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Hyprland/example/screenShader.frag

20 lines
286 B
GLSL

//
// Example blue light filter shader.
//
#version 300 es
precision mediump float;
in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture(tex, v_texcoord);
pixColor[2] *= 0.8;
fragColor = pixColor;
}