mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-02 21:45:25 +00:00
187 lines
5.1 KiB
C++
187 lines
5.1 KiB
C++
//
|
|
// main.cpp
|
|
// projectM-sdl
|
|
//
|
|
// Created by Mischa Spiegelmock on 6/3/15.
|
|
// Copyright (c) 2015 Mischa Spiegelmock. All rights reserved.
|
|
//
|
|
// This is an implementation of projectM using libsdl2
|
|
|
|
|
|
#include <SDL2/SDL.h>
|
|
|
|
#ifdef __linux__
|
|
#ifdef USE_GLES1
|
|
#include <GLES/gl.h>
|
|
#else
|
|
#include <GL/gl.h>
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef __APPLE__
|
|
#include <OpenGL/gl.h>
|
|
#include <SDL2/SDL.h>
|
|
#include <CoreAudio/CoreAudio.h>
|
|
#endif
|
|
|
|
#include <projectM.hpp>
|
|
#include <iostream>
|
|
const float FPS = 60;
|
|
|
|
typedef struct {
|
|
projectM *pm;
|
|
SDL_Window *win;
|
|
SDL_Renderer *rend;
|
|
bool done;
|
|
projectM::Settings settings;
|
|
SDL_AudioDeviceID audioInputDevice;
|
|
} projectMApp;
|
|
|
|
int selectAudioInput(projectMApp *app) {
|
|
// audio input stuff here is very platform-specific
|
|
// too bad the libsdl2 audio capture support doesn't exist
|
|
|
|
#ifdef __APPLE__
|
|
// UInt32 audioInputIsAvailable;
|
|
// UInt32 propertySize = sizeof (audioInputIsAvailable);
|
|
|
|
// AudioSessionGetProperty (
|
|
// kAudioSessionProperty_AudioInputAvailable,
|
|
// &propertySize,
|
|
// &audioInputIsAvailable // A nonzero value on output means that
|
|
// // audio input is available
|
|
// );
|
|
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
void renderFrame(projectMApp *app) {
|
|
int i;
|
|
short pcm_data[2][512];
|
|
SDL_Event evt;
|
|
|
|
SDL_PollEvent(&evt);
|
|
switch (evt.type) {
|
|
case SDL_KEYDOWN:
|
|
// ...
|
|
break;
|
|
case SDL_QUIT:
|
|
app->done = true;
|
|
break;
|
|
}
|
|
|
|
|
|
// projectMEvent evt;
|
|
// projectMKeycode key;
|
|
// projectMModifier mod;
|
|
//
|
|
// /** Process SDL events */
|
|
// SDL_Event event;
|
|
// while ( SDL_PollEvent( &event ) ) {
|
|
// /** Translate into projectM codes and process */
|
|
// evt = sdl2pmEvent( event );
|
|
// key = sdl2pmKeycode( event.key.keysym.sym );
|
|
// mod = sdl2pmModifier( (SDLMod)event.key.keysym.mod );
|
|
// if ( evt == PROJECTM_KEYDOWN ) {
|
|
// pm->key_handler( evt, key, mod );
|
|
// }
|
|
// }
|
|
|
|
/** Produce some fake PCM data to stuff into projectM */
|
|
for ( i = 0 ; i < 512 ; i++ ) {
|
|
if ( i % 2 == 0 ) {
|
|
pcm_data[0][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
|
|
pcm_data[1][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
|
|
} else {
|
|
pcm_data[0][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
|
|
pcm_data[1][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
|
|
}
|
|
if ( i % 2 == 1 ) {
|
|
pcm_data[0][i] = -pcm_data[0][i];
|
|
pcm_data[1][i] = -pcm_data[1][i];
|
|
}
|
|
}
|
|
|
|
/** Add the waveform data */
|
|
app->pm->pcm()->addPCM16(pcm_data);
|
|
|
|
glClearColor( 0.0, 0.5, 0.0, 0.0 );
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
app->pm->renderFrame();
|
|
glFlush();
|
|
|
|
SDL_RenderPresent(app->rend);
|
|
}
|
|
|
|
int main( int argc, char *argv[] ) {
|
|
projectMApp app;
|
|
app.done = 0;
|
|
|
|
int width = 784,
|
|
height = 784;
|
|
|
|
SDL_Init(SDL_INIT_VIDEO);
|
|
|
|
// get an audio input device
|
|
if (! selectAudioInput(&app)) {
|
|
fprintf(stderr, "Failed to open audio input device\n");
|
|
return 1;
|
|
}
|
|
|
|
app.win = SDL_CreateWindow("projectM", 0, 0, width, height, 0);
|
|
app.rend = SDL_CreateRenderer(app.win, 0, SDL_RENDERER_ACCELERATED);
|
|
if (! app.rend) {
|
|
fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError());
|
|
return PROJECTM_ERROR;
|
|
}
|
|
SDL_SetWindowTitle(app.win, "SDL Fun Party Time");
|
|
printf("SDL init version 2\n");
|
|
|
|
#ifdef PANTS
|
|
if ( fsaa ) {
|
|
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &value );
|
|
printf( "SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value );
|
|
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &value );
|
|
printf( "SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value );
|
|
}
|
|
#endif
|
|
|
|
app.settings.meshX = 1;
|
|
app.settings.meshY = 1;
|
|
app.settings.fps = FPS;
|
|
app.settings.textureSize = 2048; // idk?
|
|
app.settings.windowWidth = width;
|
|
app.settings.windowHeight = height;
|
|
app.settings.smoothPresetDuration = 3; // seconds
|
|
app.settings.presetDuration = 5; // seconds
|
|
app.settings.beatSensitivity = 0.8;
|
|
app.settings.aspectCorrection = 1;
|
|
app.settings.easterEgg = 0; // ???
|
|
app.settings.shuffleEnabled = 1;
|
|
app.settings.softCutRatingsEnabled = 1; // ???
|
|
app.settings.presetURL = "presets_tryptonaut";
|
|
app.settings.menuFontURL = "fonts/Vera.ttf";
|
|
app.settings.titleFontURL = "fonts/Vera.ttf";
|
|
|
|
// init projectM
|
|
app.pm = new projectM(app.settings);
|
|
app.pm->selectRandom(true);
|
|
app.pm->projectM_resetGL(width, height);
|
|
|
|
// standard main loop
|
|
const Uint32 frame_delay = 1000/FPS;
|
|
Uint32 last_time = SDL_GetTicks();
|
|
while (! app.done) {
|
|
renderFrame(&app);
|
|
Uint32 elapsed = SDL_GetTicks() - last_time;
|
|
if (elapsed < frame_delay)
|
|
SDL_Delay(frame_delay - elapsed);
|
|
last_time = SDL_GetTicks();
|
|
}
|
|
|
|
return PROJECTM_SUCCESS;
|
|
}
|