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credit: @mancoast * msvc * include glew for windows * fix usage of std namespace with win32 * Update pmSDL.hpp fix warning with win32 * update dirent for win32 * libs required for win32 linkage * Update pmSDL.hpp SDL_MAIN_HANDLED * Update ShaderEngine.cpp init glew to create shaders * fake SDL audio with win32 * Update Renderer.vcxproj use wildcards for source filenames * Create config.h * Update Expr.cpp fix win32 breaks * cleanup broken max function * Update Makefile.am remove ref to win32-dirent
6 lines
281 B
XML
6 lines
281 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="glm" version="0.9.9.400" targetFramework="native" />
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<package id="sdl2.nuget" version="2.0.9" targetFramework="native" />
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<package id="sdl2.nuget.redist" version="2.0.9" targetFramework="native" />
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</packages> |