mirror of
https://github.com/joeycastillo/second-movement.git
synced 2025-10-29 19:47:40 +00:00
Port Breathing face to second movement, also add LED notification. General fixes. (#34)
This commit is contained in:
parent
b4da0defbe
commit
bdc6f98daa
@ -1,204 +0,0 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Bernd Plontsch
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "breathing_face.h"
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#include "watch.h"
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typedef struct {
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uint8_t current_stage;
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bool sound_on;
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} breathing_state_t;
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static void beep_in (void);
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static void beep_in_hold (void);
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static void beep_out (void);
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static void beep_out_hold (void);
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void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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// These next two lines just silence the compiler warnings associated with unused parameters.
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// We have no use for the settings or the watch_face_index, so we make that explicit here.
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(void) watch_face_index;
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// At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.
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if (*context_ptr == NULL) {
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// in this case, we allocate an area of memory sufficient to store the stuff we need to track.
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*context_ptr = malloc(sizeof(breathing_state_t));
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}
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}
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void breathing_face_activate(void *context) {
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// same as above: silence the warning, we don't need to check the settings.
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// we do however need to set some things in our context. Here we cast it to the correct type...
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breathing_state_t *state = (breathing_state_t *)context;
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// ...and set the initial state of our watch face.
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state->current_stage = 0;
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state->sound_on = true;
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}
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const int NOTE_LENGTH = 80;
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void beep_in (void) {
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const watch_buzzer_note_t notes[] = {
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BUZZER_NOTE_C4,
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BUZZER_NOTE_D4,
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BUZZER_NOTE_E4,
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};
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const uint16_t durations[] = {
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NOTE_LENGTH,
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NOTE_LENGTH,
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NOTE_LENGTH
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};
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for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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void beep_in_hold (void) {
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const watch_buzzer_note_t notes[] = {
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BUZZER_NOTE_E4,
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BUZZER_NOTE_REST,
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BUZZER_NOTE_E4,
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};
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const uint16_t durations[] = {
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NOTE_LENGTH,
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NOTE_LENGTH * 2,
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NOTE_LENGTH,
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};
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for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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void beep_out (void) {
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const watch_buzzer_note_t notes[] = {
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BUZZER_NOTE_E4,
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BUZZER_NOTE_D4,
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BUZZER_NOTE_C4,
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};
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const uint16_t durations[] = {
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NOTE_LENGTH,
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NOTE_LENGTH,
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NOTE_LENGTH,
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};
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for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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void beep_out_hold (void) {
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const watch_buzzer_note_t notes[] = {
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BUZZER_NOTE_C4,
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BUZZER_NOTE_REST * 2,
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BUZZER_NOTE_C4,
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};
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const uint16_t durations[] = {
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NOTE_LENGTH,
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NOTE_LENGTH,
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NOTE_LENGTH,
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};
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for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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bool breathing_face_loop(movement_event_t event, void *context) {
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breathing_state_t *state = (breathing_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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if (state->sound_on == true) {
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watch_set_indicator(WATCH_INDICATOR_BELL);
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} else {
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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}
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switch (state->current_stage)
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{
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case 0: { watch_display_string("Breath", 4); if (state->sound_on) beep_in(); } break;
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case 1: watch_display_string("In 3", 4); break;
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case 2: watch_display_string("In 2", 4); break;
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case 3: watch_display_string("In 1", 4); break;
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case 4: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_in_hold(); } break;
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case 5: watch_display_string("Hold 3", 4); break;
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case 6: watch_display_string("Hold 2", 4); break;
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case 7: watch_display_string("Hold 1", 4); break;
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case 8: { watch_display_string("Ou t 4", 4); if (state->sound_on) beep_out(); } break;
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case 9: watch_display_string("Ou t 3", 4); break;
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case 10: watch_display_string("Ou t 2", 4); break;
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case 11: watch_display_string("Ou t 1", 4); break;
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case 12: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_out_hold(); } break;
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case 13: watch_display_string("Hold 3", 4); break;
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case 14: watch_display_string("Hold 2", 4); break;
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case 15: watch_display_string("Hold 1", 4); break;
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default:
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break;
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}
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// and increment it so that it will update on the next tick.
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state->current_stage = (state->current_stage + 1) % 16;
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break;
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case EVENT_ALARM_BUTTON_UP:
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state->sound_on = !state->sound_on;
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if (state->sound_on == true) {
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watch_set_indicator(WATCH_INDICATOR_BELL);
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} else {
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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}
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// This low energy mode update occurs once a minute, if the watch face is in the
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// foreground when Movement enters low energy mode. We have the option of supporting
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// this mode, but since our watch face animates once a second, the "Hello there" face
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// isn't very useful in this mode. So we choose not to support it. (continued below)
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break;
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case EVENT_TIMEOUT:
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// ... Instead, we respond to the timeout event. This event happens after a configurable
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// interval on screen (1-30 minutes). The watch will give us this event as a chance to
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// resign control if we want to, and in this case, we do.
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// This function will return the watch to the first screen (usually a simple clock),
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// and it will do it long before the watch enters low energy mode. This ensures we
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// won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above.
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// movement_move_to_face(0);
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break;
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default:
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movement_default_loop_handler(event);
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break;
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}
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return true;
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}
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void breathing_face_resign(void *context) {
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// our watch face, like most watch faces, has nothing special to do when resigning.
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// watch faces that enable a peripheral or interact with a sensor may want to turn it off here.
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(void) context;
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}
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@ -51,6 +51,7 @@
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#include "nanosec_face.h"
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#include "nanosec_face.h"
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#include "mars_time_face.h"
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#include "mars_time_face.h"
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#include "peek_memory_face.h"
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#include "peek_memory_face.h"
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#include "breathing_face.h"
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#include "close_enough_face.h"
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#include "close_enough_face.h"
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#include "tarot_face.h"
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#include "tarot_face.h"
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#include "kitchen_conversions_face.h"
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#include "kitchen_conversions_face.h"
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@ -11,6 +11,7 @@ SRCS += \
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./watch-faces/complication/sunrise_sunset_face.c \
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./watch-faces/complication/sunrise_sunset_face.c \
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./watch-faces/complication/moon_phase_face.c \
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./watch-faces/complication/moon_phase_face.c \
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./watch-faces/complication/days_since_face.c \
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./watch-faces/complication/days_since_face.c \
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./watch-faces/complication/breathing_face.c \
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./watch-faces/complication/squash_face.c \
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./watch-faces/complication/squash_face.c \
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./watch-faces/complication/totp_face.c \
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./watch-faces/complication/totp_face.c \
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./watch-faces/demo/all_segments_face.c \
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./watch-faces/demo/all_segments_face.c \
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202
watch-faces/complication/breathing_face.c
Normal file
202
watch-faces/complication/breathing_face.c
Normal file
@ -0,0 +1,202 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Bernd Plontsch
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* Copyright (c) 2025 Daniel Bergman
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include "breathing_face.h"
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#include "watch.h"
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typedef struct {
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uint8_t current_stage;
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uint8_t indication_mode; // 0 = sound only, 1 = LED only, 2 = all off
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uint8_t led_on_state; // 0 = LED off, 1 = LED on
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} breathing_state_t;
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static void update_indicators(breathing_state_t *state);
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const int NOTE_LENGTH = 80;
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static const watch_buzzer_note_t IN_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_D4, BUZZER_NOTE_E4 };
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static const uint16_t IN_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
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static const watch_buzzer_note_t IN_HOLD_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_REST, BUZZER_NOTE_E4 };
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static const uint16_t IN_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH * 2, NOTE_LENGTH };
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static const watch_buzzer_note_t OUT_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_D4, BUZZER_NOTE_C4 };
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static const uint16_t OUT_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
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static const watch_buzzer_note_t OUT_HOLD_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_REST * 2, BUZZER_NOTE_C4 };
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static const uint16_t OUT_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
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void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index; // Unused parameter
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if (*context_ptr == NULL) {
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breathing_state_t *state = malloc(sizeof(breathing_state_t));
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state->current_stage = 0;
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state->indication_mode = 0; // Start with sound only
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state->led_on_state = 0;
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*context_ptr = state;
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}
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}
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void breathing_face_activate(void *context) {
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breathing_state_t *state = (breathing_state_t *)context;
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state->current_stage = 0;
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update_indicators(state);
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}
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static void update_indicators(breathing_state_t *state) {
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switch (state->indication_mode) {
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case 0: // sound only
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watch_set_indicator(WATCH_INDICATOR_BELL);
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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break;
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case 1: // LED only
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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break;
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case 2: // all off
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default:
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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break;
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}
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}
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static void breathe_notify(breathing_state_t *state, const watch_buzzer_note_t *notes, const uint16_t *durations, size_t count, bool use_red_led) {
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if (state->indication_mode == 2) return;
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for (size_t i = 0; i < count; i++) {
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if (state->indication_mode == 1 && notes[i] != BUZZER_NOTE_REST) {
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if (use_red_led) watch_set_led_red();
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else watch_set_led_green();
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state->led_on_state = 1;
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} else if (state->indication_mode == 0) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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}
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bool breathing_face_loop(movement_event_t event, void *context) {
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breathing_state_t *state = (breathing_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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if (state->led_on_state == 1) {
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watch_set_led_off();
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state->led_on_state = 0;
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}
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switch (state->current_stage) {
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case 0: {
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Breath", "Breath");
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if (state->indication_mode != 2)
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breathe_notify(state, IN_NOTES, IN_DUR, 3, false);
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break;
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}
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case 1:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 3", "In 3");
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break;
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case 2:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 2", "In 2");
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 1", "In 1");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 4: {
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4");
|
||||||
|
if (state->indication_mode != 2)
|
||||||
|
breathe_notify(state, IN_HOLD_NOTES, IN_HOLD_DUR, 3, true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 5:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3");
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2");
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 8: {
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 4", "Ou t 4");
|
||||||
|
if (state->indication_mode != 2)
|
||||||
|
breathe_notify(state, OUT_NOTES, OUT_DUR, 3, false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 9:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 3", "Ou t 3");
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 2", "Ou t 2");
|
||||||
|
break;
|
||||||
|
case 11:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 1", "Ou t 1");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 12: {
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4");
|
||||||
|
if (state->indication_mode != 2)
|
||||||
|
breathe_notify(state, OUT_HOLD_NOTES, OUT_HOLD_DUR, 3, true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 13:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3");
|
||||||
|
break;
|
||||||
|
case 14:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2");
|
||||||
|
break;
|
||||||
|
case 15:
|
||||||
|
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// and increment it so that it will update on the next tick.
|
||||||
|
state->current_stage = (state->current_stage + 1) % 16;
|
||||||
|
|
||||||
|
break;
|
||||||
|
case EVENT_ALARM_BUTTON_UP:
|
||||||
|
// Cycle through the indication modes
|
||||||
|
state->indication_mode = (state->indication_mode + 1) % 3;
|
||||||
|
update_indicators(state);
|
||||||
|
break;
|
||||||
|
case EVENT_LOW_ENERGY_UPDATE:
|
||||||
|
// We don't want to go to sleep while we're breathing.
|
||||||
|
movement_request_wake();
|
||||||
|
break;
|
||||||
|
case EVENT_TIMEOUT:
|
||||||
|
// We stay in this face until the user chooses to exit
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
movement_default_loop_handler(event);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void breathing_face_resign(void *context) {
|
||||||
|
(void) context; // Silence unused parameter warning
|
||||||
|
watch_set_led_off();
|
||||||
|
}
|
||||||
@ -33,7 +33,7 @@
|
|||||||
* concentration in stressful situations.
|
* concentration in stressful situations.
|
||||||
*
|
*
|
||||||
* Usage: Timed messages will cycle as long as this face is active.
|
* Usage: Timed messages will cycle as long as this face is active.
|
||||||
* Press ALARM to toggle sound.
|
* Press ALARM to toggle between sound and LED indication for phases.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "movement.h"
|
#include "movement.h"
|
||||||
Loading…
x
Reference in New Issue
Block a user