/* * Declarations for background jobs * * Copyright (c) 2011 IBM Corp. * Copyright (c) 2012, 2018 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef JOB_H #define JOB_H #include "qapi/qapi-types-block-core.h" #include "qemu/queue.h" #include "qemu/coroutine.h" #include "block/aio.h" typedef struct JobDriver JobDriver; /** * Long-running operation. */ typedef struct Job { /** The ID of the job. May be NULL for internal jobs. */ char *id; /** The type of this job. */ const JobDriver *driver; /** Reference count of the block job */ int refcnt; /** Current state; See @JobStatus for details. */ JobStatus status; /** AioContext to run the job coroutine in */ AioContext *aio_context; /** * The coroutine that executes the job. If not NULL, it is reentered when * busy is false and the job is cancelled. */ Coroutine *co; /** * Timer that is used by @job_sleep_ns. Accessed under job_mutex (in * job.c). */ QEMUTimer sleep_timer; /** * Counter for pause request. If non-zero, the block job is either paused, * or if busy == true will pause itself as soon as possible. */ int pause_count; /** * Set to false by the job while the coroutine has yielded and may be * re-entered by block_job_enter(). There may still be I/O or event loop * activity pending. Accessed under block_job_mutex (in blockjob.c). */ bool busy; /** * Set to true by the job while it is in a quiescent state, where * no I/O or event loop activity is pending. */ bool paused; /** * Set to true if the job is paused by user. Can be unpaused with the * block-job-resume QMP command. */ bool user_paused; /** * Set to true if the job should cancel itself. The flag must * always be tested just before toggling the busy flag from false * to true. After a job has been cancelled, it should only yield * if #aio_poll will ("sooner or later") reenter the coroutine. */ bool cancelled; /** Set to true when the job has deferred work to the main loop. */ bool deferred_to_main_loop; /** True if this job should automatically finalize itself */ bool auto_finalize; /** True if this job should automatically dismiss itself */ bool auto_dismiss; /** ret code passed to block_job_completed. */ int ret; /** The completion function that will be called when the job completes. */ BlockCompletionFunc *cb; /** The opaque value that is passed to the completion function. */ void *opaque; /** Notifiers called when a cancelled job is finalised */ NotifierList on_finalize_cancelled; /** Notifiers called when a successfully completed job is finalised */ NotifierList on_finalize_completed; /** Notifiers called when the job transitions to PENDING */ NotifierList on_pending; /** Element of the list of jobs */ QLIST_ENTRY(Job) job_list; } Job; /** * Callbacks and other information about a Job driver. */ struct JobDriver { /** Derived Job struct size */ size_t instance_size; /** Enum describing the operation */ JobType job_type; /** Mandatory: Entrypoint for the Coroutine. */ CoroutineEntry *start; /** * If the callback is not NULL, it will be invoked when the job transitions * into the paused state. Paused jobs must not perform any asynchronous * I/O or event loop activity. This callback is used to quiesce jobs. */ void coroutine_fn (*pause)(Job *job); /** * If the callback is not NULL, it will be invoked when the job transitions * out of the paused state. Any asynchronous I/O or event loop activity * should be restarted from this callback. */ void coroutine_fn (*resume)(Job *job); /** * Called when the job is resumed by the user (i.e. user_paused becomes * false). .user_resume is called before .resume. */ void (*user_resume)(Job *job); /** * If the callback is not NULL, it will be invoked when all the jobs * belonging to the same transaction complete; or upon this job's * completion if it is not in a transaction. Skipped if NULL. * * All jobs will complete with a call to either .commit() or .abort() but * never both. */ void (*commit)(Job *job); /** * If the callback is not NULL, it will be invoked when any job in the * same transaction fails; or upon this job's failure (due to error or * cancellation) if it is not in a transaction. Skipped if NULL. * * All jobs will complete with a call to either .commit() or .abort() but * never both. */ void (*abort)(Job *job); /** * If the callback is not NULL, it will be invoked after a call to either * .commit() or .abort(). Regardless of which callback is invoked after * completion, .clean() will always be called, even if the job does not * belong to a transaction group. */ void (*clean)(Job *job); /** Called when the job is freed */ void (*free)(Job *job); }; typedef enum JobCreateFlags { /* Default behavior */ JOB_DEFAULT = 0x00, /* Job is not QMP-created and should not send QMP events */ JOB_INTERNAL = 0x01, /* Job requires manual finalize step */ JOB_MANUAL_FINALIZE = 0x02, /* Job requires manual dismiss step */ JOB_MANUAL_DISMISS = 0x04, } JobCreateFlags; /** * Create a new long-running job and return it. * * @job_id: The id of the newly-created job, or %NULL for internal jobs * @driver: The class object for the newly-created job. * @ctx: The AioContext to run the job coroutine in. * @flags: Creation flags for the job. See @JobCreateFlags. * @cb: Completion function for the job. * @opaque: Opaque pointer value passed to @cb. * @errp: Error object. */ void *job_create(const char *job_id, const JobDriver *driver, AioContext *ctx, int flags, BlockCompletionFunc *cb, void *opaque, Error **errp); /** * Add a reference to Job refcnt, it will be decreased with job_unref, and then * be freed if it comes to be the last reference. */ void job_ref(Job *job); /** * Release a reference that was previously acquired with job_ref() or * job_create(). If it's the last reference to the object, it will be freed. */ void job_unref(Job *job); /** To be called when a cancelled job is finalised. */ void job_event_cancelled(Job *job); /** To be called when a successfully completed job is finalised. */ void job_event_completed(Job *job); /** To be called when the job transitions to PENDING */ void job_event_pending(Job *job); /** * Conditionally enter the job coroutine if the job is ready to run, not * already busy and fn() returns true. fn() is called while under the job_lock * critical section. */ void job_enter_cond(Job *job, bool(*fn)(Job *job)); /** * @job: A job that has not yet been started. * * Begins execution of a job. * Takes ownership of one reference to the job object. */ void job_start(Job *job); /** * @job: The job to enter. * * Continue the specified job by entering the coroutine. */ void job_enter(Job *job); /** * @job: The job that is ready to pause. * * Pause now if job_pause() has been called. Jobs that perform lots of I/O * must call this between requests so that the job can be paused. */ void coroutine_fn job_pause_point(Job *job); /** * @job: The job that calls the function. * @ns: How many nanoseconds to stop for. * * Put the job to sleep (assuming that it wasn't canceled) for @ns * %QEMU_CLOCK_REALTIME nanoseconds. Canceling the job will immediately * interrupt the wait. */ void coroutine_fn job_sleep_ns(Job *job, int64_t ns); /** Returns the JobType of a given Job. */ JobType job_type(const Job *job); /** Returns the enum string for the JobType of a given Job. */ const char *job_type_str(const Job *job); /** Returns whether the job is scheduled for cancellation. */ bool job_is_cancelled(Job *job); /** Returns whether the job is in a completed state. */ bool job_is_completed(Job *job); /** * Request @job to pause at the next pause point. Must be paired with * job_resume(). If the job is supposed to be resumed by user action, call * job_user_pause() instead. */ void job_pause(Job *job); /** Resumes a @job paused with job_pause. */ void job_resume(Job *job); /** * Asynchronously pause the specified @job. * Do not allow a resume until a matching call to job_user_resume. */ void job_user_pause(Job *job, Error **errp); /** Returns true if the job is user-paused. */ bool job_user_paused(Job *job); /** * Resume the specified @job. * Must be paired with a preceding job_user_pause. */ void job_user_resume(Job *job, Error **errp); /** * Get the next element from the list of block jobs after @job, or the * first one if @job is %NULL. * * Returns the requested job, or %NULL if there are no more jobs left. */ Job *job_next(Job *job); /** * Get the job identified by @id (which must not be %NULL). * * Returns the requested job, or %NULL if it doesn't exist. */ Job *job_get(const char *id); /** * Check whether the verb @verb can be applied to @job in its current state. * Returns 0 if the verb can be applied; otherwise errp is set and -EPERM * returned. */ int job_apply_verb(Job *job, JobVerb verb, Error **errp); /** The @job could not be started, free it. */ void job_early_fail(Job *job); typedef void JobDeferToMainLoopFn(Job *job, void *opaque); /** * @job: The job * @fn: The function to run in the main loop * @opaque: The opaque value that is passed to @fn * * This function must be called by the main job coroutine just before it * returns. @fn is executed in the main loop with the job AioContext acquired. * * Block jobs must call bdrv_unref(), bdrv_close(), and anything that uses * bdrv_drain_all() in the main loop. * * The @job AioContext is held while @fn executes. */ void job_defer_to_main_loop(Job *job, JobDeferToMainLoopFn *fn, void *opaque); /* TODO To be removed from the public interface */ void job_state_transition(Job *job, JobStatus s1); void coroutine_fn job_do_yield(Job *job, uint64_t ns); bool job_should_pause(Job *job); bool job_started(Job *job); void job_do_dismiss(Job *job); int job_finalize_single(Job *job); void job_update_rc(Job *job); typedef struct BlockJob BlockJob; void block_job_txn_del_job(BlockJob *job); #endif