mirror of
https://github.com/joeycastillo/second-movement.git
synced 2025-10-29 11:38:27 +00:00
Wordle port (#45)
* Moved Wordle from legacy to main folder * Add delays before registering btns, don't repeat words, cleaned up enum names * Updated print logic for second movement * Removed from watch_faces
This commit is contained in:
parent
78eb0c0c97
commit
4b4735065f
@ -62,4 +62,5 @@
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#include "tally_face.h"
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#include "probability_face.h"
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#include "ke_decimal_time_face.h"
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#include "wordle_face.h"
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// New includes go above this line.
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@ -16,6 +16,7 @@ SRCS += \
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./watch-faces/complication/squash_face.c \
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./watch-faces/complication/totp_face.c \
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./watch-faces/complication/tally_face.c \
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./watch-faces/complication/wordle_face.c \
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./watch-faces/demo/all_segments_face.c \
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./watch-faces/demo/character_set_face.c \
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./watch-faces/demo/light_sensor_face.c \
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@ -26,6 +26,7 @@
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#include <string.h>
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#include "wordle_face.h"
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#include "watch_utility.h"
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#include "watch_common_display.h"
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static uint32_t get_random(uint32_t max) {
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#if __EMSCRIPTEN__
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@ -35,7 +36,7 @@ static uint32_t get_random(uint32_t max) {
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#endif
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}
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static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
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static uint8_t get_first_pos(wordle_letter_result *word_elements_result) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (word_elements_result[i] != WORDLE_LETTER_CORRECT)
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return i;
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@ -43,7 +44,7 @@ static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
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return 0;
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}
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static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
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static uint8_t get_next_pos(uint8_t curr_pos, wordle_letter_result *word_elements_result) {
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for (size_t pos = curr_pos; pos < WORDLE_LENGTH;) {
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if (word_elements_result[++pos] != WORDLE_LETTER_CORRECT)
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return pos;
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@ -51,7 +52,7 @@ static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_
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return WORDLE_LENGTH;
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}
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static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
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static uint8_t get_prev_pos(uint8_t curr_pos, wordle_letter_result *word_elements_result) {
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if (curr_pos == 0) return 0;
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for (int8_t pos = curr_pos; pos >= 0;) {
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if (word_elements_result[--pos] != WORDLE_LETTER_CORRECT)
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@ -75,21 +76,21 @@ static void get_prev_letter(const uint8_t curr_pos, uint8_t *word_elements, cons
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}
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static void display_letter(wordle_state_t *state, bool display_dash) {
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char buf[1 + 1];
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char buf[3];
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if (state->word_elements[state->position] >= WORDLE_NUM_VALID_LETTERS) {
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if (display_dash)
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watch_display_string("-", state->position + 5);
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watch_display_character('-', state->position + 5);
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else
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watch_display_string(" ", state->position + 5);
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watch_display_character(' ', state->position + 5);
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return;
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}
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sprintf(buf, "%c", _valid_letters[state->word_elements[state->position]]);
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watch_display_string(buf, state->position + 5);
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watch_display_character(buf[0], state->position + 5);
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}
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static void display_all_letters(wordle_state_t *state) {
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uint8_t prev_pos = state->position;
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watch_display_string(" ", 4);
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watch_display_character(' ', 4);
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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state->position = i;
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display_letter(state, false);
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@ -99,13 +100,15 @@ static void display_all_letters(wordle_state_t *state) {
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#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
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static void display_not_in_dict(wordle_state_t *state) {
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state->curr_screen = SCREEN_NO_DICT;
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watch_display_string("nodict", 4);
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state->curr_screen = WORDLE_SCREEN_NO_DICT;
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watch_display_text(WATCH_POSITION_BOTTOM, "nodict");
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state->ignore_btn_ticks = WORDLE_TICK_BAD_GUESS;
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}
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static void display_already_guessed(wordle_state_t *state) {
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state->curr_screen = SCREEN_ALREADY_GUESSED;
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watch_display_string("GUESSD", 4);
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state->curr_screen = WORDLE_SCREEN_ALREADY_GUESSED;
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watch_display_text(WATCH_POSITION_BOTTOM, "GUESSD");
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state->ignore_btn_ticks = WORDLE_TICK_BAD_GUESS;
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}
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static uint32_t check_word_in_dict(uint8_t *word_elements) {
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@ -164,12 +167,12 @@ static bool check_word(wordle_state_t *state) {
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return false;
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}
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static void show_skip_wrong_letter_indicator(bool skipping, WordleScreen curr_screen) {
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if (curr_screen >= SCREEN_PLAYING) return;
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static void show_skip_wrong_letter_indicator(bool skipping, wordle_screen curr_screen) {
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if (curr_screen >= WORDLE_SCREEN_PLAYING) return;
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if (skipping)
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watch_display_string("H", 3);
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watch_display_character('H', 3);
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else
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watch_display_string(" ", 3);
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watch_display_character(' ', 3);
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}
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static void update_known_wrong_letters(wordle_state_t *state) {
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@ -197,11 +200,11 @@ static void update_known_wrong_letters(wordle_state_t *state) {
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static void display_attempt(uint8_t attempt) {
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char buf[3];
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sprintf(buf, "%d", attempt+1);
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watch_display_string(buf, 3);
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watch_display_character(buf[0], 3);
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}
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static void display_playing(wordle_state_t *state) {
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state->curr_screen = SCREEN_PLAYING;
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state->curr_screen = WORDLE_SCREEN_PLAYING;
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display_attempt(state->attempt);
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display_all_letters(state);
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}
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@ -230,64 +233,79 @@ static void reset_incorrect_elements(wordle_state_t *state) {
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}
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}
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static bool is_in_do_not_use_list(uint16_t guess, const uint16_t *not_to_use, uint8_t max_repeats) {
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for (size_t i = 0; i < max_repeats; i++) {
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if (guess == not_to_use[i]) return true;
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}
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return false;
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}
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static void reset_board(wordle_state_t *state) {
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reset_all_elements(state);
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state->curr_answer = get_random(WORDLE_NUM_WORDS);
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do {
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state->curr_answer = get_random(WORDLE_NUM_WORDS);
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} while (is_in_do_not_use_list(state->curr_answer, state->not_to_use, WORDLE_MAX_BETWEEN_REPEATS));
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watch_clear_colon();
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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watch_display_string(" -", 4);
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watch_display_character('-', 5);
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#if __EMSCRIPTEN__
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printf("ANSWER: %s\r\n", _valid_words[state->curr_answer]);
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#endif
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}
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static void display_title(wordle_state_t *state) {
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state->curr_screen = SCREEN_TITLE;
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watch_display_string("WO WordLE", 0);
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state->curr_screen = WORDLE_SCREEN_TITLE;
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watch_display_text(WATCH_POSITION_TOP_LEFT, "WO");
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
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watch_display_text(WATCH_POSITION_BOTTOM, "WordLE");
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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}
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#if WORDLE_USE_DAILY_STREAK != 2
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static void display_continue_result(bool continuing) {
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watch_display_string(continuing ? "y" : "n", 9);
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watch_display_character(continuing ? 'y' : 'n', 9);
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}
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static void display_continue(wordle_state_t *state) {
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state->curr_screen = SCREEN_CONTINUE;
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watch_display_string("Cont ", 4);
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state->curr_screen = WORDLE_SCREEN_CONTINUE;
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watch_display_text(WATCH_POSITION_BOTTOM, "Cont ");
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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display_continue_result(state->continuing);
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}
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#endif
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static void display_streak(wordle_state_t *state) {
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char buf[12];
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state->curr_screen = SCREEN_STREAK;
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char buf[10];
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state->curr_screen = WORDLE_SCREEN_STREAK;
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#if WORDLE_USE_DAILY_STREAK == 2
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if (state->streak > 99)
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sprintf(buf, "WO St--dy");
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sprintf(buf, "St--dy");
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else
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sprintf(buf, "WO St%2ddy", state->streak);
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sprintf(buf, "St%2ddy", state->streak);
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#else
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sprintf(buf, "WO St%4d", state->streak);
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sprintf(buf, "St%4d", state->streak);
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#endif
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watch_display_string(buf, 0);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "WO");
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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watch_set_colon();
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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}
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#if WORDLE_USE_DAILY_STREAK == 2
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static void display_wait(wordle_state_t *state) {
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state->curr_screen = SCREEN_WAIT;
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state->curr_screen = WORDLE_SCREEN_WAIT;
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if (state->streak < 40) {
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char buf[13];
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sprintf(buf,"WO%2d WaIt ", state->streak);
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watch_display_string(buf, 0);
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char buf[5];
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sprintf(buf,"%2d", state->streak);
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watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
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}
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else { // Streak too long to display in top-right
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watch_display_string("WO WaIt ", 0);
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
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}
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watch_display_text(WATCH_POSITION_TOP_LEFT, "WO");
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watch_display_text(WATCH_POSITION_BOTTOM, " WaIt ");
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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}
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#endif
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@ -301,16 +319,18 @@ static uint32_t get_day_unix_time(void) {
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}
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static void display_lose(wordle_state_t *state, uint8_t subsecond) {
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char buf[WORDLE_LENGTH + 6];
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sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
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watch_display_string(buf, 0);
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char buf[10];
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sprintf(buf," %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
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watch_display_text(WATCH_POSITION_TOP, "L ");
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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}
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static void display_win(wordle_state_t *state, uint8_t subsecond) {
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(void) state;
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char buf[13];
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sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
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watch_display_string(buf, 0);
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char buf[10];
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sprintf(buf," %s ", subsecond % 2 ? "NICE" : "JOb ");
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watch_display_text(WATCH_POSITION_TOP, "W ");
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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}
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static bool is_playing(const wordle_state_t *state) {
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@ -323,38 +343,40 @@ static bool is_playing(const wordle_state_t *state) {
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}
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static void display_result(wordle_state_t *state, uint8_t subsecond) {
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char buf[WORDLE_LENGTH + 1];
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char buf[10];
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buf[0] = ' ';
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for (size_t i = 0; i < WORDLE_LENGTH; i++)
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{
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switch (state->word_elements_result[i])
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{
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case WORDLE_LETTER_WRONG:
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buf[i] = '-';
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buf[i+1] = '-';
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break;
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case WORDLE_LETTER_CORRECT:
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buf[i] = _valid_letters[state->word_elements[i]];
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buf[i+1] = _valid_letters[state->word_elements[i]];
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break;
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case WORDLE_LETTER_WRONG_LOC:
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if (subsecond % 2)
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buf[i] = ' ';
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buf[i+1] = ' ';
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else
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buf[i] = _valid_letters[state->word_elements[i]];
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buf[i+1] = _valid_letters[state->word_elements[i]];
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default:
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break;
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}
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}
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watch_display_string(buf, 5);
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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}
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static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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static bool act_on_btn(wordle_state_t *state, const wordle_pin_enum pin) {
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if (state->ignore_btn_ticks > 0) return true;
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switch (state->curr_screen)
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{
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case SCREEN_RESULT:
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case WORDLE_SCREEN_RESULT:
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reset_incorrect_elements(state);
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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return true;
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case SCREEN_TITLE:
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case WORDLE_SCREEN_TITLE:
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#if WORDLE_USE_DAILY_STREAK == 2
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if (state->day_last_game_started == get_day_unix_time()) {
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display_wait(state);
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@ -372,26 +394,26 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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display_streak(state);
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#endif
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return true;
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case SCREEN_STREAK:
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case WORDLE_SCREEN_STREAK:
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state->day_last_game_started = get_day_unix_time();
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reset_board(state);
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return true;
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case SCREEN_WIN:
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case SCREEN_LOSE:
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case WORDLE_SCREEN_WIN:
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case WORDLE_SCREEN_LOSE:
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display_title(state);
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return true;
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case SCREEN_NO_DICT:
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case SCREEN_ALREADY_GUESSED:
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case WORDLE_SCREEN_NO_DICT:
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case WORDLE_SCREEN_ALREADY_GUESSED:
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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return true;
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#if WORDLE_USE_DAILY_STREAK == 2
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case SCREEN_WAIT:
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case WORDLE_SCREEN_WAIT:
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(void) pin;
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display_title(state);
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return true;
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#else
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case SCREEN_CONTINUE:
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case WORDLE_SCREEN_CONTINUE:
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switch (pin)
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{
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case BTN_ALARM:
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@ -407,6 +429,8 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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state->continuing = !state->continuing;
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display_continue_result(state->continuing);
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break;
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default:
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break;
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}
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return true;
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#endif
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@ -416,6 +440,13 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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return false;
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}
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static void win_lose_shared(wordle_state_t *state) {
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reset_all_elements(state);
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state->ignore_btn_ticks = WORDLE_TICK_WIN_LOSE;
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state->not_to_use[state->not_to_use_position] = state->curr_answer;
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state->not_to_use_position = (state->not_to_use_position + 1) % WORDLE_MAX_BETWEEN_REPEATS;
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}
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static void get_result(wordle_state_t *state) {
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#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
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// Check if it's in the dict
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@ -437,8 +468,8 @@ static void get_result(wordle_state_t *state) {
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#endif
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bool exact_match = check_word(state);
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if (exact_match) {
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reset_all_elements(state);
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state->curr_screen = SCREEN_WIN;
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state->curr_screen = WORDLE_SCREEN_WIN;
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win_lose_shared(state);
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if (state->streak < 0x7F)
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state->streak++;
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#if WORDLE_USE_DAILY_STREAK == 2
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@ -447,13 +478,14 @@ static void get_result(wordle_state_t *state) {
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return;
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}
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if (++state->attempt >= WORDLE_MAX_ATTEMPTS) {
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reset_all_elements(state);
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state->curr_screen = SCREEN_LOSE;
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state->curr_screen = WORDLE_SCREEN_LOSE;
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win_lose_shared(state);
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state->streak = 0;
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return;
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}
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update_known_wrong_letters(state);
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state->curr_screen = SCREEN_RESULT;
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state->curr_screen = WORDLE_SCREEN_RESULT;
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state->ignore_btn_ticks = WORDLE_TICKS_RESULT;
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return;
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}
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@ -476,21 +508,7 @@ static void insert_random_guess(wordle_state_t *state) {
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}
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#endif
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void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(wordle_state_t));
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memset(*context_ptr, 0, sizeof(wordle_state_t));
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wordle_state_t *state = (wordle_state_t *)*context_ptr;
|
||||
state->curr_screen = SCREEN_TITLE;
|
||||
state->skip_wrong_letter = false;
|
||||
reset_all_elements(state);
|
||||
}
|
||||
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
|
||||
}
|
||||
|
||||
void wordle_face_activate(void *context) {
|
||||
wordle_state_t *state = (wordle_state_t *)context;
|
||||
static void _activate(wordle_state_t *state) {
|
||||
#if WORDLE_USE_DAILY_STREAK != 0
|
||||
uint32_t now = get_day_unix_time();
|
||||
uint32_t one_day = 60 *60 * 24;
|
||||
@ -501,35 +519,58 @@ void wordle_face_activate(void *context) {
|
||||
}
|
||||
#endif
|
||||
state->using_random_guess = false;
|
||||
if (is_playing(state) && state->curr_screen >= SCREEN_RESULT) {
|
||||
if (is_playing(state) && state->curr_screen >= WORDLE_SCREEN_RESULT) {
|
||||
reset_incorrect_elements(state);
|
||||
state->position = get_first_pos(state->word_elements_result);
|
||||
}
|
||||
movement_request_tick_frequency(2);
|
||||
movement_request_tick_frequency(WORDLE_FREQ);
|
||||
watch_clear_all_indicators();
|
||||
watch_clear_colon();
|
||||
display_title(state);
|
||||
}
|
||||
|
||||
void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr) {
|
||||
(void) watch_face_index;
|
||||
if (*context_ptr == NULL) {
|
||||
*context_ptr = malloc(sizeof(wordle_state_t));
|
||||
memset(*context_ptr, 0, sizeof(wordle_state_t));
|
||||
wordle_state_t *state = (wordle_state_t *)*context_ptr;
|
||||
state->curr_screen = WORDLE_SCREEN_TITLE;
|
||||
state->skip_wrong_letter = true;
|
||||
reset_all_elements(state);
|
||||
memset(state->not_to_use, 0xff, sizeof(state->not_to_use));
|
||||
}
|
||||
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
|
||||
}
|
||||
|
||||
void wordle_face_activate(void *context) {
|
||||
wordle_state_t *state = (wordle_state_t *)context;
|
||||
_activate(state);
|
||||
|
||||
}
|
||||
|
||||
bool wordle_face_loop(movement_event_t event, void *context) {
|
||||
wordle_state_t *state = (wordle_state_t *)context;
|
||||
|
||||
switch (event.event_type) {
|
||||
case EVENT_TICK:
|
||||
if (state->ignore_btn_ticks > 0) state->ignore_btn_ticks--;
|
||||
switch (state->curr_screen)
|
||||
{
|
||||
case SCREEN_PLAYING:
|
||||
case WORDLE_SCREEN_PLAYING:
|
||||
if (event.subsecond % 2) {
|
||||
display_letter(state, true);
|
||||
} else {
|
||||
watch_display_string(" ", state->position + 5);
|
||||
watch_display_character(' ', state->position + 5);
|
||||
}
|
||||
break;
|
||||
case SCREEN_RESULT:
|
||||
case WORDLE_SCREEN_RESULT:
|
||||
display_result(state, event.subsecond);
|
||||
break;
|
||||
case SCREEN_LOSE:
|
||||
case WORDLE_SCREEN_LOSE:
|
||||
display_lose(state, event.subsecond);
|
||||
break;
|
||||
case SCREEN_WIN:
|
||||
case WORDLE_SCREEN_WIN:
|
||||
display_win(state, event.subsecond);
|
||||
break;
|
||||
default:
|
||||
@ -542,12 +583,12 @@ bool wordle_face_loop(movement_event_t event, void *context) {
|
||||
display_letter(state, true);
|
||||
break;
|
||||
case EVENT_LIGHT_LONG_PRESS:
|
||||
if (state->curr_screen < SCREEN_PLAYING) {
|
||||
if (state->curr_screen < WORDLE_SCREEN_PLAYING) {
|
||||
state->skip_wrong_letter = !state->skip_wrong_letter;
|
||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
||||
break;
|
||||
}
|
||||
if (state->curr_screen != SCREEN_PLAYING) break;
|
||||
if (state->curr_screen != WORDLE_SCREEN_PLAYING) break;
|
||||
get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
|
||||
display_letter(state, true);
|
||||
break;
|
||||
@ -569,7 +610,7 @@ bool wordle_face_loop(movement_event_t event, void *context) {
|
||||
}
|
||||
break;
|
||||
case EVENT_ALARM_LONG_PRESS:
|
||||
if (state->curr_screen != SCREEN_PLAYING) break;
|
||||
if (state->curr_screen != WORDLE_SCREEN_PLAYING) break;
|
||||
display_letter(state, true);
|
||||
state->position = get_prev_pos(state->position, state->word_elements_result);
|
||||
break;
|
||||
@ -577,17 +618,24 @@ bool wordle_face_loop(movement_event_t event, void *context) {
|
||||
case EVENT_ACTIVATE:
|
||||
break;
|
||||
case EVENT_TIMEOUT:
|
||||
if (state->curr_screen >= SCREEN_RESULT) {
|
||||
if (state->curr_screen >= WORDLE_SCREEN_RESULT) {
|
||||
reset_incorrect_elements(state);
|
||||
state->position = get_first_pos(state->word_elements_result);
|
||||
display_title(state);
|
||||
}
|
||||
break;
|
||||
case EVENT_LOW_ENERGY_UPDATE:
|
||||
if (state->curr_screen != SCREEN_TITLE)
|
||||
if (state->curr_screen != WORDLE_SCREEN_TITLE)
|
||||
display_title(state);
|
||||
break;
|
||||
default:
|
||||
case EVENT_MODE_LONG_PRESS:
|
||||
if (state->curr_screen >= WORDLE_SCREEN_PLAYING) {
|
||||
_activate(state);
|
||||
} else {
|
||||
movement_move_to_face(0);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return movement_default_loop_handler(event);
|
||||
}
|
||||
return true;
|
||||
@ -83,7 +83,15 @@
|
||||
* 2 = Allow using a random guess of any value that can be an answer where all of its letters are unique
|
||||
* 3 = Allow using a random guess of any value that can be an answer, and it's considered one of the best initial choices.
|
||||
*/
|
||||
#define WORDLE_USE_RANDOM_GUESS 2
|
||||
#define WORDLE_USE_RANDOM_GUESS 3
|
||||
#define WORDLE_FREQ 2
|
||||
// To avoid a button press immedietly skipping a screen, we wait this many ticks
|
||||
#define WORDLE_TICKS_RESULT 4
|
||||
#define WORDLE_TICK_WIN_LOSE 2
|
||||
#define WORDLE_TICK_BAD_GUESS 0
|
||||
|
||||
// Store this many words in our list of words that were already used to avoid too much repetition of guesses
|
||||
#define WORDLE_MAX_BETWEEN_REPEATS 50
|
||||
#include "wordle_face_dict.h"
|
||||
|
||||
#define WORDLE_NUM_WORDS (sizeof(_valid_words) / sizeof(_valid_words[0]))
|
||||
@ -95,28 +103,34 @@ typedef enum {
|
||||
WORDLE_LETTER_WRONG_LOC,
|
||||
WORDLE_LETTER_CORRECT,
|
||||
WORDLE_LETTER_COUNT
|
||||
} WordleLetterResult;
|
||||
} wordle_letter_result;
|
||||
|
||||
typedef enum {
|
||||
SCREEN_TITLE = 0,
|
||||
SCREEN_STREAK,
|
||||
SCREEN_CONTINUE,
|
||||
WORDLE_SCREEN_TITLE = 0,
|
||||
WORDLE_SCREEN_STREAK,
|
||||
WORDLE_SCREEN_CONTINUE,
|
||||
#if WORDLE_USE_DAILY_STREAK
|
||||
SCREEN_WAIT,
|
||||
WORDLE_SCREEN_WAIT,
|
||||
#endif
|
||||
SCREEN_PLAYING,
|
||||
SCREEN_RESULT,
|
||||
SCREEN_WIN,
|
||||
SCREEN_LOSE,
|
||||
SCREEN_NO_DICT,
|
||||
SCREEN_ALREADY_GUESSED,
|
||||
SCREEN_COUNT
|
||||
} WordleScreen;
|
||||
WORDLE_SCREEN_PLAYING,
|
||||
WORDLE_SCREEN_RESULT,
|
||||
WORDLE_SCREEN_WIN,
|
||||
WORDLE_SCREEN_LOSE,
|
||||
WORDLE_SCREEN_NO_DICT,
|
||||
WORDLE_SCREEN_ALREADY_GUESSED,
|
||||
WORDLE_SCREEN_COUNT
|
||||
} wordle_screen;
|
||||
|
||||
typedef enum {
|
||||
BTN_MODE = 0,
|
||||
BTN_ALARM,
|
||||
BTN_LIGHT,
|
||||
} wordle_pin_enum;
|
||||
|
||||
typedef struct {
|
||||
// Anything you need to keep track of, put it here!
|
||||
uint8_t word_elements[WORDLE_LENGTH];
|
||||
WordleLetterResult word_elements_result[WORDLE_LENGTH];
|
||||
wordle_letter_result word_elements_result[WORDLE_LENGTH];
|
||||
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
|
||||
uint16_t guessed_words[WORDLE_MAX_ATTEMPTS];
|
||||
#endif
|
||||
@ -127,9 +141,12 @@ typedef struct {
|
||||
bool continuing : 1;
|
||||
bool skip_wrong_letter : 1;
|
||||
uint8_t streak;
|
||||
WordleScreen curr_screen;
|
||||
wordle_screen curr_screen;
|
||||
bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
|
||||
uint32_t day_last_game_started;
|
||||
uint8_t ignore_btn_ticks;
|
||||
uint16_t not_to_use[WORDLE_MAX_BETWEEN_REPEATS];
|
||||
uint8_t not_to_use_position;
|
||||
} wordle_state_t;
|
||||
|
||||
void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr);
|
||||
@ -146,4 +163,3 @@ void wordle_face_resign(void *context);
|
||||
})
|
||||
|
||||
#endif // WORDLE_FACE_H_
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user