diff --git a/watch-faces/complication/ping_face.c b/watch-faces/complication/ping_face.c index 96d3f4f8..ba650b55 100644 --- a/watch-faces/complication/ping_face.c +++ b/watch-faces/complication/ping_face.c @@ -476,7 +476,7 @@ void ping_face_setup(uint8_t watch_face_index, void ** context_ptr) { *context_ptr = malloc(sizeof(ping_state_t)); memset(*context_ptr, 0, sizeof(ping_state_t)); ping_state_t *state = (ping_state_t *)*context_ptr; - state->difficulty = DIFF_BABY; + state->difficulty = DIFF_NORM; state->tap_control_on = false; } } diff --git a/watch-faces/complication/ping_face.h b/watch-faces/complication/ping_face.h index 5aa5a62f..a816b5d3 100644 --- a/watch-faces/complication/ping_face.h +++ b/watch-faces/complication/ping_face.h @@ -35,6 +35,14 @@ ALARM are used to paddle. Holding the ALARM button longer makes the paddle travel further. If the accelerometer is installed, you can tap the screen to move the paddle. Paddle will travel its full distance when tapping is used. High-score is displayed on the top-right on the title screen. During a game, the current score is displayed. + + Difficulties: + Baby: 2 FPS + Easy: 4 FPS + Normal: 8 FPS + Hard: 8 FPS and the ball travels half the half the board. + Fast: 16 FPS + */ typedef struct {