fix: Crash when opening the Launch Manager

(with sanitizers)

Fixes #56
This commit is contained in:
Thibault Lemaire
2024-02-20 22:16:41 +01:00
parent 2faaf8141d
commit 0627675f42

View File

@ -78,35 +78,34 @@ bool lmPaletted;
LaunchShipsAvailable shipsavailable[LM_CORVETTE_SPACER+1];
#define LM_NUMSHIPS 21
#define LM_NUMSHIPS 20
sdword PrintOrder[LM_NUMSHIPS] =
{
LM_FIGHTER_SPACER ,
sdword PrintOrder[LM_NUMSHIPS + 1] = {
LM_FIGHTER_SPACER,
LightDefender ,
HeavyDefender ,
LightInterceptor ,
HeavyInterceptor ,
CloakedFighter ,
DefenseFighter ,
AttackBomber ,
P1Fighter ,
P2Swarmer ,
P2AdvanceSwarmer ,
LightDefender,
HeavyDefender,
LightInterceptor,
HeavyInterceptor,
CloakedFighter,
DefenseFighter,
AttackBomber,
P1Fighter,
P2Swarmer,
P2AdvanceSwarmer,
LM_CORVETTE_SPACER ,
LM_CORVETTE_SPACER,
LightCorvette ,
HeavyCorvette ,
RepairCorvette ,
SalCapCorvette ,
MinelayerCorvette ,
MultiGunCorvette ,
P1StandardCorvette ,
P1MissileCorvette ,
LightCorvette,
HeavyCorvette,
RepairCorvette,
SalCapCorvette,
MinelayerCorvette,
MultiGunCorvette,
P1StandardCorvette,
P1MissileCorvette,
-1
-1, // sentinel value
};
// This is a bool that is TRUE if the ship is in the printlist. dynamically calculated