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The temporary egl fb scanout_tex_fb is only needed to facilitate the
blit to the display surface's texture (ssd->ds->texture). Therefore,
destroy it after the blit is submitted. And, also make sure that it
is empty initialized before it is actually used.
Fixes: f851cd65 ("ui/spice: Blit the scanout texture if its memory layout is not linear")
Reported-by: Peter Maydell <peter.maydell@linaro.org>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20250718234039.2266704-1-vivek.kasireddy@intel.com>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>