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tinyusb/examples/host/hid_controller
hathach ba32b46ebd docs: address Copilot review on the example READMEs
- Order CFG_TUH_DEVICE_MAX before CFG_TUH_HID in the host config snippets
  (cdc_msc_hid, hid_controller) so the documented snippet has no forward
  macro reference when copied into tusb_config.h.
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  `docs/examples/<group>/index.rst` pages, so update the conf.py comment and
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 10:42:41 +07:00
..
2025-10-14 17:53:55 +07:00
2026-03-06 17:19:05 +01:00

Host: HID Controller

A USB host example that reads a USB game controller / gamepad (a HID device) and prints its inputs over the debug UART.

What it does

  • Enumerates HID devices (CFG_TUH_HID) and, on mount, prints the device's VID/PID.
  • Decodes reports from explicitly supported controllers — Sony DualShock 4 and a few compatible PS4 pads (Hori FC4, Hori PS4 Mini, ASW GG xrd) — printing the joystick axes (x, y, z, rz), D-pad direction, and pressed buttons (Square/Cross/Circle/Triangle, L1/R1/L2/R2, Share/Option/L3/R3, PS, touchpad click). Output is only printed when the report changes meaningfully.
  • Sends a periodic rumble output report back to the DualShock 4, with the motor intensities driven by the L2/R2 analog triggers.
  • Blinks the board LED once per second.

Note: events are only shown for the explicitly supported controllers above; other HID devices enumerate but their reports are not decoded.

Requirements

The board must support USB host mode (provide VBUS to the connected device); some boards need an external USB-A port / host adapter.

Configuration

Notable tusb_config.h settings:

#define CFG_TUH_ENABLED             1
#define CFG_TUH_HUB                 0
#define CFG_TUH_DEVICE_MAX          (3*CFG_TUH_HUB + 1)
#define CFG_TUH_HID                 (3*CFG_TUH_DEVICE_MAX)
#define CFG_TUH_HID_EP_BUFSIZE      64

Building

CMake:

mkdir build && cd build
cmake -DBOARD=raspberry_pi_pico ..
cmake --build .

Make:

make BOARD=raspberry_pi_pico all

How to use

Plug a supported USB game controller (e.g. a Sony DualShock 4) into the board's USB host port. Move the sticks and press buttons — the changes are printed on the debug UART, and squeezing the L2/R2 triggers makes the controller rumble.