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projectm/libprojectM/src/pbuffer.h
2007-02-17 23:50:52 +00:00

88 lines
2.2 KiB
C
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/**
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2004 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
/**
* $Id: pbuffer.h,v 1.1.1.1 2005/12/23 18:05:00 psperl Exp $
*
* Opaque render target
*
*/
#ifndef _RENDERTARGET_H
#define _RENDERTARGET_H
#ifdef MACOS
#include <gl.h>
#endif /** MACOS */
#ifdef WIN32
#include <windows.h>
#include <GL/gl.h>
#endif /** WIN32 */
#ifdef LINUX
#include <GL/gl.h>
#include <GL/glx.h>
#endif
typedef enum { SCALE_NEAREST, SCALE_MAGNIFY, SCALE_MINIFY } TextureScale;
typedef enum {
AGL_CONTEXT,
CGL_CONTEXT,
NSGL_CONTEXT,
GLX_CONTEXT,
WGL_CONTEXT,
} ContextType;
typedef enum { PBUFFER_PASS1, PBUFFER_PASS2 } PBufferPass;
typedef struct RENDERTARGET {
/** Texture size */
int texsize;
/** Application context */
ContextType origContextType;
int usePbuffers;
#ifdef LINUX
void (*lock_func)(void);
void (*unlock_func)(void);
#endif
/** Opaque pbuffer context and pbuffer */
#ifdef MACOS
void *origContext;
void *pbufferContext;
void *pbuffer;
#endif
/** Render target texture ID for non-pbuffer systems */
GLuint textureID[2];
} RenderTarget;
extern void createPBuffers( int width, int height, RenderTarget *target );
extern void lockPBuffer( RenderTarget *target, PBufferPass pass );
extern void unlockPBuffer( RenderTarget *target );
extern int nearestPower2( int value, TextureScale scaleRule );
#endif /** !_RENDERTARGET_H */