Files
second-movement/watch-faces/complication/ping_face.c
2025-12-25 09:25:47 -05:00

584 lines
17 KiB
C

/*
* MIT License
*
* Copyright (c) 2024 <David Volovskiy>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "ping_face.h"
#include "delay.h"
#include "watch_common_display.h"
typedef enum {
PADDLE_RETRACTED = 0,
PADDLE_EXTENDING,
PADDLE_EXTENDED,
PADDLE_RETRACTING,
} PingPaddleState;
typedef enum {
SCREEN_TITLE = 0,
SCREEN_SCORE,
SCREEN_PLAYING,
SCREEN_LOSE,
SCREEN_COUNT
} PingCurrScreen;
typedef enum {
DIFF_BABY = 0, // FREQ_BABY FPS
DIFF_EASY, // FREQ_EASY FPS
DIFF_NORM, // FREQ_NORM FPS
DIFF_HARD, // FREQ_NORM FPS, smaller travel-distance for ball
DIFF_COUNT
} PingDifficulty;
typedef enum {
RESULT_LOSE = -1,
RESULT_NONE = 0,
RESULT_HIT = 1,
RESULT_FIRST_HIT = 2,
} PingResult;
#define FREQ_BABY 2
#define FREQ_EASY 4
#define FREQ_NORM 8
#define BALL_POS_MAX 11
#define BALL_OFF_SCREEN 100
#define MAX_HI_SCORE 9999 // Max hi score to store and display on the title screen.
#define MAX_DISP_SCORE 39 // The top-right digits can't properly display above 39
typedef struct {
uint8_t ball_pos; // 0 to 11; 0 is the bottom-right and 11 is the top right.
// | 6 | 7 | 8 | 9 | 10 | 11 |
// | 5 | 4 | 3 | 2 | 1 | 0 |
PingPaddleState paddle_pos;
uint8_t ball_char_pos; // Derived from ball_pos
bool ball_is_clockwise;
bool ball_is_moving;
uint16_t curr_score;
PingCurrScreen curr_screen;
bool paddle_hit;
bool paddle_released;
uint8_t curr_freq;
bool moving_from_tap;
} game_state_t;
static game_state_t game_state;
static int8_t _ticks_show_title = 0;
static bool _is_custom_lcd;
static int8_t start_tune[] = {
BUZZER_NOTE_C5, 15,
BUZZER_NOTE_E5, 15,
BUZZER_NOTE_G5, 15,
0
};
static int8_t lose_tune[] = {
BUZZER_NOTE_D3, 10,
BUZZER_NOTE_C3SHARP_D3FLAT, 10,
BUZZER_NOTE_C3, 10,
0
};
static uint8_t ball_pos_to_char_pos(uint8_t ball_pos) {
switch (ball_pos)
{
case 5:
case 6:
return 4;
case 4:
case 7:
return 5;
case 3:
case 8:
return 6;
case 2:
case 9:
return 7;
case 1:
case 10:
return 8;
case 0:
case 11:
return 9;
default:
return BALL_OFF_SCREEN;
}
}
static bool paddle_and_ball_on_same_segment(void) {
if (game_state.paddle_pos == PADDLE_EXTENDED) {
if (game_state.ball_pos == 9 || game_state.ball_pos == 2) {
return true;
}
}
else if (game_state.paddle_pos == PADDLE_EXTENDING || game_state.paddle_pos == PADDLE_RETRACTING) {
if (game_state.ball_pos == 10 || game_state.ball_pos == 1) {
return true;
}
}
else if (game_state.paddle_pos == PADDLE_RETRACTED) {
if (game_state.ball_pos == 11 || game_state.ball_pos == 0) {
return true;
}
}
return false;
}
static bool paddle_hit_ball(void) {
if (game_state.paddle_pos == PADDLE_EXTENDED) {
if (game_state.ball_pos >= 9 && game_state.ball_is_clockwise) {
return true;
}
if (game_state.ball_pos <= 2 && !game_state.ball_is_clockwise) {
return true;
}
}
else if (game_state.paddle_pos == PADDLE_EXTENDING) {
if (game_state.ball_pos >= 10 && game_state.ball_is_clockwise) {
return true;
}
if (game_state.ball_pos <= 1 && !game_state.ball_is_clockwise) {
return true;
}
}
return false;
}
static uint8_t get_next_ball_pos(bool ball_hit, uint8_t difficulty) {
int8_t offset_next;
if (ball_hit) {
bool ball_on_top = game_state.ball_pos > 5;
game_state.ball_is_clockwise = !ball_on_top;
// ball is at the same frame as the paddle
if (game_state.paddle_pos == PADDLE_EXTENDED) {
return ball_on_top ? 9 : 2;
} else if (game_state.paddle_pos == PADDLE_EXTENDING) {
return ball_on_top ? 10 : 1;
}
}
if (game_state.ball_is_clockwise) {
offset_next = 1;
} else {
offset_next = -1;
}
int8_t next_pos = game_state.ball_pos + offset_next;
if (next_pos > BALL_POS_MAX || next_pos < 0) {
return BALL_OFF_SCREEN;
}
if (difficulty == DIFF_HARD) {
if (next_pos == 4) {
next_pos = 8;
} else if (next_pos == 7) {
next_pos = 3;
}
}
return next_pos;
}
static void display_ball(void) {
uint8_t char_pos = ball_pos_to_char_pos(game_state.ball_pos);
uint8_t char_display;
bool overlap = paddle_and_ball_on_same_segment();
if (game_state.ball_pos > 5) {
if (overlap) {
char_display = 'q';
} else {
char_display = '#';
}
} else {
if (!_is_custom_lcd && (char_pos == 4 || char_pos == 6)) {
char_display = 'n'; // No need to check for overlap on these segments
} else {
if (overlap) {
char_display = 'd';
} else {
char_display = 'o';
}
}
}
watch_display_character(char_display, char_pos);
}
static PingResult update_ball(uint8_t difficulty) {
bool ball_hit = paddle_hit_ball();
bool first_hit = false;
if (!game_state.ball_is_moving) {
if (ball_hit) {
game_state.ball_is_moving = true;
first_hit = true;
} else {
return RESULT_NONE;
}
}
game_state.ball_pos = get_next_ball_pos(ball_hit, difficulty);
if (game_state.ball_pos == BALL_OFF_SCREEN) {
return RESULT_LOSE;
}
display_ball();
if (ball_hit) {
return first_hit ? RESULT_FIRST_HIT : RESULT_HIT;
} else {
return RESULT_NONE;
}
}
static void display_paddle(void) {
switch (game_state.paddle_pos)
{
case PADDLE_EXTENDING:
case PADDLE_RETRACTING:
watch_display_character('-', 9);
watch_display_character('1', 8);
break;
case PADDLE_EXTENDED:
watch_display_character('-', 9);
watch_display_character('-', 8);
watch_display_character('1', 7);
break;
case PADDLE_RETRACTED:
default:
watch_display_character('1', 9);
break;
}
}
static void update_paddle(void) {
switch (game_state.paddle_pos)
{
case PADDLE_RETRACTED:
if (game_state.paddle_hit) {
game_state.paddle_pos = PADDLE_EXTENDING;
}
break;
case PADDLE_EXTENDING:
if (!game_state.moving_from_tap && !HAL_GPIO_BTN_ALARM_read()) {
game_state.paddle_pos = PADDLE_RETRACTED;
watch_display_character(' ', 8);
game_state.moving_from_tap = false;
} else {
game_state.paddle_pos = PADDLE_EXTENDED;
}
break;
case PADDLE_EXTENDED:
game_state.paddle_pos = PADDLE_RETRACTING;
watch_display_character(' ', 7);
break;
case PADDLE_RETRACTING:
game_state.paddle_pos = PADDLE_RETRACTED;
watch_display_character(' ', 8);
game_state.moving_from_tap = false;
break;
default:
break;
}
game_state.paddle_hit = false;
display_paddle();
}
static inline bool paddle_is_extending(void) {
return game_state.paddle_pos == PADDLE_EXTENDING || game_state.paddle_pos == PADDLE_EXTENDED;
}
static void display_score(uint8_t score) {
char buf[3];
score %= (MAX_DISP_SCORE + 1);
sprintf(buf, "%2d", score);
watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
}
static void add_to_score(ping_state_t *state) {
if (game_state.curr_score <= MAX_HI_SCORE) {
game_state.curr_score++;
if (game_state.curr_score > state -> hi_score)
state -> hi_score = game_state.curr_score;
}
display_score(game_state.curr_score);
}
static void check_and_reset_hi_score(ping_state_t *state) {
// Resets the hi score at the beginning of each month.
watch_date_time_t date_time = movement_get_local_date_time();
if ((state -> year_last_hi_score != date_time.unit.year) ||
(state -> month_last_hi_score != date_time.unit.month))
{
// The high score resets itself every new month.
state -> hi_score = 0;
state -> year_last_hi_score = date_time.unit.year;
state -> month_last_hi_score = date_time.unit.month;
}
}
static void display_difficulty(uint16_t difficulty) {
static const char *labels[] = {
[DIFF_BABY] = " b",
[DIFF_EASY] = " E",
[DIFF_NORM] = " N",
[DIFF_HARD] = " H"
};
watch_display_text(WATCH_POSITION_TOP_RIGHT, labels[difficulty]);
}
static void change_difficulty(ping_state_t *state) {
state -> difficulty = (state -> difficulty + 1) % DIFF_COUNT;
display_difficulty(state -> difficulty);
if (state -> soundOn) {
if (state -> difficulty == 0) watch_buzzer_play_note(BUZZER_NOTE_B4, 30);
else watch_buzzer_play_note(BUZZER_NOTE_C5, 30);
}
}
static void display_sound_indicator(bool soundOn) {
if (soundOn) {
watch_set_indicator(WATCH_INDICATOR_BELL);
} else {
watch_clear_indicator(WATCH_INDICATOR_BELL);
}
}
static void toggle_sound(ping_state_t *state) {
state -> soundOn = !state -> soundOn;
display_sound_indicator(state -> soundOn);
if (state -> soundOn) {
watch_buzzer_play_note(BUZZER_NOTE_C5, 30);
}
}
static void enable_tap_control(ping_state_t *state) {
if (!state->tap_control_on) {
movement_enable_tap_detection_if_available();
state->tap_control_on = true;
}
}
static void disable_tap_control(ping_state_t *state) {
if (state->tap_control_on) {
movement_disable_tap_detection_if_available();
state->tap_control_on = false;
}
}
static void display_title(ping_state_t *state) {
movement_request_tick_frequency(1);
game_state.curr_screen = SCREEN_TITLE;
watch_clear_colon();
watch_display_text_with_fallback(WATCH_POSITION_TOP, "Ping", "PI ");
watch_display_text(WATCH_POSITION_BOTTOM, " Ping ");
display_sound_indicator(state -> soundOn);
_ticks_show_title = 1;
}
static void display_score_screen(ping_state_t *state) {
uint16_t hi_score = state -> hi_score;
uint8_t difficulty = state -> difficulty;
movement_request_tick_frequency(1);
bool sound_on = state -> soundOn;
memset(&game_state, 0, sizeof(game_state));
game_state.curr_screen = SCREEN_SCORE;
watch_set_colon();
watch_display_text_with_fallback(WATCH_POSITION_TOP, "PI ", "PI ");
if (hi_score > MAX_HI_SCORE) {
watch_display_text(WATCH_POSITION_BOTTOM, "HS --");
}
else {
char buf[10];
sprintf(buf, "HS%4d", hi_score);
watch_display_text(WATCH_POSITION_BOTTOM, buf);
}
display_difficulty(difficulty);
display_sound_indicator(sound_on);
}
static void begin_playing(ping_state_t *state) {
game_state.curr_screen = SCREEN_PLAYING;
watch_clear_colon();
display_sound_indicator(state -> soundOn);
switch (state -> difficulty)
{
case DIFF_BABY:
game_state.curr_freq = FREQ_BABY;
break;
case DIFF_EASY:
game_state.curr_freq = FREQ_EASY;
break;
case DIFF_NORM:
case DIFF_HARD:
default:
game_state.curr_freq = FREQ_NORM;
break;
}
movement_request_tick_frequency(game_state.curr_freq);
watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
watch_display_text(WATCH_POSITION_BOTTOM, " ");
game_state.paddle_pos = PADDLE_RETRACTED;
game_state.ball_pos = 1;
game_state.paddle_hit = false;
game_state.ball_is_moving = false;
game_state.ball_is_clockwise = false;
game_state.curr_score = 0;
display_paddle();
display_ball();
display_score( game_state.curr_score);
}
static void display_lose_screen(ping_state_t *state) {
game_state.curr_screen = SCREEN_LOSE;
game_state.curr_score = 0;
watch_clear_display();
watch_display_text(WATCH_POSITION_BOTTOM, " LOSE ");
if (state -> soundOn) {
watch_buzzer_play_sequence(lose_tune, NULL);
delay_ms(600);
}
}
static void update_game(ping_state_t *state) {
if (game_state.ball_is_moving) {
watch_display_character(' ', ball_pos_to_char_pos(game_state.ball_pos)); // remove the old ball.
}
update_paddle();
int game_result = update_ball(state -> difficulty);
if (game_result == RESULT_LOSE) {
display_lose_screen(state);
} else if (game_result == RESULT_HIT) {
add_to_score(state);
if (state -> soundOn) {
watch_buzzer_play_note(BUZZER_NOTE_C5, 60);
}
} else if (game_result == RESULT_FIRST_HIT && state -> soundOn) {
watch_buzzer_play_sequence(start_tune, NULL);
}
}
void ping_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(ping_state_t));
memset(*context_ptr, 0, sizeof(ping_state_t));
ping_state_t *state = (ping_state_t *)*context_ptr;
state->difficulty = DIFF_NORM;
state->tap_control_on = false;
}
}
void ping_face_activate(void *context) {
(void) context;
_is_custom_lcd = watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM;
if (watch_sleep_animation_is_running()) {
watch_stop_blink();
}
}
bool ping_face_loop(movement_event_t event, void *context) {
ping_state_t *state = (ping_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
disable_tap_control(state);
check_and_reset_hi_score(state);
display_title(state);
break;
case EVENT_TICK:
switch (game_state.curr_screen)
{
case SCREEN_TITLE:
if (_ticks_show_title > 0) {_ticks_show_title--;}
else {
watch_clear_display();
display_score_screen(state);
}
case SCREEN_SCORE:
case SCREEN_LOSE:
break;
case SCREEN_PLAYING:
default:
update_game(state);
break;
}
break;
case EVENT_ALARM_BUTTON_UP:
case EVENT_LIGHT_BUTTON_UP:
switch (game_state.curr_screen) {
case SCREEN_SCORE:
enable_tap_control(state);
begin_playing(state);
break;
case SCREEN_TITLE:
enable_tap_control(state);
// fall through
case SCREEN_LOSE:
watch_clear_display();
display_score_screen(state);
default:
break;
}
break;
case EVENT_LIGHT_LONG_PRESS:
if (game_state.curr_screen == SCREEN_SCORE)
change_difficulty(state);
break;
case EVENT_SINGLE_TAP:
case EVENT_DOUBLE_TAP:
// Allow starting a new game by tapping.
if (game_state.curr_screen == SCREEN_SCORE) {
begin_playing(state);
break;
}
else if (game_state.curr_screen == SCREEN_LOSE) {
display_score_screen(state);
break;
}
else if (game_state.curr_screen == SCREEN_PLAYING) {
game_state.moving_from_tap = true;
game_state.paddle_hit = true;
}
break;
case EVENT_ALARM_BUTTON_DOWN:
if (game_state.curr_screen == SCREEN_PLAYING) {
game_state.moving_from_tap = false;
game_state.paddle_hit = true;
}
break;
case EVENT_ALARM_LONG_PRESS:
if (game_state.curr_screen == SCREEN_TITLE || game_state.curr_screen == SCREEN_SCORE)
toggle_sound(state);
break;
case EVENT_TIMEOUT:
disable_tap_control(state);
if (game_state.curr_screen != SCREEN_SCORE) {
display_score_screen(state);
}
break;
case EVENT_LIGHT_BUTTON_DOWN:
break;
default:
return movement_default_loop_handler(event);
}
return true;
}
void ping_face_resign(void *context) {
ping_state_t *state = (ping_state_t *)context;
disable_tap_control(state);
}