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remove tarot_face from legacy (is now in second movement)
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@ -1,297 +0,0 @@
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/*
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* MIT License
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*
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* Copyright (c) 2022 Jeremy O'Brien
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* Base code copied from Spencer Bywater's probability face
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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// Emulator only: need time() to seed the random number generator.
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#if __EMSCRIPTEN__
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#include <time.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "tarot_face.h"
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#define TAROT_ANIMATION_TICK_FREQUENCY 8
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#define FLIPPED_BIT_POS 7
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#define FLIPPED_MASK ((uint8_t)(1 << FLIPPED_BIT_POS))
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// --------------
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// Custom methods
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// --------------
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static char major_arcana[][7] = {
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" FOOL ",
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"Mgcian",
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"HPrsts",
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"En&prs", // Empress
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"En&por", // Emperor
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"Hiroph",
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"Lovers",
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"Chriot",
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"Strgth",
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"Hrn&it", // Hermit
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" Frtun",
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"Justce",
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"Hangn&", // Hangman
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" Death",
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" tmprn",
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" Devil",
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" Tower",
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" Star",
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"n&OON ", // Moon
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" Sun ",
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"Jdgmnt",
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" World",
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};
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#define NUM_MAJOR_ARCANA (sizeof(major_arcana) / sizeof(*major_arcana))
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static char suits[][7] = {
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" wands",
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" cups",
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"swords",
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" coins",
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};
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#define NUM_MINOR_ARCANA 56
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#define NUM_CARDS_PER_SUIT 14
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#define NUM_TAROT_CARDS (NUM_MAJOR_ARCANA + NUM_MINOR_ARCANA)
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static void init_deck(tarot_state_t *state) {
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memset(state->drawn_cards, 0xff, sizeof(state->drawn_cards));
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state->current_card = 0;
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}
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static void tarot_display(tarot_state_t *state) {
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char buf[12];
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char *start_end_string;
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uint8_t card;
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bool flipped;
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// deck is initialized; show current draw mode and return
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if (state->drawn_cards[0] == 0xff) {
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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if (state->major_arcana_only) {
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sprintf(buf, "TA%2dn&ajor", state->num_cards_to_draw);
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} else {
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sprintf(buf, "TA%2d All", state->num_cards_to_draw);
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}
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watch_display_string(buf, 0);
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return;
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}
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// show a special status if we're looking at the first or last card in the spread
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if (state->current_card == 0) {
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start_end_string = "St";
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} else if (state->current_card == state->num_cards_to_draw - 1) {
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start_end_string = "En";
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} else {
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start_end_string = " ";
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}
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// figure out the card we're showing
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card = state->drawn_cards[state->current_card];
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flipped = (card & FLIPPED_MASK) ? true : false; // check flipped bit
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card &= ~FLIPPED_MASK; // remove the flipped bit
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if (card < NUM_MAJOR_ARCANA) {
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// major arcana
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// show start/end, no rank, card name
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sprintf(buf, "%s %s", start_end_string, major_arcana[card]);
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} else {
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// minor arcana
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uint8_t suit = (card - NUM_MAJOR_ARCANA) / NUM_CARDS_PER_SUIT;
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uint8_t rank = ((card - NUM_MAJOR_ARCANA) % NUM_CARDS_PER_SUIT) + 1;
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// show start/end, rank + suit
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sprintf(buf, "%s%2d%s", start_end_string, rank, suits[suit]);
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}
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watch_display_string(buf, 0);
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if (flipped) {
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watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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} else {
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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}
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}
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static uint8_t get_rand_num(uint8_t num_values) {
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// Emulator: use rand. Hardware: use arc4random.
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#if __EMSCRIPTEN__
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return rand() % num_values;
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#else
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return arc4random_uniform(num_values);
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#endif
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}
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static uint8_t draw_one_card(tarot_state_t *state) {
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if (state->major_arcana_only) {
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return get_rand_num(NUM_MAJOR_ARCANA);
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} else {
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return get_rand_num(NUM_TAROT_CARDS);
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}
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}
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static bool already_drawn(tarot_state_t *state, uint8_t drawn_card) {
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for (int i = 0; state->drawn_cards[i] != 0xff && i < state->num_cards_to_draw; i++) {
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if ((state->drawn_cards[i] & ~FLIPPED_MASK) == drawn_card) {
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return true;
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}
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}
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return false;
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}
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static void pick_cards(tarot_state_t *state) {
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uint8_t card;
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for (int i = 0; i < state->num_cards_to_draw; i++) {
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card = draw_one_card(state);
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while (already_drawn(state, card)) {
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card = draw_one_card(state);
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}
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card |= get_rand_num(2) << FLIPPED_BIT_POS; // randomly flip the card
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state->drawn_cards[i] = card;
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}
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}
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static void display_animation(tarot_state_t *state) {
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if (state->animation_frame == 0) {
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watch_display_string(" ", 7);
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watch_set_pixel(1, 4);
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watch_set_pixel(1, 6);
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state->animation_frame = 1;
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} else if (state->animation_frame == 1) {
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watch_clear_pixel(1, 4);
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watch_clear_pixel(1, 6);
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watch_set_pixel(2, 4);
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watch_set_pixel(0, 6);
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state->animation_frame = 2;
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} else if (state->animation_frame == 2) {
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watch_clear_pixel(2, 4);
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watch_clear_pixel(0, 6);
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watch_set_pixel(2, 5);
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watch_set_pixel(0, 5);
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state->animation_frame = 3;
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} else if (state->animation_frame == 3) {
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state->animation_frame = 0;
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state->is_picking = false;
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movement_request_tick_frequency(1);
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tarot_display(state);
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}
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}
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// ---------------------------
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// Standard watch face methods
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// ---------------------------
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void tarot_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(tarot_state_t));
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memset(*context_ptr, 0, sizeof(tarot_state_t));
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}
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// Emulator only: Seed random number generator
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#if __EMSCRIPTEN__
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srand(time(NULL));
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#endif
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}
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void tarot_face_activate(void *context) {
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tarot_state_t *state = (tarot_state_t *)context;
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watch_display_string("TA", 0);
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init_deck(state);
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state->num_cards_to_draw = 3;
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state->major_arcana_only = true;
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}
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bool tarot_face_loop(movement_event_t event, void *context) {
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tarot_state_t *state = (tarot_state_t *)context;
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if (state->is_picking && event.event_type != EVENT_TICK) {
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return true;
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}
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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tarot_display(state);
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break;
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case EVENT_TICK:
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if (state->is_picking) {
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display_animation(state);
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}
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break;
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case EVENT_LIGHT_BUTTON_UP:
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if (state->drawn_cards[0] == 0xff) {
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// deck is inited; cycle through # cards to draw
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state->num_cards_to_draw++;
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if (state->num_cards_to_draw > 10) {
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state->num_cards_to_draw = 3;
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}
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} else {
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// cycle through the drawn cards
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state->current_card = (state->current_card + 1) % state->num_cards_to_draw;
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}
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tarot_display(state);
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (state->drawn_cards[0] == 0xff) {
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// at main screen; cycle major arcana mode
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state->major_arcana_only = !state->major_arcana_only;
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} else {
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// at card view screen; go back to draw screen
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init_deck(state);
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}
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tarot_display(state);
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break;
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case EVENT_ALARM_BUTTON_UP:
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// Draw cards
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watch_display_string(" ", 4);
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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init_deck(state);
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pick_cards(state);
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state->is_picking = true;
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// card picking animation begins on next tick and new cards will be displayed on completion
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movement_request_tick_frequency(TAROT_ANIMATION_TICK_FREQUENCY);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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watch_display_string("SLEEP ", 4);
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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// don't light up every time light is hit
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break;
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default:
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movement_default_loop_handler(event);
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break;
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}
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return true;
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}
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void tarot_face_resign(void *context) {
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(void) context;
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}
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@ -1,89 +0,0 @@
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/*
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* MIT License
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*
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* Copyright (c) 2022 Jeremy O'Brien
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef TAROT_FACE_H_
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#define TAROT_FACE_H_
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/*
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* TAROT CARD watch face
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*
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* Draw from a deck of tarot cards. Can choose between major arcana only or
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* entire deck.
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*
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* In tarot reading, a card orientation can be upright or inverted, and the
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* interpertation of the card can change depending on this state. This face
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* lights the alarm indicator to show when a card is inverted. Just ignore it
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* if you prefer not to deal with card inversions.
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*
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* This face uses the terms "Wands", "Cups", "Swords" and "Coins" for the four
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* suits, and numbers to represent the 14 ranked cards, with the cards 11-14
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* representing the Page, the Knight, the Queen, and King respectively.
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*
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* Default draw is a 3-card major arcana spread.
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*
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* To make it easier to keep track of where you are in the list of drawn cards,
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* after drawing, "St" is shown for the 1st card in the spread and "En" is
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* shown for the last card.
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*
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* At any point, the mode button can be held to return to your first configured
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* watch face.
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*
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* When "Major" or "All" is shown:
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* - Light button: cycle # of cards to draw
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* - Light button (long press): toggle between major arcana and all cards
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* - Alarm button: shuffle deck and draw cards
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*
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* After cards are drawn/showing:
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* - Light button: view the next drawn card
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* - Alarm button: shuffle and re-draw new cards
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* - Light button (long press): go back to Draw screen, for choosing different draw parameters.
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*/
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#include "movement.h"
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#define MAX_CARDS_TO_DRAW 10
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typedef struct {
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uint8_t drawn_cards[MAX_CARDS_TO_DRAW];
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uint8_t current_card;
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uint8_t animation_frame;
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uint8_t num_cards_to_draw;
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bool major_arcana_only;
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bool is_picking;
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} tarot_state_t;
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void tarot_face_setup(uint8_t watch_face_index, void ** context_ptr);
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void tarot_face_activate(void *context);
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bool tarot_face_loop(movement_event_t event, void *context);
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void tarot_face_resign(void *context);
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#define tarot_face ((const watch_face_t){ \
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tarot_face_setup, \
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tarot_face_activate, \
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tarot_face_loop, \
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tarot_face_resign, \
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NULL, \
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})
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#endif // TAROT_FACE_H_
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