/*
 * MIT License
 *
 * Copyright (c) 2024 <David Volovskiy>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef ENDLESS_RUNNER_FACE_H_
#define ENDLESS_RUNNER_FACE_H_

#include "movement.h"

/*
    ENDLESS_RUNNER face

    This is a basic endless-runner, like the [Chrome Dino game](https://en.wikipedia.org/wiki/Dinosaur_Game).
    On the title screen, you can select a difficulty by long-pressing LIGHT or toggle sound by long-pressing ALARM.
    LED or ALARM are used to jump.
    If the accelerometer is installed, you can tap the screen to jump and move through the menus after using the
    buttons to go into the first game.
    High-score is displayed on the top-right on the title screen. During a game, the current score is displayed.
*/

typedef struct {
    uint16_t hi_score : 10;
    uint8_t difficulty : 3;
    uint8_t month_last_hi_score : 4;
    uint8_t year_last_hi_score : 6;
    uint8_t soundOn : 1;
    uint8_t tap_control_on : 1;
    uint8_t unused : 7;
} endless_runner_state_t;

void endless_runner_face_setup(uint8_t watch_face_index, void ** context_ptr);
void endless_runner_face_activate(void *context);
bool endless_runner_face_loop(movement_event_t event, void *context);
void endless_runner_face_resign(void *context);

#define endless_runner_face ((const watch_face_t){ \
    endless_runner_face_setup, \
    endless_runner_face_activate, \
    endless_runner_face_loop, \
    endless_runner_face_resign, \
    NULL, \
})

#endif // ENDLESS_RUNNER_FACE_H_

