Files
projectm/src/projectM-sdl/projectM_SDL_main.cpp
2017-09-18 00:20:44 -07:00

253 lines
7.5 KiB
C++

//
// main.cpp
// projectM-sdl
//
// Created by Mischa Spiegelmock on 6/3/15.
// Copyright (c) 2015 Mischa Spiegelmock. All rights reserved.
//
// This is an implementation of projectM using libsdl2
#include <SDL2/SDL.h>
#ifdef __linux__
#ifdef USE_GLES1
#include <GLES/gl.h>
#else
#include <GL/gl.h>
#endif
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <SDL2/SDL.h>
#include <CoreAudio/CoreAudio.h>
#endif
#include <projectM.hpp>
#include <sdltoprojectM.h>
#include <iostream>
const float FPS = 60;
typedef struct {
projectM *pm;
SDL_Window *win;
SDL_Renderer *rend;
bool done;
projectM::Settings settings;
SDL_AudioDeviceID audioInputDevice;
// audio input device characteristics
unsigned short audioChannelsCount;
unsigned short audioSampleRate;
unsigned short audioSampleCount;
SDL_AudioFormat audioFormat;
SDL_AudioDeviceID audioDeviceID;
unsigned char *pcmBuffer; // pre-allocated buffer for audioInputCallback
} projectMApp;
void audioInputCallbackF32(void *userdata, unsigned char *stream, int len) {
// printf("LEN: %i\n", len);
projectMApp *app = (projectMApp *) userdata;
// stream is (i think) samples*channels floats (native byte order) of len BYTES
app->pm->pcm()->addPCMfloat((float *)stream, len/sizeof(float));
}
void audioInputCallbackS16(void *userdata, unsigned char *stream, int len) {
// printf("LEN: %i\n", len);
projectMApp *app = (projectMApp *) userdata;
short pcm16[2][512];
for (int i = 0; i < 512; i++) { //
for (int j = 0; j < app->audioChannelsCount; j++) {
pcm16[j][i] = stream[i+j];
}
}
app->pm->pcm()->addPCM16(pcm16);
}
int openAudioInput(projectMApp *app) {
// get audio input device
int i, count = SDL_GetNumAudioDevices(true); // capture, please
if (count == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "No audio capture devices found");
SDL_Quit();
}
for (i = 0; i < count; i++) {
SDL_Log("Found audio capture device %d: %s", i, SDL_GetAudioDeviceName(i, true));
}
// params for audio input
SDL_AudioSpec want, have;
// TODO: let user somehow select audio input device
SDL_AudioDeviceID selectedAudioDevice = 0; // hardcoded to use first device for now :/
// requested format
SDL_zero(want);
want.freq = 48000;
want.format = AUDIO_F32; // float
want.channels = 2;
want.samples = 512;
want.callback = audioInputCallbackF32;
want.userdata = app;
app->audioDeviceID = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(selectedAudioDevice, true), true, &want, &have, 0);
if (app->audioDeviceID == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Failed to open audio capture device: %s", SDL_GetError());
SDL_Quit();
}
// read characteristics of opened capture device
SDL_Log("Opened audio capture device %i: %s", app->audioDeviceID, SDL_GetAudioDeviceName(selectedAudioDevice, true));
SDL_Log("Sample rate: %i, frequency: %i, channels: %i, format: %i", have.samples, have.freq, have.channels, have.format);
app->audioChannelsCount = have.channels;
app->audioSampleRate = have.freq;
app->audioSampleCount = have.samples;
app->audioFormat = have.format;
return 1;
}
void beginAudioCapture(projectMApp *app) {
// allocate a buffer to store PCM data for feeding in
unsigned int maxSamples = app->audioChannelsCount * app->audioSampleCount;
app->pcmBuffer = (unsigned char *) malloc(maxSamples);
SDL_PauseAudioDevice(app->audioDeviceID, false);
// app->pm->pcm()->initPCM(maxSamples);
}
void endAudioCapture(projectMApp *app) {
free(app->pcmBuffer);
SDL_PauseAudioDevice(app->audioDeviceID, true);
}
void keyHandler(projectMApp *app, SDL_Event *sdl_evt) {
projectMEvent evt;
projectMKeycode key;
projectMModifier mod;
SDL_Keymod sdl_mod;
/** Translate into projectM codes and process */
evt = sdl2pmEvent(sdl_evt);
key = sdl2pmKeycode(sdl_evt->key.keysym);
sdl_mod = SDL_GetModState();
mod = sdl2pmModifier(sdl_mod);
if (evt == PROJECTM_KEYDOWN) {
app->pm->key_handler( evt, key, mod );
}
}
void addFakePCM(projectMApp *app) {
int i;
short pcm_data[2][512];
/** Produce some fake PCM data to stuff into projectM */
for ( i = 0 ; i < 512 ; i++ ) {
if ( i % 2 == 0 ) {
pcm_data[0][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
pcm_data[1][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
} else {
pcm_data[0][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
pcm_data[1][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
}
if ( i % 2 == 1 ) {
pcm_data[0][i] = -pcm_data[0][i];
pcm_data[1][i] = -pcm_data[1][i];
}
}
/** Add the waveform data */
app->pm->pcm()->addPCM16(pcm_data);
}
void renderFrame(projectMApp *app) {
SDL_Event evt;
SDL_PollEvent(&evt);
switch (evt.type) {
case SDL_KEYDOWN:
keyHandler(app, &evt);
break;
case SDL_QUIT:
app->done = true;
break;
}
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
app->pm->renderFrame();
glFlush();
SDL_RenderPresent(app->rend);
}
int main( int argc, char *argv[] ) {
projectMApp app;
app.done = 0;
int width = 784,
height = 784;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
app.win = SDL_CreateWindow("projectM", 0, 0, width, height, 0);
app.rend = SDL_CreateRenderer(app.win, 0, SDL_RENDERER_ACCELERATED);
if (! app.rend) {
fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError());
return PROJECTM_ERROR;
}
SDL_SetWindowTitle(app.win, "projectM Visualizer");
printf("SDL init version 2\n");
#ifdef PANTS
if ( fsaa ) {
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &value );
printf( "SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value );
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &value );
printf( "SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value );
}
#endif
app.settings.meshX = 1;
app.settings.meshY = 1;
app.settings.fps = FPS;
app.settings.textureSize = 2048; // idk?
app.settings.windowWidth = width;
app.settings.windowHeight = height;
app.settings.smoothPresetDuration = 3; // seconds
app.settings.presetDuration = 5; // seconds
app.settings.beatSensitivity = 0.8;
app.settings.aspectCorrection = 1;
app.settings.easterEgg = 0; // ???
app.settings.shuffleEnabled = 1;
app.settings.softCutRatingsEnabled = 1; // ???
app.settings.presetURL = "presets/presets_tryptonaut";
app.settings.menuFontURL = "fonts/Vera.ttf";
app.settings.titleFontURL = "fonts/Vera.ttf";
// init projectM
app.pm = new projectM(app.settings);
app.pm->selectRandom(true);
app.pm->projectM_resetGL(width, height);
// get an audio input device
openAudioInput(&app);
beginAudioCapture(&app);
// standard main loop
const Uint32 frame_delay = 1000/FPS;
Uint32 last_time = SDL_GetTicks();
while (! app.done) {
renderFrame(&app);
Uint32 elapsed = SDL_GetTicks() - last_time;
if (elapsed < frame_delay)
SDL_Delay(frame_delay - elapsed);
last_time = SDL_GetTicks();
}
return PROJECTM_SUCCESS;
}