mirror of
https://github.com/joeycastillo/second-movement.git
synced 2025-10-29 11:38:27 +00:00
440 lines
14 KiB
C
440 lines
14 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2025 Gábor Nyéki
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "baby_kicks_face.h"
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#include "watch.h"
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#include "watch_utility.h"
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static inline void _play_failure_sound_if_beep_is_on() {
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if (movement_button_should_sound()) {
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watch_buzzer_play_note(BUZZER_NOTE_E7, 10);
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}
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}
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static inline void _play_successful_increment_sound_if_beep_is_on() {
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if (movement_button_should_sound()) {
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watch_buzzer_play_note(BUZZER_NOTE_E6, 10);
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}
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}
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static inline void _play_successful_decrement_sound_if_beep_is_on() {
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if (movement_button_should_sound()) {
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watch_buzzer_play_note(BUZZER_NOTE_D6, 10);
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}
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}
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static inline void _play_button_sound_if_beep_is_on() {
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if (movement_button_should_sound()) {
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watch_buzzer_play_note(BUZZER_NOTE_C7, 10);
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}
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}
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/** @brief Predicate for whether the counter has been started.
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*/
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static inline bool _is_running(baby_kicks_state_t *state) {
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return state->start > 0;
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}
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/** @brief Gets the current time, and caches it for re-use.
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*/
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static inline watch_date_time_t *_get_now(baby_kicks_state_t *state) {
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if (state->now.unit.year == 0) {
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state->now = movement_get_local_date_time();
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}
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return &state->now;
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}
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/** @brief Clears the current time. Should only be called at the end of
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* `baby_kicks_face_loop`.
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*/
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static inline void _clear_now(baby_kicks_state_t *state) {
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if (state->now.unit.year > 0) {
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memset(&state->now, 0, sizeof(state->now));
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}
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}
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/** @brief Calculates the number of minutes since the timer was started.
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* @return If the counter has been started, then the number of full
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* minutes that have elapsed. If it has not been started, then
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* 255.
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*/
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static inline uint32_t _elapsed_minutes(baby_kicks_state_t *state) {
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if (!_is_running(state)) {
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return 0xff;
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}
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watch_date_time_t *now = _get_now(state);
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return (
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watch_utility_date_time_to_unix_time(*now, 0) - state->start
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) / 60;
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}
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/** @brief Predicate for whether the counter has started but run for too
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* long.
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*/
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static inline bool _has_timed_out(baby_kicks_state_t *state) {
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return _elapsed_minutes(state) > BABY_KICKS_TIMEOUT;
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}
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/** @brief Determines what we should display based on `state`. Should
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* only be called from `baby_kicks_face_loop`.
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*/
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static void _update_display_mode(baby_kicks_state_t *state) {
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if (watch_sleep_animation_is_running()) {
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state->mode = BABY_KICKS_MODE_LE_MODE;
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} else if (!_is_running(state)) {
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state->mode = BABY_KICKS_MODE_SPLASH;
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} else if (_has_timed_out(state)) {
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state->mode = BABY_KICKS_MODE_TIMED_OUT;
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} else {
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state->mode = BABY_KICKS_MODE_ACTIVE;
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}
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}
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/** @brief Starts the counter.
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* @details Sets the start time which will be used to calculate the
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* elapsed minutes.
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*/
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static inline void _start(baby_kicks_state_t *state) {
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watch_date_time_t *now = _get_now(state);
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uint32_t now_unix = watch_utility_date_time_to_unix_time(*now, 0);
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state->start = now_unix;
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}
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/** @brief Resets the counter.
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* @details Zeros out the watch face state and clears the undo ring
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* buffer. Effectively sets `state->mode` to
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* `BABY_KICKS_MODE_SPLASH`.
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*/
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static void _reset(baby_kicks_state_t *state) {
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memset(state, 0, sizeof(baby_kicks_state_t));
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memset(
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state->undo_buffer.stretches,
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0xff,
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sizeof(state->undo_buffer.stretches)
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);
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}
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/** @brief Records a movement.
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* @details Increments the movement counter, and along with it, if
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* necessary, the counter of one-minute stretches. Also adds
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* the movement to the undo buffer.
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*/
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static inline void _increment_counts(baby_kicks_state_t *state) {
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watch_date_time_t *now = _get_now(state);
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uint32_t now_unix = watch_utility_date_time_to_unix_time(*now, 0);
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/* Add movement to the undo ring buffer. */
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state->undo_buffer.stretches[state->undo_buffer.head] =
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state->stretch_count;
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state->undo_buffer.head++;
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state->undo_buffer.head %= sizeof(state->undo_buffer.stretches);
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state->movement_count++;
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if (state->stretch_count == 0
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|| state->latest_stretch_start + 60 < now_unix) {
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/* Start new stretch. */
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state->latest_stretch_start = now_unix;
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state->stretch_count++;
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}
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}
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/** @brief Undoes the last movement.
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* @details Decrements the movement counter and, if necessary, the
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* counter of one-minute stretches.
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* @return True if and only if there was a movement to undo.
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*/
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static inline bool _successfully_undo(baby_kicks_state_t *state) {
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uint8_t latest_mvmt, pre_undo_stretch_count;
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/* The latest movement is stored one position before `.head`. */
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if (state->undo_buffer.head == 0) {
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latest_mvmt = sizeof(state->undo_buffer.stretches) - 1;
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} else {
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latest_mvmt = state->undo_buffer.head - 1;
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}
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pre_undo_stretch_count =
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state->undo_buffer.stretches[latest_mvmt];
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if (pre_undo_stretch_count == 0xff) {
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/* Nothing to undo. */
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return false;
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} else if (pre_undo_stretch_count < state->stretch_count) {
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state->latest_stretch_start = 0;
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state->stretch_count--;
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}
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state->movement_count--;
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state->undo_buffer.stretches[latest_mvmt] = 0xff;
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state->undo_buffer.head = latest_mvmt;
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return true;
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}
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/** @brief Updates the display with the movement counts if the counter
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* has been started.
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*/
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static inline void _display_counts(baby_kicks_state_t *state) {
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if (!_is_running(state)) {
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watch_display_text(WATCH_POSITION_BOTTOM, "baby ");
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watch_clear_colon();
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} else {
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char buf[7];
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snprintf(
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buf,
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sizeof(buf),
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"%2d%4d",
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state->stretch_count,
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state->movement_count
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);
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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watch_set_colon();
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}
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}
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/** @brief Updates the display with the number of minutes since the
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* timer was started.
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* @details If more than `BABY_KICKS_TIMEOUT` minutes have elapsed,
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* then it displays "TO".
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*/
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static void _display_elapsed_minutes(baby_kicks_state_t *state) {
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if (!_is_running(state)) {
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watch_display_text(WATCH_POSITION_TOP_LEFT, " ");
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
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} else if (_has_timed_out(state)) {
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watch_display_text(WATCH_POSITION_TOP_LEFT, "TO");
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
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} else {
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/* NOTE We display the elapsed minutes in two parts. This is
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* because on the classic LCD, neither the "weekday digits" nor
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* the "day digits" position is suitable to display the elapsed
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* minutes:
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*
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* - The classic LCD cannot display 2, 4, 5, 6, or 9 as the last
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* digit in the "weekday digits" position.
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* - It cannot display any number greater than 3 as the first
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* digit in the "day digits" position.
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*
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* As a workaround, we split the elapsed minutes into 30-minute
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* "laps." The elapsed minutes in the current "lap" are shown
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* in the "day digits" position. This is any number between 0
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* and 29. The elapsed minutes in past "laps" are shown in the
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* "weekday digits" position. This is either nothing, 30, 60,
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* or 90.
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*
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* The sum of the numbers shown in the two positions is equal to
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* the total elapsed minutes.
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*/
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char buf[3];
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uint32_t elapsed_minutes = _elapsed_minutes(state);
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uint8_t multiple = elapsed_minutes / 30;
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uint8_t remainder = elapsed_minutes % 30;
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if (multiple == 0) {
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watch_display_text(WATCH_POSITION_TOP_LEFT, " ");
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} else {
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snprintf(buf, sizeof(buf), "%2d", multiple * 30);
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watch_display_text(WATCH_POSITION_TOP_LEFT, buf);
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}
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snprintf(buf, sizeof(buf), "%2d", remainder);
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watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
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}
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}
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static void _update_display(baby_kicks_state_t *state) {
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_display_counts(state);
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_display_elapsed_minutes(state);
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}
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static inline void _start_sleep_face() {
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if (!watch_sleep_animation_is_running()) {
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watch_display_text(WATCH_POSITION_TOP_LEFT, " ");
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
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watch_display_text(WATCH_POSITION_BOTTOM, "baby ");
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watch_clear_colon();
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watch_start_sleep_animation(500);
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}
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}
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static inline void _stop_sleep_face() {
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if (watch_sleep_animation_is_running()) {
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watch_stop_sleep_animation();
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}
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}
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void baby_kicks_face_setup(uint8_t watch_face_index,
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void **context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(baby_kicks_state_t));
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_reset(*context_ptr);
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}
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}
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void baby_kicks_face_activate(void *context) {
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(void) context;
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_stop_sleep_face();
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}
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void baby_kicks_face_resign(void *context) {
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baby_kicks_state_t *state = (baby_kicks_state_t *)context;
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state->currently_displayed = false;
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}
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bool baby_kicks_face_loop(movement_event_t event, void *context) {
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baby_kicks_state_t *state = (baby_kicks_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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state->currently_displayed = true;
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_update_display_mode(state);
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_update_display(state);
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break;
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case EVENT_ALARM_BUTTON_UP: /* Start or increment. */
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/* Update `state->mode` in case we have a running counter
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* that has just timed out. */
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_update_display_mode(state);
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switch (state->mode) {
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case BABY_KICKS_MODE_SPLASH:
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_start(state);
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_update_display_mode(state);
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_update_display(state);
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_play_button_sound_if_beep_is_on();
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break;
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case BABY_KICKS_MODE_ACTIVE:
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_increment_counts(state);
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_update_display(state);
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_play_successful_increment_sound_if_beep_is_on();
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break;
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case BABY_KICKS_MODE_TIMED_OUT:
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_play_failure_sound_if_beep_is_on();
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break;
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case BABY_KICKS_MODE_LE_MODE: /* fallthrough */
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default:
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break;
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}
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break;
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case EVENT_ALARM_LONG_PRESS: /* Undo. */
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_update_display_mode(state);
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switch (state->mode) {
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case BABY_KICKS_MODE_ACTIVE:
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if (!_successfully_undo(state)) {
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_play_failure_sound_if_beep_is_on();
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} else {
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_update_display(state);
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_play_successful_decrement_sound_if_beep_is_on();
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}
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break;
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case BABY_KICKS_MODE_SPLASH: /* fallthrough */
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case BABY_KICKS_MODE_TIMED_OUT:
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_play_failure_sound_if_beep_is_on();
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break;
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case BABY_KICKS_MODE_LE_MODE: /* fallthrough */
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default:
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break;
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}
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break;
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case EVENT_MODE_LONG_PRESS: /* Reset. */
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_update_display_mode(state);
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switch (state->mode) {
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case BABY_KICKS_MODE_ACTIVE: /* fallthrough */
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case BABY_KICKS_MODE_TIMED_OUT:
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_reset(state);
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/* This shows the splash screen because `_reset`
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* sets `state->mode` to `BABY_KICKS_MODE_SPLASH`.
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*/
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_update_display(state);
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_play_button_sound_if_beep_is_on();
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break;
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case BABY_KICKS_MODE_SPLASH:
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_play_failure_sound_if_beep_is_on();
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break;
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case BABY_KICKS_MODE_LE_MODE: /* fallthrough */
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default:
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break;
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}
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break;
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case EVENT_BACKGROUND_TASK: /* Update minute display. */
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_update_display_mode(state);
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switch (state->mode) {
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case BABY_KICKS_MODE_ACTIVE: /* fallthrough */
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case BABY_KICKS_MODE_TIMED_OUT:
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if (state->currently_displayed) {
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_display_elapsed_minutes(state);
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}
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break;
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case BABY_KICKS_MODE_LE_MODE: /* fallthrough */
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case BABY_KICKS_MODE_SPLASH: /* fallthrough */
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default:
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break;
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}
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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_start_sleep_face();
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break;
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default:
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movement_default_loop_handler(event);
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break;
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}
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_clear_now(state);
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return true;
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}
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movement_watch_face_advisory_t baby_kicks_face_advise(void *context) {
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movement_watch_face_advisory_t retval = { 0 };
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baby_kicks_state_t *state = (baby_kicks_state_t *)context;
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retval.wants_background_task =
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state->mode == BABY_KICKS_MODE_ACTIVE;
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return retval;
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}
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