2023-03-03 14:30:24 +01:00

3002 lines
81 KiB
C

/*
Fork by Martin Lucas Golini
Original author
Jonathan Dummer
2007-07-26-10.36
Simple OpenGL Image Library 2
Public Domain
using Sean Barret's stb_image as a base
Thanks to:
* Sean Barret - for the awesome stb_image
* Dan Venkitachalam - for finding some non-compliant DDS files, and patching some explicit casts
* everybody at gamedev.net
*/
#define SOIL_CHECK_FOR_GL_ERRORS 0
#if defined( __APPLE_CC__ ) || defined ( __APPLE__ )
#include <TargetConditionals.h>
#if defined( __IPHONE__ ) || ( defined( TARGET_OS_IPHONE ) && TARGET_OS_IPHONE ) || ( defined( TARGET_IPHONE_SIMULATOR ) && TARGET_IPHONE_SIMULATOR )
#define SOIL_PLATFORM_IOS
#include <dlfcn.h>
#else
#define SOIL_PLATFORM_OSX
#endif
#elif defined( __ANDROID__ ) || defined( ANDROID )
#define SOIL_PLATFORM_ANDROID
#elif ( defined ( linux ) || defined( __linux__ ) || defined( __FreeBSD__ ) || defined(__OpenBSD__) || defined( __NetBSD__ ) || defined( __DragonFly__ ) || defined( __SVR4 ) )
#define SOIL_X11_PLATFORM
#endif
#if ( defined( SOIL_PLATFORM_IOS ) || defined( SOIL_PLATFORM_ANDROID ) ) && ( !defined( SOIL_GLES1 ) && !defined( SOIL_GLES2 ) )
#define SOIL_GLES2
#endif
#if ( defined( SOIL_GLES2 ) || defined( SOIL_GLES1 ) ) && !defined( SOIL_NO_EGL ) && !defined( SOIL_PLATFORM_IOS )
#include <EGL/egl.h>
#endif
#if defined( SOIL_GLES3 )
#include <GLES3/gl3.h>
#define APIENTRY GL_APIENTRY
#endif
#if defined( SOIL_GLES2 )
#ifdef SOIL_PLATFORM_IOS
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#define APIENTRY GL_APIENTRY
#elif defined( SOIL_GLES1 )
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#endif
#ifdef SOIL_PLATFORM_IOS
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#else
#include <GLES/gl.h>
#include <GLES/glext.h>
#endif
#define APIENTRY GL_APIENTRY
#else
#if defined( __WIN32__ ) || defined( _WIN32 ) || defined( WIN32 )
#define SOIL_PLATFORM_WIN32
#include <windows.h>
#include <wingdi.h>
#include <GL/gl.h>
#ifndef GL_UNSIGNED_SHORT_4_4_4_4
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#endif
#ifndef GL_UNSIGNED_SHORT_5_5_5_1
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#endif
#elif defined(__APPLE__) || defined(__APPLE_CC__)
/* I can't test this Apple stuff! */
#include <OpenGL/gl.h>
#include <Carbon/Carbon.h>
#define APIENTRY
#elif defined( SOIL_X11_PLATFORM )
#include <GL/gl.h>
#include <GL/glx.h>
#else
#include <GL/gl.h>
#endif
#endif
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
#ifndef GL_RG
#define GL_RG 0x8227
#endif
#include "SOIL2.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#include "image_helper.h"
#include "image_DXT.h"
#include "pvr_helper.h"
#include "pkm_helper.h"
#include <stdlib.h>
#include <string.h>
/* error reporting */
const char *result_string_pointer = "SOIL initialized";
/* for loading cube maps */
enum{
SOIL_CAPABILITY_UNKNOWN = -1,
SOIL_CAPABILITY_NONE = 0,
SOIL_CAPABILITY_PRESENT = 1
};
static int has_cubemap_capability = SOIL_CAPABILITY_UNKNOWN;
int query_cubemap_capability( void );
#define SOIL_TEXTURE_WRAP_R 0x8072
#define SOIL_CLAMP_TO_EDGE 0x812F
#define SOIL_NORMAL_MAP 0x8511
#define SOIL_REFLECTION_MAP 0x8512
#define SOIL_TEXTURE_CUBE_MAP 0x8513
#define SOIL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define SOIL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define SOIL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* for non-power-of-two texture */
#define SOIL_IS_POW2( v ) ( ( v & ( v - 1 ) ) == 0 )
static int has_NPOT_capability = SOIL_CAPABILITY_UNKNOWN;
int query_NPOT_capability( void );
/* for texture rectangles */
static int has_tex_rectangle_capability = SOIL_CAPABILITY_UNKNOWN;
int query_tex_rectangle_capability( void );
#define SOIL_TEXTURE_RECTANGLE_ARB 0x84F5
#define SOIL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
/* for using DXT compression */
static int has_DXT_capability = SOIL_CAPABILITY_UNKNOWN;
int query_DXT_capability( void );
#define SOIL_RGB_S3TC_DXT1 0x83F0
#define SOIL_RGBA_S3TC_DXT1 0x83F1
#define SOIL_RGBA_S3TC_DXT3 0x83F2
#define SOIL_RGBA_S3TC_DXT5 0x83F3
typedef void (APIENTRY * P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
static P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC soilGlCompressedTexImage2D = NULL;
typedef void (APIENTRY *P_SOIL_GLGENERATEMIPMAPPROC)(GLenum target);
static P_SOIL_GLGENERATEMIPMAPPROC soilGlGenerateMipmap = NULL;
static int has_gen_mipmap_capability = SOIL_CAPABILITY_UNKNOWN;
static int query_gen_mipmap_capability( void );
static int has_PVR_capability = SOIL_CAPABILITY_UNKNOWN;
int query_PVR_capability( void );
static int has_BGRA8888_capability = SOIL_CAPABILITY_UNKNOWN;
int query_BGRA8888_capability( void );
static int has_ETC1_capability = SOIL_CAPABILITY_UNKNOWN;
int query_ETC1_capability( void );
/* GL_IMG_texture_compression_pvrtc */
#define SOIL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define SOIL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define SOIL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define SOIL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#define SOIL_GL_ETC1_RGB8_OES 0x8D64
#if defined( SOIL_X11_PLATFORM ) || defined( SOIL_PLATFORM_WIN32 ) || defined( SOIL_PLATFORM_OSX )
typedef const GLubyte *(APIENTRY * P_SOIL_glGetStringiFunc) (GLenum, GLuint);
static P_SOIL_glGetStringiFunc soilGlGetStringiFunc = NULL;
static int isAtLeastGL3()
{
static int is_gl3 = SOIL_CAPABILITY_UNKNOWN;
if ( SOIL_CAPABILITY_UNKNOWN == is_gl3 )
{
const char * verstr = (const char *) glGetString( GL_VERSION );
is_gl3 = ( verstr && ( atoi(verstr) >= 3 ) );
}
return is_gl3;
}
#endif
#ifdef SOIL_PLATFORM_WIN32
static int soilTestWinProcPointer(const PROC pTest)
{
ptrdiff_t iTest;
if(!pTest) return 0;
iTest = (ptrdiff_t)pTest;
if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
return 1;
}
#endif
void * SOIL_GL_GetProcAddress(const char *proc)
{
void *func = NULL;
#if defined( SOIL_PLATFORM_IOS )
func = dlsym( RTLD_DEFAULT, proc );
#elif defined( SOIL_GLES2 ) || defined( SOIL_GLES1 ) || defined( SOIL_GLES3 )
#ifndef SOIL_NO_EGL
func = eglGetProcAddress( proc );
#else
func = NULL;
#endif
#elif defined( SOIL_PLATFORM_WIN32 )
func = wglGetProcAddress( proc );
if (!soilTestWinProcPointer((const PROC)func))
func = NULL;
#elif defined( SOIL_PLATFORM_OSX )
/* I can't test this Apple stuff! */
CFBundleRef bundle;
CFURLRef bundleURL =
CFURLCreateWithFileSystemPath(
kCFAllocatorDefault,
CFSTR("/System/Library/Frameworks/OpenGL.framework"),
kCFURLPOSIXPathStyle,
true );
CFStringRef extensionName =
CFStringCreateWithCString(
kCFAllocatorDefault,
proc,
kCFStringEncodingASCII );
bundle = CFBundleCreate( kCFAllocatorDefault, bundleURL );
assert( bundle != NULL );
func = CFBundleGetFunctionPointerForName( bundle, extensionName );
CFRelease( bundleURL );
CFRelease( extensionName );
CFRelease( bundle );
#elif defined( SOIL_X11_PLATFORM )
func =
#if !defined(GLX_VERSION_1_4)
glXGetProcAddressARB
#else
glXGetProcAddress
#endif
( (const GLubyte *)proc );
#endif
return func;
}
/* Based on the SDL2 implementation */
int SOIL_GL_ExtensionSupported(const char *extension)
{
const char *extensions;
const char *start;
const char *where, *terminator;
/* Extension names should not have spaces. */
where = strchr(extension, ' ');
if (where || *extension == '\0')
{
return 0;
}
#if defined( SOIL_X11_PLATFORM ) || defined( SOIL_PLATFORM_WIN32 ) || defined( SOIL_PLATFORM_OSX )
/* Lookup the available extensions */
if ( isAtLeastGL3() )
{
GLint num_exts = 0;
GLint i;
if ( NULL == soilGlGetStringiFunc )
{
soilGlGetStringiFunc = (P_SOIL_glGetStringiFunc)SOIL_GL_GetProcAddress("glGetStringi");
if ( NULL == soilGlGetStringiFunc )
{
return 0;
}
}
#ifndef GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS 0x821D
#endif
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
for (i = 0; i < num_exts; i++)
{
const char *thisext = (const char *) soilGlGetStringiFunc(GL_EXTENSIONS, i);
if (strcmp(thisext, extension) == 0)
{
return 1;
}
}
return 0;
}
#endif
/* Try the old way with glGetString(GL_EXTENSIONS) ... */
extensions = (const char *) glGetString(GL_EXTENSIONS);
if (!extensions)
{
return 0;
}
/*
* It takes a bit of care to be fool-proof about parsing the OpenGL
* extensions string. Don't be fooled by sub-strings, etc.
*/
start = extensions;
for (;;) {
where = strstr(start, extension);
if (!where)
break;
terminator = where + strlen(extension);
if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return 1;
start = terminator;
}
return 0;
}
/* other functions */
unsigned int
SOIL_internal_create_OGL_texture
(
const unsigned char *const data,
int *width, int *height, int channels,
unsigned int reuse_texture_ID,
unsigned int flags,
unsigned int opengl_texture_type,
unsigned int opengl_texture_target,
unsigned int texture_check_size_enum
);
/* and the code magic begins here [8^) */
unsigned int
SOIL_load_OGL_texture
(
const char *filename,
int force_channels,
unsigned int reuse_texture_ID,
unsigned int flags,
int *width,
int *height
)
{
/* variables */
unsigned char* img;
int channels;
unsigned int tex_id;
/* does the user want direct uploading of the image as a DDS file? */
if( flags & SOIL_FLAG_DDS_LOAD_DIRECT )
{
/* 1st try direct loading of the image as a DDS file
note: direct uploading will only load what is in the
DDS file, no MIPmaps will be generated, the image will
not be flipped, etc. */
tex_id = SOIL_direct_load_DDS( filename, reuse_texture_ID, flags, 0 );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
if( flags & SOIL_FLAG_PVR_LOAD_DIRECT )
{
tex_id = SOIL_direct_load_PVR( filename, reuse_texture_ID, flags, 0 );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
if( flags & SOIL_FLAG_ETC1_LOAD_DIRECT )
{
tex_id = SOIL_direct_load_ETC1( filename, reuse_texture_ID, flags );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
/* try to load the image */
img = SOIL_load_image( filename, width, height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* OK, make it a texture! */
tex_id = SOIL_internal_create_OGL_texture(
img, width, height, channels,
reuse_texture_ID, flags,
GL_TEXTURE_2D, GL_TEXTURE_2D,
GL_MAX_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
/* and return the handle, such as it is */
return tex_id;
}
unsigned int
SOIL_load_OGL_HDR_texture
(
const char *filename,
int fake_HDR_format,
int rescale_to_max,
unsigned int reuse_texture_ID,
unsigned int flags
)
{
/* variables */
unsigned char* img = NULL;
int width, height, channels;
unsigned int tex_id;
/* no direct uploading of the image as a DDS file */
/* error check */
if( (fake_HDR_format != SOIL_HDR_RGBE) &&
(fake_HDR_format != SOIL_HDR_RGBdivA) &&
(fake_HDR_format != SOIL_HDR_RGBdivA2) )
{
result_string_pointer = "Invalid fake HDR format specified";
return 0;
}
/* check if the image is HDR */
if ( stbi_is_hdr( filename ) )
{
/* try to load the image (only the HDR type) */
img = stbi_load( filename, &width, &height, &channels, 4 );
}
/* channels holds the original number of channels, which may have been forced */
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* the load worked, do I need to convert it? */
if( fake_HDR_format == SOIL_HDR_RGBdivA )
{
RGBE_to_RGBdivA( img, width, height, rescale_to_max );
} else if( fake_HDR_format == SOIL_HDR_RGBdivA2 )
{
RGBE_to_RGBdivA2( img, width, height, rescale_to_max );
}
/* OK, make it a texture! */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
reuse_texture_ID, flags,
GL_TEXTURE_2D, GL_TEXTURE_2D,
GL_MAX_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
/* and return the handle, such as it is */
return tex_id;
}
unsigned int
SOIL_load_OGL_texture_from_memory
(
const unsigned char *const buffer,
unsigned int buffer_length,
int force_channels,
unsigned int reuse_texture_ID,
unsigned int flags,
int * width,
int * height
)
{
/* variables */
unsigned char* img;
int channels;
unsigned int tex_id;
/* does the user want direct uploading of the image as a DDS file? */
if( flags & SOIL_FLAG_DDS_LOAD_DIRECT )
{
/* 1st try direct loading of the image as a DDS file
note: direct uploading will only load what is in the
DDS file, no MIPmaps will be generated, the image will
not be flipped, etc. */
tex_id = SOIL_direct_load_DDS_from_memory(
buffer, buffer_length,
reuse_texture_ID, flags, 0 );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
if( flags & SOIL_FLAG_PVR_LOAD_DIRECT )
{
tex_id = SOIL_direct_load_PVR_from_memory(
buffer, buffer_length,
reuse_texture_ID, flags, 0 );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
if( flags & SOIL_FLAG_ETC1_LOAD_DIRECT )
{
tex_id = SOIL_direct_load_ETC1_from_memory(
buffer, buffer_length,
reuse_texture_ID, flags );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
/* try to load the image */
img = SOIL_load_image_from_memory(
buffer, buffer_length,
width, height, &channels,
force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* OK, make it a texture! */
tex_id = SOIL_internal_create_OGL_texture(
img, width, height, channels,
reuse_texture_ID, flags,
GL_TEXTURE_2D, GL_TEXTURE_2D,
GL_MAX_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
/* and return the handle, such as it is */
return tex_id;
}
unsigned int
SOIL_load_OGL_cubemap
(
const char *x_pos_file,
const char *x_neg_file,
const char *y_pos_file,
const char *y_neg_file,
const char *z_pos_file,
const char *z_neg_file,
int force_channels,
unsigned int reuse_texture_ID,
unsigned int flags
)
{
/* variables */
unsigned char* img;
int width, height, channels;
unsigned int tex_id;
/* error checking */
if( (x_pos_file == NULL) ||
(x_neg_file == NULL) ||
(y_pos_file == NULL) ||
(y_neg_file == NULL) ||
(z_pos_file == NULL) ||
(z_neg_file == NULL) )
{
result_string_pointer = "Invalid cube map files list";
return 0;
}
/* capability checking */
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
{
result_string_pointer = "No cube map capability present";
return 0;
}
/* 1st face: try to load the image */
img = SOIL_load_image( x_pos_file, &width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, and create a texture ID if necessary */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
reuse_texture_ID, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_X,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image( x_neg_file, &width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image( y_pos_file, &width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image( y_neg_file, &width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image( z_pos_file, &width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image( z_neg_file, &width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* and return the handle, such as it is */
return tex_id;
}
unsigned int
SOIL_load_OGL_cubemap_from_memory
(
const unsigned char *const x_pos_buffer,
int x_pos_buffer_length,
const unsigned char *const x_neg_buffer,
int x_neg_buffer_length,
const unsigned char *const y_pos_buffer,
int y_pos_buffer_length,
const unsigned char *const y_neg_buffer,
int y_neg_buffer_length,
const unsigned char *const z_pos_buffer,
int z_pos_buffer_length,
const unsigned char *const z_neg_buffer,
int z_neg_buffer_length,
int force_channels,
unsigned int reuse_texture_ID,
unsigned int flags
)
{
/* variables */
unsigned char* img;
int width, height, channels;
unsigned int tex_id;
/* error checking */
if( (x_pos_buffer == NULL) ||
(x_neg_buffer == NULL) ||
(y_pos_buffer == NULL) ||
(y_neg_buffer == NULL) ||
(z_pos_buffer == NULL) ||
(z_neg_buffer == NULL) )
{
result_string_pointer = "Invalid cube map buffers list";
return 0;
}
/* capability checking */
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
{
result_string_pointer = "No cube map capability present";
return 0;
}
/* 1st face: try to load the image */
img = SOIL_load_image_from_memory(
x_pos_buffer, x_pos_buffer_length,
&width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, and create a texture ID if necessary */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
reuse_texture_ID, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_X,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image_from_memory(
x_neg_buffer, x_neg_buffer_length,
&width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image_from_memory(
y_pos_buffer, y_pos_buffer_length,
&width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image_from_memory(
y_neg_buffer, y_neg_buffer_length,
&width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image_from_memory(
z_pos_buffer, z_pos_buffer_length,
&width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* continue? */
if( tex_id != 0 )
{
/* 1st face: try to load the image */
img = SOIL_load_image_from_memory(
z_neg_buffer, z_neg_buffer_length,
&width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* upload the texture, but reuse the assigned texture ID */
tex_id = SOIL_internal_create_OGL_texture(
img, &width, &height, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
/* and nuke the image data */
SOIL_free_image_data( img );
}
/* and return the handle, such as it is */
return tex_id;
}
unsigned int
SOIL_load_OGL_single_cubemap
(
const char *filename,
const char face_order[6],
int force_channels,
unsigned int reuse_texture_ID,
unsigned int flags
)
{
/* variables */
unsigned char* img;
int width, height, channels, i;
unsigned int tex_id = 0;
/* error checking */
if( filename == NULL )
{
result_string_pointer = "Invalid single cube map file name";
return 0;
}
/* does the user want direct uploading of the image as a DDS file? */
if( flags & SOIL_FLAG_DDS_LOAD_DIRECT )
{
/* 1st try direct loading of the image as a DDS file
note: direct uploading will only load what is in the
DDS file, no MIPmaps will be generated, the image will
not be flipped, etc. */
tex_id = SOIL_direct_load_DDS( filename, reuse_texture_ID, flags, 1 );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
if ( flags & SOIL_FLAG_PVR_LOAD_DIRECT )
{
tex_id = SOIL_direct_load_PVR( filename, reuse_texture_ID, flags, 1 );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
if ( flags & SOIL_FLAG_ETC1_LOAD_DIRECT )
{
return 0;
}
/* face order checking */
for( i = 0; i < 6; ++i )
{
if( (face_order[i] != 'N') &&
(face_order[i] != 'S') &&
(face_order[i] != 'W') &&
(face_order[i] != 'E') &&
(face_order[i] != 'U') &&
(face_order[i] != 'D') )
{
result_string_pointer = "Invalid single cube map face order";
return 0;
};
}
/* capability checking */
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
{
result_string_pointer = "No cube map capability present";
return 0;
}
/* 1st off, try to load the full image */
img = SOIL_load_image( filename, &width, &height, &channels, force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* now, does this image have the right dimensions? */
if( (width != 6*height) &&
(6*width != height) )
{
SOIL_free_image_data( img );
result_string_pointer = "Single cubemap image must have a 6:1 ratio";
return 0;
}
/* try the image split and create */
tex_id = SOIL_create_OGL_single_cubemap(
img, width, height, channels,
face_order, reuse_texture_ID, flags
);
/* nuke the temporary image data and return the texture handle */
SOIL_free_image_data( img );
return tex_id;
}
unsigned int
SOIL_load_OGL_single_cubemap_from_memory
(
const unsigned char *const buffer,
int buffer_length,
const char face_order[6],
int force_channels,
unsigned int reuse_texture_ID,
unsigned int flags
)
{
/* variables */
unsigned char* img;
int width, height, channels, i;
unsigned int tex_id = 0;
/* error checking */
if( buffer == NULL )
{
result_string_pointer = "Invalid single cube map buffer";
return 0;
}
/* does the user want direct uploading of the image as a DDS file? */
if( flags & SOIL_FLAG_DDS_LOAD_DIRECT )
{
/* 1st try direct loading of the image as a DDS file
note: direct uploading will only load what is in the
DDS file, no MIPmaps will be generated, the image will
not be flipped, etc. */
tex_id = SOIL_direct_load_DDS_from_memory(
buffer, buffer_length,
reuse_texture_ID, flags, 1 );
if( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
if ( flags & SOIL_FLAG_PVR_LOAD_DIRECT )
{
tex_id = SOIL_direct_load_PVR_from_memory(
buffer, buffer_length,
reuse_texture_ID, flags, 1 );
if ( tex_id )
{
/* hey, it worked!! */
return tex_id;
}
}
if ( flags & SOIL_FLAG_ETC1_LOAD_DIRECT )
{
return 0;
}
/* face order checking */
for( i = 0; i < 6; ++i )
{
if( (face_order[i] != 'N') &&
(face_order[i] != 'S') &&
(face_order[i] != 'W') &&
(face_order[i] != 'E') &&
(face_order[i] != 'U') &&
(face_order[i] != 'D') )
{
result_string_pointer = "Invalid single cube map face order";
return 0;
};
}
/* capability checking */
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
{
result_string_pointer = "No cube map capability present";
return 0;
}
/* 1st off, try to load the full image */
img = SOIL_load_image_from_memory(
buffer, buffer_length,
&width, &height, &channels,
force_channels );
/* channels holds the original number of channels, which may have been forced */
if( (force_channels >= 1) && (force_channels <= 4) )
{
channels = force_channels;
}
if( NULL == img )
{
/* image loading failed */
result_string_pointer = stbi_failure_reason();
return 0;
}
/* now, does this image have the right dimensions? */
if( (width != 6*height) &&
(6*width != height) )
{
SOIL_free_image_data( img );
result_string_pointer = "Single cubemap image must have a 6:1 ratio";
return 0;
}
/* try the image split and create */
tex_id = SOIL_create_OGL_single_cubemap(
img, width, height, channels,
face_order, reuse_texture_ID, flags
);
/* nuke the temporary image data and return the texture handle */
SOIL_free_image_data( img );
return tex_id;
}
unsigned int
SOIL_create_OGL_single_cubemap
(
const unsigned char *const data,
int width, int height, int channels,
const char face_order[6],
unsigned int reuse_texture_ID,
unsigned int flags
)
{
/* variables */
unsigned char* sub_img;
int dw, dh, sz, i;
unsigned int tex_id;
/* error checking */
if( data == NULL )
{
result_string_pointer = "Invalid single cube map image data";
return 0;
}
/* face order checking */
for( i = 0; i < 6; ++i )
{
if( (face_order[i] != 'N') &&
(face_order[i] != 'S') &&
(face_order[i] != 'W') &&
(face_order[i] != 'E') &&
(face_order[i] != 'U') &&
(face_order[i] != 'D') )
{
result_string_pointer = "Invalid single cube map face order";
return 0;
};
}
/* capability checking */
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
{
result_string_pointer = "No cube map capability present";
return 0;
}
/* now, does this image have the right dimensions? */
if( (width != 6*height) &&
(6*width != height) )
{
result_string_pointer = "Single cubemap image must have a 6:1 ratio";
return 0;
}
/* which way am I stepping? */
if( width > height )
{
dw = height;
dh = 0;
} else
{
dw = 0;
dh = width;
}
sz = dw+dh;
sub_img = (unsigned char *)malloc( sz*sz*channels );
/* do the splitting and uploading */
tex_id = reuse_texture_ID;
for( i = 0; i < 6; ++i )
{
int x, y, idx = 0;
unsigned int cubemap_target = 0;
/* copy in the sub-image */
for( y = i*dh; y < i*dh+sz; ++y )
{
for( x = i*dw*channels; x < (i*dw+sz)*channels; ++x )
{
sub_img[idx++] = data[y*width*channels+x];
}
}
/* what is my texture target?
remember, this coordinate system is
LHS if viewed from inside the cube! */
switch( face_order[i] )
{
case 'N':
cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z;
break;
case 'S':
cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
break;
case 'W':
cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X;
break;
case 'E':
cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_X;
break;
case 'U':
cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y;
break;
case 'D':
cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
break;
}
/* upload it as a texture */
tex_id = SOIL_internal_create_OGL_texture(
sub_img, &sz, &sz, channels,
tex_id, flags,
SOIL_TEXTURE_CUBE_MAP,
cubemap_target,
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
}
/* and nuke the image and sub-image data */
SOIL_free_image_data( sub_img );
/* and return the handle, such as it is */
return tex_id;
}
unsigned int
SOIL_create_OGL_texture
(
const unsigned char *const data,
int *width, int *height, int channels,
unsigned int reuse_texture_ID,
unsigned int flags
)
{
/* wrapper function for 2D textures */
return SOIL_internal_create_OGL_texture(
data, width, height, channels,
reuse_texture_ID, flags,
GL_TEXTURE_2D, GL_TEXTURE_2D,
GL_MAX_TEXTURE_SIZE );
}
#if SOIL_CHECK_FOR_GL_ERRORS
void check_for_GL_errors( const char *calling_location )
{
/* check for errors */
GLenum err_code = glGetError();
while( GL_NO_ERROR != err_code )
{
printf( "OpenGL Error @ %s: %i", calling_location, err_code );
err_code = glGetError();
}
}
#else
void check_for_GL_errors( const char *calling_location )
{
/* no check for errors */
}
#endif
static void createMipmaps(const unsigned char *const img,
int width, int height, int channels,
unsigned int flags,
unsigned int opengl_texture_target,
unsigned int internal_texture_format,
unsigned int original_texture_format,
int DXT_mode)
{
if ( ( flags & SOIL_FLAG_GL_MIPMAPS ) && query_gen_mipmap_capability() == SOIL_CAPABILITY_PRESENT )
{
soilGlGenerateMipmap(opengl_texture_target);
}
else
{
int MIPlevel = 1;
int MIPwidth = (width+1) / 2;
int MIPheight = (height+1) / 2;
unsigned char *resampled = (unsigned char*)malloc( channels*MIPwidth*MIPheight );
while( ((1<<MIPlevel) <= width) || ((1<<MIPlevel) <= height) )
{
/* do this MIPmap level */
mipmap_image(
img, width, height, channels,
resampled,
(1 << MIPlevel), (1 << MIPlevel) );
/* upload the MIPmaps */
if( DXT_mode == SOIL_CAPABILITY_PRESENT )
{
/* user wants me to do the DXT conversion! */
int DDS_size;
unsigned char *DDS_data = NULL;
if( (channels & 1) == 1 )
{
/* RGB, use DXT1 */
DDS_data = convert_image_to_DXT1(
resampled, MIPwidth, MIPheight, channels, &DDS_size );
} else
{
/* RGBA, use DXT5 */
DDS_data = convert_image_to_DXT5(
resampled, MIPwidth, MIPheight, channels, &DDS_size );
}
if( DDS_data )
{
soilGlCompressedTexImage2D(
opengl_texture_target, MIPlevel,
internal_texture_format, MIPwidth, MIPheight, 0,
DDS_size, DDS_data );
check_for_GL_errors( "glCompressedTexImage2D" );
SOIL_free_image_data( DDS_data );
} else
{
/* my compression failed, try the OpenGL driver's version */
glTexImage2D(
opengl_texture_target, MIPlevel,
internal_texture_format, MIPwidth, MIPheight, 0,
original_texture_format, GL_UNSIGNED_BYTE, resampled );
check_for_GL_errors( "glTexImage2D" );
}
} else
{
/* user want OpenGL to do all the work! */
glTexImage2D(
opengl_texture_target, MIPlevel,
internal_texture_format, MIPwidth, MIPheight, 0,
original_texture_format, GL_UNSIGNED_BYTE, resampled );
check_for_GL_errors( "glTexImage2D" );
}
/* prep for the next level */
++MIPlevel;
MIPwidth = (MIPwidth + 1) / 2;
MIPheight = (MIPheight + 1) / 2;
}
SOIL_free_image_data( resampled );
}
}
unsigned int
SOIL_internal_create_OGL_texture
(
const unsigned char *const data,
int *width, int *height, int channels,
unsigned int reuse_texture_ID,
unsigned int flags,
unsigned int opengl_texture_type,
unsigned int opengl_texture_target,
unsigned int texture_check_size_enum
)
{
/* variables */
unsigned char* img = NULL;
unsigned int tex_id;
unsigned int internal_texture_format = 0, original_texture_format = 0;
int DXT_mode = SOIL_CAPABILITY_UNKNOWN;
int max_supported_size;
int iwidth = *width;
int iheight = *height;
int needCopy;
GLint unpack_aligment;
/* how large of a texture can this OpenGL implementation handle? */
/* texture_check_size_enum will be GL_MAX_TEXTURE_SIZE or SOIL_MAX_CUBE_MAP_TEXTURE_SIZE */
glGetIntegerv( texture_check_size_enum, &max_supported_size );
/* If the user wants to use the texture rectangle I kill a few flags */
if( flags & SOIL_FLAG_TEXTURE_RECTANGLE )
{
/* well, the user asked for it, can we do that? */
if( query_tex_rectangle_capability() == SOIL_CAPABILITY_PRESENT )
{
/* only allow this if the user in _NOT_ trying to do a cubemap! */
if( opengl_texture_type == GL_TEXTURE_2D )
{
/* clean out the flags that cannot be used with texture rectangles */
flags &= ~(
SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS |
SOIL_FLAG_TEXTURE_REPEATS
);
/* and change my target */
opengl_texture_target = SOIL_TEXTURE_RECTANGLE_ARB;
opengl_texture_type = SOIL_TEXTURE_RECTANGLE_ARB;
} else
{
/* not allowed for any other uses (yes, I'm looking at you, cubemaps!) */
flags &= ~SOIL_FLAG_TEXTURE_RECTANGLE;
}
} else
{
/* can't do it, and that is a breakable offense (uv coords use pixels instead of [0,1]!) */
result_string_pointer = "Texture Rectangle extension unsupported";
return 0;
}
}
/* if the user can't support NPOT textures, make sure we force the POT option */
if( (query_NPOT_capability() == SOIL_CAPABILITY_NONE) &&
!(flags & SOIL_FLAG_TEXTURE_RECTANGLE) )
{
/* add in the POT flag */
flags |= SOIL_FLAG_POWER_OF_TWO;
}
needCopy = ( ( flags & SOIL_FLAG_INVERT_Y ) ||
( flags & SOIL_FLAG_NTSC_SAFE_RGB ) ||
( flags & SOIL_FLAG_MULTIPLY_ALPHA ) ||
( flags & SOIL_FLAG_CoCg_Y )
);
/* create a copy the image data only if needed */
if ( needCopy ) {
img = (unsigned char*)malloc( iwidth*iheight*channels );
memcpy( img, data, iwidth*iheight*channels );
}
/* does the user want me to invert the image? */
if( flags & SOIL_FLAG_INVERT_Y )
{
int i, j;
for( j = 0; j*2 < iheight; ++j )
{
int index1 = j * iwidth * channels;
int index2 = (iheight - 1 - j) * iwidth * channels;
for( i = iwidth * channels; i > 0; --i )
{
unsigned char temp = img[index1];
img[index1] = img[index2];
img[index2] = temp;
++index1;
++index2;
}
}
}
/* does the user want me to scale the colors into the NTSC safe RGB range? */
if( flags & SOIL_FLAG_NTSC_SAFE_RGB )
{
scale_image_RGB_to_NTSC_safe( img, iwidth, iheight, channels );
}
/* does the user want me to convert from straight to pre-multiplied alpha?
(and do we even _have_ alpha?) */
if( flags & SOIL_FLAG_MULTIPLY_ALPHA )
{
int i;
switch( channels )
{
case 2:
for( i = 0; i < 2*iwidth*iheight; i += 2 )
{
img[i] = (img[i] * img[i+1] + 128) >> 8;
}
break;
case 4:
for( i = 0; i < 4*iwidth*iheight; i += 4 )
{
img[i+0] = (img[i+0] * img[i+3] + 128) >> 8;
img[i+1] = (img[i+1] * img[i+3] + 128) >> 8;
img[i+2] = (img[i+2] * img[i+3] + 128) >> 8;
}
break;
default:
/* no other number of channels contains alpha data */
break;
}
}
/* do I need to make it a power of 2? */
if(
( ( flags & SOIL_FLAG_POWER_OF_TWO) && ( !SOIL_IS_POW2(iwidth) || !SOIL_IS_POW2(iheight) ) ) || /* user asked for it and the texture is not power of 2 */
( (flags & SOIL_FLAG_MIPMAPS)&& !( ( flags & SOIL_FLAG_GL_MIPMAPS ) &&
query_gen_mipmap_capability() == SOIL_CAPABILITY_PRESENT &&
query_NPOT_capability() == SOIL_CAPABILITY_PRESENT ) ) || /* need it for the MIP-maps when mipmaps required
and not GL mipmaps required and supported */
(iwidth > max_supported_size) || /* it's too big, (make sure it's */
(iheight > max_supported_size) ) /* 2^n for later down-sampling) */
{
int new_width = 1;
int new_height = 1;
while( new_width < iwidth )
{
new_width *= 2;
}
while( new_height < iheight )
{
new_height *= 2;
}
/* still? */
if( (new_width != iwidth) || (new_height != iheight) )
{
/* yep, resize */
unsigned char *resampled = (unsigned char*)malloc( channels*new_width*new_height );
up_scale_image(
NULL != img ? img : data, iwidth, iheight, channels,
resampled, new_width, new_height );
/* nuke the old guy ( if a copy exists ), then point it at the new guy */
SOIL_free_image_data( img );
img = resampled;
*width = new_width;
*height = new_height;
iwidth = new_width;
iheight = new_height;
}
}
/* now, if it is too large... */
if( (iwidth > max_supported_size) || (iheight > max_supported_size) )
{
/* I've already made it a power of two, so simply use the MIPmapping
code to reduce its size to the allowable maximum. */
unsigned char *resampled;
int reduce_block_x = 1, reduce_block_y = 1;
int new_width, new_height;
if( iwidth > max_supported_size )
{
reduce_block_x = iwidth / max_supported_size;
}
if( iheight > max_supported_size )
{
reduce_block_y = iheight / max_supported_size;
}
new_width = iwidth / reduce_block_x;
new_height = iheight / reduce_block_y;
resampled = (unsigned char*)malloc( channels*new_width*new_height );
/* perform the actual reduction */
mipmap_image( NULL != img ? img : data, iwidth, iheight, channels,
resampled, reduce_block_x, reduce_block_y );
/* nuke the old guy, then point it at the new guy */
SOIL_free_image_data( img );
img = resampled;
*width = new_width;
*height = new_height;
iwidth = new_width;
iheight = new_height;
}
/* does the user want us to use YCoCg color space? */
if( flags & SOIL_FLAG_CoCg_Y )
{
/* this will only work with RGB and RGBA images */
convert_RGB_to_YCoCg( img, iwidth, iheight, channels );
}
/* create the OpenGL texture ID handle
(note: allowing a forced texture ID lets me reload a texture) */
tex_id = reuse_texture_ID;
if( tex_id == 0 )
{
glGenTextures( 1, &tex_id );
}
check_for_GL_errors( "glGenTextures" );
/* Note: sometimes glGenTextures fails (usually no OpenGL context) */
if( tex_id )
{
/* and what type am I using as the internal texture format? */
switch( channels )
{
case 1:
original_texture_format = GL_LUMINANCE;
break;
case 2:
original_texture_format = GL_LUMINANCE_ALPHA;
break;
case 3:
original_texture_format = GL_RGB;
break;
case 4:
original_texture_format = GL_RGBA;
break;
}
internal_texture_format = original_texture_format;
/* does the user want me to, and can I, save as DXT? */
if( flags & SOIL_FLAG_COMPRESS_TO_DXT )
{
DXT_mode = query_DXT_capability();
if( DXT_mode == SOIL_CAPABILITY_PRESENT )
{
/* I can use DXT, whether I compress it or OpenGL does */
if( (channels & 1) == 1 )
{
/* 1 or 3 channels = DXT1 */
internal_texture_format = SOIL_RGB_S3TC_DXT1;
} else
{
/* 2 or 4 channels = DXT5 */
internal_texture_format = SOIL_RGBA_S3TC_DXT5;
}
}
}
/* bind an OpenGL texture ID */
glBindTexture( opengl_texture_type, tex_id );
check_for_GL_errors( "glBindTexture" );
/* set the unpack aligment */
glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_aligment);
if ( 1 != unpack_aligment )
{
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
}
/* upload the main image */
if( DXT_mode == SOIL_CAPABILITY_PRESENT )
{
/* user wants me to do the DXT conversion! */
int DDS_size;
unsigned char *DDS_data = NULL;
if( (channels & 1) == 1 )
{
/* RGB, use DXT1 */
DDS_data = convert_image_to_DXT1( NULL != img ? img : data, iwidth, iheight, channels, &DDS_size );
} else
{
/* RGBA, use DXT5 */
DDS_data = convert_image_to_DXT5( NULL != img ? img : data, iwidth, iheight, channels, &DDS_size );
}
if( DDS_data )
{
soilGlCompressedTexImage2D(
opengl_texture_target, 0,
internal_texture_format, iwidth, iheight, 0,
DDS_size, DDS_data );
check_for_GL_errors( "glCompressedTexImage2D" );
SOIL_free_image_data( DDS_data );
/* printf( "Internal DXT compressor\n" ); */
} else
{
/* my compression failed, try the OpenGL driver's version */
glTexImage2D(
opengl_texture_target, 0,
internal_texture_format, iwidth, iheight, 0,
original_texture_format, GL_UNSIGNED_BYTE, NULL != img ? img : data );
check_for_GL_errors( "glTexImage2D" );
/* printf( "OpenGL DXT compressor\n" ); */
}
} else
{
/* user want OpenGL to do all the work! */
glTexImage2D(
opengl_texture_target, 0,
internal_texture_format, iwidth, iheight, 0,
original_texture_format, GL_UNSIGNED_BYTE, NULL != img ? img : data );
check_for_GL_errors( "glTexImage2D" );
/*printf( "OpenGL DXT compressor\n" ); */
}
/* are any MIPmaps desired? */
if( flags & SOIL_FLAG_MIPMAPS || flags & SOIL_FLAG_GL_MIPMAPS )
{
createMipmaps( NULL != img ? img : data, iwidth, iheight, channels, flags, opengl_texture_target, internal_texture_format, original_texture_format, DXT_mode );
/* instruct OpenGL to use the MIPmaps */
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
check_for_GL_errors( "GL_TEXTURE_MIN/MAG_FILTER" );
} else
{
/* instruct OpenGL _NOT_ to use the MIPmaps */
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
check_for_GL_errors( "GL_TEXTURE_MIN/MAG_FILTER" );
}
/* recover the unpack aligment */
if ( 1 != unpack_aligment )
{
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_aligment);
}
/* does the user want clamping, or wrapping? */
if( flags & SOIL_FLAG_TEXTURE_REPEATS )
{
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT );
if( opengl_texture_type == SOIL_TEXTURE_CUBE_MAP )
{
/* SOIL_TEXTURE_WRAP_R is invalid if cubemaps aren't supported */
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, GL_REPEAT );
}
check_for_GL_errors( "GL_TEXTURE_WRAP_*" );
} else
{
unsigned int clamp_mode = SOIL_CLAMP_TO_EDGE;
/* unsigned int clamp_mode = GL_CLAMP; */
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode );
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode );
if( opengl_texture_type == SOIL_TEXTURE_CUBE_MAP )
{
/* SOIL_TEXTURE_WRAP_R is invalid if cubemaps aren't supported */
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, clamp_mode );
}
check_for_GL_errors( "GL_TEXTURE_WRAP_*" );
}
/* done */
result_string_pointer = "Image loaded as an OpenGL texture";
} else
{
/* failed */
result_string_pointer = "Failed to generate an OpenGL texture name; missing OpenGL context?";
}
SOIL_free_image_data( img );
return tex_id;
}
int
SOIL_save_screenshot
(
const char *filename,
int image_type,
int x, int y,
int width, int height
)
{
unsigned char *pixel_data;
int i, j;
int save_result;
/* error checks */
if( (width < 1) || (height < 1) )
{
result_string_pointer = "Invalid screenshot dimensions";
return 0;
}
if( (x < 0) || (y < 0) )
{
result_string_pointer = "Invalid screenshot location";
return 0;
}
if( filename == NULL )
{
result_string_pointer = "Invalid screenshot filename";
return 0;
}
/* Get the data from OpenGL */
pixel_data = (unsigned char*)malloc( 3*width*height );
glReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixel_data);
/* invert the image */
for( j = 0; j*2 < height; ++j )
{
int index1 = j * width * 3;
int index2 = (height - 1 - j) * width * 3;
for( i = width * 3; i > 0; --i )
{
unsigned char temp = pixel_data[index1];
pixel_data[index1] = pixel_data[index2];
pixel_data[index2] = temp;
++index1;
++index2;
}
}
/* save the image */
save_result = SOIL_save_image( filename, image_type, width, height, 3, pixel_data);
/* And free the memory */
SOIL_free_image_data( pixel_data );
return save_result;
}
unsigned char*
SOIL_load_image
(
const char *filename,
int *width, int *height, int *channels,
int force_channels
)
{
unsigned char *result = stbi_load( filename,
width, height, channels, force_channels );
if( result == NULL )
{
result_string_pointer = stbi_failure_reason();
} else
{
result_string_pointer = "Image loaded";
}
return result;
}
unsigned char*
SOIL_load_image_from_memory
(
const unsigned char *const buffer,
int buffer_length,
int *width, int *height, int *channels,
int force_channels
)
{
unsigned char *result = stbi_load_from_memory(
buffer, buffer_length,
width, height, channels,
force_channels );
if( result == NULL )
{
result_string_pointer = stbi_failure_reason();
} else
{
result_string_pointer = "Image loaded from memory";
}
return result;
}
int
SOIL_save_image
(
const char *filename,
int image_type,
int width, int height, int channels,
const unsigned char *const data
)
{
int save_result;
/* error check */
if( (width < 1) || (height < 1) ||
(channels < 1) || (channels > 4) ||
(data == NULL) ||
(filename == NULL) )
{
return 0;
}
if( image_type == SOIL_SAVE_TYPE_BMP )
{
save_result = stbi_write_bmp( filename,
width, height, channels, (void*)data );
} else
if( image_type == SOIL_SAVE_TYPE_TGA )
{
save_result = stbi_write_tga( filename,
width, height, channels, (void*)data );
} else
if( image_type == SOIL_SAVE_TYPE_DDS )
{
save_result = save_image_as_DDS( filename,
width, height, channels, (const unsigned char *const)data );
} else
if( image_type == SOIL_SAVE_TYPE_PNG )
{
save_result = stbi_write_png( filename,
width, height, channels, (const unsigned char *const)data, 0 );
} else
{
save_result = 0;
}
if( save_result == 0 )
{
result_string_pointer = "Saving the image failed";
} else
{
result_string_pointer = "Image saved";
}
return save_result;
}
void
SOIL_free_image_data
(
unsigned char *img_data
)
{
if ( img_data )
free( (void*)img_data );
}
const char*
SOIL_last_result
(
void
)
{
return result_string_pointer;
}
unsigned int SOIL_direct_load_DDS_from_memory(
const unsigned char *const buffer,
unsigned int buffer_length,
unsigned int reuse_texture_ID,
int flags,
int loading_as_cubemap )
{
/* variables */
DDS_header header;
unsigned int buffer_index = 0;
unsigned int tex_ID = 0;
/* file reading variables */
unsigned int S3TC_type = 0;
unsigned char *DDS_data;
unsigned int DDS_main_size;
unsigned int DDS_full_size;
unsigned int width, height;
int mipmaps, cubemap, uncompressed, block_size = 16;
unsigned int flag;
unsigned int cf_target, ogl_target_start, ogl_target_end;
unsigned int opengl_texture_type;
int i;
/* 1st off, does the filename even exist? */
if( NULL == buffer )
{
/* we can't do it! */
result_string_pointer = "NULL buffer";
return 0;
}
if( buffer_length < sizeof( DDS_header ) )
{
/* we can't do it! */
result_string_pointer = "DDS file was too small to contain the DDS header";
return 0;
}
/* try reading in the header */
memcpy ( (void*)(&header), (const void *)buffer, sizeof( DDS_header ) );
buffer_index = sizeof( DDS_header );
/* guilty until proven innocent */
result_string_pointer = "Failed to read a known DDS header";
/* validate the header (warning, "goto"'s ahead, shield your eyes!!) */
flag = ('D'<<0)|('D'<<8)|('S'<<16)|(' '<<24);
if( header.dwMagic != flag ) {goto quick_exit;}
if( header.dwSize != 124 ) {goto quick_exit;}
/* I need all of these */
flag = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
if( (header.dwFlags & flag) != flag ) {goto quick_exit;}
/* According to the MSDN spec, the dwFlags should contain
DDSD_LINEARSIZE if it's compressed, or DDSD_PITCH if
uncompressed. Some DDS writers do not conform to the
spec, so I need to make my reader more tolerant */
/* I need one of these */
flag = DDPF_FOURCC | DDPF_RGB;
if( (header.sPixelFormat.dwFlags & flag) == 0 ) {goto quick_exit;}
if( header.sPixelFormat.dwSize != 32 ) {goto quick_exit;}
if( (header.sCaps.dwCaps1 & DDSCAPS_TEXTURE) == 0 ) {goto quick_exit;}
/* make sure it is a type we can upload */
if( (header.sPixelFormat.dwFlags & DDPF_FOURCC) &&
!(
(header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('1'<<24))) ||
(header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('3'<<24))) ||
(header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('5'<<24)))
) )
{
goto quick_exit;
}
/* OK, validated the header, let's load the image data */
result_string_pointer = "DDS header loaded and validated";
width = header.dwWidth;
height = header.dwHeight;
uncompressed = 1 - (header.sPixelFormat.dwFlags & DDPF_FOURCC) / DDPF_FOURCC;
cubemap = (header.sCaps.dwCaps2 & DDSCAPS2_CUBEMAP) / DDSCAPS2_CUBEMAP;
if( uncompressed )
{
S3TC_type = GL_RGB;
block_size = 3;
if( header.sPixelFormat.dwFlags & DDPF_ALPHAPIXELS )
{
S3TC_type = GL_RGBA;
block_size = 4;
}
DDS_main_size = width * height * block_size;
} else
{
/* can we even handle direct uploading to OpenGL DXT compressed images? */
if( query_DXT_capability() != SOIL_CAPABILITY_PRESENT )
{
/* we can't do it! */
result_string_pointer = "Direct upload of S3TC images not supported by the OpenGL driver";
return 0;
}
/* well, we know it is DXT1/3/5, because we checked above */
switch( (header.sPixelFormat.dwFourCC >> 24) - '0' )
{
case 1:
S3TC_type = SOIL_RGBA_S3TC_DXT1;
block_size = 8;
break;
case 3:
S3TC_type = SOIL_RGBA_S3TC_DXT3;
block_size = 16;
break;
case 5:
S3TC_type = SOIL_RGBA_S3TC_DXT5;
block_size = 16;
break;
}
DDS_main_size = ((width+3)>>2)*((height+3)>>2)*block_size;
}
if( cubemap )
{
/* does the user want a cubemap? */
if( !loading_as_cubemap )
{
/* we can't do it! */
result_string_pointer = "DDS image was a cubemap";
return 0;
}
/* can we even handle cubemaps with the OpenGL driver? */
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
{
/* we can't do it! */
result_string_pointer = "Direct upload of cubemap images not supported by the OpenGL driver";
return 0;
}
ogl_target_start = SOIL_TEXTURE_CUBE_MAP_POSITIVE_X;
ogl_target_end = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
opengl_texture_type = SOIL_TEXTURE_CUBE_MAP;
} else
{
/* does the user want a non-cubemap? */
if( loading_as_cubemap )
{
/* we can't do it! */
result_string_pointer = "DDS image was not a cubemap";
return 0;
}
ogl_target_start = GL_TEXTURE_2D;
ogl_target_end = GL_TEXTURE_2D;
opengl_texture_type = GL_TEXTURE_2D;
}
if( (header.sCaps.dwCaps1 & DDSCAPS_MIPMAP) && (header.dwMipMapCount > 1) )
{
int shift_offset;
mipmaps = header.dwMipMapCount - 1;
DDS_full_size = DDS_main_size;
if( uncompressed )
{
/* uncompressed DDS, simple MIPmap size calculation */
shift_offset = 0;
} else
{
/* compressed DDS, MIPmap size calculation is block based */
shift_offset = 2;
}
for( i = 1; i <= mipmaps; ++ i )
{
int w, h;
w = width >> (shift_offset + i);
h = height >> (shift_offset + i);
if( w < 1 )
{
w = 1;
}
if( h < 1 )
{
h = 1;
}
DDS_full_size += w*h*block_size;
}
} else
{
mipmaps = 0;
DDS_full_size = DDS_main_size;
}
DDS_data = (unsigned char*)malloc( DDS_full_size );
/* got the image data RAM, create or use an existing OpenGL texture handle */
tex_ID = reuse_texture_ID;
if( tex_ID == 0 )
{
glGenTextures( 1, &tex_ID );
}
/* bind an OpenGL texture ID */
glBindTexture( opengl_texture_type, tex_ID );
/* do this for each face of the cubemap! */
for( cf_target = ogl_target_start; cf_target <= ogl_target_end; ++cf_target )
{
if( buffer_index + DDS_full_size <= buffer_length )
{
unsigned int byte_offset = DDS_main_size;
memcpy( (void*)DDS_data, (const void*)(&buffer[buffer_index]), DDS_full_size );
buffer_index += DDS_full_size;
/* upload the main chunk */
if( uncompressed )
{
/* and remember, DXT uncompressed uses BGR(A),
so swap to RGB(A) for ALL MIPmap levels */
for( i = 0; i < (int)DDS_full_size; i += block_size )
{
unsigned char temp = DDS_data[i];
DDS_data[i] = DDS_data[i+2];
DDS_data[i+2] = temp;
}
glTexImage2D(
cf_target, 0,
S3TC_type, width, height, 0,
S3TC_type, GL_UNSIGNED_BYTE, DDS_data );
} else
{
soilGlCompressedTexImage2D(
cf_target, 0,
S3TC_type, width, height, 0,
DDS_main_size, DDS_data );
}
/* upload the mipmaps, if we have them */
for( i = 1; i <= mipmaps; ++i )
{
int w, h, mip_size;
w = width >> i;
h = height >> i;
if( w < 1 )
{
w = 1;
}
if( h < 1 )
{
h = 1;
}
/* upload this mipmap */
if( uncompressed )
{
mip_size = w*h*block_size;
glTexImage2D(
cf_target, i,
S3TC_type, w, h, 0,
S3TC_type, GL_UNSIGNED_BYTE, &DDS_data[byte_offset] );
} else
{
mip_size = ((w+3)/4)*((h+3)/4)*block_size;
soilGlCompressedTexImage2D(
cf_target, i,
S3TC_type, w, h, 0,
mip_size, &DDS_data[byte_offset] );
}
/* and move to the next mipmap */
byte_offset += mip_size;
}
/* it worked! */
result_string_pointer = "DDS file loaded";
} else
{
glDeleteTextures( 1, & tex_ID );
tex_ID = 0;
cf_target = ogl_target_end + 1;
result_string_pointer = "DDS file was too small for expected image data";
}
}/* end reading each face */
SOIL_free_image_data( DDS_data );
if( tex_ID )
{
/* did I have MIPmaps? */
if( mipmaps > 0 )
{
/* instruct OpenGL to use the MIPmaps */
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
} else
{
/* instruct OpenGL _NOT_ to use the MIPmaps */
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
}
/* does the user want clamping, or wrapping? */
if( flags & SOIL_FLAG_TEXTURE_REPEATS )
{
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, GL_REPEAT );
} else
{
unsigned int clamp_mode = SOIL_CLAMP_TO_EDGE;
/* unsigned int clamp_mode = GL_CLAMP; */
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode );
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode );
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, clamp_mode );
}
}
quick_exit:
/* report success or failure */
return tex_ID;
}
unsigned int SOIL_direct_load_DDS(
const char *filename,
unsigned int reuse_texture_ID,
int flags,
int loading_as_cubemap )
{
FILE *f;
unsigned char *buffer;
size_t buffer_length, bytes_read;
unsigned int tex_ID = 0;
/* error checks */
if( NULL == filename )
{
result_string_pointer = "NULL filename";
return 0;
}
f = fopen( filename, "rb" );
if( NULL == f )
{
/* the file doesn't seem to exist (or be open-able) */
result_string_pointer = "Can not find DDS file";
return 0;
}
fseek( f, 0, SEEK_END );
buffer_length = ftell( f );
fseek( f, 0, SEEK_SET );
buffer = (unsigned char *) malloc( buffer_length );
if( NULL == buffer )
{
result_string_pointer = "malloc failed";
fclose( f );
return 0;
}
bytes_read = fread( (void*)buffer, 1, buffer_length, f );
fclose( f );
if( bytes_read < buffer_length )
{
/* huh? */
buffer_length = bytes_read;
}
/* now try to do the loading */
tex_ID = SOIL_direct_load_DDS_from_memory(
(const unsigned char *const)buffer, (int)buffer_length,
reuse_texture_ID, flags, loading_as_cubemap );
SOIL_free_image_data( buffer );
return tex_ID;
}
unsigned int SOIL_direct_load_PVR_from_memory(
const unsigned char *const buffer,
int buffer_length,
unsigned int reuse_texture_ID,
int flags,
int loading_as_cubemap )
{
PVR_Texture_Header* header = (PVR_Texture_Header*)buffer;
int num_surfs = 1;
GLuint tex_ID = 0;
GLenum PVR_format = 0;
GLenum PVR_type = GL_RGB;
unsigned int opengl_texture_type = loading_as_cubemap ? SOIL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
int is_PVRTC_supported = query_PVR_capability() == SOIL_CAPABILITY_PRESENT;
int is_BGRA8888_supported = query_BGRA8888_capability() == SOIL_CAPABILITY_PRESENT;
int is_compressed_format_supported = 0;
int is_compressed_format = 0;
int mipmaps = 0;
int i;
GLint unpack_aligment;
// Check the header size
if ( header->dwHeaderSize != sizeof(PVR_Texture_Header) ) {
if ( header->dwHeaderSize == PVRTEX_V1_HEADER_SIZE ) {
result_string_pointer = "this is an old pvr ( update the PVR file )";
if ( loading_as_cubemap ) {
if( header->dwpfFlags & PVRTEX_CUBEMAP ) {
num_surfs = 6;
} else {
result_string_pointer = "tried to load a non-cubemap PVR as cubemap";
return 0;
}
}
} else {
result_string_pointer = "invalid PVR header";
return 0;
}
} else {
if ( loading_as_cubemap ) {
// Header V2
if( header->dwNumSurfs < 1 ) {
if( header->dwpfFlags & PVRTEX_CUBEMAP ) {
num_surfs = 6;
} else {
result_string_pointer = "tried to load a non-cubemap PVR as cubemap";
return 0;
}
} else {
num_surfs = header->dwNumSurfs;
}
}
}
// Check the magic identifier
if ( header->dwPVR != PVRTEX_IDENTIFIER ) {
result_string_pointer = "invalid PVR header";
return 0;
}
/* Only accept untwiddled data UNLESS texture format is PVRTC */
if ( ((header->dwpfFlags & PVRTEX_TWIDDLE) == PVRTEX_TWIDDLE)
&& ((header->dwpfFlags & PVRTEX_PIXELTYPE)!=OGL_PVRTC2)
&& ((header->dwpfFlags & PVRTEX_PIXELTYPE)!=OGL_PVRTC4) )
{
// We need to load untwiddled textures -- hw will twiddle for us.
result_string_pointer = "pvr is not compressed ( untwiddled texture )";
return 0;
}
switch( header->dwpfFlags & PVRTEX_PIXELTYPE )
{
case OGL_RGBA_4444:
PVR_format = GL_UNSIGNED_SHORT_4_4_4_4;
PVR_type = GL_RGBA;
break;
case OGL_RGBA_5551:
PVR_format = GL_UNSIGNED_SHORT_5_5_5_1;
PVR_type = GL_RGBA;
break;
case OGL_RGBA_8888:
PVR_format = GL_UNSIGNED_BYTE;
PVR_type = GL_RGBA;
break;
case OGL_RGB_565:
PVR_format = GL_UNSIGNED_SHORT_5_6_5;
PVR_type = GL_RGB;
break;
case OGL_RGB_555:
result_string_pointer = "failed: pixel type OGL_RGB_555 not supported.";
return 0;
case OGL_RGB_888:
PVR_format = GL_UNSIGNED_BYTE;
PVR_type = GL_RGB;
break;
case OGL_I_8:
PVR_format = GL_UNSIGNED_BYTE;
PVR_type = GL_LUMINANCE;
break;
case OGL_AI_88:
PVR_format = GL_UNSIGNED_BYTE;
PVR_type = GL_LUMINANCE_ALPHA;
break;
case MGLPT_PVRTC2:
case OGL_PVRTC2:
if(is_PVRTC_supported) {
is_compressed_format_supported = is_compressed_format = 1;
PVR_format = header->dwAlphaBitMask==0 ? SOIL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG : SOIL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG ; // PVRTC2
} else {
result_string_pointer = "error: PVRTC2 not supported.Decompress the texture first.";
return 0;
}
break;
case MGLPT_PVRTC4:
case OGL_PVRTC4:
if(is_PVRTC_supported) {
is_compressed_format_supported = is_compressed_format = 1;
PVR_format = header->dwAlphaBitMask==0 ? SOIL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG : SOIL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG ; // PVRTC4
} else {
result_string_pointer = "error: PVRTC4 not supported. Decompress the texture first.";
return 0;
}
break;
case OGL_BGRA_8888:
if(is_BGRA8888_supported) {
PVR_format = GL_UNSIGNED_BYTE;
PVR_type = GL_BGRA;
break;
} else {
result_string_pointer = "Unable to load GL_BGRA texture as extension GL_IMG_texture_format_BGRA8888 is unsupported.";
return 0;
}
default: // NOT SUPPORTED
result_string_pointer = "failed: pixel type not supported.";
return 0;
}
#ifdef SOIL_GLES1
// check that this data is cube map data or not.
if( loading_as_cubemap ) {
result_string_pointer = "cube map textures are not available in GLES1.x.";
return 0;
}
#endif
// load the texture up
tex_ID = reuse_texture_ID;
if( tex_ID == 0 )
{
glGenTextures( 1, &tex_ID );
}
glBindTexture( opengl_texture_type, tex_ID );
if( glGetError() ) {
result_string_pointer = "failed: glBindTexture() failed.";
return 0;
}
glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_aligment);
if ( 1 != unpack_aligment )
{
glPixelStorei(GL_UNPACK_ALIGNMENT,1); // Never have row-aligned in headers
}
#define _MAX( a, b ) (( a <= b )? b : a)
for(i=0; i<num_surfs; i++) {
char *texture_ptr = (char*)buffer + header->dwHeaderSize + header->dwTextureDataSize * i;
char *cur_texture_ptr = 0;
int mipmap_level;
unsigned int width= header->dwWidth, height = header->dwHeight;
unsigned int compressed_image_size = 0;
mipmaps = ( ( flags & SOIL_FLAG_MIPMAPS ) && (header->dwpfFlags & PVRTEX_MIPMAP) ) ? header->dwMipMapCount : 0;
for(mipmap_level = 0; mipmap_level <= mipmaps; width = _MAX(width/2, (unsigned int)1), height = _MAX(height/2, (unsigned int)1), mipmap_level++ ) {
// Do Alpha-swap if needed
cur_texture_ptr = texture_ptr;
// Load the Texture
/* If the texture is PVRTC then use GLCompressedTexImage2D */
if( is_compressed_format ) {
/* Calculate how many bytes this MIP level occupies */
if ((header->dwpfFlags & PVRTEX_PIXELTYPE)==OGL_PVRTC2) {
compressed_image_size = ( _MAX(width, PVRTC2_MIN_TEXWIDTH) * _MAX(height, PVRTC2_MIN_TEXHEIGHT) * header->dwBitCount + 7 ) / 8;
} else {// PVRTC4 case
compressed_image_size = ( _MAX(width, PVRTC4_MIN_TEXWIDTH) * _MAX(height, PVRTC4_MIN_TEXHEIGHT) * header->dwBitCount + 7 ) / 8;
}
if ( is_compressed_format_supported ) {
/* Load compressed texture data at selected MIP level */
if ( loading_as_cubemap ) {
soilGlCompressedTexImage2D( SOIL_TEXTURE_CUBE_MAP_POSITIVE_X + i, mipmap_level, PVR_format, width, height, 0, compressed_image_size, cur_texture_ptr );
} else {
soilGlCompressedTexImage2D( opengl_texture_type, mipmap_level, PVR_format, width, height, 0, compressed_image_size, cur_texture_ptr );
}
} else {
result_string_pointer = "failed: GPU doesnt support compressed textures";
}
} else {
/* Load uncompressed texture data at selected MIP level */
if ( loading_as_cubemap ) {
glTexImage2D( SOIL_TEXTURE_CUBE_MAP_POSITIVE_X + i, mipmap_level, PVR_type, width, height, 0, PVR_type, PVR_format, cur_texture_ptr );
} else {
glTexImage2D( opengl_texture_type, mipmap_level, PVR_type, width, height, 0, PVR_type, PVR_format, cur_texture_ptr );
}
}
if( glGetError() ) {
result_string_pointer = "failed: glCompressedTexImage2D() failed.";
if ( 1 != unpack_aligment )
{
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_aligment);
}
return 0;
}
// offset the texture pointer by one mip-map level
/* PVRTC case */
if ( is_compressed_format ) {
texture_ptr += compressed_image_size;
} else {
/* New formula that takes into account bit counts inferior to 8 (e.g. 1 bpp) */
texture_ptr += (width * height * header->dwBitCount + 7) / 8;
}
}
}
#undef _MAX
if ( 1 != unpack_aligment )
{
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_aligment);
}
if( tex_ID )
{
/* did I have MIPmaps? */
if( mipmaps )
{
/* instruct OpenGL to use the MIPmaps */
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
} else
{
/* instruct OpenGL _NOT_ to use the MIPmaps */
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
}
/* does the user want clamping, or wrapping? */
if( flags & SOIL_FLAG_TEXTURE_REPEATS )
{
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, GL_REPEAT );
} else
{
unsigned int clamp_mode = SOIL_CLAMP_TO_EDGE;
/* unsigned int clamp_mode = GL_CLAMP; */
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode );
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode );
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, clamp_mode );
}
}
return tex_ID;
}
unsigned int SOIL_direct_load_PVR(
const char *filename,
unsigned int reuse_texture_ID,
int flags,
int loading_as_cubemap )
{
FILE *f;
unsigned char *buffer;
size_t buffer_length, bytes_read;
unsigned int tex_ID = 0;
/* error checks */
if( NULL == filename )
{
result_string_pointer = "NULL filename";
return 0;
}
f = fopen( filename, "rb" );
if( NULL == f )
{
/* the file doesn't seem to exist (or be open-able) */
result_string_pointer = "Can not find PVR file";
return 0;
}
fseek( f, 0, SEEK_END );
buffer_length = ftell( f );
fseek( f, 0, SEEK_SET );
buffer = (unsigned char *) malloc( buffer_length );
if( NULL == buffer )
{
result_string_pointer = "malloc failed";
fclose( f );
return 0;
}
bytes_read = fread( (void*)buffer, 1, buffer_length, f );
fclose( f );
if( bytes_read < buffer_length )
{
/* huh? */
buffer_length = bytes_read;
}
/* now try to do the loading */
tex_ID = SOIL_direct_load_PVR_from_memory(
(const unsigned char *const)buffer, (int)buffer_length,
reuse_texture_ID, flags, loading_as_cubemap );
SOIL_free_image_data( buffer );
return tex_ID;
}
unsigned int SOIL_direct_load_ETC1_from_memory(
const unsigned char *const buffer,
int buffer_length,
unsigned int reuse_texture_ID,
int flags )
{
GLuint tex_ID = 0;
PKMHeader* header = (PKMHeader*)buffer;
unsigned int opengl_texture_type = GL_TEXTURE_2D;
unsigned int width;
unsigned int height;
unsigned long compressed_image_size = buffer_length - PKM_HEADER_SIZE;
char *texture_ptr = (char*)buffer + PKM_HEADER_SIZE;
GLint unpack_aligment;
if ( query_ETC1_capability() != SOIL_CAPABILITY_PRESENT ) {
result_string_pointer = "error: ETC1 not supported. Decompress the texture first.";
return 0;
}
if ( 0 != strcmp( header->aName, "PKM 10" ) ) {
result_string_pointer = "error: PKM 10 header not found.";
return 0;
}
width = (header->iWidthMSB << 8) | header->iWidthLSB;
height = (header->iHeightMSB << 8) | header->iHeightLSB;
compressed_image_size = (((width + 3) & ~3) * ((height + 3) & ~3)) >> 1;
// load the texture up
tex_ID = reuse_texture_ID;
if( tex_ID == 0 )
{
glGenTextures( 1, &tex_ID );
}
glBindTexture( opengl_texture_type, tex_ID );
if( glGetError() ) {
result_string_pointer = "failed: glBindTexture() failed.";
return 0;
}
glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_aligment);
if ( 1 != unpack_aligment )
{
glPixelStorei(GL_UNPACK_ALIGNMENT,1); // Never have row-aligned in headers
}
soilGlCompressedTexImage2D( opengl_texture_type, 0, SOIL_GL_ETC1_RGB8_OES, width, height, 0, compressed_image_size, texture_ptr );
if( glGetError() ) {
result_string_pointer = "failed: glCompressedTexImage2D() failed.";
if ( 1 != unpack_aligment )
{
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_aligment);
}
return 0;
}
if ( 1 != unpack_aligment )
{
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_aligment);
}
if( tex_ID )
{
/* No MIPmaps for ETC1 */
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
/* does the user want clamping, or wrapping? */
if( flags & SOIL_FLAG_TEXTURE_REPEATS )
{
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, GL_REPEAT );
} else
{
unsigned int clamp_mode = SOIL_CLAMP_TO_EDGE;
/* unsigned int clamp_mode = GL_CLAMP; */
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode );
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode );
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, clamp_mode );
}
}
return tex_ID;
}
unsigned int SOIL_direct_load_ETC1(const char *filename,
unsigned int reuse_texture_ID,
int flags )
{
FILE *f;
unsigned char *buffer;
size_t buffer_length, bytes_read;
unsigned int tex_ID = 0;
/* error checks */
if( NULL == filename )
{
result_string_pointer = "NULL filename";
return 0;
}
f = fopen( filename, "rb" );
if( NULL == f )
{
/* the file doesn't seem to exist (or be open-able) */
result_string_pointer = "Can not find PVR file";
return 0;
}
fseek( f, 0, SEEK_END );
buffer_length = ftell( f );
fseek( f, 0, SEEK_SET );
buffer = (unsigned char *) malloc( buffer_length );
if( NULL == buffer )
{
result_string_pointer = "malloc failed";
fclose( f );
return 0;
}
bytes_read = fread( (void*)buffer, 1, buffer_length, f );
fclose( f );
if( bytes_read < buffer_length )
{
/* huh? */
buffer_length = bytes_read;
}
/* now try to do the loading */
tex_ID = SOIL_direct_load_ETC1_from_memory(
(const unsigned char *const)buffer, (int)buffer_length,
reuse_texture_ID, flags );
SOIL_free_image_data( buffer );
return tex_ID;
}
int query_NPOT_capability( void )
{
/* check for the capability */
if( has_NPOT_capability == SOIL_CAPABILITY_UNKNOWN )
{
/* we haven't yet checked for the capability, do so */
if(
(0 == SOIL_GL_ExtensionSupported(
"GL_ARB_texture_non_power_of_two" ) )
&&
(0 == SOIL_GL_ExtensionSupported(
"GL_OES_texture_npot" ) )
)
{
/* not there, flag the failure */
has_NPOT_capability = SOIL_CAPABILITY_NONE;
} else
{
/* it's there! */
has_NPOT_capability = SOIL_CAPABILITY_PRESENT;
}
}
/* let the user know if we can do non-power-of-two textures or not */
return has_NPOT_capability;
}
int query_tex_rectangle_capability( void )
{
/* check for the capability */
if( has_tex_rectangle_capability == SOIL_CAPABILITY_UNKNOWN )
{
/* we haven't yet checked for the capability, do so */
if(
(0 == SOIL_GL_ExtensionSupported(
"GL_ARB_texture_rectangle" ) )
&&
(0 == SOIL_GL_ExtensionSupported(
"GL_EXT_texture_rectangle" ) )
&&
(0 == SOIL_GL_ExtensionSupported(
"GL_NV_texture_rectangle" ) )
)
{
/* not there, flag the failure */
has_tex_rectangle_capability = SOIL_CAPABILITY_NONE;
} else
{
/* it's there! */
has_tex_rectangle_capability = SOIL_CAPABILITY_PRESENT;
}
}
/* let the user know if we can do texture rectangles or not */
return has_tex_rectangle_capability;
}
int query_cubemap_capability( void )
{
/* check for the capability */
if( has_cubemap_capability == SOIL_CAPABILITY_UNKNOWN )
{
/* we haven't yet checked for the capability, do so */
if(
(0 == SOIL_GL_ExtensionSupported(
"GL_ARB_texture_cube_map" ) )
&&
(0 == SOIL_GL_ExtensionSupported(
"GL_EXT_texture_cube_map" ) )
)
{
/* not there, flag the failure */
has_cubemap_capability = SOIL_CAPABILITY_NONE;
} else
{
/* it's there! */
has_cubemap_capability = SOIL_CAPABILITY_PRESENT;
}
}
/* let the user know if we can do cubemaps or not */
return has_cubemap_capability;
}
static P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC get_glCompressedTexImage2D_addr()
{
/* and find the address of the extension function */
P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC ext_addr = NULL;
#if defined( SOIL_PLATFORM_WIN32 ) || defined( SOIL_PLATFORM_OSX ) || defined( SOIL_X11_PLATFORM )
ext_addr = (P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC)SOIL_GL_GetProcAddress( "glCompressedTexImage2D" );
#else
ext_addr = (P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC)&glCompressedTexImage2D;
#endif
return ext_addr;
}
int query_DXT_capability( void )
{
/* check for the capability */
if( has_DXT_capability == SOIL_CAPABILITY_UNKNOWN )
{
/* we haven't yet checked for the capability, do so */
if ( 0 == SOIL_GL_ExtensionSupported(
"GL_EXT_texture_compression_s3tc" ) &&
0 == SOIL_GL_ExtensionSupported(
"WEBGL_compressed_texture_s3tc ") &&
0 == SOIL_GL_ExtensionSupported(
"WEBKIT_WEBGL_compressed_texture_s3tc") &&
0 == SOIL_GL_ExtensionSupported(
"MOZ_WEBGL_compressed_texture_s3tc"
)
)
{
/* not there, flag the failure */
has_DXT_capability = SOIL_CAPABILITY_NONE;
} else
{
P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC ext_addr = get_glCompressedTexImage2D_addr();
/* Flag it so no checks needed later */
if( NULL == ext_addr )
{
/* hmm, not good!! This should not happen, but does on my
laptop's VIA chipset. The GL_EXT_texture_compression_s3tc
spec requires that ARB_texture_compression be present too.
this means I can upload and have the OpenGL drive do the
conversion, but I can't use my own routines or load DDS files
from disk and upload them directly [8^( */
has_DXT_capability = SOIL_CAPABILITY_NONE;
} else
{
/* all's well! */
soilGlCompressedTexImage2D = ext_addr;
has_DXT_capability = SOIL_CAPABILITY_PRESENT;
}
}
}
/* let the user know if we can do DXT or not */
return has_DXT_capability;
}
int query_PVR_capability( void )
{
/* check for the capability */
if( has_PVR_capability == SOIL_CAPABILITY_UNKNOWN )
{
/* we haven't yet checked for the capability, do so */
if (0 == SOIL_GL_ExtensionSupported(
"GL_IMG_texture_compression_pvrtc" ) )
{
/* not there, flag the failure */
has_PVR_capability = SOIL_CAPABILITY_NONE;
} else
{
if ( NULL == soilGlCompressedTexImage2D ) {
soilGlCompressedTexImage2D = get_glCompressedTexImage2D_addr();
}
/* it's there! */
has_PVR_capability = SOIL_CAPABILITY_PRESENT;
}
}
/* let the user know if we can do cubemaps or not */
return has_PVR_capability;
}
int query_BGRA8888_capability( void )
{
/* check for the capability */
if( has_BGRA8888_capability == SOIL_CAPABILITY_UNKNOWN )
{
/* we haven't yet checked for the capability, do so */
if (0 == SOIL_GL_ExtensionSupported(
"GL_IMG_texture_format_BGRA8888" ) )
{
/* not there, flag the failure */
has_BGRA8888_capability = SOIL_CAPABILITY_NONE;
} else
{
/* it's there! */
has_BGRA8888_capability = SOIL_CAPABILITY_PRESENT;
}
}
/* let the user know if we can do cubemaps or not */
return has_BGRA8888_capability;
}
int query_ETC1_capability( void )
{
/* check for the capability */
if( has_ETC1_capability == SOIL_CAPABILITY_UNKNOWN )
{
/* we haven't yet checked for the capability, do so */
if (0 == SOIL_GL_ExtensionSupported(
"GL_OES_compressed_ETC1_RGB8_texture" ) )
{
/* not there, flag the failure */
has_ETC1_capability = SOIL_CAPABILITY_NONE;
} else
{
if ( NULL == soilGlCompressedTexImage2D ) {
soilGlCompressedTexImage2D = get_glCompressedTexImage2D_addr();
}
/* it's there! */
has_ETC1_capability = SOIL_CAPABILITY_PRESENT;
}
}
/* let the user know if we can do cubemaps or not */
return has_ETC1_capability;
}
int query_gen_mipmap_capability( void )
{
/* check for the capability */
P_SOIL_GLGENERATEMIPMAPPROC ext_addr = NULL;
if( has_gen_mipmap_capability == SOIL_CAPABILITY_UNKNOWN )
{
if ( 0 == SOIL_GL_ExtensionSupported(
"GL_ARB_framebuffer_object" )
&&
0 == SOIL_GL_ExtensionSupported(
"GL_EXT_framebuffer_object" )
&& 0 == SOIL_GL_ExtensionSupported(
"GL_OES_framebuffer_object" )
)
{
/* not there, flag the failure */
has_gen_mipmap_capability = SOIL_CAPABILITY_NONE;
}
else
{
#if !defined( SOIL_GLES1 ) && !defined( SOIL_GLES2 )
ext_addr = (P_SOIL_GLGENERATEMIPMAPPROC)SOIL_GL_GetProcAddress("glGenerateMipmap");
if(ext_addr == NULL)
{
ext_addr = (P_SOIL_GLGENERATEMIPMAPPROC)SOIL_GL_GetProcAddress("glGenerateMipmapEXT");
}
#elif defined( SOIL_GLES2 )
ext_addr = &glGenerateMipmap;
#else /** SOIL_GLES1 */
ext_addr = &glGenerateMipmapOES;
#endif
}
if(ext_addr == NULL)
{
/* this should never happen */
has_gen_mipmap_capability = SOIL_CAPABILITY_NONE;
} else
{
/* it's there! */
has_gen_mipmap_capability = SOIL_CAPABILITY_PRESENT;
soilGlGenerateMipmap = ext_addr;
}
}
return has_gen_mipmap_capability;
}