes
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this->presetOutputs.zoom_mesh = NULL;
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this->presetOutputs.zoomexp_mesh = NULL;
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this->presetOutputs.rot_mesh = NULL;
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this->presetOutputs.sx_mesh = NULL;
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this->presetOutputs.sy_mesh = NULL;
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this->presetOutputs.dx_mesh = NULL;
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this->presetOutputs.dy_mesh = NULL;
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this->presetOutputs.cx_mesh = NULL;
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this->presetOutputs.cy_mesh = NULL;
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this->presetInputs.x_mesh = NULL;
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this->presetInputs.y_mesh = NULL;
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this->presetInputs.rad_mesh = NULL;
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this->presetInputs.theta_mesh = NULL;
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//custom wave per point meshes
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}
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/* Reinitializes the engine variables to a default (conservative and sane) value */
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DLLEXPORT void projectM::projectM_resetengine() {
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this->presetOutputs.zoom=1.0;
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this->presetOutputs.zoomexp= 1.0;
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this->presetOutputs.rot= 0.0;
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this->presetOutputs.warp= 0.0;
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this->presetOutputs.sx= 1.0;
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this->presetOutputs.sy= 1.0;
|
|
this->presetOutputs.dx= 0.0;
|
|
this->presetOutputs.dy= 0.0;
|
|
this->presetOutputs.cx= 0.5;
|
|
this->presetOutputs.cy= 0.5;
|
|
|
|
this->presetOutputs.decay=.98;
|
|
|
|
this->presetOutputs.wave_r= 1.0;
|
|
this->presetOutputs.wave_g= 0.2;
|
|
this->presetOutputs.wave_b= 0.0;
|
|
this->presetOutputs.wave_x= 0.5;
|
|
this->presetOutputs.wave_y= 0.5;
|
|
this->presetOutputs.wave_mystery= 0.0;
|
|
|
|
this->presetOutputs.ob_size= 0.0;
|
|
this->presetOutputs.ob_r= 0.0;
|
|
this->presetOutputs.ob_g= 0.0;
|
|
this->presetOutputs.ob_b= 0.0;
|
|
this->presetOutputs.ob_a= 0.0;
|
|
|
|
this->presetOutputs.ib_size = 0.0;
|
|
this->presetOutputs.ib_r = 0.0;
|
|
this->presetOutputs.ib_g = 0.0;
|
|
this->presetOutputs.ib_b = 0.0;
|
|
this->presetOutputs.ib_a = 0.0;
|
|
|
|
this->presetOutputs.mv_a = 0.0;
|
|
this->presetOutputs.mv_r = 0.0;
|
|
this->presetOutputs.mv_g = 0.0;
|
|
this->presetOutputs.mv_b = 0.0;
|
|
this->presetOutputs.mv_l = 1.0;
|
|
this->presetOutputs.mv_x = 16.0;
|
|
this->presetOutputs.mv_y = 12.0;
|
|
this->presetOutputs.mv_dy = 0.02;
|
|
this->presetOutputs.mv_dx = 0.02;
|
|
|
|
/// @bug think these are just gx/gy
|
|
//this->meshx = 0;
|
|
//this->meshy = 0;
|
|
|
|
if ( beatDetect != NULL ) {
|
|
beatDetect->reset();
|
|
}
|
|
this->presetInputs.progress = 0;
|
|
this->presetInputs.frame = 0;
|
|
|
|
// bass_thresh = 0;
|
|
|
|
/* PER_FRAME CONSTANTS END */
|
|
this->presetOutputs.fRating = 0;
|
|
this->presetOutputs.fGammaAdj = 1.0;
|
|
this->presetOutputs.fVideoEchoZoom = 1.0;
|
|
this->presetOutputs.fVideoEchoAlpha = 0;
|
|
this->presetOutputs.nVideoEchoOrientation = 0;
|
|
|
|
this->presetOutputs.nWaveMode = 7;
|
|
this->presetOutputs.bAdditiveWaves = 0;
|
|
this->presetOutputs.bWaveDots = 0;
|
|
this->presetOutputs.bWaveThick = 0;
|
|
this->presetOutputs.bModWaveAlphaByVolume = 0;
|
|
this->presetOutputs.bMaximizeWaveColor = 0;
|
|
this->presetOutputs.bTexWrap = 0;
|
|
this->presetOutputs.bDarkenCenter = 0;
|
|
this->presetOutputs.bRedBlueStereo = 0;
|
|
this->presetOutputs.bBrighten = 0;
|
|
this->presetOutputs.bDarken = 0;
|
|
this->presetOutputs.bSolarize = 0;
|
|
this->presetOutputs.bInvert = 0;
|
|
this->presetOutputs.bMotionVectorsOn = 1;
|
|
|
|
this->presetOutputs.fWaveAlpha =1.0;
|
|
this->presetOutputs.fWaveScale = 1.0;
|
|
this->presetOutputs.fWaveSmoothing = 0;
|
|
this->presetOutputs.fWaveParam = 0;
|
|
this->presetOutputs.fModWaveAlphaStart = 0;
|
|
this->presetOutputs.fModWaveAlphaEnd = 0;
|
|
this->presetOutputs.fWarpAnimSpeed = 0;
|
|
this->presetOutputs.fWarpScale = 0;
|
|
this->presetOutputs.fShader = 0;
|
|
|
|
|
|
/* PER_PIXEL CONSTANTS BEGIN */
|
|
this->presetInputs.x_per_pixel = 0;
|
|
this->presetInputs.y_per_pixel = 0;
|
|
this->presetInputs.rad_per_pixel = 0;
|
|
this->presetInputs.ang_per_pixel = 0;
|
|
|
|
/* PER_PIXEL CONSTANT END */
|
|
|
|
|
|
/* Q VARIABLES START */
|
|
|
|
this->presetOutputs.q1 = 0;
|
|
this->presetOutputs.q2 = 0;
|
|
this->presetOutputs.q3 = 0;
|
|
this->presetOutputs.q4 = 0;
|
|
this->presetOutputs.q5 = 0;
|
|
this->presetOutputs.q6 = 0;
|
|
this->presetOutputs.q7 = 0;
|
|
this->presetOutputs.q8 = 0;
|
|
|
|
|
|
/* Q VARIABLES END */
|
|
|
|
/** Stash the current engine */
|
|
currentEngine = this;
|
|
}
|
|
|
|
/** Resets OpenGL state */
|
|
DLLEXPORT void projectM::projectM_resetGL( int w, int h ) {
|
|
|
|
|
|
int mindim, origtexsize;
|
|
|
|
DWRITE( "projectM_resetGL(): in: %d x %d\n", w, h );
|
|
|
|
/** Stash the new dimensions */
|
|
|
|
|
|
|
|
renderer->reset(w,h);
|
|
}
|
|
|
|
/** Sets the title to display */
|
|
DLLEXPORT void projectM::projectM_setTitle( char *title ) {
|
|
/*
|
|
if (strcmp(this->title, title)!=0)
|
|
{printf("new title\n");
|
|
this->drawtitle=1;
|
|
|
|
if ( this->title != NULL ) {
|
|
free( this->title );
|
|
this->title = NULL;
|
|
}
|
|
|
|
this->title = (char *)wipemalloc( sizeof( char ) * ( strlen( title ) + 1 ) );
|
|
strcpy( this->title, title );
|
|
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
int projectM::initPresetTools() {
|
|
|
|
/* Initializes the builtin function database */
|
|
BuiltinFuncs::init_builtin_func_db();
|
|
|
|
/* Initializes all infix operators */
|
|
Eval::init_infix_ops();
|
|
|
|
/* Set the seed to the current time in seconds */
|
|
#ifdef WIN32
|
|
srand(time(NULL));
|
|
#endif
|
|
|
|
/* Initialize the 'idle' preset */
|
|
//Preset::init_idle_preset();
|
|
|
|
projectM_resetengine();
|
|
|
|
if (m_presetLoader = new PresetLoader(PROJECTM_PRESET_PATH)) {
|
|
m_presetLoader = 0;
|
|
return PROJECTM_FAILURE;
|
|
}
|
|
|
|
if (m_presetChooser = new PresetChooser(*m_presetLoader)) {
|
|
delete(m_presetLoader);
|
|
m_presetChooser = 0;
|
|
return PROJECTM_FAILURE;
|
|
}
|
|
|
|
// Start the iterator
|
|
m_presetPos = new PresetIterator();
|
|
*m_presetPos = m_presetChooser->begin();
|
|
|
|
/* Done */
|
|
#ifdef PRESET_DEBUG
|
|
printf("initPresetLoader: finished\n");
|
|
#endif
|
|
return PROJECTM_SUCCESS;
|
|
}
|
|
|
|
void projectM::destroyPresetTools() {
|
|
|
|
if (m_presetChooser)
|
|
delete(m_presetChooser);
|
|
|
|
if (m_presetLoader)
|
|
delete(m_presetLoader);
|
|
|
|
Eval::destroy_infix_ops();
|
|
BuiltinFuncs::destroy_builtin_func_db();
|
|
|
|
}
|