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//
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// Example blue light filter shader.
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//
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//
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#version 300 es
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precision mediump float;
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varying vec2 v_texcoord;
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in vec2 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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uniform sampler2D tex;
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void main() {
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vec4 pixColor = texture2D(tex, v_texcoord);
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vec4 pixColor = texture(tex, v_texcoord);
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pixColor[2] *= 0.8;
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gl_FragColor = pixColor;
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fragColor = pixColor;
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}
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