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projectm/src/projectM-engine/projectM.hpp
2007-08-05 05:04:35 +00:00

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5.6 KiB
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/*
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2007 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
/**
* $Id: projectM.hpp,v 1.1.1.1 2005/12/23 18:05:11 psperl Exp $
*
* Encapsulation of ProjectM engine
*
* $Log$
*/
#ifndef _PROJECTM_H
#define _PROJECTM_H
#include "PBuffer.hpp"
#ifdef WIN32
#include "win32-dirent.h"
#else
#include <dirent.h>
#endif /** WIN32 */
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#ifndef WIN32
#include <unistd.h>
#endif
#include <sys/types.h>
#ifdef MACOS
#include <MacWindows.h>
#include <gl.h>
#include <glu.h>
#else
#ifdef WIN32
#include <windows.h>
#endif /** WIN32 */
#include <GL/gl.h>
#include <GL/glu.h>
#endif /** MACOS */
#ifdef WIN322
#define inline
#endif /** WIN32 */
#ifndef WIN32
#include <sys/time.h>
#else
#endif /** !WIN32 */
#include "dlldefs.h"
#include "event.h"
#include "fatal.h"
#include "PresetFrameIO.hpp"
#include "Renderer.hpp"
//#include "PresetChooser.hpp"
#include <memory>
class BeatDetect;
class Func;
class Renderer;
class Preset;
class PresetIterator;
class PresetChooser;
class PresetLoader;
#include <memory>
#ifdef WIN32
#pragma warning (disable:4244)
#pragma warning (disable:4305)
#endif /** WIN32 */
#ifdef MACOS2
#define inline
#endif
/** KEEP THIS UP TO DATE! */
#define PROJECTM_VERSION "1.02.00"
#define PROJECTM_TITLE "projectM 1.02.00"
/** Per-platform path separators */
#define WIN32_PATH_SEPARATOR '\\'
#define UNIX_PATH_SEPARATOR '/'
#ifdef WIN32
#define PATH_SEPARATOR WIN32_PATH_SEPARATOR
#else
#define PATH_SEPARATOR UNIX_PATH_SEPARATOR
#endif /** WIN32 */
/** Thread state */
typedef enum { GO, STOP } PMThreadState;
/** Interface types */
typedef enum {
MENU_INTERFACE,
SHELL_INTERFACE,
EDITOR_INTERFACE,
DEFAULT_INTERFACE,
BROWSER_INTERFACE
} interface_t;
class projectM {
public:
static const std::string PROJECTM_PRESET_PATH;
static projectM *currentEngine;
static Renderer *renderer;
static RenderTarget *renderTarget;
char *presetURL;
char *fontURL;
int hasInit;
int pcmframes;
int freqframes;
GLubyte *fbuffer;
#ifndef WIN32
/* The first ticks value of the application */
struct timeval startTime;
#else
long startTime;
#endif /** !WIN32 */
/** Render target texture ID */
char disp[80];
float wave_o;
//int texsize=1024; //size of texture to do actual graphics
int fvw; //fullscreen dimensions
int fvh;
int wvw; //windowed dimensions
int wvh;
int fullscreen;
int avgtime; //# frames per preset
/** Timing information */
int mspf;
int timed;
int timestart;
int nohard;
int count;
float fpsstart;
/** Various toggles */
/* PER_FRAME CONSTANTS END */
/** Beat detection engine */
BeatDetect * beatDetect;
/** Functions */
DLLEXPORT projectM();
DLLEXPORT void projectM_init(int gx, int gy, int fps, int texsize, int width, int height);
DLLEXPORT void projectM_reset();
DLLEXPORT void projectM_resetGL( int width, int height );
DLLEXPORT void projectM_setTitle( char *title );
DLLEXPORT void renderFrame();
DLLEXPORT void projectM_initengine();
DLLEXPORT void projectM_resetengine();
void draw_help();
void draw_fps(float fps);
void draw_preset();
void draw_title();
void draw_stats();
void do_per_pixel_math();
void do_per_frame();
void render_interpolation();
void render_texture_to_screen();
void render_texture_to_studio();
void get_title();
void reset_per_pixel_matrices();
void init_per_pixel_matrices();
void rescale_per_pixel_matrices();
void free_per_pixel_matrices();
void key_handler( projectMEvent event,
projectMKeycode keycode, projectMModifier modifier );
void default_key_handler( projectMEvent event, projectMKeycode keycode );
/// Initializes preset loading / management libraries
int initPresetTools();
/// Deinitialize all preset related tools. Usually done before projectM cleanup
void destroyPresetTools();
void getCurrentMeshSize(int & x, int &y);
private:
// The current position of the directory iterator
PresetIterator * m_presetPos;
// Required by the preset chooser. Manages a loaded preset directory
PresetLoader * m_presetLoader;
// Provides accessor functions to choose presets
PresetChooser * m_presetChooser;
// Currently loaded preset- will be fancier when smooth preset switching
Preset * m_activePreset;
/** All readonly variables
* which are passed as inputs
* to presets. See struct definitition above */
PresetInputs presetInputs;
/** The presets modify these values. For now this is declared on stack
* but might be better on heap for sake of smooth preset switching */
PresetOutputs presetOutputs;
};
#endif