Files
projectm/src
Kai Blaschke e2617da5b9 Fix 1px of warped main image shining through the composite mesh at higher resolutions.
Now we don't add the half texel offset to the vertex coordinates, but to the calculated u/v, which will prevent the texture wrapping (happens mostly with "nearest" interpolation lookups) mentioned in Milkdrop's code from happening, but make the mesh exactly fill the screen.
2023-11-16 15:40:57 +01:00
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