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snipe-it/database/seeders/UserSeeder.php
2026-07-21 13:53:30 +01:00

187 lines
6.7 KiB
PHP

<?php
namespace Database\Seeders;
use App\Models\Company;
use App\Models\Department;
use App\Models\User;
use Database\Seeders\Concerns\ReportsMemory;
use Illuminate\Database\Eloquent\Factories\Sequence;
use Illuminate\Database\Seeder;
use Illuminate\Support\Facades\DB;
use Illuminate\Support\Facades\Log;
use Illuminate\Support\Facades\Storage;
class UserSeeder extends Seeder
{
use ReportsMemory;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
User::truncate();
// Truncate the company_user pivot too. Truncating users alone leaves
// orphaned pivot rows referencing the old user_ids; on the next reseed
// AUTO_INCREMENT hands out those same ids again, and any attempt to
// reattach a re-created user to the same company hits the
// (company_id, user_id) unique constraint.
DB::table('company_user')->truncate();
if (! Company::count()) {
$this->call(CompanySeeder::class);
}
$companyIds = Company::all()->pluck('id');
if (! Department::count()) {
$this->call(DepartmentSeeder::class);
}
$departmentIds = Department::all()->pluck('id');
// Named admins get multiple companies. They manage assets across several organisations.
foreach (['firstAdmin', 'snipeAdmin', 'testAdmin'] as $state) {
$user = User::factory()->{$state}()->withoutCompany()->create([
'department_id' => $departmentIds->random(),
]);
$ids = $companyIds->random(min(rand(2, 3), $companyIds->count()))->toArray();
$user->companies()->sync($ids);
$user->syncLegacyCompanyIdMirror();
}
// Non-admin resource managers, one per checkoutable resource type.
// These have full control over their section but no superuser flag,
// so they show the "what does a scoped operator actually see" view
// that is useful for docs screenshots. One company each.
foreach (['assetManager', 'licenseManager', 'accessoryManager', 'consumableManager', 'componentManager', 'userManager'] as $state) {
$user = User::factory()->{$state}()->withoutCompany()->create([
'department_id' => $departmentIds->random(),
]);
$user->companies()->sync([$companyIds->random()]);
$user->syncLegacyCompanyIdMirror();
}
// Superusers, one company each.
User::factory()->count(3)->superuser()
->withoutCompany()
->state(new Sequence(fn () => [
'department_id' => $departmentIds->random(),
]))
->create()
->each(function (User $user) use ($companyIds) {
$user->companies()->sync([$companyIds->random()]);
$user->syncLegacyCompanyIdMirror();
});
// Admins, one company each.
User::factory()->count(3)->admin()
->withoutCompany()
->state(new Sequence(fn () => [
'department_id' => $departmentIds->random(),
]))
->create()
->each(function (User $user) use ($companyIds) {
$user->companies()->sync([$companyIds->random()]);
$user->syncLegacyCompanyIdMirror();
});
// Regular users, three groups:
// ~30% (600) no company
// ~50% (1000) one company
// ~20% (400) two or three companies
//
// Chunked so we don't hold 1000-2000 User models in memory at once
// (each ->each() / foreach that follows a big ->create() otherwise
// materializes the whole collection). Reduced demo-server memory
// pressure that was pushing seeding into swap.
$chunk = 200;
$departmentState = fn () => new Sequence(fn () => [
'department_id' => $departmentIds->random(),
]);
$this->reportMemory('UserSeeder start of regular-user batches');
memory_reset_peak_usage();
for ($i = 0; $i < 600 / $chunk; $i++) {
User::factory()->count($chunk)->viewAssets()
->withoutCompany()
->state($departmentState())
->create();
gc_collect_cycles();
}
$this->reportMemory('UserSeeder after 600 no-company users (chunked)');
memory_reset_peak_usage();
for ($i = 0; $i < 1000 / $chunk; $i++) {
User::factory()->count($chunk)->viewAssets()
->withoutCompany()
->state($departmentState())
->create()
->each(function (User $user) use ($companyIds) {
$user->companies()->sync([$companyIds->random()]);
$user->syncLegacyCompanyIdMirror();
});
gc_collect_cycles();
}
$this->reportMemory('UserSeeder after 1000 one-company users (chunked)');
memory_reset_peak_usage();
for ($i = 0; $i < 400 / $chunk; $i++) {
User::factory()->count($chunk)->viewAssets()
->withoutCompany()
->state($departmentState())
->create()
->each(function (User $user) use ($companyIds) {
$ids = $companyIds->random(min(rand(2, 3), $companyIds->count()))->toArray();
$user->companies()->sync($ids);
$user->syncLegacyCompanyIdMirror();
});
gc_collect_cycles();
}
$this->reportMemory('UserSeeder after 400 multi-company users (chunked)');
$src = public_path('/img/demo/avatars/');
$dst = 'avatars'.'/';
$del_files = Storage::files($dst);
foreach ($del_files as $del_file) { // iterate files
$file_to_delete = str_replace($src, '', $del_file);
Log::debug('Deleting: '.$file_to_delete);
try {
Storage::disk('public')->delete($dst.$del_file);
} catch (\Exception $e) {
Log::debug($e);
}
}
$add_files = glob($src.'/*.*');
foreach ($add_files as $add_file) {
$file_to_copy = str_replace($src, '', $add_file);
Log::debug('Copying: '.$file_to_copy);
try {
Storage::disk('public')->put($dst.$file_to_copy, file_get_contents($src.$file_to_copy));
} catch (\Exception $e) {
Log::debug($e);
}
}
$users = User::orderBy('id', 'asc')->take(20)->get();
$file_number = 1;
foreach ($users as $user) {
$user->avatar = $file_number.'.jpg';
$user->save();
$file_number++;
}
$this->reportMemory('UserSeeder end (all users + avatars complete)');
}
}