mars time: actually update in low energy mode

This commit is contained in:
Joey Castillo 2025-06-02 20:27:14 -04:00
parent fe23ed6e7a
commit 659c73046d

View File

@ -67,7 +67,7 @@ static void _h_to_hms(mars_clock_hms_t *date_time, double h) {
date_time->second = round(seconds % 60);
}
static void _update(mars_time_state_t *state) {
static void _update(mars_time_state_t *state, bool low_energy_mode) {
char buf[8];
watch_date_time_t date_time = movement_get_local_date_time();
uint32_t now = watch_utility_date_time_to_unix_time(date_time, movement_get_current_timezone_offset());
@ -90,7 +90,7 @@ static void _update(mars_time_state_t *state) {
watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, site_names_custom[state->current_site], site_names_classic[state->current_site]);
if (state->displaying_sol) {
if (state->displaying_sol && !low_energy_mode) {
// TODO: this is not right, mission sol should turn over at midnight local time?
uint16_t sol = floor(msd) - landing_sols[state->current_site];
sprintf(buf, "%6d", sol);
@ -101,7 +101,11 @@ static void _update(mars_time_state_t *state) {
} else {
mars_clock_hms_t mars_time;
_h_to_hms(&mars_time, lmt);
sprintf(buf, "%02d%02d%02d", mars_time.hour, mars_time.minute, mars_time.second);
if (low_energy_mode) {
sprintf(buf, "%02d%02d ", mars_time.hour, mars_time.minute);
} else {
sprintf(buf, "%02d%02d%02d", mars_time.hour, mars_time.minute, mars_time.second);
}
watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
watch_display_text(WATCH_POSITION_BOTTOM, buf);
watch_set_colon();
@ -133,18 +137,18 @@ bool mars_time_face_loop(movement_event_t event, void *context) {
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
_update(state);
_update(state, false);
break;
case EVENT_LIGHT_BUTTON_UP:
state->displaying_sol = !state->displaying_sol;
_update(state);
_update(state, false);
break;
case EVENT_LIGHT_LONG_PRESS:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
state->current_site = (state->current_site + 1) % MARS_TIME_NUM_SITES;
_update(state);
_update(state, false);
break;
case EVENT_LOW_ENERGY_UPDATE:
// a mars solar second is 1.0275 seconds, so the animation should tick at half of that.
@ -152,6 +156,7 @@ bool mars_time_face_loop(movement_event_t event, void *context) {
watch_start_sleep_animation(514);
watch_start_indicator_blink_if_possible(WATCH_INDICATOR_COLON, 514);
}
_update(state, true);
break;
case EVENT_LIGHT_BUTTON_DOWN:
// don't light up every time light is hit