second-movement/movement_custom_signal_tunes.h
Lorenzo Prosseda 8ecf4ca3e6
Add "Jurassic Park" custom signal tune (#53)
* Add "Jurassic Park" custom signal tune

* Change tune to "staccato" tempo

Draws less power while playing
2025-08-03 13:23:51 -04:00

257 lines
6.4 KiB
C

/*
* MIT License
*
* Copyright (c) 2023 Jeremy O'Brien
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#ifdef SIGNAL_TUNE_DEFAULT
int8_t signal_tune[] = {
BUZZER_NOTE_C8, 5,
BUZZER_NOTE_REST, 6,
BUZZER_NOTE_C8, 5,
0
};
#endif // SIGNAL_TUNE_DEFAULT
#ifdef SIGNAL_TUNE_ZELDA_SECRET
int8_t signal_tune[] = {
BUZZER_NOTE_G5, 8,
BUZZER_NOTE_F5SHARP_G5FLAT, 8,
BUZZER_NOTE_D5SHARP_E5FLAT, 8,
BUZZER_NOTE_A4, 8,
BUZZER_NOTE_G4SHARP_A4FLAT, 8,
BUZZER_NOTE_E5, 8,
BUZZER_NOTE_G5SHARP_A5FLAT, 8,
BUZZER_NOTE_C6, 20,
0
};
#endif // SIGNAL_TUNE_ZELDA_SECRET
#ifdef SIGNAL_TUNE_MARIO_THEME
int8_t signal_tune[] = {
BUZZER_NOTE_E6, 7,
BUZZER_NOTE_REST, 2,
BUZZER_NOTE_E6, 7,
BUZZER_NOTE_REST, 10,
BUZZER_NOTE_E6, 7,
BUZZER_NOTE_REST, 11,
BUZZER_NOTE_C6, 7,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_E6, 7,
BUZZER_NOTE_REST, 10,
BUZZER_NOTE_G6, 8,
BUZZER_NOTE_REST, 30,
BUZZER_NOTE_G5, 8,
0
};
#endif // SIGNAL_TUNE_MARIO_THEME
#ifdef SIGNAL_TUNE_MGS_CODEC
int8_t signal_tune[] = {
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_REST, 6,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
BUZZER_NOTE_G5SHARP_A5FLAT, 1,
BUZZER_NOTE_C6, 1,
0
};
#endif // SIGNAL_TUNE_MGS_CODEC
#ifdef SIGNAL_TUNE_KIM_POSSIBLE
int8_t signal_tune[] = {
BUZZER_NOTE_G7, 6,
BUZZER_NOTE_G4, 2,
BUZZER_NOTE_REST, 5,
BUZZER_NOTE_G7, 6,
BUZZER_NOTE_G4, 2,
BUZZER_NOTE_REST, 5,
BUZZER_NOTE_A7SHARP_B7FLAT, 6,
BUZZER_NOTE_REST, 2,
BUZZER_NOTE_G7, 6,
BUZZER_NOTE_G4, 2,
0
};
#endif // SIGNAL_TUNE_KIM_POSSIBLE
#ifdef SIGNAL_TUNE_POWER_RANGERS
int8_t signal_tune[] = {
BUZZER_NOTE_D8, 6,
BUZZER_NOTE_REST, 8,
BUZZER_NOTE_D8, 6,
BUZZER_NOTE_REST, 8,
BUZZER_NOTE_C8, 6,
BUZZER_NOTE_REST, 2,
BUZZER_NOTE_D8, 6,
BUZZER_NOTE_REST, 8,
BUZZER_NOTE_F8, 6,
BUZZER_NOTE_REST, 8,
BUZZER_NOTE_D8, 6,
0
};
#endif // SIGNAL_TUNE_POWER_RANGERS
#ifdef SIGNAL_TUNE_LAYLA
int8_t signal_tune[] = {
BUZZER_NOTE_A6, 5,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_C7, 5,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_D7, 5,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_F7, 5,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_D7, 5,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_C7, 5,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_D7, 20,
0
};
#endif // SIGNAL_TUNE_LAYLA
#ifdef SIGNAL_TUNE_HARRY_POTTER_SHORT
int8_t signal_tune[] = {
BUZZER_NOTE_B5, 12,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_E6, 12,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_G6, 6,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_F6SHARP_G6FLAT, 6,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_E6, 16,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_B6, 8,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_A6, 24,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_F6SHARP_G6FLAT, 24,
0
};
#endif // SIGNAL_TUNE_HARRY_POTTER_SHORT
#ifdef SIGNAL_TUNE_HARRY_POTTER_LONG
int8_t signal_tune[] = {
BUZZER_NOTE_B5, 12,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_E6, 12,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_G6, 6,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_F6SHARP_G6FLAT, 6,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_E6, 16,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_B6, 8,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_A6, 24,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_F6SHARP_G6FLAT, 24,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_E6, 12,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_G6, 6,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_F6SHARP_G6FLAT, 6,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_D6SHARP_E6FLAT, 16,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_F6, 8,
BUZZER_NOTE_REST, 1,
BUZZER_NOTE_B5, 24,
0
};
#endif // SIGNAL_TUNE_HARRY_POTTER_LONG
#ifdef SIGNAL_TUNE_JURASSIC_PARK
int8_t signal_tune[] = {
BUZZER_NOTE_B5, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_A5SHARP_B5FLAT, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_B5, 13,
BUZZER_NOTE_REST, 13,
BUZZER_NOTE_F5SHARP_G5FLAT, 13,
BUZZER_NOTE_REST, 13,
BUZZER_NOTE_E5, 13,
BUZZER_NOTE_REST, 13,
BUZZER_NOTE_B5, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_A5SHARP_B5FLAT, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_B5, 13,
BUZZER_NOTE_REST, 13,
BUZZER_NOTE_F5SHARP_G5FLAT, 13,
BUZZER_NOTE_REST, 13,
BUZZER_NOTE_E5, 13,
0,
};
#endif // SIGNAL_TUNE_JURASSIC_PARK
#ifdef SIGNAL_TUNE_EVANGELION
int8_t signal_tune[] = {
BUZZER_NOTE_C5, 13,
BUZZER_NOTE_REST, 13,
BUZZER_NOTE_D5SHARP_E5FLAT, 13,
BUZZER_NOTE_REST, 13,
BUZZER_NOTE_F5, 13,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_D5SHARP_E5FLAT, 13,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_F5, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_F5, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_F5, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_A5SHARP_B5FLAT, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_G5SHARP_A5FLAT, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_G5, 3,
BUZZER_NOTE_REST, 3,
BUZZER_NOTE_F5, 7,
BUZZER_NOTE_REST, 7,
BUZZER_NOTE_G5, 13,
0,
};
#endif // SIGNAL_TUNE_EVANGELION